Land and Sea [Quenched]
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Re: Land And Sea v12p19 S&L
army circles on missing on Oceania large map 

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Re: Land And Sea v12p19 S&L
cairnswk wrote:army circles on missing on Oceania large map
Actually, if you look carefully, you can see they're displaced to the left, in the Indian Ocean and India itself...
Re: Land And Sea v12p19 S&L
InkL0sed wrote:cairnswk wrote:army circles on missing on Oceania large map
Actually, if you look carefully, you can see they're displaced to the left, in the Indian Ocean and India itself...
Yes i can see that ink... but i am stamping this and i ain't gonna stamp it while there is no army circles on oceania.

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- gimil
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Re: Land And Sea v12p19 S&L
yeti_c wrote:AT2 <-> AR2 still.
C.
What do you know about map making, bitch?
Top Score:2403
natty_dread wrote:I was wrong
Top Score:2403
Re: Land And Sea v12p19 S&L
yeti_c wrote:AT2 <-> AR2 still.
C.
that doesn't matter
XML will say
AT2 (North Atlantic)
AR2 (Barents Sea)
Totally different than a Feudal War thing where you only see numbers on the map itself as well. EG: 9 next to another 9
one thing I'd like gimil to do is change the area which OC2 covers. can you add the area which the image below covers
that way when we rename OC2 to OC2 (Melanesia), it makes more sense.
Re: Land And Sea v12p19 S&L
edbeard wrote:Totally different than a Feudal War thing where you only see numbers on the map itself as well. EG: 9 next to another 9
Sold.
C.

Highest score : 2297
Re: Land And Sea v12p19 S&L
cairnswk wrote:InkL0sed wrote:cairnswk wrote:army circles on missing on Oceania large map
Actually, if you look carefully, you can see they're displaced to the left, in the Indian Ocean and India itself...
Yes i can see that ink... but i am stamping this and i ain't gonna stamp it while there is no army circles on oceania.regardless of where they are now in this update.
Just pointing it out.
Re: Land And Sea v12p19 S&L
this is my perspective on where we are at
gimil to do list:
1. put oceania army circles back to proper spot
2. redraw the area where OC2 covers
once that is done
cairnswk to do list:
1. give the map a graphics stamp
once that is done
edbeard to do list:
1. xml
gimil to do list:
1. put oceania army circles back to proper spot
2. redraw the area where OC2 covers
once that is done
cairnswk to do list:
1. give the map a graphics stamp
once that is done
edbeard to do list:
1. xml
Re: Land And Sea v12p19 S&L
Eu7 has 1 and a half army circles on large 
Re: Land And Sea v12p19 S&L
bryguy wrote:Eu7 has 1 and a half army circles on large
notice that if you move that one and the two circles at the top of IN2 that they'll fit into the correct spots in the OC continent
- gimil
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Re: Land And Sea v12p19 S&L
Doe's OC really, really, really need to be redrawn? What isthe purpose of doing it?
What do you know about map making, bitch?
Top Score:2403
natty_dread wrote:I was wrong
Top Score:2403
Re: Land And Sea v12p19 S&L
actually, nothing has to be done.
neither Micronesia nor Melanesia are totally correct. (the purpose of redrawing was to make the decision of calling the territory OC2 (Melanesia) a valid one)
New Guinea, however, is closer to being correct than either of those options so OC2 shall be called OC2 (New Guinea)
neither Micronesia nor Melanesia are totally correct. (the purpose of redrawing was to make the decision of calling the territory OC2 (Melanesia) a valid one)
New Guinea, however, is closer to being correct than either of those options so OC2 shall be called OC2 (New Guinea)
- gimil
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Re: Land And Sea v12p19 S&L
Hopfully we can get rolling with a graphics stamp now!
[bigimg]http://i25.photobucket.com/albums/c64/Gimil_01/LandandSeaL-14.png[/bigimg]
[bigimg]http://i25.photobucket.com/albums/c64/Gimil_01/LandandSeaS-14.png[/bigimg]
[bigimg]http://i25.photobucket.com/albums/c64/Gimil_01/LandandSeaL-14.png[/bigimg]
[bigimg]http://i25.photobucket.com/albums/c64/Gimil_01/LandandSeaS-14.png[/bigimg]
What do you know about map making, bitch?
Top Score:2403
natty_dread wrote:I was wrong
Top Score:2403
Re: Land And Sea v12p19 S&L
I'll get to the XML later today
Re: Land And Sea v12p19 S&L

