[Abandoned] - Conquer National Bank
Moderator: Cartographers
Forum rules
Please read the Community Guidelines before posting.
Please read the Community Guidelines before posting.
- L M S
- SoC Training Adviser
- Posts: 2103
- Joined: Fri Dec 01, 2006 5:00 pm
- Gender: Male
- Location: Denver, Colorado USA
Re: Get your name on a map :D
username: L M S
map name: L M S
map name: L M S
Re: Get your name on a map :D
Username: Woodruff
Map Name: Woodruff or Trent (if you need something shorter)
Map Name: Woodruff or Trent (if you need something shorter)
Re: Get your name on a map :D
And by the way, neat idea. I've always liked how the two developers of Supermax put
themselves into "The Hole".
themselves into "The Hole".
- Balsiefen
- Posts: 2299
- Joined: Wed Aug 30, 2006 6:15 am
- Gender: Male
- Location: The Ford of the Aldar in the East of the Kingdom of Lindissi
- Contact:
Re: Get your name on a map :D
User Name: Balsiefen
Map Name: Herr Balsiefen
Map Name: Herr Balsiefen
- SirSebstar
- Posts: 6969
- Joined: Fri Oct 27, 2006 7:51 am
- Location: SirSebstar is BACK. Highscore: Colonel Score: 2919 21/03/2011
Re: Get your name on a map :D
Username: <SirSebstar>
Map Name: <SirSebstar>
Edit: realized you are looking for people, not places. sigh
Map Name: <SirSebstar>
Edit: realized you are looking for people, not places. sigh
Re: Conquer National Bank - Updated P10
i will update ther list in time, please stop posting names until i can get these threads unmerged
- rishaed
- Posts: 1052
- Joined: Fri Jul 20, 2007 8:54 pm
- Location: Somewhere in the Foundry forums looking for whats going on!
Re: Conquer National Bank - Updated P10
a.sub wrote:i will update ther list in time, please stop posting names until i can get these threads unmerged
lol I would like to be on it so just use my username 4 both
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.

Re: Conquer National Bank - Updated P10
username = map name: ustus
i've been involved enough with the process that i'd like to leave my mark on the map
nice job so far, guys!!!
i've been involved enough with the process that i'd like to leave my mark on the map
Re: Conquer National Bank - Updated P10
1) you guys are already on there go check the top of the list
2) please stop posting names lol
2) please stop posting names lol
- rishaed
- Posts: 1052
- Joined: Fri Jul 20, 2007 8:54 pm
- Location: Somewhere in the Foundry forums looking for whats going on!
Re: Conquer National Bank - Updated P10
a.sub wrote:1) you guys are already on there go check the top of the list
2) please stop posting names lol
kk lol
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.

Re: Conquer National Bank - Updated P10
rishaed wrote:a.sub wrote:1) you guys are already on there go check the top of the list
2) please stop posting names lol
kk lol
thx
but if anyone has ideas for game play id love to hear em
Re: Conquer National Bank - Updated P10
To have your name added, PM me
DO NOT POST PLEASE
-A.Sub
[bigimg]http://i333.photobucket.com/albums/m390/asub3293/CCbank-10.jpg[/bigimg]
DO NOT POST PLEASE
-A.Sub
[bigimg]http://i333.photobucket.com/albums/m390/asub3293/CCbank-10.jpg[/bigimg]
Last edited by a.sub on Wed Mar 18, 2009 8:22 pm, edited 1 time in total.
Re: Conquer National Bank - Updated P10
Ooooh
Looks interesting.....Except I don't see n00blet on there. THAT IS A PROBLEM!
Looks interesting.....Except I don't see n00blet on there. THAT IS A PROBLEM!
Re: Conquer National Bank - Updated P10
n00blet wrote:Ooooh
Looks interesting.....Except I don't see n00blet on there. THAT IS A PROBLEM!
check again cuz i put t there myself lol
- rishaed
- Posts: 1052
- Joined: Fri Jul 20, 2007 8:54 pm
- Location: Somewhere in the Foundry forums looking for whats going on!
Re: Conquer National Bank - Updated P10
a.sub wrote:n00blet wrote:Ooooh
Looks interesting.....Except I don't see n00blet on there. THAT IS A PROBLEM!
check again cuz i put t there myself lol
I see ya....overall the font and type you used for the map coordinates really well with it. Good job picking
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.

