Jamaica

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
LED ZEPPELINER
Posts: 1088
Joined: Tue Nov 25, 2008 10:09 pm

Re: Jamaica V3 - Pirates/Colonials added

Post by LED ZEPPELINER »

captainwalrus wrote:Three drafts and it is already and advanced draft?! :-s

to get a draft stamp, only two quality drafts are required
sailorseal wrote:My big boy banana was out the whole time :D
AndyDufresne wrote:
AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
Forever linked at the hip's-banana! (That sounds strange, don't quote me.)
User avatar
the.killing.44
Posts: 4724
Joined: Thu Oct 23, 2008 7:43 pm
Gender: Male
Location: now tell me what got two gums and knows how to spit rhymes
Contact:

Re: Jamaica V3 - Pirates/Colonials added

Post by the.killing.44 »

LED ZEPPELINER wrote:
captainwalrus wrote:Three drafts and it is already and advanced draft?! :-s

to get a draft stamp, only two quality drafts are required

That's not what he was saying … this map got Adv. Draft mighty quick :-k

.44
User avatar
ZeakCytho
Posts: 1251
Joined: Wed Sep 12, 2007 4:36 pm

Re: Jamaica V3 - Pirates/Colonials added

Post by ZeakCytho »

the.killing.44 wrote:
LED ZEPPELINER wrote:
captainwalrus wrote:Three drafts and it is already and advanced draft?! :-s

to get a draft stamp, only two quality drafts are required

That's not what he was saying … this map got Adv. Draft mighty quick :-k

.44


Quite frankly, the first three drafts of this map are better than a lot of what's in the drafting room now, which is why it advanced so quickly.
User avatar
the.killing.44
Posts: 4724
Joined: Thu Oct 23, 2008 7:43 pm
Gender: Male
Location: now tell me what got two gums and knows how to spit rhymes
Contact:

Re: Jamaica V3 - Pirates/Colonials added

Post by the.killing.44 »

Oh, I'm not arguing — great job cairns. But I think that Trafalgar's was better and that didn't get here as quick … just MHO.

.44
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: Jamaica V5

Post by cairnswk »

These Version 5 changes are not complete yet....i'm putting this up as i have to go out for a few hours...so just a little preview

Image
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
The Neon Peon
Posts: 2342
Joined: Sat Jun 14, 2008 12:49 pm
Gender: Male

Re: Jamaica V3 - Pirates/Colonials added

Post by The Neon Peon »

I don't like that if I take a port, the person who goes after me can take it from me just as easily as any neutral port.
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: Jamaica V3 - Pirates/Colonials added

Post by cairnswk »

The Neon Peon wrote:I don't like that if I take a port, the person who goes after me can take it from me just as easily as any neutral port.

Can you offer an alternative?
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
LED ZEPPELINER
Posts: 1088
Joined: Tue Nov 25, 2008 10:09 pm

Re: Jamaica V3 - Pirates/Colonials added

Post by LED ZEPPELINER »

make it so that specific ships can attack specific ports
sailorseal wrote:My big boy banana was out the whole time :D
AndyDufresne wrote:
AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
Forever linked at the hip's-banana! (That sounds strange, don't quote me.)
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: Jamaica V5

Post by cairnswk »

LED ZEPPELINER wrote:make it so that specific ships can attack specific ports

You mean like this...please refresh your screen to see the changed V5

Image
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
the.killing.44
Posts: 4724
Joined: Thu Oct 23, 2008 7:43 pm
Gender: Male
Location: now tell me what got two gums and knows how to spit rhymes
Contact:

Re: Jamaica V5 - Gameplay discussions

Post by the.killing.44 »

I like that, but the blur of the swords makes … me … … wooooooozy … … … 8-[

.44
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: Jamaica V5 - Gameplay discussions

Post by cairnswk »

the.killing.44 wrote:I like that, but the blur of the swords makes … me … … wooooooozy … … … 8-[
.44

Please .44, it's only V5 and i'm still learning about this new software and drawing swords...i am aware that it is still horrible, but please..... ;)
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: Jamaica V5

Post by cairnswk »

Current Version
LED ZEPPELINER wrote:make it so that specific ships can attack specific ports

You mean like this...please refresh your screen to see the changed V5

Image
Last edited by cairnswk on Thu Feb 05, 2009 1:38 am, edited 1 time in total.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
the.killing.44
Posts: 4724
Joined: Thu Oct 23, 2008 7:43 pm
Gender: Male
Location: now tell me what got two gums and knows how to spit rhymes
Contact:

Re: Jamaica V5(P4) - Gameplay discussions

Post by the.killing.44 »

I'm only kiddin' with ya, cairns. Umm, question: is there a space in the mountainst b/w Gordon Town and Port Antonio?

And as for gameplay, my worry is that say France could go from France › Pt. Antonio › St. Mary, where they can cut off Bristol at a chokepoint. Well, it would be very hard to do but in a No Cards game one could stack and do that … just trying to find something here ;) .

Oh, and I know there isn't much space, but you could move Ft. Rupert's line that borders Kingston Harbor to the right, slip a fort symbol next to the name (like with Ft. Charles), and have the circle there. Harder on Augusta, though …

.44

EDIT: and, just for the OCD — having "Kingston" sloped along the swords like "Port Royal" is looks nice.
EDIT 2: I assume London assaults the docks, but you should probably put a small arrow in there.
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: Jamaica V6

Post by cairnswk »

the.killing.44 wrote:I'm only kiddin' with ya, cairns. Umm, question: is there a space in the mountainst b/w Gordon Town and Port Antonio?

