[Abandoned] - Conquer National Bank

Abandoned and Vacationed maps. The final resting place, unless you recycle.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
User avatar
lzrman
Posts: 235
Joined: Wed Aug 20, 2008 3:04 am
Location: Western Canada

Re: Conquer National Bank

Post by lzrman »

I will get Ben to move the thread.
User avatar
a.sub
Posts: 1834
Joined: Thu Jun 14, 2007 2:07 am
Gender: Male

Re: Conquer National Bank

Post by a.sub »

lzrman wrote:I will get Ben to move the thread.


i created a new thread to save ben the pain, but if he does move it delete/lock my other thread so we rnt spamming the forum
User avatar
lzrman
Posts: 235
Joined: Wed Aug 20, 2008 3:04 am
Location: Western Canada

Re: Conquer National Bank

Post by lzrman »

Moving it is alot easier :)! Plus we get to save what was discussed previously
User avatar
MrBenn
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: Conquer National Bank

Post by MrBenn »

[moved] and [merged]
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
sailorseal
Posts: 2735
Joined: Sun May 25, 2008 1:49 pm
Gender: Male
Location: conquerclub.com

Re: Conquer National Bank

Post by sailorseal »

Cool idea. I am sure you will get to graphics later so i don't even need to mention it. I would make it so the vault is a 1 way attack outwards but can be bombarded by the guards. Divide the waiting room with tellers and lines. Divide the offices further.
Love the idea...
User avatar
a.sub
Posts: 1834
Joined: Thu Jun 14, 2007 2:07 am
Gender: Male

Re: Conquer National Bank

Post by a.sub »

MrBenn wrote:[moved] and [merged]


thanks! :D
LED ZEPPELINER
Posts: 1088
Joined: Tue Nov 25, 2008 10:09 pm

Re: Conquer National Bank

Post by LED ZEPPELINER »

i might think about making the alarms killer neutrals, becuase if you were somewhere, and an alarm went off, wouldn't you want to leave as fast as you could, in which case you wouldn't be there anymore. just a thought
sailorseal wrote:My big boy banana was out the whole time :D
AndyDufresne wrote:
AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
Forever linked at the hip's-banana! (That sounds strange, don't quote me.)
User avatar
a.sub
Posts: 1834
Joined: Thu Jun 14, 2007 2:07 am
Gender: Male

Re: Conquer National Bank

Post by a.sub »

thats an interesting idea actually, but how about the money carts being a killer neutral as there is some real loss in losing one of those.

FYI
the map will be going under a dynamic change to a layout of a real bank not a house, stand by for some epic change.
User avatar
lzrman
Posts: 235
Joined: Wed Aug 20, 2008 3:04 am
Location: Western Canada

Re: Conquer National Bank

Post by lzrman »

I believe this map would be wicked with Fog of War enabled, you wouldn't know where anyone is thus making gameplay more interesting.
LED ZEPPELINER
Posts: 1088
Joined: Tue Nov 25, 2008 10:09 pm

Re: Conquer National Bank

Post by LED ZEPPELINER »

a.sub wrote:thats an interesting idea actually, but how about the money carts being a killer neutral as there is some real loss in losing one of those.

FYI
the map will be going under a dynamic change to a layout of a real bank not a house, stand by for some epic change.

i don't think that the money carts should be though, because if the alarms were killer and the carts, it would make it almost too challenging, and you would loose a lot of people
User avatar
a.sub
Posts: 1834
Joined: Thu Jun 14, 2007 2:07 am
Gender: Male

Re: Conquer National Bank

Post by a.sub »

well im not going to make the alarms killer cuz they exist so that people have to take a fort loss to get to carts
User avatar
a.sub
Posts: 1834
Joined: Thu Jun 14, 2007 2:07 am
Gender: Male

Re: Conquer National Bank

Post by a.sub »

i could have SWORN i posted this before but i guess not
:?: :?: :?: :?: :?: :?:
pathways coming in due time

[bigimg]http://i333.photobucket.com/albums/m390/asub3293/CCbank-3.jpg[/bigimg]
tlane
Posts: 309
Joined: Wed Oct 22, 2008 7:11 pm
Gender: Male
Location: NYC - sint maarten(sometimes)

Re: Conquer National Bank

Post by tlane »

i am getting confused who's map this is
i am guessing a.sub

If so can you make it a new thread so it says your name as the person that is doing it

tlane
User avatar
a.sub
Posts: 1834
Joined: Thu Jun 14, 2007 2:07 am
Gender: Male

