Iron Butterfly wrote:LOL I have been in games where I was the only one playing my style of map position while others choose to go for territory bonus. I was playing against cooks and one stripes. I lost because others knocked all my piles out of continents they wanted. Now is that cheap or what? Stopid noobs dont know how to play escalating and kick my ass. Now that is cheap.
Not cheap, but funny and silly. I guess word has gotten out what an escalating powerhouse you are! So they took you out as quickly as possible. All joking aside you guys are really hung up on that particular FAQ, I did think it was nasty to start with. But it's an honest way to win a game and I use it myself now, I should think that is reflected in the answer beneath it these days.
================================================== This post was sponsored by Far-Q Industries.
Far-Q Industries: Telling you where to go since 2008.
this thread makes much more sense if you put the OP on ignore and just read the valid points by players with a clue and a bit more experience... it even eliminates his abuse of the bump...-0
Thorthoth,"Cloaking one's C&A fetish with moral authority and righteous indignation makes it ever so much more erotically thrilling"
Iron Butterfly wrote:The simple fact that you still put it in peoples minds that the strategy is somehow cheap speaks to the vailidity of why people question you.
One can argue that truth is a matter of perspective but that one point is a deal breaker for me.
Backed 100%. The "juggernaut" strategy is known by everyone who knows how to play escalating, as just strategy. It's how you win the freakin' style of game with any regularity! I think you'll figure this out for yourself, as you play more games. Right now, you appear foolish and inexperienced, by making the comment. In my eyes, it's like you've said forting your team mate is "possibly cheap".
Guys, if you'll notice he has basically the same FAQ on every one of his "walkthroughs." I think it's just based for newbies who think that sounds a bit sketchy.
Timminz wrote: Right now, you appear foolish and inexperienced, by making the comment. In my eyes, it's like you've said forting your team mate is "possibly cheap".
qft... the voice of timminz came down, and all was right with the world, once again...-0
Thorthoth,"Cloaking one's C&A fetish with moral authority and righteous indignation makes it ever so much more erotically thrilling"
The original post is now in a spoiler link, The Neon Peon's quick steps guide of what to do in an Escalating game is now on immediate display. Added the info to the long post about this not really working in an Assassin game when you go for the weakest player and they're NOT your target. Couple of other things, but I can't remember them right now.
================================================== This post was sponsored by Far-Q Industries.
Far-Q Industries: Telling you where to go since 2008.
Talking Classic games: The best players are usually spread around the mapboard, so eliminating someone from the game often requires multiple attack routes.
Consider your attack paths when going for an elimination. Attempt the weakest series of attacks first. If the first phase fails, you can save the troops from the other attacks for later.
If the weakest attack succeeds, then continue forth with your other attacks and decide what to do from there.
Consider going for this combination: a) easiest-to-eliminate opponent with b) the most spoils cards.
Once that first opponent is eliminated; lather, rinse, repeat. If the spoils sets are large enough, and the remaining series of opponents weak enough to be taken out one after another; then it's just a matter of making the attacks and cashing.
In speed games, this can be difficult for the player with a normal, dial-up connection. I've lost my share of games by running out of time.
In sequential casual games, the juggernaut is easily completed within the 'hour.'
Consider watching all of the spoils cards in the game, and noting which players are becoming capable of knocking out which other players, including yourself.
The early, big attack from stack to stack can take two players out of competition.
Early, big battles are not only strategically unsound in this type of game, but uncouth. That's not to say I haven't made my fair share.
To set up the juggernaut, it's best to remain strong and invisible on the board.
But if a person wants to rise in ranks they need to show patience, and timing. Being competent at some basic mathematics/statistics also helps. Seeing the board is another thing. Reading the other players is a factor.
And if you get the dice babay, that's just a bonus.
In these types of games, big opportunities often open up. A player might go for the elimination on another player, and fail. So both players are crippled, and at the mercy of the next player to field enough armies to take advantage.
The most solid (overwhelming armies and good attack paths) of plans can survive bad dice. Often, having enough armies to cover for bad dice is a luxury. So they called it, 'risk.'
n00blet wrote:One would think that a single thread would be most effective.....
That train of thought is not without merit, but some people thought that the original post in each thread was too long to read, to combine them all into one thread would result in a post that is way too long. Also as each thread handles a different subject it's not unreasonable to start them in their own threads.
================================================== This post was sponsored by Far-Q Industries.
Far-Q Industries: Telling you where to go since 2008.