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Re: [Poll w/ changeable vote] Korean Peninsula - v3 (p1 & 2)
The peninsula looks kind of stretched.
Re: [Poll w/ changeable vote] Korean Peninsula - v3 (p1 & 2)
can i suggest that both capitals start neutral, so that we don't have games where player 1 wins just because he starts with more capitals than player 2?
ian.
ian.
- Incandenza
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Re: [Poll w/ changeable vote] Korean Peninsula - v3 (p1 & 2)
Well, if you want to talk impassibles, there's a little thing called "the world's most heavily fortified border"... seems weird to do a korea map and not use the DMZ as a gameplay feature.
THOTA: dingdingdingdingdingdingBOOM
Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
- lgoasklucyl
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Re: Korean Peninsula - v3 (p1 & 2)
Mr. Squirrel wrote:d.gishman wrote:and secondly, the borders need work. they look messy and unnatural.
Definitely right here. Make the map crisper and more professional looking. The crayon-y look of this map does not do it justice (or any map for that matter). Also, I liked the nice background you had before. I do not see why you added the ocean and land in there. Also, you are gonna need some more impassables, because right now it is just a huge free-for-all in there. Find some more mountains ranges and use them to divvy up the land a little better.
I third this note- and add another (#5 on pole).
The color of China is too bright too sit, but I do feel it needs to stay to avoid making it look like an island. A less saturated color/some minor texture/better defined borders on the other map will help. It's very distracting the color it is now, and as it's a solid defined color almost more-so than the map itself. With improved border work/a cleaner look I can put more input into the color/look of china. Until the map is cleaner though, I cannot accurately comment.
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whitestazn88
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Re: [Poll w/ changeable vote] Korean Peninsula - v3 (p1 & 2)
i like it with china, no water.
suggestion: incorporate dmz? like add a litle bit of impassability maybe?
suggestion: incorporate dmz? like add a litle bit of impassability maybe?
- the.killing.44
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Re: [Poll w/ changeable vote] Korean Peninsula - v3 (p1 & 2)
d.gishman wrote:The peninsula looks kind of stretched.
Yes, I did this because terits were getting too squished.
iancanton wrote:can i suggest that both capitals start neutral, so that we don't have games where player 1 wins just because he starts with more capitals than player 2?
ian.
That's what I was thinking.
Incandenza wrote:Well, if you want to talk impassibles, there's a little thing called "the world's most heavily fortified border"... seems weird to do a korea map and not use the DMZ as a gameplay feature.
whitestazn88 wrote:i like it with china, no water.
suggestion: incorporate dmz? like add a litle bit of impassability maybe?
Good idea … I knew to do something with the fascism aspect.
I was definitely going to do impassability — DMZ is very good.
lgoasklucyl wrote:The color of China is too bright too sit, but I do feel it needs to stay to avoid making it look like an island. A less saturated color/some minor texture/better defined borders on the other map will help. It's very distracting the color it is now, and as it's a solid defined color almost more-so than the map itself. With improved border work/a cleaner look I can put more input into the color/look of china. Until the map is cleaner though, I cannot accurately comment.
Yeah I will find a good texture … I did a quick search before publishing v3, but nothing deep.
___________________________________________________________________________________________________________
Thanks for the feeback, all!
- the.killing.44
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Re: [Poll w/ changeable vote] Korean Peninsula - v3 (p1 & 2)
I'm getting Cs4 for Christmas, so look for a mini-update Christmas Eve (when I will make the poll end) and then a regular one with redone borders and added impassables after X-mas.
Re: [Poll w/ changeable vote] Korean Peninsula - v3 (p1 & 2)
There is definitely some potential here... possibly more so than your other project(s)... hopefully you will be able to step the graphics up a level with your Christmas CS4!

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
- the.killing.44
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Re: [Poll w/ changeable vote] Korean Peninsula - v3 (p1 & 2)
Thanks, Benn. Scratch my post — I just re-did the borders with brush (no idea why I used the pencil). It looks much, much better. I will edit the post and post the update next after I do the impassables and such.
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LED ZEPPELINER
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Re: [Poll] Korean Peninsula - v4(only GFX) (p2) - fixed borders
I just have to say that it is a little hard to see your name on the bottom right hand corner, maybe a clearer font if you want people to be able to see it,...but otherwise for that, i think it is a great map

