[Abandoned] - Korea

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LED ZEPPELINER
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Re: Korea [D] — v10 p15 › new routes+key & bombardment talk p15

Post by LED ZEPPELINER »

I think that istead of DMZ_ it should be _DMZ like W DMZ or E DMZ
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Re: Korea [D] — v10 p15 › new routes+key & bombardment talk p15

Post by tlane »

LED ZEPPELINER wrote:I think that istead of DMZ_ it should be _DMZ like W DMZ or E DMZ


agree
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Re: Korea [D] — v10 p15 › new routes+key & bombardment talk p15

Post by bryguy »

1) The current font is small and harder to read, and slightly blurry IMO (just slightly, but still blurry). I cant really think of any fonts that would look better though.
2) All continents in the mini-map include names except for the one immediately north of DM2 W/E
3) The straight attack lines to Ullongdo and Cheju don't seem to fit. Maybe dots or dashes instead?
4) The airplane symbol seem strange IMO
5) The words can and bombard in can bombard look more like cen bomberd IMO
6) The mountains under the W in Wonju makes it slightly harder to read, maybe move them over a bit to the left so they are no longer under it?

Great work so far .44 =D>
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Re: Korea [D] — v10 p15 › new routes+key & bombardment talk p15

Post by the.killing.44 »

bryguy wrote:1) The current font is small and harder to read, and slightly blurry IMO (just slightly, but still blurry). I cant really think of any fonts that would look better though.

Yeah, it's a bit blurry. Fixed that. But I think that the font's okay, anyone else have a prob with it?
bryguy wrote:2) All continents in the mini-map include names except for the one immediately north of DM2 W/E

It's there … just to the left of the land. It won't fit inside.
bryguy wrote:3) The straight attack lines to Ullongdo and Cheju don't seem to fit. Maybe dots or dashes instead?

Really? I like them the way they are, but I'll see how long dashes (like — — — — — ) look.
bryguy wrote:4) The airplane symbol seem strange IMO

Yes, that's next on my list of fixing.
bryguy wrote:5) The words can and bombard in can bombard look more like cen bomberd IMO

That's the font … maybe making the text bigger would help? Or just the vertical size @ like 150%?
bryguy wrote:6) The mountains under the W in Wonju makes it slightly harder to read, maybe move them over a bit to the left so they are no longer under it?

I'm redoing the mountains to Rj, and everything's much more readable. That should be fine.

bryguy wrote:Great work so far .44 =D>

Thanks :)

.44
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Re: Korea [D] — v10 p15 › new routes+key & bombardment talk p15

Post by iancanton »

LED ZEPPELINER wrote:I think that istead of DMZ_ it should be _DMZ like W DMZ or E DMZ

this depends on whether it's better for the two DMZ regions to appear consecutively in the drop-down box or away from each other. does anyone have a feel as to what leads to fewer deployment errors?

the.killing.44 wrote:
cowboyz wrote:the territories in the South Korea part are all a bit off as to location, feels strange seeing Busan that far to the West. :P

Thanks a lot for your input as a Korean ;)
I'll change that up in Cheju and yeah, getting names down south was a bit hard because most of the big cities were to the east, or as far as I could find through my night of research. Got any suggestions?

the actual geography of south korea does look significantly different from our current map, some of the best-known cities being noticeably misplaced. in particular: incheon is the port of seoul (which therefore doesn't have a coastline) and is located directly to its west; busan, as mentioned above, is supposed to be in the south-east corner and daegu is where u have samcheok. these are among the most important territories to show correctly, as the map instantly loses credibility if the largest cities are out of position, whereas few people will care if an obscure rural area is misshapen or omitted.

http://www.lonelyplanet.com/maps/asia/south-korea/
http://www.mapsofworld.com/south-korea/ ... al-map.htm

i also suggest reducing the number of bonus regions to 8, to be the same as the 8 traditional provinces of korea. 2 of these span the border between north and south korea. where the provincial boundaries happen to follow mountains or rivers (as implied below), we can use these as natural impassables.

http://en.wikipedia.org/wiki/Eight_Provinces_(Korea)

The boundaries between the eight provinces for the most part followed rivers, mountain chains, and other natural boundaries, and consequently corresponded closely to dialect and cultural divisions. Because of this natural fit between the provincial boundaries and the "real world," most of the provincial boundaries and names have survived in one form or another down to today, and most Koreans are keenly aware of the regional and dialect distinctions that still exist.

it makes political sense for the capitals to be bombardable targets. a star beside each of the target symbols in the legend will be enough show this.

the number of starting territories is currently 38, a bad anumber for 1v1 because each player starts with 12: if player 1 gains only 1 territory from player 2 at the start, then player 2 has a deployment of only 3 armies and is at an immediate disadvantage.

