Castle Lands [Quenched]
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- thenobodies80
- Posts: 5400
- Joined: Wed Sep 05, 2007 4:30 am
- Gender: Male
- Location: Milan
Re: Castle Map (updated 12-6: vote a change in gameplay)
I can't see it!
I think that you 've a imageshack problem.
Thenobodies80
I think that you 've a imageshack problem.
Thenobodies80
Re: Castle Map (updated 12-6: vote a change in gameplay)
it was a temporary problem. 
finally i was able to create a poll with the answer about the version to use. thanx thenobodies!
please, VOTE!!!
finally i was able to create a poll with the answer about the version to use. thanx thenobodies!
please, VOTE!!!
- thenobodies80
- Posts: 5400
- Joined: Wed Sep 05, 2007 4:30 am
- Gender: Male
- Location: Milan
Re: Castle Map (updated 12-6: vote a change in gameplay)
pikkio wrote:it was a temporary problem.
finally i was able to create a poll with the answer about the version to use. thanx thenobodies!![]()
please, VOTE!!!
No problem!
I suggest a little fix in graphic:
Try to insert a graphical little fosse in the legend, so it's more clear that fosses are an impassable border.
Thenobodies80
- lostatlimbo
- Posts: 1386
- Joined: Wed Mar 28, 2007 3:56 pm
- Location: Portland, OR
Re: Castle Map (updated 12-6: vote a change in gameplay)
i dont quite get the point of this map, when there is already a very similar map (with the same theme, but better graphics and layout) called Siege.
what else is this map bringing to the table that Siege doesn't already have?
what else is this map bringing to the table that Siege doesn't already have?
- thenobodies80
- Posts: 5400
- Joined: Wed Sep 05, 2007 4:30 am
- Gender: Male
- Location: Milan
Re: Castle Map (updated 12-6: vote a change in gameplay)
lostatlimbo wrote:i dont quite get the point of this map, when there is already a very similar map (with the same theme, but better graphics and layout) called Siege.
what else is this map bringing to the table that Siege doesn't already have?
In my opinion Siege has a different gameplay and graphic!
And finally i think that about your opnion we must have only one europe map, only one holland/benelux map, etc, etc.
Re: Castle Map (updated 12-6: vote a change in gameplay)
Siege map has different gameplay and strategies. In my map there are the bombardement points, there is the Courts that are very difficult to defend, and the castle that is attachable from many territories.
Siege map has different grafic, not necessarily better. i think that is too much caotic, but is an opinion.
I think that there are many maps with a graphic badder than mine. I think that there are many caotic map, whith a gameplay too far from the concept of risk, made only to be "original". I think that many map whith bad look was approved only cause they represent a real territory and many people want to play on it (cause they came from it or they like that zone). And i think that a good looking map whith a balanced gameplay could be approved and beta tested. maybe it will much used or not, but there are thousand of players that don't read thoose treads, and someones should like to play on thoose fired maps.
Finally, i will change the pool, cause i have too many things to do in my life (other hobbies, work, and social life), and if people don't like this map is fruitless that i spend my time working on it.
so, vote if you want that i still work on it or if this idea doesn't have future. no resentement from me if nobody want this map. i can use my graphic ability to help someone else on drawing another map.
Siege map has different grafic, not necessarily better. i think that is too much caotic, but is an opinion.
I think that there are many maps with a graphic badder than mine. I think that there are many caotic map, whith a gameplay too far from the concept of risk, made only to be "original". I think that many map whith bad look was approved only cause they represent a real territory and many people want to play on it (cause they came from it or they like that zone). And i think that a good looking map whith a balanced gameplay could be approved and beta tested. maybe it will much used or not, but there are thousand of players that don't read thoose treads, and someones should like to play on thoose fired maps.
Finally, i will change the pool, cause i have too many things to do in my life (other hobbies, work, and social life), and if people don't like this map is fruitless that i spend my time working on it.
so, vote if you want that i still work on it or if this idea doesn't have future. no resentement from me if nobody want this map. i can use my graphic ability to help someone else on drawing another map.
Re: Castle Map (updated 12-12: vote to fire or keep this map)
For future reference, please could you add an updated image to the end of the thread, as well as the first post, as it helps people to follow the development, and will help people to tie comments to particular versions.

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
- SuicidalSnowman
- Posts: 1022
- Joined: Fri Aug 22, 2008 7:40 am
- Gender: Male
Re: Castle Map (updated 12-12: vote to fire or keep this map)
Personally, I think this map looks really cool, I think it is set up for some interesting gameplay. However, easy for me to say, I am not working on it. Might not be a bad idea to save it for later if you can't devote the time right now.
Re: Castle Map (updated 12-12: vote to fire or keep this map)
thanx. ^_^
but the problem is not that i haven't the right time at now. the problem is that i don't want to lose my time working on a map that doesn't have future.
if in this pool will not win the 3rd option, i still work on this map, otherwise i will work on another one.
but the problem is not that i haven't the right time at now. the problem is that i don't want to lose my time working on a map that doesn't have future.
if in this pool will not win the 3rd option, i still work on this map, otherwise i will work on another one.
