To be honest with you I am not a big fan of the purple colour up North. It seems a bit out of place. I think I prefer the current colour.
From the circles you added it seems I will have to slightly enlarge them but not by much. I will work on that.
About the borders...I noticed you kept half of the original border to create a barrier with Fontana and Victoria. I don't know about that. It doesn't change gameplay much as the only thing that changes is that Fontana is more secure whereas now Xlendi is protected by a border. You are adding a barrier to a territory but removing it to another. I also think the map would get too cluttered in the San Lawrenz/Fontana area.
Thanks a lot for your time Enigma. I appreciate the attention you dedicate to my map.
ANDY im not sure how the system works....But im sure a vote has taken place on how people want the borders....Are polls and votes of the marjority not upheld? What is the point of having a poll and people voting if the answer is no.
AndyDufresne wrote:Humley, don't worry, the borders aren't holding back the quenching, a few other things are.
--Andy
Hi Andy. I have posted the latest update. What is left that needs addressing to before the map can progress to the next phase of its development cycle?
New update is looking classy. I'm not so keen on the darker army shadows though. Did you try using the same image accross the map?
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
Guiscard wrote:New update is looking classy. I'm not so keen on the darker army shadows though. Did you try using the same image accross the map?
Yes, I did but on some backgrounds the darker shadows were better for visibility purposes. However I could add a border round the shadows and use only the light ones if it is a problem.
Guiscard wrote:New update is looking classy. I'm not so keen on the darker army shadows though. Did you try using the same image accross the map?
Yes, I did but on some backgrounds the darker shadows were better for visibility purposes. However I could add a border round the shadows and use only the light ones if it is a problem.
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
Do you need an excuse to have a war? I mean, who for? Can't you just say "You got lots of cash and land, but I've got a big sword, so divy up right now, chop chop."
Terry Pratchet
Your army shadows have improved immensely. I like them!
A few of the 'bubble' border things need to be worked on still, and also look into maybe extending the mountains near Xlendi into Sannat slightly, so you can tell there isn't a border between Xlendi and Xew. ...unless there is.
And maybe buff the number of hills in some areas, along with trees and mountains.
AndyDufresne wrote:Your army shadows have improved immensely. I like them!
A few of the 'bubble' border things need to be worked on still, and also look into maybe extending the mountains near Xlendi into Sannat slightly, so you can tell there isn't a border between Xlendi and Xew. ...unless there is.
And maybe buff the number of hills in some areas, along with trees and mountains.
--Andy
Thanks. I will look into the other stuff.
However the bubble borders as you call them are there for a reason. They mark the end of a continent and the start of another. They kind of group the territories of the same continent together. Do you think that it's wrong?
I don't mind you doing that...as World 2.0 did something similar. The Bubble Borders just look odd and look like a mistake on the map. Try a different method to show what you are trying to get at.