Whac-an-Admin: Field Marshal Special

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barterer2002
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Re: Whac-an-Admin: Field Marshal Special

Post by barterer2002 »

a.sub wrote:
1) i think the biggest problem is that in a world 2.0 match, your drop is damn near everything.


You could not be more wrong on this.
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a.sub
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Re: Whac-an-Admin: Field Marshal Special

Post by a.sub »

barterer2002 wrote:
a.sub wrote:
1) i think the biggest problem is that in a world 2.0 match, your drop is damn near everything.


You could not be more wrong on this.


how so? ive played a few world 2.0 games and people can get amazing drops that change the game.
people have started the game with half of damn europe
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barterer2002
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Re: Whac-an-Admin: Field Marshal Special

Post by barterer2002 »

first off, there are so many bonuses that someone dropping half of Europe usually means that they're going to be localized in Europe. Secondly, there are so many terts that relative to the number of armies you're getting the bonuses are small. Western Europe for instance is only +3. Over the course of the game its rather insignificant and influences the game much less than dropping a bonus even in a mid sized map like Classic where the +2 in Australia is more significant relative to the number of armies you receive from territories.

Even with 8 players in 2.1 you're going to start with 14 terts, in a 2 player game that increases to 37 (with corrensponding numbers in between for 3,4,5,6 and 7 player games).

Thus the drop in a large map such as 2.1 is much less significant than in smaller maps like Doodle where you can be dead before you even get a turn. If you're not in Europe you're going to be in Africa or North America or Oceania or somewhere else. If you're worried about bonuses there are plenty for you to grab and there is time to make up any dropped disadvantage which isn't the case on every map.
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Re: Whac-an-Admin: Field Marshal Special

Post by Natewolfman »

barterer2002 wrote:first off, there are so many bonuses that someone dropping half of Europe usually means that they're going to be localized in Europe. Secondly, there are so many terts that relative to the number of armies you're getting the bonuses are small. Western Europe for instance is only +3. Over the course of the game its rather insignificant and influences the game much less than dropping a bonus even in a mid sized map like Classic where the +2 in Australia is more significant relative to the number of armies you receive from territories.

Even with 8 players in 2.1 you're going to start with 14 terts, in a 2 player game that increases to 37 (with corrensponding numbers in between for 3,4,5,6 and 7 player games).

Thus the drop in a large map such as 2.1 is much less significant than in smaller maps like Doodle where you can be dead before you even get a turn. If you're not in Europe you're going to be in Africa or North America or Oceania or somewhere else. If you're worried about bonuses there are plenty for you to grab and there is time to make up any dropped disadvantage which isn't the case on every map.

/agree :)
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Re: Whac-an-Admin: Field Marshal Special

Post by The Neon Peon »

Natewolfman wrote:
barterer2002 wrote:first off, there are so many bonuses that someone dropping half of Europe usually means that they're going to be localized in Europe. Secondly, there are so many terts that relative to the number of armies you're getting the bonuses are small. Western Europe for instance is only +3. Over the course of the game its rather insignificant and influences the game much less than dropping a bonus even in a mid sized map like Classic where the +2 in Australia is more significant relative to the number of armies you receive from territories.

Even with 8 players in 2.1 you're going to start with 14 terts, in a 2 player game that increases to 37 (with corrensponding numbers in between for 3,4,5,6 and 7 player games).

Thus the drop in a large map such as 2.1 is much less significant than in smaller maps like Doodle where you can be dead before you even get a turn. If you're not in Europe you're going to be in Africa or North America or Oceania or somewhere else. If you're worried about bonuses there are plenty for you to grab and there is time to make up any dropped disadvantage which isn't the case on every map.

/agree :)

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Re: Whac-an-Admin: Field Marshal Special

Post by God Emperor Q »

gl admins!
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negoeien
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Re: Whac-an-Admin: Field Marshal Special

Post by negoeien »

The Neon Peon wrote:
Natewolfman wrote:
barterer2002 wrote:first off, there are so many bonuses that someone dropping half of Europe usually means that they're going to be localized in Europe. Secondly, there are so many terts that relative to the number of armies you're getting the bonuses are small. Western Europe for instance is only +3. Over the course of the game its rather insignificant and influences the game much less than dropping a bonus even in a mid sized map like Classic where the +2 in Australia is more significant relative to the number of armies you receive from territories.

Even with 8 players in 2.1 you're going to start with 14 terts, in a 2 player game that increases to 37 (with corrensponding numbers in between for 3,4,5,6 and 7 player games).

Thus the drop in a large map such as 2.1 is much less significant than in smaller maps like Doodle where you can be dead before you even get a turn. If you're not in Europe you're going to be in Africa or North America or Oceania or somewhere else. If you're worried about bonuses there are plenty for you to grab and there is time to make up any dropped disadvantage which isn't the case on every map.

/agree :)

thirded


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a.sub
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Re: Whac-an-Admin: Field Marshal Special

Post by a.sub »

negoeien wrote:
The Neon Peon wrote:
Natewolfman wrote:
barterer2002 wrote:first off, there are so many bonuses that someone dropping half of Europe usually means that they're going to be localized in Europe. Secondly, there are so many terts that relative to the number of armies you're getting the bonuses are small. Western Europe for instance is only +3. Over the course of the game its rather insignificant and influences the game much less than dropping a bonus even in a mid sized map like Classic where the +2 in Australia is more significant relative to the number of armies you receive from territories.

