Mongol Empire Map [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
User avatar
Guiscard
Posts: 4103
Joined: Fri Dec 08, 2006 7:27 pm
Location: In the bar... With my head on the bar

Post by Guiscard »

Image

Is this more what people were thinking in regards to impassable borders?

Do we even need any wall? If so where?
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
User avatar
Qwert
SoC Training Adviser
Posts: 9262
Joined: Tue Nov 07, 2006 5:07 pm
Location: VOJVODINA
Contact:

Post by Qwert »

I think that you must put army circle in map, to see how space you got in terittory
User avatar
Guiscard
Posts: 4103
Joined: Fri Dec 08, 2006 7:27 pm
Location: In the bar... With my head on the bar

Post by Guiscard »

I'm working on that qwert, I want to get the continents and borders correct first.
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
KEYOGI
Posts: 1632
Joined: Tue Oct 10, 2006 6:09 am

Post by KEYOGI »

I like the newest look the best. Nice mountains and I didn't like the wall, so I think it's better.
User avatar
Guiscard
Posts: 4103
Joined: Fri Dec 08, 2006 7:27 pm
Location: In the bar... With my head on the bar

Post by Guiscard »

Do you think we need any impassables where the wall was before or is it ok now? I think perhapd it is OK as it is and the bonuses seem fitting now.
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
User avatar
DublinDoogey
Posts: 329
Joined: Tue Feb 28, 2006 7:03 pm
Location: Wisconsin

Post by DublinDoogey »

I like the look but I'm sure of the practicality and playability of having the mountains on the green and red border extend along the entire border. One could hold the three eastern continents with only two boundaries.
User avatar
Guiscard
Posts: 4103
Joined: Fri Dec 08, 2006 7:27 pm
Location: In the bar... With my head on the bar

Post by Guiscard »

Would opening upthe border between yugor and tian shan help this? Or perhaps kabul - himalaya.
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
User avatar
DublinDoogey
Posts: 329
Joined: Tue Feb 28, 2006 7:03 pm
Location: Wisconsin

Post by DublinDoogey »

I would open up the Kabul/Himalaya border, if only because it's the southernmost one, and the other route is the northernmost one. I would consider, for visual reasoning only, to place mountains on the southern border of Himalaya, because it seems proper to have lots of mountains in/near the Himalaya country.
User avatar
Ruben Cassar
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Gender: Male
Location: Civitas Invicta, Melita, Evropa

Post by Ruben Cassar »

The new mountains are very nice. Still I feel there should be a Great Wall in this map! I didn't mind the previous one you had but if you can make something better by all means do so.
ImageImageImageImageImage
User avatar
Guiscard
Posts: 4103
Joined: Fri Dec 08, 2006 7:27 pm
Location: In the bar... With my head on the bar

Post by Guiscard »

Image

Ok update to see what people think about playability now.

Opened up the border between Kabul and the Himalayas. Does this take away the North/South or East/West problem?

Another possibility I have thought of is perhaps a trade route through the unplayable territory, a caravan route to connect the green continent to yellow.

Also added a few army shadows to see whether people think they are ok.
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
User avatar
Qwert
SoC Training Adviser
Posts: 9262
Joined: Tue Nov 07, 2006 5:07 pm
Location: VOJVODINA
Contact:

Post by Qwert »

i think its circle good.
you dont need mountain Himalaya-lasa,these is 1 country.
Make himalaya pass too kabul much open its look like close.
User avatar
DublinDoogey
Posts: 329
Joined: Tue Feb 28, 2006 7:03 pm
Location: Wisconsin

Post by DublinDoogey »

I actually like the close, claustrophobic feel on the border and general area of the Himalays, i think that if you down in the valleys, that'd be how you'd feel and it's always neat when you can recreate that on a map.
User avatar
Guiscard
Posts: 4103
Joined: Fri Dec 08, 2006 7:27 pm
Location: In the bar... With my head on the bar

Post by Guiscard »

Comments anyone?
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
Lone.prophet
Posts: 1467
Joined: Thu Oct 12, 2006 4:37 pm
Location: Your basement Muahaha

Post by Lone.prophet »

open the pass abit it looks like it is closed
Image
User avatar
Guiscard
Posts: 4103
Joined: Fri Dec 08, 2006 7:27 pm
Location: In the bar... With my head on the bar

Post by Guiscard »

Ok will do. Playability though???
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
Lone.prophet
Posts: 1467
Joined: Thu Oct 12, 2006 4:37 pm
Location: Your basement Muahaha

Post by Lone.prophet »

i think the yellow and orange bonus back to 4 they are 2 strong in 3 player set-up
Image
glee
Posts: 127
Joined: Fri Dec 01, 2006 1:06 pm
Location: Göteborg

Post by glee »

like the mountains, but the desert could be bigger or something, it doesn't really look like a desert right now

and i miss the wall, i'd love it if you would try a 3D kind of effort on the wall, i believe you could make it as nice as the mountains :)

i don't really know what to do about the playability, haven't much expirience about setting up a map, but try to look in to the russian part of the map, it could get a bit more interesting

the army circles look good but i'd like to see how it looks when they are in a smaller country, i mean just to see how cramped it gets

keep up the good work
User avatar
AndyDufresne
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Contact:

Post by AndyDufresne »

First, I'll talk a little about gameplay.
  • Golden Horde -- 8 Countries, 3 Borders, Bonus of 5.
  • Tibet -- 5 Countries, 2 Borders, Bonus of 3.
  • Yuan Khanate -- 11 Countries, 5 Borders, Bonus of 7.
  • Ilkhanate -- 8 Countries, 3 Borders, Bonus of 5.
  • Song -- 3 Countries, 2 Borders, Bonus of 2.
  • Chaghadi Khanate -- 5 Countries, 3 Borders, Bonus of 4.

