[GP] Undo, Redo, Mulligan, Take Back Options
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Please read the Community Guidelines before posting.
And don't forget to search for previously suggested ideas first!
- PyroKid55
- Posts: 47
- Joined: Thu Apr 19, 2007 6:07 pm
- Location: probably somewhere in my food cabinet
Re: Redo Button and Edit Button
the edit button is a good idea, but like killmanic said it could be abused
the only other way I see to a "redo" button is to have one of those annoying "are you sure you want to..." popups
the only other way I see to a "redo" button is to have one of those annoying "are you sure you want to..." popups
- The Neon Peon
- Posts: 2342
- Joined: Sat Jun 14, 2008 12:49 pm
- Gender: Male
Re: Redo Button and Edit Button
redo abuse: no more bad dice for anyone
edit abuse: someone said something in chat that proved him/her to be a multi on accident by thinking it was the other account then deletes it. (you would be surprised at how many times this happens)
edit abuse: someone said something in chat that proved him/her to be a multi on accident by thinking it was the other account then deletes it. (you would be surprised at how many times this happens)
- Megadeth666
- Posts: 829
- Joined: Sun Oct 07, 2007 7:26 am
- Location: Windsor,Ontario
Re: Redo Button and Edit Button
Sorry I meant redo button for deploying wrong, not attacking!!!
sometime you thing your icon is on the mark but it jumps a bit and end up deploying wrong.
Also when leaving a message it seems when you get so far writing one, you can't go back to change or see what your writing, maybe a bigger box for the messages?
sometime you thing your icon is on the mark but it jumps a bit and end up deploying wrong.
Also when leaving a message it seems when you get so far writing one, you can't go back to change or see what your writing, maybe a bigger box for the messages?
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blakebowling
- Posts: 5093
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- Location: 127.0.0.1
Re: Redo Button and Edit Button
redo button isn't going to happen, the chat however, could be set so the original version is viewable by the Hunters, so that they could find potential Multi Hunting Information
- cicero
- Posts: 1358
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- Location: with the infected neutrals ... handing out maps to help them find their way to CC
Re: Redo Button and Edit Button
Merged:
undo - posts 28 December 2007 to 17 September 2008 - note my previous merge post
Redo Button and Edit Button - posts 29 September 2008 - first post here
Cicero
undo - posts 28 December 2007 to 17 September 2008 - note my previous merge post
Redo Button and Edit Button - posts 29 September 2008 - first post here
Cicero
FREE M-E-Mbership and simple rules. Conquer Club - it's not complicated.
random me statistic @ 13 December 2008 - 1336 posts : 232nd most public posts (not counting Tower of Babble) of all time.
random me statistic @ 13 December 2008 - 1336 posts : 232nd most public posts (not counting Tower of Babble) of all time.
- Megadeth666
- Posts: 829
- Joined: Sun Oct 07, 2007 7:26 am
- Location: Windsor,Ontario
Re: undo
So my edit thing for messages gets dumped too?, OFW your the Mod
- cicero
- Posts: 1358
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- Location: with the infected neutrals ... handing out maps to help them find their way to CC
Re: undo
Megadeth666 wrote:So my edit thing for messages gets dumped too?, OFW your the Mod
Hang on!! You fastposted my follow up post ... !!
under construction - give me a few minutes !!
FREE M-E-Mbership and simple rules. Conquer Club - it's not complicated.
random me statistic @ 13 December 2008 - 1336 posts : 232nd most public posts (not counting Tower of Babble) of all time.
random me statistic @ 13 December 2008 - 1336 posts : 232nd most public posts (not counting Tower of Babble) of all time.
- GrimReaper.
