Land and Sea [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: Land And Sea v12p19 S&L

Post by cairnswk »

army circles on missing on Oceania large map ;)
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
yeti_c
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am
Gender: Male

Re: Land And Sea v12p19 S&L

Post by yeti_c »

AT2 <-> AR2 still.

C.
Image
Highest score : 2297
User avatar
InkL0sed
Posts: 2370
Joined: Sat Jun 23, 2007 4:06 pm
Gender: Male
Location: underwater
Contact:

Re: Land And Sea v12p19 S&L

Post by InkL0sed »

cairnswk wrote:army circles on missing on Oceania large map ;)


Actually, if you look carefully, you can see they're displaced to the left, in the Indian Ocean and India itself...
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: Land And Sea v12p19 S&L

Post by cairnswk »

InkL0sed wrote:
cairnswk wrote:army circles on missing on Oceania large map ;)


Actually, if you look carefully, you can see they're displaced to the left, in the Indian Ocean and India itself...

Yes i can see that ink... but i am stamping this and i ain't gonna stamp it while there is no army circles on oceania. :) regardless of where they are now in this update.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
gimil
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Gender: Male
Location: United Kingdom (Scotland)

Re: Land And Sea v12p19 S&L

Post by gimil »

yeti_c wrote:AT2 <-> AR2 still.

C.


:-s
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
edbeard
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am

Re: Land And Sea v12p19 S&L

Post by edbeard »

yeti_c wrote:AT2 <-> AR2 still.

C.


that doesn't matter

XML will say


AT2 (North Atlantic)
AR2 (Barents Sea)


Totally different than a Feudal War thing where you only see numbers on the map itself as well. EG: 9 next to another 9



one thing I'd like gimil to do is change the area which OC2 covers. can you add the area which the image below covers

Image

that way when we rename OC2 to OC2 (Melanesia), it makes more sense.
User avatar
yeti_c
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am
Gender: Male

Re: Land And Sea v12p19 S&L

Post by yeti_c »

edbeard wrote:Totally different than a Feudal War thing where you only see numbers on the map itself as well. EG: 9 next to another 9


Sold.

C.
Image
Highest score : 2297
User avatar
InkL0sed
Posts: 2370
Joined: Sat Jun 23, 2007 4:06 pm
Gender: Male
Location: underwater
Contact:

Re: Land And Sea v12p19 S&L

Post by InkL0sed »

cairnswk wrote:
InkL0sed wrote:
cairnswk wrote:army circles on missing on Oceania large map ;)


Actually, if you look carefully, you can see they're displaced to the left, in the Indian Ocean and India itself...

Yes i can see that ink... but i am stamping this and i ain't gonna stamp it while there is no army circles on oceania. :) regardless of where they are now in this update.


Just pointing it out.
User avatar
edbeard
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am

Re: Land And Sea v12p19 S&L

Post by edbeard »

this is my perspective on where we are at


gimil to do list:

1. put oceania army circles back to proper spot
2. redraw the area where OC2 covers

once that is done

cairnswk to do list:

1. give the map a graphics stamp

once that is done

edbeard to do list:

1. xml
bryguy
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Re: Land And Sea v12p19 S&L

Post by bryguy »

Eu7 has 1 and a half army circles on large ;)
User avatar
edbeard
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am

Re: Land And Sea v12p19 S&L

Post by edbeard »

bryguy wrote:Eu7 has 1 and a half army circles on large ;)


notice that if you move that one and the two circles at the top of IN2 that they'll fit into the correct spots in the OC continent
User avatar
gimil
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Gender: Male
Location: United Kingdom (Scotland)

Re: Land And Sea v12p19 S&L

Post by gimil »

Doe's OC really, really, really need to be redrawn? What isthe purpose of doing it?
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
edbeard
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am

Re: Land And Sea v12p19 S&L

Post by edbeard »

actually, nothing has to be done.

neither Micronesia nor Melanesia are totally correct. (the purpose of redrawing was to make the decision of calling the territory OC2 (Melanesia) a valid one)

New Guinea, however, is closer to being correct than either of those options so OC2 shall be called OC2 (New Guinea)
User avatar
gimil
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Gender: Male
Location: United Kingdom (Scotland)

Re: Land And Sea v12p19 S&L

Post by gimil »

Hopfully we can get rolling with a graphics stamp now!

