[Abandoned] - Korea

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the.killing.44
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Re: Korean Peninsula — v7.2: p1&9 › 88s inserted

Post by the.killing.44 »

This is from me chatting with [player]wcaclimbing[/player], hope he doesn't mind me posting it ;) :
[quote=wcaclimbing]I'd like it if the water was more blue and darker
and the tan land up top desaturated
hmm
I'd like it if the symbols on the map were stamped in, not hand drawn. make them more clean, less hand drawn
but you've got that on hte whole map
so its probably ok
make the borders between continents thinner and clearer
right now it looks like (especailly down south) that you can attack through themountains and the borders are blocking your way
if you made the borders thinner and the mountains a bit thicker, I think it'd work better
I think [the mountains] are ok
maybe just in brown instead of grey
the minimap needs a makeover. lots of colors are bleeding into the other sections
Other than those things, It looks good
nice map.[/quote]
Working on all that now…

.44
rjz115dude
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Re: Korean Peninsula — v7.2: p1&9 › 88s inserted

Post by rjz115dude »

i really like this map alot. There are enough terretories, but it doesn't feel over cramped and hard to play in. The only thing i can really say right now is to fix up the bombard symbol on Kangpye, it just doesn't look right to me. But other than that i think it looks gr8! :D
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cowboyz
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Re: Korean Peninsula — v7.2: p1&9 › 88s inserted

Post by cowboyz »

Map looking good

Just a few things

I would change "Cheju" to "Jejudo"
And also at the territories in the South Korea part are all a bit off as to location, feels strange seeing Busan that far to the West. :P

Also if you could add an Indian Oil Tanker off the coast of S Korea, maybe fill it with neutrals, and if S. Korea or N. Korea can sink it (by taking control of it).
They win! :D
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the.killing.44
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Re: Korean Peninsula — v7.2: p1&9 › 88s inserted

Post by the.killing.44 »

cowboyz wrote:Map looking good

Just a few things

I would change "Cheju" to "Jejudo"
And also at the territories in the South Korea part are all a bit off as to location, feels strange seeing Busan that far to the West. :P

Thanks a lot for your input as a Korean ;)
I'll change that up in Cheju and yeah, getting names down south was a bit hard because most of the big cities were to the east, or as far as I could find through my night of research. Got any suggestions?

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MrBenn
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Re: Korean Peninsula — v7.2: p1&9 › 88s inserted

Post by MrBenn »

The DMZ would work better if there were a couple of territories (side-by-side) that you could battle through. I'm not completely sold on the missile symbols, nor am I too certain that they help the North/South dividing concept?

The colour-scheme is good, but the map still feels very simply-drawn... and it would be really nice if you could find a way of stepping the whole thing up a gear - compare these two versions of Wales to see the sort of thing I mean:

Wales Version 4
Wales Version 10
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PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
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the.killing.44
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Re: Korean Peninsula — v7.2: p1&9 › 88s inserted

Post by the.killing.44 »

MrBenn wrote:The DMZ would work better if there were a couple of territories (side-by-side) that you could battle through. I'm not completely sold on the missile symbols, nor am I too certain that they help the North/South dividing concept?

I agree on the DMZ … v8 has 2 DMZ terts, both resetting to 4 neus.
On the missiles — the symbols are crude, yes. And I partly agree with the bombardment — here's what I suggest:
get rid of all the bombardment crap
capitals can bombard each other.
How's that sound?

MrBenn wrote:The colour-scheme is good, but the map still feels very simply-drawn... and it would be really nice if you could find a way of stepping the whole thing up a gear - compare these two versions of Wales to see the sort of thing I mean:

Wales Version 4
Wales Version 10

Yes, I aunderstand and agree, but I just don't know what that thing is. Maybe when I find some suitable mountains that will step it up a notch?

Thanks, Benn.

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P.S. v8 will be tomorrow — I'm at home puking my brains out atm :sick:
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Re: Korean Peninsula — v7.2: p1&9 › 88s inserted

Post by AndyDufresne »

Right now, I agree with Mr. Benn about stepping it up. You seem to have a start on a calligraghy-esque theme going, so perhaps run with that theme and maybe even exaggerate it a touch. Incorporating some asian art style with calligraphy could surely help the theme and give you a direction in where and how to step up into gear.


--Andy
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Re: Korean Peninsula — v7.2: p1&9 › 88s inserted

Post by the.killing.44 »

Alright. Well I'm working on making this very brush-inkesque, but it could take a bit … I got a lot of stuff going on. Sometime in the next couple of weeks…

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GlassMachine
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Re: Korean Peninsula — v7.2: p1&9 › 88s inserted

Post by GlassMachine »

I like the latest version...that is more of what I had in mind =) Nice bonus opportunities, and the DMZ neutral reset is PERFECT. Nice!
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Re: Korean Peninsula — v7.2: p1&9 › 88s inserted

Post by GlassMachine »

I do have to agree with one earlier post though... I think the bombardment zones are too many. Limit the areas of possible strikes, and I'm assuming that they will roll back to neutrals after defeat? Good work!
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Re: Korean Peninsula — v7.2: p1&9 › 88s inserted

Post by the.killing.44 »

Yes, I've made it so there are only 2 or 3 targets of bombardment. I'm redoing the graphics (yes I know again) and making it more calligraphic, so the new v might take a bit ;)

Thanks for the support,
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Re: Korean Peninsula — v7.2: p1&9 › 88s inserted