- e_i_pi
- Posts: 1775
- Joined: Tue Feb 12, 2008 2:19 pm
- Location: Corruption Capital of the world
- Contact:
Re: Castle Map (updated 12-12: vote to fire or keep this map)
Don't listen to the poll... all it shows is that the naysayers come out in force in the ideas and draft forums. It's been like that for as long as I have been here. These same people sit on their rear ends and contribute bugger all apart from their negative opinions.
The gameplay of this map is very good, I think the graphics need work, but that's the way with all drafts. What you think looks good now, when compared to what you have in 2-3 months time, will not hold a candle. Trust me, graphics have a way of improving over time
Keep going with this map, it has potential, and could be one of the more balanced maps on the site.
The gameplay of this map is very good, I think the graphics need work, but that's the way with all drafts. What you think looks good now, when compared to what you have in 2-3 months time, will not hold a candle. Trust me, graphics have a way of improving over time
Keep going with this map, it has potential, and could be one of the more balanced maps on the site.
Re: Castle Map (updated 12-12: vote to fire or keep this map)
Thanx a lot!!
the poll at this time is 8-8, better than the older 8 no versus 5 yes.
in this days i'm at my parents house for christmas, but when i come back home (first week of January) i will keep working on this map, cause i like it and i want it in beta.
one question, you tell that my map has a good gameplay and strategy, but you talk about the version 2.1 or the 2.2?
and please, help me on improving this map, tell me what i may change and how i can do it better. i mean, that when i keep on working i need people that post on this topic. the reason because i think to throw this idea it was the poor partecipation, so if somebody like this map, help me and post his ideas!
thanx again and merry christmas!! ^_^
the poll at this time is 8-8, better than the older 8 no versus 5 yes.
in this days i'm at my parents house for christmas, but when i come back home (first week of January) i will keep working on this map, cause i like it and i want it in beta.
one question, you tell that my map has a good gameplay and strategy, but you talk about the version 2.1 or the 2.2?
and please, help me on improving this map, tell me what i may change and how i can do it better. i mean, that when i keep on working i need people that post on this topic. the reason because i think to throw this idea it was the poor partecipation, so if somebody like this map, help me and post his ideas!
thanx again and merry christmas!! ^_^
- e_i_pi
- Posts: 1775
- Joined: Tue Feb 12, 2008 2:19 pm
- Location: Corruption Capital of the world
- Contact:
Re: Castle Map (updated 12-12: vote to fire or keep this map)
pikkio wrote:Thanx a lot!!![]()
the poll at this time is 8-8, better than the older 8 no versus 5 yes.
in this days i'm at my parents house for christmas, but when i come back home (first week of January) i will keep working on this map, cause i like it and i want it in beta.
one question, you tell that my map has a good gameplay and strategy, but you talk about the version 2.1 or the 2.2?
and please, help me on improving this map, tell me what i may change and how i can do it better. i mean, that when i keep on working i need people that post on this topic. the reason because i think to throw this idea it was the poor partecipation, so if somebody like this map, help me and post his ideas!
thanx again and merry christmas!! ^_^
Um, version 2.1/2.2? Lol I don't see either. I see version 4 lol. The one where the moat is simply an impassable. The gameplay there is very nice. You need to redo the bonuses though, they don't respresent the difficulty of holding the continents properly, but that is something that gets discussed a fair way into the process around here.
I think you could do away with Mountain 3 and extend the legend down there, give it some more room to work with as the instructions are kinda squashed together a bit much.
The bridges would be better as gatehouses I think, and adding a wall on the inside of the moat would be nice for aesthetic purposes. Castles were sometimes at the heart of villages, so the court area might look nice with a scattering of huts and stables and such. Check out Feudal War Revamp in the Map Foundry to see what was done there, and how much nicer it made it look.
The graphics around the outside are largely unnecessary (the bales of hay, cacti, etc), and also don't fit the style. I would say do a rework of the textures of the lands, then start thinking about graphical images to add on. It is easier to narrow down additional graphics if your foundation graphics have a distinct style.
That enough for now?
Re: Castle Map (updated 12-12: vote to fire or keep this map)
yes! ^_^
in those days i will think about your suggestion and when i come back home i will work on this ideas.
in those days i will think about your suggestion and when i come back home i will work on this ideas.
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LED ZEPPELINER
- Posts: 1088
- Joined: Tue Nov 25, 2008 10:09 pm
Re: Castle Map (updated 12-12: vote to fire or keep this map)
i'm thinking maybe you could add some impassables in the main land area
Re: Castle Map (updated 12-12: vote to fire or keep this map)
Personally I would like to see this go further, and would encourage you to stick with it.