The Neon Peon wrote:Subtract 1 from every northern bonus, you made them too high.

rather than having a completely symmetrical arrangment, why not add a couple of territories to the south only? since north korea has the advantages of a more secure capital city and remoter missile launchers (representing well-hidden military defences), south korea can perhaps have more territories to compensate (representing greater industrial production) - these can be either normal territories or - an idea which might or might not work - drawn within a capital inset, like baghdad in battle for iraq. the capital inset idea takes advantage of the fact that the playable area of the current map is very small (unnecessarily so, since i think it makes the text look cramped) compared with the total image size.

ian. :)
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Re: Korea [D] — v10 p15 › new routes+key & bombardment talk p15

Post by The Neon Peon »

iancanton wrote:
The Neon Peon wrote:Subtract 1 from every northern bonus, you made them too high.

rather than having a completely symmetrical arrangment, why not add a couple of territories to the south only? since north korea has the advantages of a more secure capital city and remoter missile launchers (representing well-hidden military defences), south korea can perhaps have more territories to compensate (representing greater industrial production) - these can be either normal territories or - an idea which might or might not work - drawn within a capital inset, like baghdad in battle for iraq. the capital inset idea takes advantage of the fact that the playable area of the current map is very small (unnecessarily so, since i think it makes the text look cramped) compared with the total image size.

ian. :)

Ian, we already did something else for the bonuses after that statement was discussed. We decided on changing the northern bonus from 2 to 1, and I am still in favor in moving some of the bombardment around, which would make other changes unnecessary.
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Re: Korea [D] — v10 p15 › new routes+key & bombardment talk p15

Post by DAAAAAAANG »

I just saw this map here for the first time, and I noticed it's geographically incorrect.

1. Busan is in the wrong place, and wrong province.
2. Daegu is in the wrong province.
3. Daejeon is also in the wrong place.
4. Sokcho is also in the wrong province.

I realize some of this is probably done for bonuses and game play, but this is way off of the actual geography of the Korean peninsula.
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Re: Korea [D] — v10 p15 › new routes+key & bombardment talk p15

Post by the.killing.44 »

I've fixed almost everything. Fixed geography, made regions the 8 provinces.

ian I'll address your thing lenghtly later.

.44
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Re: Korea [D] — v10 p15 › new routes+key & bombardment talk p15

Post by yeti_c »

I don't like your missiles or planes.

I think your wording in the legend could be tidied up a bit.

Instead of
"DMZ (E and W) resets to 7 neutrals every round.
It is not part of any bonus"

Try
"DeMilatarizedZone resets to 7 neutrals."
"They are not part of any bonus"

Instead of
"Hold all of either North or South Korea
(separated by the DMZ) for an
added bonus of 4"

Try
"North or South Korea, Bonus 4."

Instead of
"Hold both capitals (*)
for an added
bonus of 2"

Try
"Hold both capitals *
Bonus 2."
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Re: Korea [D] — v10 p15 › new routes+key & bombardment talk p15

Post by the.killing.44 »

I just wanna say I haven't let this die … I'm in the process of redoing it to fit the real geography … I already have the bonuses worked out. Insight:
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Those are the 8 provinces — I had to combine one on the west coast for gameplay reasons. I'll get to everything after I've finished the regions and names, so refrain from commenting unless it's something graphically ;)

.44
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Re: Korea [D] — v10 p15 › new routes+key & bombardment talk p15

Post by Teflon Kris »

Nice map

Graphically unique style so I wouldn't advise major changes. The caligraphy for the title is great.

Can the red bombardment symbol be amended - it's not all that clear at first what kind of weapon it is.

The only other thing I'd suggest is just a maybe - the peninsula looks as though it is vertically above the mainland. I'm not sure what the solution is though.
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Re: Korea [D] — v10 p15 › new routes+key & bombardment talk p15

Post by the.killing.44 »

DJ Teflon wrote:Nice map

Graphically unique style so I wouldn't advise major changes. The caligraphy for the title is great.