Post by iancanton »

can the red bonus region attack the dmz? it can on the minimap, but not on the main map.

ian. :)
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Re: Korean Peninsula — v7.2: p1&9 › 88s inserted

Post by the.killing.44 »

iancanton wrote:can the red bonus region attack the dmz? it can on the minimap, but not on the main map.

ian. :)

No, that's my bad. I'm fixing everything up — might as well put a pic up (of the small v):
Image

I'm still on the ropes about the outline … it'll probably go ;)

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LED ZEPPELINER
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Re: Korean Peninsula — v7.2: p1&9 › 88s inserted

Post by LED ZEPPELINER »

also, do the capitals start with neutral

edit: and maybe instead of dmz 1 and dmz 2 maybe E. Dmz and W. Dmz
sailorseal wrote:My big boy banana was out the whole time :D
AndyDufresne wrote:
AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
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Re: Korean Peninsula — v7.2: p1&9 › 88s inserted

Post by the.killing.44 »

LED ZEPPELINER wrote:also, do the capitals start with neutral

edit: and maybe instead of dmz 1 and dmz 2 maybe E. Dmz and W. Dmz

Yes, they do as I've posted before. And I like the E + W idea.

Once again, that was NOT a completed version.

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Re: Korean Peninsula — v7.2: p1&9 › 88s inserted

Post by LED ZEPPELINER »

If you are looking for a tighter line around korea (more tight than the one you have now) i would suggest you check out [player]rjbeals[/player] tutorial http://www.rjbeals.com/files/world_map_gif-tutorial.gif
sailorseal wrote:My big boy banana was out the whole time :D
AndyDufresne wrote:
AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
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Re: Korean Peninsula — v7.2: p1&9 › 88s inserted

Post by the.killing.44 »

Yeah I have seen that and linked it before … it's not the blur that I have a problem with it's the theme that it doesn't really suit. It's like that because of the refined edge on the border…

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Re: Korean Peninsula — v7.2: p1&9 › 88s inserted

Post by oaktown »

DMZ East and DMZ West would work better than 1 and 2... and start with DMZ.

I can see this map being stamped and moved into the Main, and eventually getting a gameplay stamp - it's looking more and more playable. The trick in getting a graphics stamp will be getting the mountains, rockets, bomber, and target symbols up to speed with the rest of your graphics.

Are the bomber/rocket locations based on actual military installations? And have you considered putting in a second bomber/rocket on each side to put potential power in the hands of more players?
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Re: Korean Peninsula — v7.2: p1&9 › 88s inserted

Post by sailorseal »

oaktown wrote:I can see this map being stamped and moved into the Main, and eventually getting a gameplay stamp - it's looking more and more playable. The trick in getting a graphics stamp will be getting the mountains, rockets, bomber, and target symbols up to speed with the rest of your graphics.


Kill just pissed his pants...
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Re: Korean Peninsula — v7.2: p1&9 › 88s inserted

Post by the.killing.44 »

oaktown wrote:DMZ East and DMZ West would work better than 1 and 2... and start with DMZ.
Done, I agree.
I can see this map being stamped and moved into the Main, and eventually getting a gameplay stamp - it's looking more and more playable. The trick in getting a graphics stamp will be getting the mountains, rockets, bomber, and target symbols up to speed with the rest of your graphics.
sailorseal is right - thanks a lot, oak.
Are the bomber/rocket locations based on actual military installations? And have you considered putting in a second bomber/rocket on each side to put potential power in the hands of more players?
No, they're not based on real installations, though I'll look into that. And second bombers/rockets sounds good, I'll keep the same amount of targets, however.


Thanks a lot,
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Re: Korean Peninsula — v7.2: p1&9 › 88s inserted

Post by oaktown »

sailorseal wrote:Kill just pissed his pants...

i didn't say these things would happen NOW, I said eventually. There's some work to be done for sure, but the basics are there.
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Re: Korean Peninsula — v7.2: p1&9 › 88s inserted

Post by sailorseal »

For second bombard routes I say one on najco up at the top and one on satcho
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Re: Korean Peninsula — v7.2: p1&9 › 88s inserted

Post by the.killing.44 »

oaktown wrote:
sailorseal wrote:Kill just pissed his pants...

i didn't say these things would happen NOW, I said eventually. There's some work to be done for sure, but the basics are there.

I know, of course ;) seal also exaggerated, but that's beside the point.

What do people think about backgrounds? Painting? Water color? Texture?

.44

EDIT after being fastposted: if either of those territories existed … :-s
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MrBenn
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Re: Korean Peninsula — v7.2: p1&9 › 88s inserted

Post by MrBenn »

The borders look heaps better... well done =D> This is exactly the sort of thing that I meant about stepping up a gear ;-)

There is a still a little way to go yetthough - let's get the rest of the land and water back - can't go forgetting big details like that :lol:

The most encouraging thing about this thread, is the attitude you're showing towards feedback and development... Keep up the good work ;-)
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Re: Korean Peninsula — v7.2: p1&9 › 88s inserted

Post by the.killing.44 »

Thanks, Benn. Of course that was only a glimpse into the development — a partial draft, if you will ;) … speaking of which, what do people think of this background ? (keep in mind there will be land and possibly lightly opaque water on top of it):
Image

Small map is 600x629. Oh, and thanks to Rj for all his (indirect) help about the borders and such.

.44
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