And as for gameplay, my worry is that say France could go from France › Pt. Antonio › St. Mary, where they can cut off Bristol at a chokepoint. Well, it would be very hard to do but in a No Cards game one could stack and do that … just trying to find something here ;) .

Oh, and I know there isn't much space, but you could move Ft. Rupert's line that borders Kingston Harbor to the right, slip a fort symbol next to the name (like with Ft. Charles), and have the circle there. Harder on Augusta, though …

.44

EDIT: and, just for the OCD — having "Kingston" sloped along the swords like "Port Royal" is looks nice.
EDIT 2: I assume London assaults the docks, but you should probably put a small arrow in there.


All noted, so how is this? And how are the swords now?

Image
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: Jamaica V6(P5) - Gameplay discussions

Post by cairnswk »

anymore feedback?
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
sailorseal
Posts: 2735
Joined: Sun May 25, 2008 1:49 pm
Gender: Male
Location: conquerclub.com

Re: Jamaica V6(P5) - Gameplay discussions

Post by sailorseal »

cairnswk wrote:anymore feedback?

Yes, I like the idea of the swords but they are rough and blurry. Are the resources based on Historical sots or are they random? I would add a slave port as a resource. Change the ship London to Britain. Hope none of these have been suggested before, and the graphics look great!
LED ZEPPELINER
Posts: 1088
Joined: Tue Nov 25, 2008 10:09 pm

Re: Jamaica V6(P5) - Gameplay discussions

Post by LED ZEPPELINER »

maybe make it so that all ports don't connect, just the boats to a specific port, because if a ship was at a port, and an enemy ship came, do you think that the ship that was already there would let the other ship near the port? jsut throwing that out there, it would make it a little harder to kill enemies, which i think would be a good idea
User avatar
MrBenn
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: Jamaica V6(P5) - Gameplay discussions

Post by MrBenn »

My biggest concern remains the 'disconnectedness' of the two regions at the top. Yes, I know where/how they connect, but I'm still not convinced it's that obvious...
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: Jamaica V6(P5) - Gameplay discussions

Post by cairnswk »

MrBenn wrote:My biggest concern remains the 'disconnectedness' of the two regions at the top. Yes, I know where/how they connect, but I'm still not convinced it's that obvious...

Do you have any suggestions Mr Benn?
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
LED ZEPPELINER
Posts: 1088
Joined: Tue Nov 25, 2008 10:09 pm

Re: Jamaica V6(P5) - Gameplay discussions

Post by LED ZEPPELINER »

i was thinking changing the color of port rohyal on both maps
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: Jamaica V7

Post by cairnswk »

MrBenn wrote:My biggest concern remains the 'disconnectedness' of the two regions at the top. Yes, I know where/how they connect, but I'm still not convinced it's that obvious...


OK this might fix this challenge...there is heaps of graphic issues still here, but i want to get this connectivity right. :)

Version 7
Image
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
MrBenn
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: Jamaica V7(P5) - Connectivity

Post by MrBenn »

Moving the inset to the bottom makes it heaps clearer - I think you could add in some sort of callout box now, although you may have to move the Ship London...

This is the type of thing I had in mind - and should be more achieveable now that the inset is all together and nearer the point from which it can be exploded...
Image

I've picked up a typo: 'you say all forts can bombard the ships, when I expect that should be all 'ports'. On the legend, you refer to 'maroon'. I'm assuming that this must be the pinkish territories, but that's not clear.
The 'coastal slaves' rule seems a bit vague, and I don't fully understand the logic behind it - I imagine it's due to the one-way ships to ports? I'm not sure you need to have that rule at all... the ships can attack the ports, and the ports can bombard the ships... If you lose your ship, then there's no way home - I like the thought that the ships can't be occupied again ;-)

The map is coming along nicely; it would be nice to get some feedback from people about the gameplay... it would be good to have a proper reasoned analysis of how balanced (or otherwise?) the resource combinations are. Once that has been done, and I can see a little more support for the map, then I expect that the map will be ready to move ahead into the main foundry.
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
Hotdoggie
Posts: 563
Joined: Sun Mar 04, 2007 11:29 am
Gender: Male
Location: Doodle Earth
Contact:

Re: Jamaica V7(P5) - Connectivity

Post by Hotdoggie »

I tried this map about a year ago for exactly the same reason but mine was the small amount of territories version...love the way you've made it with the ships and such...gl cairns [like you need it...your a map making freak of nature!!]
PERSONAL BEST...
Rank: Colonel
Score: 2802
Place: 120
Date: 16 / 2 / 2009
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: Jamaica V7(P5) - Connectivity

Post by cairnswk »

Hotdoggie wrote:I tried this map about a year ago for exactly the same reason but mine was the small amount of territories version...love the way you've made it with the ships and such...gl cairns [like you need it...your a map making freak of nature!!]

thanks Hotdoggie....i thought it might seem more interesting with the various invaders. :)
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: Jamaica V8

Post by cairnswk »

Current Version 8 below.

Image
Last edited by cairnswk on Sat Feb 14, 2009 1:15 pm, edited 1 time in total.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Post Reply

Return to “The Atlas”