Vancouver [Quenched]
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Re: Vancouver Map [v8.1]
[bigimg]http://www.atomation.com/~thazzard/fun/gva/jan14.jpg[/bigimg]
Here's the latest. While not yet fixed in the tiny image, are these colours more pleasing for the pink areas? Removed the dotted lines.
And Sailorseal, I wonder about that ... would it play better if Deep Cove and Belcarra were connected? Do I have too many dead ends?
Here's the latest. While not yet fixed in the tiny image, are these colours more pleasing for the pink areas? Removed the dotted lines.
And Sailorseal, I wonder about that ... would it play better if Deep Cove and Belcarra were connected? Do I have too many dead ends?
Re: Vancouver Map [v8.2]
I think the 2 continents in the top left are over-valued On their own, they might be worth 2, and 3, but to hold both of them for a total of 5 seems a little too easily achieved.
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Bavarian Raven
- Posts: 261
- Joined: Fri Nov 17, 2006 10:52 pm
- Location: Canada, Vancouver
Re: Vancouver Map [v8.2]
I think the 2 continents in the top left are over-valued On their own, they might be worth 2, and 3, but to hold both of them for a total of 5 seems a little too easily achieved.
maybe make north vancouver worth 2 armies instead of 3...
Re: Vancouver Map [v8.2]
It looks like things are moving in the right direction.
[Advanced Draft]

The map still appears slightly blurry in places, but the colour change is a big improvement. The biggest thing that needs to be addressed before things move onto the next stage are bringing the graphics up a level, and consolidating the direction you want the gameplay to take.
[Advanced Draft]

The map still appears slightly blurry in places, but the colour change is a big improvement. The biggest thing that needs to be addressed before things move onto the next stage are bringing the graphics up a level, and consolidating the direction you want the gameplay to take.

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
Re: Vancouver Map [v8.2]
Thank you thank you, Mr Benn!
It is blurry, now that I look at it! Everything but Horseshoe Bay is blurred. I'll see what I can do about the rest of the graphics too.
What do we mean about consolidating the direction of gameplay? I'm thinking I like gameplay it as it is, right now.
It is blurry, now that I look at it! Everything but Horseshoe Bay is blurred. I'll see what I can do about the rest of the graphics too.
What do we mean about consolidating the direction of gameplay? I'm thinking I like gameplay it as it is, right now.
Re: Vancouver Map [v8.2]
hey I used to live in Vancouver! great map but may I suggest adding a bonus for sea island since it's the airport?
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
Re: Vancouver Map [v8.2]
Joodoo -
I had a bonus there before as part of the port bonus. Should it be a separate +1 for simply owning Sea Island, with a little airplane? No special powers, just +1. Starts neutral.
I had a bonus there before as part of the port bonus. Should it be a separate +1 for simply owning Sea Island, with a little airplane? No special powers, just +1. Starts neutral.
Re: Vancouver Map [v8.2]
shakeycat wrote:Joodoo -
I had a bonus there before as part of the port bonus. Should it be a separate +1 for simply owning Sea Island, with a little airplane? No special powers, just +1. Starts neutral.
sure
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
Re: Vancouver Map [v8.3]
[bigimg]http://www.atomation.com/~thazzard/fun/gva/jan30.jpg[/bigimg]
Trying to make the colours less garish.
Trying to make the colours less garish.
Re: Vancouver Map [v8.3]
looks good 
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
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Bavarian Raven
- Posts: 261
- Joined: Fri Nov 17, 2006 10:52 pm
- Location: Canada, Vancouver
Re: Vancouver Map [v8.3]
can't wait to play it 
Re: Vancouver Map
Thank you Raven, Joodoo.
Made some minor tweaks today. Bridges, North Vancouver's bonus, colours of Surrey and Langley a little, and the overall texture. The bridge from Kitsilano to Downtown has been moved, so it would not appear to go into Downtown Station. I hope it is clear that Kitsilano, Hastings, and Downtown are all unique territories.
[bigimg]http://www.atomation.com/~thazzard/fun/gva/feb2.jpg[/bigimg]
Made some minor tweaks today. Bridges, North Vancouver's bonus, colours of Surrey and Langley a little, and the overall texture. The bridge from Kitsilano to Downtown has been moved, so it would not appear to go into Downtown Station. I hope it is clear that Kitsilano, Hastings, and Downtown are all unique territories.
[bigimg]http://www.atomation.com/~thazzard/fun/gva/feb2.jpg[/bigimg]
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Bavarian Raven
- Posts: 261
- Joined: Fri Nov 17, 2006 10:52 pm
- Location: Canada, Vancouver
Re: Vancouver Map [Feb 2]
looking good. one minor thing (doesn't matter really
) is that below pitt meadows where that large 'bulge' in the river is, is an island.
but thats just me being too critical...
other wise i like it the way it is
other wise i like it the way it is
Re: Vancouver Map [Feb 2]
Raven, yes, Barnston Island, isn't it? I took out all the non-playable islands to clean up the map some. Annacis Island is also absent, though its name remains. Perhaps those two islands should go back in?
Re: Vancouver Map [Feb 2]
This map looks really sharp compared to fourth and fifth version! Great Stuff!
Re: Vancouver Map [Feb 2]
Now that you mention it, Lzrman, it has come along way
and I'm glad of it.
Re: Vancouver Map [Feb 2]
are the stations separate territories? ex.is there an "Oakridge Station" territory?
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
Re: Vancouver Map [Feb 2]
Yes! Nameless, but they will be called "Oakridge Station", "Port Moody Station", and the like. Oh, I probably have to explain that somewhere, don't I. I thought the white circles would make it clear enough.
Re: Vancouver Map [Feb 2]
I guess some more explanation on that would be nice 
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
Re: Vancouver Map [Feb 17]
How's this one sound?
[bigimg]http://www.atomation.com/~thazzard/fun/gva/feb17.jpg[/bigimg]
[bigimg]http://www.atomation.com/~thazzard/fun/gva/feb17.jpg[/bigimg]
Re: Vancouver Map [Feb 17]
Any progress on this map?
- the.killing.44
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Re: Vancouver Map [Feb 17]
Here's a thought: how about a +1 autodeploy on Sea Island instead of the airport bonus? It's a very strategic point.
.44
.44
Re: Vancouver Map [Feb 17]
With +1 Autodeploy usually comes Starts Neutral, right?
What makes Sea Island a strategic point?
What makes Sea Island a strategic point?
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LED ZEPPELINER
- Posts: 1088
- Joined: Tue Nov 25, 2008 10:09 pm
Re: Vancouver Map [Feb 17]
shakeycat wrote:With +1 Autodeploy usually comes Starts Neutral, right?
What makes Sea Island a strategic point?
just the fact that ti borders a lot of territs, is an airport, and a part of a large bonus
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LED ZEPPELINER
- Posts: 1088
- Joined: Tue Nov 25, 2008 10:09 pm
Re: Vancouver Map [Feb 17]
i sort of fell as though the legend is a little cluttered, the minimap is fine, but i was just thinking you could move all of the writing into the bay area by boundry bat and white rock. I think this would give a little more clarity to the Ports becuase at the moment they look as thought they are divided