Gimil, mentioned previously, please fix Artic to Arctic
EDIT: Could you also place your stamp abbreviations in your thread title and copy of the stamps on the front page so we know where this is up to, thanks

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- gimil
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Re: Land And Sea v12p19 S&L
Cheers cairns!
What do you know about map making, bitch?
Top Score:2403
natty_dread wrote:I was wrong
Top Score:2403
Re: Land And Sea v12p19 S&L
xml done
http://www.sendspace.com/file/8oujgb
I hope there was a good reason why they took away the browse feature for the map inspect tool. Anyway, if someone could host the XML and post up the small and large XML images, I'd be very appreciative.
Thanks to gimil for doing the graphics, jota for the map assist, widowmakers for the excel xml builder, and mr. benn for the 88 pointer. All this made the XML a very easy job (relative to past experiences).
http://www.sendspace.com/file/8oujgb
I hope there was a good reason why they took away the browse feature for the map inspect tool. Anyway, if someone could host the XML and post up the small and large XML images, I'd be very appreciative.
Thanks to gimil for doing the graphics, jota for the map assist, widowmakers for the excel xml builder, and mr. benn for the 88 pointer. All this made the XML a very easy job (relative to past experiences).
Re: Land And Sea v12p19 S&L
The shading of the Med on the small map isn't very easy to see. Is there any way of making this clearer?

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- sailorseal
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Re: Land And Sea v12p19 S&L
Graphically it looks like a jig saw puzzle. I think that it seems fine in my opinion it is just not the best looker of the bunch but it is not ugly. Give the legend and title some color. Maybe add some symbols to the legend instead of saying arrows show an arrow. Make Mediterranean Sea the color of the sea on the map.
Great Map! Can't wait to play it
Great Map! Can't wait to play it
Re: Land And Sea v12p19 S&L
I think the lines on the med on the small are clear enough. I don't see how it could made more clear and if it was done how it'd be a huge benefit. We have the text on the legend so there's both visual and direct explanation as to what MS is all about. The visual cue might be more subtle but it is there.
The Med is the same colour, sailor
And, adding an arrow to the legend isn't really going to do much. At this point, it's the equivalent of busy work. How does it really benefit the map? Everyone knows what an arrow is. The text explaining what the arrows do could be considered excessive if you really think about it. If there's an arrow pointing to two connected places that insinuates that only arrows connect land to sea. But, because this is a game, it's best to make sure people won't make silly mistakes so we have text explaining the arrows and land-sea attacks.
Title/legend is a preference thing. Gimil and I think this look works for the simple map and anything else would make everything too busy. It fits in with the theme and style of the map as a whole.
The Med is the same colour, sailor
And, adding an arrow to the legend isn't really going to do much. At this point, it's the equivalent of busy work. How does it really benefit the map? Everyone knows what an arrow is. The text explaining what the arrows do could be considered excessive if you really think about it. If there's an arrow pointing to two connected places that insinuates that only arrows connect land to sea. But, because this is a game, it's best to make sure people won't make silly mistakes so we have text explaining the arrows and land-sea attacks.
Title/legend is a preference thing. Gimil and I think this look works for the simple map and anything else would make everything too busy. It fits in with the theme and style of the map as a whole.
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whitestazn88
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Re: Land And Sea v12p19 S&L
My 2 cents for the community review before forge thing:
i've supported this map from the start. the only concern i have as of now is the wraparound. it is completely unnecessary in my opinion. just leave the map as it is in 2.1 or classic son
i've supported this map from the start. the only concern i have as of now is the wraparound. it is completely unnecessary in my opinion. just leave the map as it is in 2.1 or classic son
- samuelc812
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Re: Land And Sea v12p19 S&L
i personally like this map it is very well laid out and, the features and connections are explained clearly. I love the colours in the map they really bring this map to life. Well done and good job edbeard and gimil. This map thoroughly deserves to be moved to the Final Forge.
Re: Land And Sea v12p19 S&L
whitestazn88 wrote:the only concern i have as of now is the wraparound. it is completely unnecessary in my opinion.
actually it's completely necessary. the map represents the world which is a globe. this means there's only one side and no "ends". It would be a huge error in logic to NOT have the ocean wrap around
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LED ZEPPELINER
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Re: Land And Sea v12p19 S&L
in the white are where the title is, i think it should be a different color, i don't know, the white just detracts from the colorfulness of the rest of the map, i think i diff. color would be better suited