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
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LED ZEPPELINER
- Posts: 1088
- Joined: Tue Nov 25, 2008 10:09 pm
Re: Castle Map (updated 12-12: vote to fire or keep this map)
for version 3.1 if the watters are territories then i wouldn't have the bridges,......make it a little more interestings
sailorseal wrote:My big boy banana was out the whole time
AndyDufresne wrote:Forever linked at the hip's-banana! (That sounds strange, don't quote me.)AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
Re: Castle Map (updated 12-12: vote to fire or keep this map)
ok. i made a new version with a test new graphic. it's only a test, so many things are not the best (for example i like the cactus so i keep it, but i don't like the wheat balls and for now i keep it only cause with cactus and without balls it's looking bad.. and i don't like the water too, but for now i didn't find something better) and i wait your opinion and my ideas after a good sleep to improve the details of this map.
but first, tell me if you like this way or i must try something else for the graphic.
version 5:
[bigimg]http://img247.imageshack.us/img247/8695/mappacastello5bigtf2.gif[/bigimg]
but first, tell me if you like this way or i must try something else for the graphic.
version 5:
[bigimg]http://img247.imageshack.us/img247/8695/mappacastello5bigtf2.gif[/bigimg]
Last edited by pikkio on Sun Jan 04, 2009 2:04 pm, edited 1 time in total.
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LED ZEPPELINER
- Posts: 1088
- Joined: Tue Nov 25, 2008 10:09 pm
Re: Castle Map (updated 01-06: Test New Graphic on pg 3)
just pointing out that you do not have any one way borders, but you have a notice in your side bar
sailorseal wrote:My big boy banana was out the whole time
AndyDufresne wrote:Forever linked at the hip's-banana! (That sounds strange, don't quote me.)AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
Re: Castle Map (updated 01-06: Test New Graphic on pg 3)
uooopppsss!! 
i fixed it and re-upload the map!
i fixed it and re-upload the map!
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LED ZEPPELINER
- Posts: 1088
- Joined: Tue Nov 25, 2008 10:09 pm
Re: Castle Map (updated 01-06: Test New Graphic on pg 3)
ok
sailorseal wrote:My big boy banana was out the whole time
AndyDufresne wrote:Forever linked at the hip's-banana! (That sounds strange, don't quote me.)AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
- thenobodies80
- Posts: 5400
- Joined: Wed Sep 05, 2007 4:30 am
- Gender: Male
- Location: Milan
Re: Castle Map (updated 12-12: vote to fire or keep this map)
pikkio wrote:ok. i made a new version with a test new graphic. it's only a test, so many things are not the best (for example i like the cactus so i keep it, but i don't like the wheat balls and for now i keep it only cause with cactus and without balls it's looking bad.. and i don't like the water too, but for now i didn't find something better) and i wait your opinion and my ideas after a good sleep to improve the details of this map.
but first, tell me if you like this way or i must try something else for the graphic.
version 5:
[bigimg]http://img247.imageshack.us/img247/8695/mappacastello5bigtf2.gif[/bigimg]
I think we have to eliminated the balls as you say!
Great work with forest and montains!
Well done!
Re: Castle Map (updated 01-06: Test New Graphic on pg 3)
fixed some various bad looking things and now relase the version 5.1.
[bigimg]http://img101.imageshack.us/img101/8712/mappacastello51bigpm4.gif[/bigimg]
[bigimg]http://img101.imageshack.us/img101/8712/mappacastello51bigpm4.gif[/bigimg]
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LED ZEPPELINER
- Posts: 1088
- Joined: Tue Nov 25, 2008 10:09 pm
Re: Castle Map (updated 01-05: New Graphic on pg 4)
because the cadapults can only bombard one spot, i think that they should either be able to bombard the territories in opposit quadrent or the two adjacent quadrents, just throwing that out there
sailorseal wrote:My big boy banana was out the whole time
AndyDufresne wrote:Forever linked at the hip's-banana! (That sounds strange, don't quote me.)AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
Re: Castle Map (updated 01-05: New Graphic on pg 4)
Personally, I think it would be nice if the territories/regions had names instead of numbers - but only because it lends more to the imagination...
These are only suggestions:
The Fields could be
The towers could be named after their quadrant: "Mountain Tower" etc.
These are only suggestions:
The Fields could be
- 1. Wheat
2. Oats
3. Maize
4. Barley
5. Rye / Ryegrass
6. Oilseed
7. Cotton
- 1. Thicket
2. Wildwood
3. Forest
4. Woodland
5. Coppice
- 1. Heights
2. Ridge
3. Peak
4. Precipice
5. Pass
6. Range
- 1. The Flats
2. Wasteland
3. Barren Land
4. Wilderness
5. Quicksand
6. Dunes
7. Savannah
The towers could be named after their quadrant: "Mountain Tower" etc.

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
Re: Castle Map (updated 01-05: New Graphic on pg 4)
good idea! but i never can find all this names by myself, cause i don't know english so much.. thanx a lot! for the court i'm thinking to use the noble titles but i don't know 8 different titles in english..
Lord
Duke
Count
Prince
Queen
King
...
...
please, help me! ^_^
Lord
Duke
Count
Prince
Queen
King
...
...
please, help me! ^_^
