[Abandoned] - The Hamptons

Abandoned and Vacationed maps. The final resting place, unless you recycle.

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tlane
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Re: [D]Long Island v4 pgs 1 & 7

Post by tlane »

sailorseal wrote:
tlane wrote:
LED ZEPPELINER wrote:
The Neon Peon wrote:Fixing the right wing on the planes seems like something which would have been easier to do before you put it on the map, but it still needs to be done.

i have decided to get rid of the airplanes


There airplanes are a good idea!
What are you going to replace them with?

tlane

highway


o.k.
but make sure it is clear and looks good

tlane
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gimil
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Re: [D]Long Island v4 pgs 1 & 7

Post by gimil »

I have to main concerns just now guys.

1. The big, ugly, thick black line to the west of the map. Is there any real need for it? I think you can agree it isn't! I would say remove it and give that bit the same borders as everywhere else.

2. The boats. At the moment the boats don't seem to quite fit with the look of the rest of your map. There are untidy and blurry. I would advise new boats are in order.

Nice looking map you guys have going here. Keep it up!
What do you know about map making, bitch?

natty_dread wrote:I was wrong


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Kaplowitz
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Re: [D]Long Island v4 pgs 1 & 7

Post by Kaplowitz »

Image
Maybe you should take out some of those boats up north, and put islands in?

Also, are you sure Cedarhurst is the best name for that place? I think maybe you should change it to Rockville Centre. Or maybe you should change it to Hempstead, and make the current Hempstead like Roslyn or Manhasset or something...
Image
LED ZEPPELINER
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Re: [D]Long Island v4 pgs 1 & 7

Post by LED ZEPPELINER »

Kaplowitz wrote:Image
Maybe you should take out some of those boats up north, and put islands in?

Also, are you sure Cedarhurst is the best name for that place? I think maybe you should change it to Rockville Centre. Or maybe you should change it to Hempstead, and make the current Hempstead like Roslyn or Manhasset or something...

the islands are a good idea, maybe just have islands, and A few ports on Connecticus or wherever in the long island sound area and then boats in the atlantic area
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Premier2k
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Re: [D]Long Island v4 pgs 1 & 7

Post by Premier2k »

Getting better but why the thick black line to the west? :o Awful....get rid of it....

Premier2k
LED ZEPPELINER
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Re: [D]Long Island v4 pgs 1 & 7

Post by LED ZEPPELINER »

Premier2k wrote:Getting better but why the thick black line to the west? :o Awful....get rid of it....

Premier2k

i am
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sailorseal
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Re: [D]Long Island v4 pgs 1 & 7

Post by sailorseal »

So what do we all think of a highway?
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keiths31
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Re: [D]Long Island v4 pgs 1 & 7

Post by keiths31 »

I like the look of the map as well. But is there really a need for the boats or even a highway? Is there anything wrong with having maybe a "ferry route" on each side of the island? With no boats you have a pretty good "mini map". The boats really clutter up the map and seem too large for the map.
LED ZEPPELINER
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Re: [D]Long Island v4 pgs 1 & 7

Post by LED ZEPPELINER »

keiths31 wrote:I like the look of the map as well. But is there really a need for the boats or even a highway? Is there anything wrong with having maybe a "ferry route" on each side of the island? With no boats you have a pretty good "mini map". The boats really clutter up the map and seem too large for the map.

duly noted, i will try to come up with a newer version without the boats :D
LED ZEPPELINER
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Re: [D]Long Island v5 pgs 1 & 9 [no boats]

Post by LED ZEPPELINER »

ok, i tried it without the boats, and i made everthing look a little crisper
v5
Image
changes:
1. got rid of boats
2. new attack routes
3. changed look of unplayable area
4. got rid of army circles
5. redid borders with 1px brush
6. added numbers
9. minor graphic tweaks

FeedBack?
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keiths31
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Re: [D]Long Island v5 pgs 1 & 9 [no boats]

Post by keiths31 »

I like it better with no boats.
Are the ferry routs actual ferry routs or just random ones you made up?
The dark lines by the word "Atlantic" look out of place. What are they supposed to be? Or is it a graphic error?
No army circles looks sharp.
Is there a bridge or ferry that connect Long Beach and Jones Beach in real life?
LED ZEPPELINER
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Re: [D]Long Island v5 pgs 1 & 9 [no boats]