- Posts: 913
- Joined: Mon Jul 07, 2008 10:15 pm
- Location: everywhere
Redo deployment and advancement button
have redo button for troop deployment and advancement
Concise description: to have a redo(for lack of a better word) on troop advancement and deployment. When u deploy or advance troops there will be a "redeploy" or "readvanced" button so u can do exactly do as it says
This will improve the following aspects of the site:
For ppl who misdeploy they can undo their mistake (during the same phase only and only the troops they deployed) also for ppl who misadvance their troops after conquering their terriorty (ex. I advance one I then click the magic button and then I can "readvance@my troops)
Concise description: to have a redo(for lack of a better word) on troop advancement and deployment. When u deploy or advance troops there will be a "redeploy" or "readvanced" button so u can do exactly do as it says
This will improve the following aspects of the site:
For ppl who misdeploy they can undo their mistake (during the same phase only and only the troops they deployed) also for ppl who misadvance their troops after conquering their terriorty (ex. I advance one I then click the magic button and then I can "readvance@my troops)
- The Neon Peon
- Posts: 2342
- Joined: Sat Jun 14, 2008 12:49 pm
- Gender: Male
Re: Redo deployment and advancement button
This needs to be added within the function that the "redo" has to be done before another action takes place. Otherwise, I can deploy, then have my enemies deploy, then redeploy several times.
- GrimReaper.
- Posts: 913
- Joined: Mon Jul 07, 2008 10:15 pm
- Location: everywhere
Re: Redo deployment and advancement button
Yeah that's the main problem is freestyle. I like your idea neon thx
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blakebowling
- Posts: 5093
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- Location: 127.0.0.1
Re: Redo deployment and advancement button
I don't think there will ever be a redo button. I do believe this was rejected before.
An undo button, please!
Concise description:
Specifics:
- How many times have you thought you've deployed your troops on Libya only to find out they ended up on Korea instead? Can we please add an undo button?
Specifics:
- I realize this may be more of a problem in freestyle games, although you should only be able to undo the troops you've just deployed. Also, probably not a wise idea to add undo options for attacks
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blakebowling
- Posts: 5093
- Joined: Wed Jan 23, 2008 12:09 pm
- Gender: Male
- Location: 127.0.0.1
Re: An undo button, please!
IIRC, this has been rejected before.
- Hatchman
- Posts: 792
- Joined: Sat Jan 13, 2007 6:05 am
- Gender: Male
- Location: The charming village of Emery
Re: An undo button, please!
Too bad it's been rejected. It would be extremely helpful.
Re: An undo button, please!
This should be a heads up to mapmakers, players don't like having to guess what a territory's name is :p
Some of the maps with foreign languages on them give me similar issues... Someone should make a plug in that highlights whatever territories are selected in the drop down menu.
Some of the maps with foreign languages on them give me similar issues... Someone should make a plug in that highlights whatever territories are selected in the drop down menu.
Re: An undo button, please!
In the absence of an undo button (sorry...i checked before i posted, but missed that it had been posted before), that would be a great second alternative. It would eliminate the cries of anguish when 88 troops end up on China instead of Congo.
Re: An undo button, please!
I have to say this will never get passed due to the fact undoing your drop in speed freestyle games would be bad. In addition an undo attacks would be a bad bad idea since lets say i attack and have either a double loss or a split win i could undo the attack and try again and keep doing that till i get a double win.

- sully800
- Posts: 4978
- Joined: Wed Jun 14, 2006 5:45 pm
- Gender: Male
- Location: Bethlehem, Pennsylvania
Re: An undo button, please!
Desoulman wrote:This should be a heads up to mapmakers, players don't like having to guess what a territory's name is :p
Some of the maps with foreign languages on them give me similar issues... Someone should make a plug in that highlights whatever territories are selected in the drop down menu.
Clickable Maps highlights territories by clicking on the, and BOB at least colors the territory names to match the player's color.
Re: An undo button, please!
killmanic wrote:I have to say this will never get passed due to the fact undoing your drop in speed freestyle games would be bad. In addition an undo attacks would be a bad bad idea since lets say i attack and have either a double loss or a split win i could undo the attack and try again and keep doing that till i get a double win.
Also, it would help people who can't be bothered to pay attention.