    ------

    So lets see...First off...is that a border between Himalayas and Kabul? There is a break in the mountains...but I wasn't sure if it was an oversight of placement or an actual border. Anyways, for now, I'm going to assume you didn't mean for that to be a border.

    One thing I have noticed, interesting grouping of continents. What I mean is...check out Tibet and Song. Both are relatively similar. If one player can grab or force people out of that area...he most likely will keep a bonus of 5 with 2 borders. Due to the fact that the only continent touching that general area is a Wasteland Continent, a player can make a nice hold out, keeping the area in check early on, and discourage and ideas of people considering taking Yuan. One thing I might consider, adding an attack route between Yugor and Tian Shan...so that area has a more direct link to attack Tibet/Song holdouts.

    On the other side of the map, Golden Horde and Ilkhanate are Copy Cat Continents (CCC). Players in either continent will most likely keep the opposite area in check. Chaghadi may become a Battle Zone Continent, for people holding that area...or perhaps a nice outpost to launch an attack into either of those CCC areas (and if you add the attack route, an outpost to launch attack to the oposite side of the board).

Those are just a few minor things, I'll have to look at grahpics and deeper gameplay layer.

One quick point on something, what is the logic behind organizing the legend the way you did? Any signifcance I am unaware of?


--Andy
Lone.prophet
Posts: 1467
Joined: Thu Oct 12, 2006 4:37 pm
Location: Your basement Muahaha

Post by Lone.prophet »

maybe make a silk road and let it attack from the left wole the way 2 the right
Image
User avatar
Marvaddin
Posts: 2545
Joined: Thu Feb 09, 2006 5:06 pm
Location: Belo Horizonte, Brazil

Post by Marvaddin »

AndyDufresne wrote:One thing I have noticed, interesting grouping of continents. What I mean is...check out Tibet and Song. Both are relatively similar. If one player can grab or force people out of that area...he most likely will keep a bonus of 5 with 2 borders. Due to the fact that the only continent touching that general area is a Wasteland Continent, a player can make a nice hold out, keeping the area in check early on, and discourage and ideas of people considering taking Yuan. One thing I might consider, adding an attack route between Yugor and Tian Shan...so that area has a more direct link to attack Tibet/Song holdouts.

On the other side of the map, Golden Horde and Ilkhanate are Copy Cat Continents (CCC). Players in either continent will most likely keep the opposite area in check. Chaghadi may become a Battle Zone Continent, for people holding that area...or perhaps a nice outpost to launch an attack into either of those CCC areas (and if you add the attack route, an outpost to launch attack to the oposite side of the board). [/list]
--Andy

Exactly! So, my suggestion would be a different contis scheme:
Create a new one with the following territories: White Horde, Yenisay, Naimans, Kurkis, Bargu and Karakorum.
Block Himalayas to kabul, open Tian Shan to Yugor and Idiqut.
Merge Tïbet and Song.
Add again some Great Wall, but we need then look for a good place to it.
Image
User avatar
reverend_kyle
Posts: 9250
Joined: Tue Mar 21, 2006 4:08 pm
Location: 1000 post club
Contact:

Post by reverend_kyle »

I dont like the warped font.
DANCING MUSTARD FOR POOP IN '08!
User avatar
Guiscard
Posts: 4103
Joined: Fri Dec 08, 2006 7:27 pm
Location: In the bar... With my head on the bar

Post by Guiscard »

Marvaddin wrote:Exactly! So, my suggestion would be a different contis scheme:
Create a new one with the following territories: White Horde, Yenisay, Naimans, Kurkis, Bargu and Karakorum.
Block Himalayas to kabul, open Tian Shan to Yugor and Idiqut.
Merge Tïbet and Song.
Add again some Great Wall, but we need then look for a good place to it.


Sounds like a good idea actually. I might implement this in the next update. The only problem is that it departs completely from historical fact.

If at all possible I'd rather consider options such as an attack route accross the bottom of the map which goes through the unplayable area.
Last edited by Guiscard on Fri Jan 19, 2007 9:21 pm, edited 1 time in total.
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
User avatar
Guiscard
Posts: 4103
Joined: Fri Dec 08, 2006 7:27 pm
Location: In the bar... With my head on the bar

Post by Guiscard »

AndyDufresne wrote:So lets see...First off...is that a border between Himalayas and Kabul? There is a break in the mountains...but I wasn't sure if it was an oversight of placement or an actual border. Anyways, for now, I'm going to assume you didn't mean for that to be a border.


Also, currently that is an open border Andy. I'll make it wider with the enxt update as a couple people seem a bit confused.
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
User avatar
AndyDufresne
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Contact:

Post by AndyDufresne »

Ah, alright. Definitely make that larger than. That effects things a little more.

I would like to say though...I do enjoy historical accuracy, and I implore you to strive for that as much as you can. Perhaps we can find a nice balance scheme that is both playable and accurate.


--Andy
User avatar
Guiscard
Posts: 4103
Joined: Fri Dec 08, 2006 7:27 pm
Location: In the bar... With my head on the bar

Post by Guiscard »

Would linking the Himalayas or Lhasa with Kirman or Smakand do anything to help?
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
Post Reply

Return to “The Atlas”