Post by LED ZEPPELINER »

keiths31 wrote:I like it better with no boats.
ok
Are the ferry routs actual ferry routs or just random ones you made up?
i made them up
The dark lines by the word "Atlantic" look out of place. What are they supposed to be? Or is it a graphic error?
its from the grunge layer i used
No army circles looks sharp.
i thought so too
Is there a bridge or ferry that connect Long Beach and Jones Beach in real life?
i am not sure
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keiths31
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Re: [D]Long Island v5 pgs 1 & 9 [no boats]

Post by keiths31 »

A quick look on answers.com shows that Long Beach and Jones Beach do connect via a bridge. You should have them connect in the map.
Also it says that Jones Beach and Fire Island are not joined, but are separated.
LED ZEPPELINER
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Re: [D]Long Island v5 pgs 1 & 9 [no boats]

Post by LED ZEPPELINER »

keiths31 wrote:A quick look on answers.com shows that Long Beach and Jones Beach do connect via a bridge. You should have them connect in the map.
Also it says that Jones Beach and Fire Island are not joined, but are separated.

ok, thank you for the insigt, i will change it
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the.killing.44
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Re: [D]Long Island v5 pgs 1 & 9 [no boats]

Post by the.killing.44 »

keiths31 wrote:A quick look on answers.com shows that Long Beach and Jones Beach do connect via a bridge. You should have them connect in the map.
Also it says that Jones Beach and Fire Island are not joined, but are separated.

yes he's right, but the one b/w Fire Island ‹—› Bay Shore is real.

and, dead space much?

.44
LED ZEPPELINER
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Re: [D]Long Island v5 pgs 1 & 9 [no boats]

Post by LED ZEPPELINER »

i don't know what i should do to get rid of the empty space, what deos everybody think of it without the boats, i think it looks better...
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sailorseal
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Re: [D]Long Island v5 pgs 1 & 9 [no boats]

Post by sailorseal »

Glad to see support for the new version thanks everyone :D
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keiths31
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Re: [D]Long Island v5 pgs 1 & 9 [no boats]

Post by keiths31 »

LED ZEPPELINER wrote:i don't know what i should do to get rid of the empty space, what deos everybody think of it without the boats, i think it looks better...


As stated I think it looks better and the gameplay will be better without the boats. Do a bit of research to see what islands actually connect (Like Long Beach and Jones Beach) and what actual ferry routes are.
As for the empty space...you could put the coat of arms from flag in there
http://en.wikipedia.org/wiki/File:Flag_of_New_York.svg
Corum1234567
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Re: [D]Long Island v5 pgs 1 & 9 [no boats]

Post by Corum1234567 »

Bayshore and Islip are backwards
Corum1234567
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Re: [D]Long Island v5 pgs 1 & 9 [no boats]

Post by Corum1234567 »

Sw Brookhaven should be The Mastic's SE "The Quogue's"
LED ZEPPELINER
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Re: [D]Long Island v5 pgs 1 & 9 [no boats]

Post by LED ZEPPELINER »

ok, i'll try and fix all of this soon

(edit:) i have also started the small map, so I will try to have that up in the next update
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Re: [D]Long Island v6 pgs 1 & 9 [no boats]

Post by LED ZEPPELINER »

ok, so here is the small version with the large, i added a light house to try and take up some of the empty space
v6 large
Image
v6 small
Image
changes:
    1. added light house
    2. no connection: fire island <-> jones beach
    3. added bridge between long beach and jones beach
    4. switched islip and bay shore
    5. made small map
    6. added numbers to small
    9. minor graphic tweaks
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keiths31
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Re: [D]Long Island v6 pgs 1 & 9 [no boats]

Post by keiths31 »

The lighthouse is a good idea...and maybe a good idea for different attack routs.
There is a lighthouse in the following communities in Long Island
Long Island Sound Side
- Hempstead
- Huntington
- Southhold
Atlantic Ocean Side
- Islip
- SE Brookhaven
- East Hampton

You could put lighthouses on these terts and all the light houses on each side can attack each other. This would negate the need for made up ferry routes. Just a thought...
LED ZEPPELINER
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Re: [D]Long Island v6 pgs 1 & 9 [no boats]

Post by LED ZEPPELINER »

this could be cool, but instead of dividing it by ocean, maybe i could just say all light houses can attack each other
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keiths31
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Re: [D]Long Island v6 pgs 1 & 9 [no boats]

Post by keiths31 »

LED ZEPPELINER wrote:this could be cool, but instead of dividing it by ocean, maybe i could just say all light houses can attack each other


You could...but I would tend to lean towards just one side of the island being able to attack the other. Opening it up too much would make it very hard to defend the lighthouse terts. But it is your map...just my thoughts ;)
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