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HardAttack
- Posts: 1935
- Joined: Fri Jul 11, 2008 12:15 pm
Re: An undo button, please!
In a freestyle game, you deployed incorrectly in some Place A, but then you wud like to undo, but you find it out that your units has been attacked and reduced to some certain amount...Then what are you and how are you gonna undo it ? And deploying ur units somewhere then undoing it wud confuse ur opponents as well.. And it might be used as a part of strategy as well..
I dont think it is a good idea, and if you are no fast enough in freestyles, then simply dont do them...
Not everyone needed to be perfect...
I dont think it is a good idea, and if you are no fast enough in freestyles, then simply dont do them...
Not everyone needed to be perfect...
LEGENDS of WAR
Re: An undo button, please!
Wow, people.
Please note the original post, above (i've quote it just in case you missed it).
viz: "this may be more a of a problem in freestyle games."
Just because it's a problem in freestyle games, why does it ALSO have to be a problem in standard, sequential games in which none of the freestyle issues come up? is there a reason there can't be a suggestion for an undo button in a sequential game?
My point is: when you're playing a regular board game like the ones here, and you decide to fortify Kamchatka, you don't accidentally drop all your armies on Kenya and then are forced to play that way. No player says to you (unless they're particularly cut-throat), "I know it was a mistake, but your armies landed on Kenya, so sucks to be you."
In settings in which the freestyle problem doesn't exist, can anyone tell me why the idea was abandoned?
Please note the original post, above (i've quote it just in case you missed it).
viz: "this may be more a of a problem in freestyle games."
sanddevil wrote:Concise description:
- How many times have you thought you've deployed your troops on Libya only to find out they ended up on Korea instead? Can we please add an undo button?
Specifics:
- I realize this may be more of a problem in freestyle games, although you should only be able to undo the troops you've just deployed. Also, probably not a wise idea to add undo options for attacks
Just because it's a problem in freestyle games, why does it ALSO have to be a problem in standard, sequential games in which none of the freestyle issues come up? is there a reason there can't be a suggestion for an undo button in a sequential game?
My point is: when you're playing a regular board game like the ones here, and you decide to fortify Kamchatka, you don't accidentally drop all your armies on Kenya and then are forced to play that way. No player says to you (unless they're particularly cut-throat), "I know it was a mistake, but your armies landed on Kenya, so sucks to be you."
In settings in which the freestyle problem doesn't exist, can anyone tell me why the idea was abandoned?
- The Neon Peon
- Posts: 2342
- Joined: Sat Jun 14, 2008 12:49 pm
- Gender: Male
Re: An undo button, please!
1. Why should we reward people for being careless by giving them an opportunity to rethink their moves? Before you click "Deploy" you see what is selected as the country, so if you actually wanted to, you could manage to take the extra second and never misdeploy.
2. Too hard to code. You are playing against real people here! Not some computer. Once you have made an action and it is set down in the log, you don't go back to the deployment phase again. It would be impossible to code for freestyle and very hard for sequential.
2. Too hard to code. You are playing against real people here! Not some computer. Once you have made an action and it is set down in the log, you don't go back to the deployment phase again. It would be impossible to code for freestyle and very hard for sequential.
Re: An undo button, please!
The Neon Peon wrote:1. Why should we reward people for being careless by giving them an opportunity to rethink their moves? Before you click "Deploy" you see what is selected as the country, so if you actually wanted to, you could manage to take the extra second and never misdeploy.
2. Too hard to code. You are playing against real people here! Not some computer. Once you have made an action and it is set down in the log, you don't go back to the deployment phase again. It would be impossible to code for freestyle and very hard for sequential.
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
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Jeff Hardy
- Posts: 1338
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- Location: Matt Hardy's account, you can play against me there
Re: An undo button, please!
do we get to undo attacks too (for when we get bad dice)?
- happy2seeyou
- Posts: 4021
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- Location: A state that is in the shape of a mitten!
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Re: An undo button, please!
I don't think this is good. Just like in any board game, there are no undo's...


