Temporary 'Private' status during game creation.

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Namor
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Temporary 'Private' status during game creation.

Post by Namor »

Concise description:
  • When a team game is created, it would be helpful if it was possible to make the game Private until all team members have signed up to team1, then remove Private status to make the game available to everyone else.

  • Currently if a team wishes to create a game and all join as team1, they need to be online at the same time and join immediately one of them has set the game up. this can be difficult to co-ordinate if it's a trip or quad game, especially if the team members are from different time zones. It is likely that by the time the final team member tries to join, somebody else has (unwittingly) taken his place.

    This could be avoided if the game were set up as private. then once all team members are in place the private status is removed and the game opened for anybody else to join the other team slots.
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demonfork
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Re: Temporary 'Private' status during game creation.

Post by demonfork »

Namor wrote:Concise description:
  • When a team game is created, it would be helpful if it was possible to make the game Private until all team members have signed up to team1, then remove Private status to make the game available to everyone else.

  • Currently if a team wishes to create a game and all join as team1, they need to be online at the same time and join immediately one of them has set the game up. this can be difficult to co-ordinate if it's a trip or quad game, especially if the team members are from different time zones. It is likely that by the time the final team member tries to join, somebody else has (unwittingly) taken his place.

    This could be avoided if the game were set up as private. then once all team members are in place the private status is removed and the game opened for anybody else to join the other team slots.


I essentially suggested the same thing in this thread....

viewtopic.php?f=4&t=79129

I would play so many more team trips & quad games if this idea were to be implemented.
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oVo
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Re: Temporary 'Private' status during game creation.

Post by oVo »

OR...
just create a private game and invite players via PM to put a team together and come rumble.
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Timminz
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Re: Temporary 'Private' status during game creation.

Post by Timminz »

demonfork wrote:I essentially suggested the same thing in this thread....

viewtopic.php?f=4&t=79129


Which is essentially the same as this thread

viewtopic.php?f=4&t=6675
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Namor
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Re: Temporary 'Private' status during game creation.

Post by Namor »

Timminz wrote:
demonfork wrote:I essentially suggested the same thing in this thread....

viewtopic.php?f=4&t=79129


Which is essentially the same as this thread

viewtopic.php?f=4&t=6675


OK so this is obviously a popular idea, these other two suggestions are very similar to mine. It should just be a matter of Lack deciding which is the easiest to implement.

BTW, I did do some research before posting this, obviously failed to use the correct keywords in the search (in truth I'm just a lazy searcher). Even as a kid, I would stand at the airing cupboard and shout my mum for a clean shirt. Only to have her pass me one from the pile under my nose. :oops:

So if you're thinking of slapping my wrist, then don't bother. It's been done many times before..... and I never learn. :lol:
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Re: Temporary 'Private' status during game creation.

Post by maroco »

Namor wrote:Even as a kid, I would stand at the airing cupboard and shout my mum for a clean shirt. Only to have her pass me one from the pile under my nose. :oops:


hahah I still do that except these days thats the missus. :lol:

Did/can we get an answer on this? Is this likely/not likely to be implemented, it's a good idea! another idea would simply to make 1 team private rather than dropping a privacy status once the criteria had been fulfilled but how you do it would just be a coding issue.
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Re: Temporary 'Private' status during game creation.

Post by psychobkrazy »

I like this idea.
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jmelovesGod
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Re: Temporary 'Private' status during game creation.

Post by jmelovesGod »

This is a very smart idea
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Woodruff
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Re: Temporary 'Private' status during game creation.

Post by Woodruff »

maroco wrote:
Namor wrote:Even as a kid, I would stand at the airing cupboard and shout my mum for a clean shirt. Only to have her pass me one from the pile under my nose. :oops:


hahah I still do that except these days thats the missus. :lol:

Did/can we get an answer on this? Is this likely/not likely to be implemented, it's a good idea! another idea would simply to make 1 team private rather than dropping a privacy status once the criteria had been fulfilled but how you do it would just be a coding issue.


As was suggested above, why not create private games? That solves the problem right there.
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Re: Temporary 'Private' status during game creation.

Post by Megadeth666 »

As was suggested above, why not create private games? That solves the problem right there.


Only solves the problem if you have all the teams in mind. But if you just want any random team to join that would not work :?
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Namor
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Re: Temporary 'Private' status during game creation.