[bigimg]http://i25.photobucket.com/albums/c64/Gimil_01/LandandSeaL-14.png[/bigimg]

[bigimg]http://i25.photobucket.com/albums/c64/Gimil_01/LandandSeaS-14.png[/bigimg]
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
edbeard
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am

Re: Land And Sea v12p19 S&L

Post by edbeard »

=D>


I'll get to the XML later today
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: Land And Sea v12p19 S&L

Post by cairnswk »

Image

Gimil, mentioned previously, please fix Artic to Arctic

EDIT: Could you also place your stamp abbreviations in your thread title and copy of the stamps on the front page so we know where this is up to, thanks
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
gimil
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Gender: Male
Location: United Kingdom (Scotland)

Re: Land And Sea v12p19 S&L

Post by gimil »

Cheers cairns!
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
edbeard
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am

Re: Land And Sea v12p19 S&L

Post by edbeard »

xml done

http://www.sendspace.com/file/8oujgb



I hope there was a good reason why they took away the browse feature for the map inspect tool. Anyway, if someone could host the XML and post up the small and large XML images, I'd be very appreciative.

Thanks to gimil for doing the graphics, jota for the map assist, widowmakers for the excel xml builder, and mr. benn for the 88 pointer. All this made the XML a very easy job (relative to past experiences).
User avatar
MrBenn
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: Land And Sea v12p19 S&L

Post by MrBenn »

The shading of the Med on the small map isn't very easy to see. Is there any way of making this clearer?
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
sailorseal
Posts: 2735
Joined: Sun May 25, 2008 1:49 pm
Gender: Male
Location: conquerclub.com

Re: Land And Sea v12p19 S&L

Post by sailorseal »

Graphically it looks like a jig saw puzzle. I think that it seems fine in my opinion it is just not the best looker of the bunch but it is not ugly. Give the legend and title some color. Maybe add some symbols to the legend instead of saying arrows show an arrow. Make Mediterranean Sea the color of the sea on the map.
Great Map! Can't wait to play it :D
User avatar
edbeard
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am

Re: Land And Sea v12p19 S&L

Post by edbeard »

I think the lines on the med on the small are clear enough. I don't see how it could made more clear and if it was done how it'd be a huge benefit. We have the text on the legend so there's both visual and direct explanation as to what MS is all about. The visual cue might be more subtle but it is there.

The Med is the same colour, sailor

And, adding an arrow to the legend isn't really going to do much. At this point, it's the equivalent of busy work. How does it really benefit the map? Everyone knows what an arrow is. The text explaining what the arrows do could be considered excessive if you really think about it. If there's an arrow pointing to two connected places that insinuates that only arrows connect land to sea. But, because this is a game, it's best to make sure people won't make silly mistakes so we have text explaining the arrows and land-sea attacks.


Title/legend is a preference thing. Gimil and I think this look works for the simple map and anything else would make everything too busy. It fits in with the theme and style of the map as a whole.
whitestazn88
Posts: 3128
Joined: Mon Feb 05, 2007 2:59 pm
Gender: Male
Location: behind you
Contact:

Re: Land And Sea v12p19 S&L

Post by whitestazn88 »

My 2 cents for the community review before forge thing:

i've supported this map from the start. the only concern i have as of now is the wraparound. it is completely unnecessary in my opinion. just leave the map as it is in 2.1 or classic son
User avatar
samuelc812
Posts: 2215
Joined: Sun Dec 30, 2007 6:56 am
Gender: Male

Re: Land And Sea v12p19 S&L

Post by samuelc812 »

i personally like this map it is very well laid out and, the features and connections are explained clearly. I love the colours in the map they really bring this map to life. Well done and good job edbeard and gimil. This map thoroughly deserves to be moved to the Final Forge.
User avatar
edbeard
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am

Re: Land And Sea v12p19 S&L

Post by edbeard »

whitestazn88 wrote:the only concern i have as of now is the wraparound. it is completely unnecessary in my opinion.


actually it's completely necessary. the map represents the world which is a globe. this means there's only one side and no "ends". It would be a huge error in logic to NOT have the ocean wrap around
LED ZEPPELINER
Posts: 1088
Joined: Tue Nov 25, 2008 10:09 pm

Re: Land And Sea v12p19 S&L

Post by LED ZEPPELINER »

in the white are where the title is, i think it should be a different color, i don't know, the white just detracts from the colorfulness of the rest of the map, i think i diff. color would be better suited
Post Reply

Return to “The Atlas”