Can the red bombardment symbol be amended - it's not all that clear at first what kind of weapon it is.

Yep, I'll do some different stuff.

The only other thing I'd suggest is just a maybe - the peninsula looks as though it is vertically above the mainland. I'm not sure what the solution is though.

I'll see what removing the black border that sits on the mainland looks like …

Update: I have South Korea done (names & borders), almost done with N, and will be moving on the minimap, key, and bombardment stuff soon.

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Re: Korea [D] — v10 p15 › new routes+key & bombardment talk p15

Post by the.killing.44 »

sorry about the slow update guys ... Ive had to transfer the file to a different computer. I'm done with everything but the bonuses and bombardment - if you have suggestions there i'd appreciate em greatly ;)

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Re: Korea [D] — v10 p15 › new routes+key & bombardment talk p15

Post by iancanton »

we can't say anything about the bonuses and bombardment till we know what connects to what! once u put out a rough draft, u'll have plenty of time to make the borders and minimap look good while comments are coming in about gameplay.

ian. :)
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Re: Korea [D] — v10 p15 › new routes+key & bombardment talk p15

Post by the.killing.44 »

ian, I really meant graphically, but what you said is true. Sorry for the holdout. Monday I get my computer and the Korea file back. Monday …

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Re: Korea [D] — v10 p15 › new routes+key & bombardment talk p15

Post by thenobodies80 »

Only a thing:

Cheju and Ullongelo could be better, why you abandoned the "oriental ink style"?

And colors i prefer the colors in V8.2 (less brightness?)

I'm worried about explanations in the upper left part....
Are you sure this font could be clear in the small version?

And finally i think 5 for dmz could be better.

Good work i like your maps!
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Re: Korea [D] — v10 p15 › new routes+key & bombardment talk p15

Post by Joodoo »

I believe the capitals should be included as bombardment targets
TheSaxlad wrote:The Dice suck a lot of the time.

And if they dont suck then they blow.

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Re: Korea [D] — v10 p15 › update … sometime

Post by oaktown »

sorry to bump this map, but it's been a while and I don't want to see it die... are you thinking vacation here killing, or should we keep it around?
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Re: Korea [D] — v10 p15 › update … sometime

Post by the.killing.44 »

oaktown wrote:sorry to bump this map, but it's been a while and I don't want to see it die... are you thinking vacation here killing, or should we keep it around?

I have the draft nearly done (just bombardments to finish), and since ian is away for the weekend (and Greenland's official advance is postponed) I'll probably work on it then. So, no vacation … but read the editorial for the Foundry Newsletter next issue for my thoughts on it ;)

I'll strive for an update sometime this week.

.44
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Re: Korea [D] — v10 p15 › update … sometime

Post by sailorseal »

the.killing.44 wrote:
oaktown wrote:sorry to bump this map, but it's been a while and I don't want to see it die... are you thinking vacation here killing, or should we keep it around?

I have the draft nearly done (just bombardments to finish), and since ian is away for the weekend (and Greenland's official advance is postponed) I'll probably work on it then. So, no vacation … but read the editorial for the Foundry Newsletter next issue for my thoughts on it ;)

I'll strive for an update sometime this week.

.44

Yes he tells exactly what happens to Korea... :-$
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Re: Korea [D] — v10 p15 › update … sometime

Post by the.killing.44 »

sailorseal wrote:Yes he tells exactly what happens to Korea... :-$

No, not really …
Anyway I might just get a version up later.

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Re: Korea [D] — v10 p15 › update … sometime

Post by Teflon Kris »

Looking forward to the next version - hoping the caligraphic ink text is returning though, it was cool.
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Re: Korea [D] — v10 p15 › update … sometime

Post by the.killing.44 »

I fell asleep working on this … I'll get it up later. It's complete except for bombarding missile symbols, which I have placeholders for atm.

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Re: Korea [D] — v10 p15 › vacation…

Post by gimil »

Put on vacation via map makers request. If the map maker wishes to resume production a CA will move their thread back to the main foundry after an update is posted.

[moved]
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Re: Korea [D] — v10 p15 › vacation…

Post by captainwalrus »

Now that greenland is done, or in beta at least, will you be returning to this?
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