Holy Roman Empire 1648
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- The Neon Peon
- Posts: 2342
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Re: Holy Roman Empire 1648 v37 13 nov [Final Forge]
The font changes for the map makers names between the small and large maps. Also, I think you could move the names up slightly in the large map, there is no need for the "p" in your name to touch the bottom of the map.
- AndyDufresne
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Re: Holy Roman Empire 1648 v37 13 nov [Final Forge]

Thanks Forza!
--Andy
Re: Holy Roman Empire 1648 v37 13 nov [Final Forge]
Yes, thanks Andy, some few details and it will be it.
I was obliged to change because of the size, I'll check again but if it's not legible it will stay.
I will move it up, thanks for thinking about such tiny insignificant details as the authors names...
The Neon Peon wrote:The font changes for the map makers names between the small and large maps. Also, I think you could move the names up slightly in the large map, there is no need for the "p" in your name to touch the bottom of the map.
I was obliged to change because of the size, I'll check again but if it's not legible it will stay.
I will move it up, thanks for thinking about such tiny insignificant details as the authors names...
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Re: Holy Roman Empire 1648 v37 13 nov [Final Forge]
I send a pm to every single contributor to this map making process, as no one has something else to say I think we will be ready for quenching when I made those signature changes...
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Re: Holy Roman Empire 1648 v37 13 nov [Final Forge]
pamoa wrote:I send a pm to every single contributor to this map making process, as no one has something else to say I think we will be ready for quenching when I made those signature changes...

Re: Holy Roman Empire 1648 v37 13 nov [Final Forge]
v37 large map new features: signatures
[bigimg]http://i295.photobucket.com/albums/mm126/pamoa_ch/HRE1648v37.png[/bigimg]
v37 small map new features: signatures

[bigimg]http://i295.photobucket.com/albums/mm126/pamoa_ch/HRE1648v37.png[/bigimg]
v37 small map new features: signatures

De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Re: Holy Roman Empire 1648 v37 1dec [Final Forge] done?
One of the best looking maps to date. Well done.

Re: Holy Roman Empire 1648 v37 1dec [Final Forge]
Thanks RJ.
Are we ready for quenching ?
Are we ready for quenching ?
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
- The Neon Peon
- Posts: 2342
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Re: Holy Roman Empire 1648 v37 1dec [Final Forge]
I think there are many better places to stick the Army Number for Spanische Niederlande than beterrn the territory name, and the continent name.
Re: Holy Roman Empire 1648 v37 1dec [Final Forge]
pamoa wrote:Thanks RJ.
Are we ready for quenching ?
I think the above comment about the Spanische Nied coordinates are is very astute - the small map location is good,but the large map location looks like a mistake. It is closer to the territory title than any other count on the board, and there is plenty of room to drop it and center it under the territory title.
Other than that, I'd say let's get it quenched.
Re: Holy Roman Empire 1648 v37 1dec [Final Forge]
Oups it was just an old image. The XML was right, I just updated the image now!
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
- The Neon Peon
- Posts: 2342
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Re: Holy Roman Empire 1648 v37 1dec [Final Forge]
This is being kind of picky... but I think that the "for victory" and the "hold all guns" should be moved closer together. You can still read it now, but just in case you've got nothing else to do. 
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multiplayertim
- Posts: 339
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- Location: Munster
Re: Holy Roman Empire 1648 v37 1dec [Final Forge]
The Neon Peon wrote:This is being kind of picky... but I think that the "for victory" and the "hold all guns" should be moved closer together. You can still read it now, but just in case you've got nothing else to do.
agree
Winner: Tournament of the Minds
Re: Holy Roman Empire 1648 v37 1dec [Final Forge]
multiplayertim wrote:The Neon Peon wrote:This is being kind of picky... but I think that the "for victory" and the "hold all guns" should be moved closer together. You can still read it now, but just in case you've got nothing else to do.
agree
An easy change that would indeed look better. Other than that I guess it's time to get this map a playin!
Re: Holy Roman Empire 1648 v37 9dec [Final Forge]
v37 large map new features: river contour, terrain legend position, armies and text position, signatures, influence legend spacing
[bigimg]http://i295.photobucket.com/albums/mm126/pamoa_ch/HRE1648v37.png[/bigimg]
v37 small map new features: river contour, terrain legend position, armies and text position, signatures, influence legend spacing

[bigimg]http://i295.photobucket.com/albums/mm126/pamoa_ch/HRE1648v37.png[/bigimg]
v37 small map new features: river contour, terrain legend position, armies and text position, signatures, influence legend spacing

De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
- The Neon Peon
- Posts: 2342
- Joined: Sat Jun 14, 2008 12:49 pm
- Gender: Male
Re: Holy Roman Empire 1648 v37 9dec [Final Forge]
There is a line between the delta of the river and the river itself.
Re: Holy Roman Empire 1648 v37 9dec [Final Forge]
There was
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Re: Holy Roman Empire 1648, v37 9dec [Final Forge]
Not gonna lie, I really can't wait for this!
- AndyDufresne
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Re: Holy Roman Empire 1648, v37 9dec [Final Forge] D,Gp,Gr,X
Sorry for my absence. Before I get Quenching, who were the two primary developers that will be receiving a map medal for this production? Post here, or PM me. Thanks,
--Andy
--Andy
Re: Holy Roman Empire 1648, v37 9dec [Final Forge] D,Gp,Gr,X
AndyDufresne wrote:Sorry for my absence. Before I get Quenching, who were the two primary developers that will be receiving a map medal for this production? Post here, or PM me. Thanks,
--Andy
That would be pamoa and unit_2
- AndyDufresne
- Posts: 24935
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Re: Holy Roman Empire 1648, v37 9dec [Final Forge] D,Gp,Gr,X
- Quenching
---The Final Forge period has concluded for the Holy Roman Empire 1648 Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for live play (barring any Lack vetoes).
Conquer Club, enjoy!

--Andy
Re: Holy Roman Empire 1648 [Quenched]
Congrats pamoa


* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
- Incandenza
- Posts: 4949
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- Location: Playing Eschaton with a bucket of old tennis balls
Re: Holy Roman Empire 1648 [Quenched]
Wow, this map has come a long way. Nicely done, guys.
THOTA: dingdingdingdingdingdingBOOM
Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
- wcaclimbing
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Re: Holy Roman Empire 1648 [Quenched]
Sorry to stir things up, but why did Unit 2 get a medal instead of grayhawke?
It sounds like grayhawke did all the preliminary work and pamoa finished it up. Unit2 only provided two updates to the map, grayhawke had 12. (if you include updates 3-10 that aren't listed in the first post, grayhawke has had a total of 20 updates. The most out of the three of them.)
grayhawke wrote:AndyDufresne wrote:Sorry for my absence. Before I get Quenching, who were the two primary developers that will be receiving a map medal for this production? Post here, or PM me. Thanks,
--Andy
That would be pamoa and unit_2
That doesn't make much sense. greyhawke, didn't you do a lot of work on the map? how is unit_2 a primary developer instead of you?

Re: Holy Roman Empire 1648 [Quenched]
I agree with wca. You were the vision for the map to start with, and though you dropped off development in favor of first Unit_2 and then pamoa, they were still working with YOUR gameplay. I want to congratulate all three of you for a map well-done, but I firmly believe grayhawke deserves the second medal. Unit_2 will have one from Golfe du Saint Laurent soon enough, credit where credit is due.