Even with 8 players in 2.1 you're going to start with 14 terts, in a 2 player game that increases to 37 (with corrensponding numbers in between for 3,4,5,6 and 7 player games).

Thus the drop in a large map such as 2.1 is much less significant than in smaller maps like Doodle where you can be dead before you even get a turn. If you're not in Europe you're going to be in Africa or North America or Oceania or somewhere else. If you're worried about bonuses there are plenty for you to grab and there is time to make up any dropped disadvantage which isn't the case on every map.

/agree :)

thirded


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Re: Whac-an-Admin: Field Marshal Special

Post by Kotaro »

Game 4271290

That's just cheating to get your points up! Mods cheat!
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Re: Whac-an-Admin: Field Marshal Special

Post by Gilligan »

Kotaro wrote:Game 4271290

That's just cheating to get your points up! Mods cheat!


Nice, rack up another one for the mods! :lol: ;)
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Re: Whac-an-Admin: Field Marshal Special

Post by barterer2002 »

I'm pretty sure that Nate is playing for Community there if he's the second one in. Especially if he's getting the medal (which he should)
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Night Strike
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Re: Whac-an-Admin: Field Marshal Special

Post by Night Strike »

Kotaro wrote:Game 4271290

That's just cheating to get your points up! Mods cheat!


I should punish them for abusing tournament privileges! :twisted:
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lancehoch
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Re: Whac-an-Admin: Field Marshal Special

Post by lancehoch »

Night Strike wrote:
Kotaro wrote:Game 4271290

That's just cheating to get your points up! Mods cheat!


I should punish them for abusing tournament privileges! :twisted:

Hey, I was called out by someone in the community.
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Re: Whac-an-Admin: Field Marshal Special

Post by AAFitz »

a.sub wrote:
barterer2002 wrote:
a.sub wrote:
1) i think the biggest problem is that in a world 2.0 match, your drop is damn near everything.


You could not be more wrong on this.


how so? ive played a few world 2.0 games and people can get amazing drops that change the game.
people have started the game with half of damn europe


Actually, you are wrong but its a common misconception. World is by far the most fair map, though a bad drop can mean the end of it occasionally, it is so large, that strategy actually has a chance to shine through... ive survived many bad rounds to win. Ive played over a thousand, and while bonuses do get handed out, its usually just a +2 or +3, and one roll of the dice can erase that easy enough.

Some are indeed blowouts, but the number of long games and games that take multiple rounds are much more common.
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Re: Whac-an-Admin: Field Marshal Special

Post by ronsizzle »

AAFitz wrote:
a.sub wrote:
barterer2002 wrote:
a.sub wrote:
1) i think the biggest problem is that in a world 2.0 match, your drop is damn near everything.


You could not be more wrong on this.


how so? ive played a few world 2.0 games and people can get amazing drops that change the game.
people have started the game with half of damn europe


Actually, you are wrong but its a common misconception. World is by far the most fair map, though a bad drop can mean the end of it occasionally, it is so large, that strategy actually has a chance to shine through... ive survived many bad rounds to win. Ive played over a thousand, and while bonuses do get handed out, its usually just a +2 or +3, and one roll of the dice can erase that easy enough.

Some are indeed blowouts, but the number of long games and games that take multiple rounds are much more common.


i was a victim of some of those blowouts....lmao
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Re: Whac-an-Admin: Field Marshal Special

Post by sailorseal »

I love that Twill's name is red in the game
LOL
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Re: Whac-an-Admin: Field Marshal Special

Post by a.sub »

sailorseal wrote:I love that Twill's name is red in the game
LOL

:lol: :lol:
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Re: Whac-an-Admin: Field Marshal Special

Post by blakebowling »

a.sub wrote:
sailorseal wrote:I love that Twill's name is red in the game
LOL

:lol: :lol:

And andy's is blue, shows hes a carto at heart.
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Re: Whac-an-Admin: Field Marshal Special

Post by Kotaro »

lancehoch wrote:
Night Strike wrote:
Kotaro wrote:Game 4271290

That's just cheating to get your points up! Mods cheat!


I should punish them for abusing tournament privileges! :twisted:

Hey, I was called out by someone in the community.


pffffffffffffffft
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Re: Whac-an-Admin: Field Marshal Special

Post by kratos644 »

negoeien wrote:
The Neon Peon wrote:
Natewolfman wrote:
barterer2002 wrote:first off, there are so many bonuses that someone dropping half of Europe usually means that they're going to be localized in Europe. Secondly, there are so many terts that relative to the number of armies you're getting the bonuses are small. Western Europe for instance is only +3. Over the course of the game its rather insignificant and influences the game much less than dropping a bonus even in a mid sized map like Classic where the +2 in Australia is more significant relative to the number of armies you receive from territories.

Even with 8 players in 2.1 you're going to start with 14 terts, in a 2 player game that increases to 37 (with corrensponding numbers in between for 3,4,5,6 and 7 player games).

Thus the drop in a large map such as 2.1 is much less significant than in smaller maps like Doodle where you can be dead before you even get a turn. If you're not in Europe you're going to be in Africa or North America or Oceania or somewhere else. If you're worried about bonuses there are plenty for you to grab and there is time to make up any dropped disadvantage which isn't the case on every map.

/agree :)

thirded


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Re: Whac-an-Admin: Field Marshal Special

Post by Twill »

What was that about blowouts Fitzy - We're getting our rear ends royally handed to us!
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