Re: Conquer National Bank

Post by a.sub »

tlane wrote:i am getting confused who's map this is
i am guessing a.sub

If so can you make it a new thread so it says your name as the person that is doing it

tlane



lzrman and i are collaborating, cuz i cant do XML for shit but he liked my design and was nice enough to make me an official partner
User avatar
lzrman
Posts: 235
Joined: Wed Aug 20, 2008 3:04 am
Location: Western Canada

Re: Conquer National Bank

Post by lzrman »

Generally, it was my idea and a.sub just decided to make a map layout and yes we will joint build this map for consideration in this conquer community.
User avatar
a.sub
Posts: 1834
Joined: Thu Jun 14, 2007 2:07 am
Gender: Male

Re: Conquer National Bank

Post by a.sub »

lzrman wrote:Generally, it was my idea and a.sub just decided to make a map layout and yes we will joint build this map for consideration in this conquer community.


QFT
User avatar
a.sub
Posts: 1834
Joined: Thu Jun 14, 2007 2:07 am
Gender: Male

Re: Conquer National Bank

Post by a.sub »

ill put in the test names next
*yawn*
then maybe hit the hay
Image removed
Last edited by a.sub on Mon Feb 16, 2009 4:06 pm, edited 1 time in total.
User avatar
a.sub
Posts: 1834
Joined: Thu Jun 14, 2007 2:07 am
Gender: Male

Re: Conquer National Bank

Post by a.sub »

i finished puttin gin test names
please tell me everything wrong, cuz im not happy with it and its 12 here so i know i fucked up somewhere :mrgreen:

[bigimg]http://i333.photobucket.com/albums/m390/asub3293/CCbank-5.jpg[/bigimg]
User avatar
ustus
Posts: 291
Joined: Thu Nov 20, 2008 3:49 pm

Re: Conquer National Bank

Post by ustus »

I'm no expert, but I think the two things you're gonna hear a lot of are
1) "it's too dark!" (personally, I like the way a darker map looks, but yeah, it's kinda tough to read around the edges, just see what you can do)
2) "you've got a lot of extra space around the edges..." (it shouldn't be that hard to zoom more on the blueprint, though I like what the table does for the theme. And I'm not sure how you'll deal with the sticky note, since that seems to be the reason the space is there.

Good progress so far, I've been following this thread all the way through, and I'm looking forward to the map. =D>
User avatar
a.sub
Posts: 1834
Joined: Thu Jun 14, 2007 2:07 am
Gender: Male

Re: Conquer National Bank

Post by a.sub »

kk ill lighten it up, actually what i did was i had put a layer of solid black on then messed with the opacity and the layer mask to give it the shadow look
as for the the extra space i could make it bigger then move it to the letf on the table so it doesnt get in the way of the sticky note
User avatar
a.sub
Posts: 1834
Joined: Thu Jun 14, 2007 2:07 am
Gender: Male

Re: Conquer National Bank

Post by a.sub »

edits:
made it lighter so its easier to see
made it bigger
added test names to the places i forgot
removed some territories because it was impossible to put names on them
[bigimg]http://i333.photobucket.com/albums/m390/asub3293/CCbank-4.jpg[/bigimg]
User avatar
ustus
Posts: 291
Joined: Thu Nov 20, 2008 3:49 pm

Re: Conquer National Bank

Post by ustus »

looks really good, a.sub

I'm not experienced enough to give you any more advice... but I can read it perfectly now. I like it!
one question though... are you naming each of the dots with a person's name, or are you planning to label them based on the room they're in?
User avatar
ustus
Posts: 291
Joined: Thu Nov 20, 2008 3:49 pm

Re: Conquer National Bank

Post by ustus »

wait.... I just noticed you can only get into the vault from OUTSIDE th bank.... does someone here like C4 or something?!? :shock:
User avatar
a.sub
Posts: 1834
Joined: Thu Jun 14, 2007 2:07 am
Gender: Male

Re: Conquer National Bank

Post by a.sub »

ustus wrote:wait.... I just noticed you can only get into the vault from OUTSIDE th bank.... does someone here like C4 or something?!? :shock:


well i do like explosions lol but i did that cuz i didnt see any viable pathway from the inside :?
advice more than welcome :D
User avatar
ustus
Posts: 291
Joined: Thu Nov 20, 2008 3:49 pm

Re: Conquer National Bank - Updated P5

Post by ustus »

hmm... you could have a decided large mass of neutrals titled "safe door" representing the difficulty of this barrier... it just seems odd to me to get to the safe only from outside...
Post Reply

Return to “Recycling Box”