Post by Namor »

Megadeth666 wrote:
As was suggested above, why not create private games? That solves the problem right there.


Only solves the problem if you have all the teams in mind. But if you just want any random team to join that would not work :?


Quite right Mega.

This suggestion was made for those that like to play against new and random opposition. Not the same old foes game after game.
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Woodruff
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Re: Temporary 'Private' status during game creation.

Post by Woodruff »

Megadeth666 wrote:
As was suggested above, why not create private games? That solves the problem right there.


Only solves the problem if you have all the teams in mind. But if you just want any random team to join that would not work :?


I understand that and agree 100%. Unfortunately, that is precisely the answer I was given (and it seemed to be accepted by pretty much everyone) on another issue of a similar vein. So I suspect this will be taken the same route, which is why i mentioned it.
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Re: Temporary 'Private' status during game creation.

Post by demonfork »

Is this gonna happen?

This is the 3rd time this has been suggested.

I want to play public team games with the peeps in my clan that are in different time zones, right now that is almost impossible to pull off. Everyone I know would start more team games if this idea were implemented!

I would never not have an active team game if this idea were to happen!


This is one of the best ideas ever suggested! GET THIS DONE! POST HASTE!
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Re: Temporary 'Private' status during game creation.

Post by Kotaro »

There was something some random-ass-nub mod told me once, can't remember whom it was, but they said something along the lines of:

"Updating CC is hard as shit, so even if a suggestion is great, it could take months, just because the update itself is a lot of work, and we like to do a huge update, instead of a small one, to balance the amount of work we do, and the gain we get".
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TheOtherOne
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Re: Temporary 'Private' status during game creation.

Post by TheOtherOne »

a great idea that is worth the work, Come on CC i believe in you
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Kevsterr
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Re: Temporary 'Private' status during game creation.

Post by Kevsterr »

This seems like a pretty good idea. I'd support it.
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laci_mae
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Re: Temporary 'Private' status during game creation.

Post by laci_mae »

Bump. This is long overdue and almost unanimously supported. We pay our subscription fees (well most of us), so give us some bang for the bucks.

L
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Woodruff
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Re: Temporary 'Private' status during game creation.

Post by Woodruff »

laci_mae wrote:Bump. This is long overdue and almost unanimously supported. We pay our subscription fees (well most of us), so give us some bang for the bucks.
L


According to what I've been told in a separate (but similar in vein) thread, the fact that we have paid money into this site is irrelevant and should not be a reason for us to have this sort of capability. <sigh>
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=79715
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Re: Temporary 'Private' status during game creation.

Post by Namor »

Bumpity bump.
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Re: Temporary 'Private' status during game creation.

Post by neanderpaul14 »

Totally agree with this. Many times I'm in a game with someone and wish to team with them but can never seem to coordinate it.
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Re: Temporary 'Private' status during game creation.

Post by SurgeonGeneral »

I agree, seems like you always end up with one odd ball in a trips or quads public game. Also if you make it private it takes forever to get an opponent.

I also think that making this option work would cut down on forum posts in callouts for random games that teams are trying to coordinate.
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Re: Temporary 'Private' status during game creation.

Post by HardAttack »

This suggestion, besides how many times similar ideas has been made, is a great idea once again. What i am wondering is that why this suggestion took this long to get implemented. If i am not wrong, this idea has at least three months of history in records under other threads etc. And the benefits are very obvious. I kindly ask to those whom to concern to make this implementation and make this come true, let us have this nice prooerty.
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Namor
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Re: Temporary 'Private' status during game creation.

Post by Namor »

I know this is already on Lack's 'To-Do' list, but heck it's been there since September 2006.

Come on Lack, I'm sure you have another life to lead, but is there no way of pushing this through. Please.

I'm not conversant with coding (if I were then I'd happily take this task on), but to a layman it doesn't seem to difficult to remove a password.
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Re: Temporary 'Private' status during game creation.

Post by neanderpaul14 »

hmmmmmm.....instead of a temporary private status how about having Team 1 as private and Team 2 as public....this might be easier to implement
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Namor
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Re: Temporary 'Private' status during game creation.

Post by Namor »

neanderpaul14 wrote:hmmmmmm.....instead of a temporary private status how about having Team 1 as private and Team 2 as public....this might be easier to implement


There have been a couple of variations along this line. If the end result is the same, then it doesn't matter how it's done.
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