-
LED ZEPPELINER
- Posts: 1088
- Joined: Tue Nov 25, 2008 10:09 pm
Re: Conquer National Bank - Updated P10
Where is says led zepp, you could move the name to the right of the army circle, and then it would have more room and wouldn't look as though it is hanging off
Re: Conquer National Bank - Updated P10
LED ZEPPELINER wrote:Where is says led zepp, you could move the name to the right of the army circle, and then it would have more room and wouldn't look as though it is hanging off
will do
rishaed wrote:a.sub wrote:n00blet wrote:Ooooh
Looks interesting.....Except I don't see n00blet on there. THAT IS A PROBLEM!
check again cuz i put t there myself lol
I see ya....overall the font and type you used for the map coordinates really well with it. Good job pickingit a.sub
thx
Re: Conquer National Bank - Updated P10
Ohhhhha.sub wrote:n00blet wrote:Ooooh
Looks interesting.....Except I don't see n00blet on there. THAT IS A PROBLEM!
check again cuz i put t there myself lol
lol now I see it
And I got a pink gun! YES!!!!
Re: Conquer National Bank - Updated P10
n00blet wrote:Ohhhhha.sub wrote:n00blet wrote:Ooooh
Looks interesting.....Except I don't see n00blet on there. THAT IS A PROBLEM!
check again cuz i put t there myself lol
lol now I see it![]()
And I got a pink gun! YES!!!!
ITS RED!
Re: Conquer National Bank - Updated P10
Looks pink to me.....a.sub wrote:ITS RED!
If it isn't, could you make them pink? pweety pwease??
Re: Conquer National Bank - Updated P10
Well done, i like the font. Graphically, excelent job. However, i do have one issue: you've stopped accepting names, yet not all of the terits have names. I only see names on approximately half of the terits, and no pattern as to why certain terits but not others. Are you going to begin accepting a second set of names, or are you only halfway done and posting your progress to make sure you don't make some kind of mistake on all of them? if so, go ahead and do the rest, it looks great.
as for this...
don't give in!!!!
The color red generally symbolizes agression or passion. Therefore it should fit well with the guns if you want to get into a deep discussion of what color the guns should be. If you don't want to get into a deep discussion, they are red now and they look good red. that's my oppinion.
as for this...
n00blet wrote:Looks pink to me.....a.sub wrote:ITS RED!
If it isn't, could you make them pink? pweety pwease??
The color red generally symbolizes agression or passion. Therefore it should fit well with the guns if you want to get into a deep discussion of what color the guns should be. If you don't want to get into a deep discussion, they are red now and they look good red. that's my oppinion.
Re: Conquer National Bank - Updated P10
We have not considered if there are going to be continental bonuses or are we gonna have this map where there is no spoils, and bonus is based on the "amount" of territories you have dividable by the normal 3?
Re: Conquer National Bank - Updated P10
I don't see any way to set up continent bonuses, unless you're gonna make each room a bonus. That could be... interesting... not sure if it's a good idea or not...
Re: Conquer National Bank - Updated P10
NOOOOO!ustus wrote:don't give in!!!!
The color red generally symbolizes agression or passion. Therefore it should fit well with the guns if you want to get into a deep discussion of what color the guns should be. If you don't want to get into a deep discussion, they are red now and they look good red. that's my oppinion.
Obviously, the inherent juxtaposition of the colloquial effeminate color with the rough-and-tumble mobster would be the most appropriate artistic choice. Anything else would fall into the cataclysmic abyss of cliché.
- rishaed
- Posts: 1052
- Joined: Fri Jul 20, 2007 8:54 pm
- Location: Somewhere in the Foundry forums looking for whats going on!
Re: Conquer National Bank - Updated P10
ustus wrote:Well done, i like the font. Graphically, excelent job. However, i do have one issue: you've stopped accepting names, yet not all of the terits have names. I only see names on approximately half of the terits, and no pattern as to why certain terits but not others. Are you going to begin accepting a second set of names, or are you only halfway done and posting your progress to make sure you don't make some kind of mistake on all of them? if so, go ahead and do the rest, it looks great.
Ustus look at the latest map version and the big bold words above it..just a note for the map was wondering if a.sub could put some noise around the C4 to simulate an explosion.
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.