- the.killing.44
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Re: [Poll] Korean Peninsula - v4(only GFX) (p2) - fixed borders
I don't care much.
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LED ZEPPELINER
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Re: [Poll] Korean Peninsula - v4(only GFX) (p2) - fixed borders
i personaly think it need impassables...but thats just my opinion 
- the.killing.44
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Re: [Poll] Korean Peninsula - v4(only GFX) (p2) - fixed borders
And mine, and pretty much everyone else's. It's the right one — hence "only GFX." It's not the finished version yet.
- the.killing.44
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Re: [Poll] Korean Peninsula - v4(only GFX) (p2) - fixed borders
Any suggs on what the DMZ's symbol should be? I've tried concertina wire (didn't really show) and tanks (didn't fit).
- the.killing.44
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Re: [Poll] Korean Peninsula - v4 | p2 - •fixed borders•
v4
[bigimg]http://i449.photobucket.com/albums/qq219/the-killing/Korea/KoreaMapv42-1.jpg[/bigimg]
UPDATES:
TO DO:
[bigimg]http://i449.photobucket.com/albums/qq219/the-killing/Korea/KoreaMapv42-1.jpg[/bigimg]
UPDATES:
- REVAMPED
- redid borders
- redid title
- redid impassables
- redid sig
- added ports
- added flags
- added compass
TO DO:
- better DMZ impassable
- make brighter?
- suggs?
- the.killing.44
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Re: [Poll] Korean Peninsula - v4 | p2 - fixed borders
I still dunno why the 88's don't show up good like they do in the Ps doc. 
- sailorseal
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Re: [Poll] Korean Peninsula - v4 | p2 - fixed borders
Separate the flags and make that blockade look better.
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rustlemania
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Re: [Poll] Korean Peninsula - v4 | p2 - fixed borders
are you drawing in the 88's? Or are you doing the xml early? I don't think you need to worry about the 88's just yet... you don't need to be doing the xml yet. Instead, focus on the graphics. The docks could be much improved... and that small island Ullongdo - the border is too thick, making it look very much out of place - well I'm sure the border is the same width as everywhere else - but because the island is so small it looks strange - so try something there, either make the border thinner, or make the island bigger - see what works.
I'm also not too crazy about the fuzzy underline in the title - which is also the assault routes. There may be a better way to do that.
The grey border in the middle looks a bit sloppy though, you could make it look much smoother. The trick is to make it look like it didn't come from 'paint'.
The mountains look great - however, I think they would look better if they covered up the borders a bit more - correct me if I'm wrong, but I think that on most maps with mountains, you can't actually see the border underneath them - that would be great here.
Stick with it - you're doing great!
I'm also not too crazy about the fuzzy underline in the title - which is also the assault routes. There may be a better way to do that.
The grey border in the middle looks a bit sloppy though, you could make it look much smoother. The trick is to make it look like it didn't come from 'paint'.
The mountains look great - however, I think they would look better if they covered up the borders a bit more - correct me if I'm wrong, but I think that on most maps with mountains, you can't actually see the border underneath them - that would be great here.
Stick with it - you're doing great!

- captainwalrus
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Re: [Poll] Korean Peninsula - v4 | p2 - fixed borders
You should try to avoid 4 way borders since they get confusing You have one above p'yong yang.
- the.killing.44
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Re: [Poll] Korean Peninsula - v4 | p2 - fixed borders
rustlemania wrote:are you drawing in the 88's? Or are you doing the xml early? I don't think you need to worry about the 88's just yet... you don't need to be doing the xml yet. Instead, focus on the graphics.
No, those aren't from the XML (though I have all the co-ordinates already). I just took the pic of 88s from mibi, I think it was (ty) and put 'em in.
rustlemania wrote:The docks could be much improved...
I'm not very happy with them either, besides you can barely see the DMZ dock route. I've been playing around with brushes but haven't found something good yet…
rustlemania wrote:that small island Ullongdo - the border is too thick, making it look very much out of place - well I'm sure the border is the same width as everywhere else - but because the island is so small it looks strange - so try something there, either make the border thinner, or make the island bigger - see what works.
I'll make it thinner … agreed it looks weird.
rustlemania wrote:I'm also not too crazy about the fuzzy underline in the title - which is also the assault routes. There may be a better way to do that.
Agreed. Looks like barbed wire, doesn't it?
rustlemania wrote:The grey border in the middle looks a bit sloppy though, you could make it look much smoother. The trick is to make it look like it didn't come from 'paint'.
Main thing I need to change. It's kinda a placeholder at the moment — I still haven't found a good impassable symbol for the DMZ.
rustlemania wrote:The mountains look great - however, I think they would look better if they covered up the borders a bit more - correct me if I'm wrong, but I think that on most maps with mountains, you can't actually see the border underneath them - that would be great here.
Will do.
rustlemania wrote:Stick with it - you're doing great!
Thanks, and thanks for the comment!
captainwalrus wrote:You should try to avoid 4 way borders since they get confusing You have one above p'yong yang.
Hmmm, really? Irkutsk in the Soviet Union map borders 7 territories …
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Thanks for the feedback, guys!
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el-presidente
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Re: [Poll] Korean Peninsula - v4 | p2 - fixed borders
he (or she) means that you shouldn't have 4 terits meet at one point because it is hard to tell if diagonals border.
- the.killing.44
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Re: [Poll] Korean Peninsula - v4 | p2 - fixed borders
Ah, thanks for that. Good point taken - I'll move the border over a bit.
- GrimReaper.
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Re: [Poll] Korean Peninsula - v4 | p2 - fixed borders
i personally like the first image just the border needs to be fixed, but the voting options are great also.
- AndyDufresne
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Re: [Poll] Korean Peninsula - v4 | p2 - fixed borders
I remember a year or two ago when a Korean War Map was attempted, I wish those graphics were still around, as they could've been helpful gameplay wise (graphics not so much, as you have a different approach to them). I like your start, I'll stop by again.
--Andy
--Andy
- the.killing.44
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Re: [Poll] Korean Peninsula - v4 | p2 - fixed borders
Poll Results
[list=]
Option I — Both :: 5 votes / 50%
Option II — China :: 1 vote / 10%
Option III — Ocean :: 0 votes / 0%
Option IV — Neither :: 2 votes / 20%
Option V — Other :: 2 votes / 20%
[/list]
So both it remains (more convenient for me
)
Update coming soon (got Cs4!)
[list=]
Option I — Both :: 5 votes / 50%
Option II — China :: 1 vote / 10%
Option III — Ocean :: 0 votes / 0%
Option IV — Neither :: 2 votes / 20%
Option V — Other :: 2 votes / 20%
[/list]
So both it remains (more convenient for me
Update coming soon (got Cs4!)


