Eliminated from a game if you miss your turn to many times

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magic_librarian
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Eliminated from a game if you miss your turn to many times

Post by magic_librarian »

What happens if a player miss her/his turn one to many times in a row? Will the player be eliminated from the game?
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Risk_06
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Post by Risk_06 »

Hello there, magic_librarian.

Currently, if a person misses his turn, say, 5 times in a row, if you log on after 5 days, you'll be able to place down 5 times the number of armies you would usually put in one turn, to make up for it.

Most people hate this a lot, though; it delays the game a lot because everybody else has to wait a whole day to miss your turn, especially in a sequential game.

This topic is currently up for debate, whether or not to vote to kick the "deadbeat" off and force him/her to surrender, or to automatically kick them once 4 turns have passed, etc.

Personally, I wouldn't try waiting for a few days on purpose. It annoys the heck out of your opponents, and you can't get a card for each round missed. :wink:
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Corporal Bruiser
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Post by Corporal Bruiser »

"kick em " i say if they miss more than 2 goes, or at the least forfeit reinforcements, dont seem right to miss 5 goes and then get 5x reinforcements and be able to perhaps take someone out whose been battling all the way thro and then get all the cards they missed out on.
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lackattack
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Post by lackattack »

Hi guys,
I just finished working on Auto-Deadbeat-Elimination just now. It will kick you out once you have missed 4 turns. If we are still too annoyed I can always make it 3 turns in the future.
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Itrade
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Post by Itrade »

lackattack wrote:Hi guys,
I just finished working on Auto-Deadbeat-Elimination just now. It will kick you out once you have missed 4 turns. If we are still too annoyed I can always make it 3 turns in the future.


I think you should make it a toggleable option for really really casual players. Some people might want to play uber risk whereby you skip turns as a strategy and play when you think you've got enough men. It's quite interesting.

But yeah toggleable option works. Or at least make a skip turn option because I'm totally gonna lose if I don't finish my games by Thursday since I'm heading off for Chinese New Year by then and won't be back for a week.

But 40ft is out of the game. He was kicked for being a "deabeat" apparently. Might wanna fix that little typo.
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lackattack
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Post by lackattack »

Oops! I fixed the typo.
For now I want to avoid too many options, could get confusing. And if I put in that "bank my armies" button it will let you pull off suprise attack strategies...
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Itrade
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Post by Itrade »

lackattack wrote:Oops! I fixed the typo.
For now I want to avoid too many options, could get confusing. And if I put in that "bank my armies" button it will let you pull off suprise attack strategies...


The more options the merrier. The only downside to having so much options are confusion and the time taken to program them all. But aside from that they do nothing but good.

You could have subsets of options and such. Like you can't have double turns in sequential games. I'll expand on this later.
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RAMB0.36
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Post by RAMB0.36 »

oldist post not eny more
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Post by john1099 »

RAMB0.36 wrote:oldist post not eny more



Quit bumping year old threads, jesus!
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Anarkistsdream
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Post by Anarkistsdream »

RAMB0.36 wrote:oldist post not eny more


And please learn to type.
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Post by owenshooter »

Anarkistsdream wrote:
RAMB0.36 wrote:oldist post not eny more


And please learn to type.


learn to type? that should have been the first comment based on the massive error in the title of the thread. i only came in here to see some brilliant usage of the king's english.-0
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pimphawks70
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Post by pimphawks70 »

yes, after 3 missed turns in a row you are kicked out!
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Post by Strife »

pimphawks70 wrote:yes, after 3 missed turns in a row you are kicked out!
:roll:
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Post by The Weird One »

:lol: :lol:
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