[Abandoned] - Treasure Map

Abandoned and Vacationed maps. The final resting place, unless you recycle.

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the.killing.44
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Re: Treasure Map

Post by the.killing.44 »

Then choose between 3 and 7 / 4 and 10.
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sailorseal
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Re: Treasure Map

Post by sailorseal »

I say don't connect the ships and have them each have their own separate landing point
LED ZEPPELINER
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Re: Treasure Map

Post by LED ZEPPELINER »

Treasure Map
INFO
Name: Treasure Map
Cartographer: LED ZEPPELINER
Territories: 47
Continents: 7
Special Features: hold x for 2 turns to win, x starts with 10 neutral units, other territories on Grendelia start with 7 neutral units, and are killing neutrals
v4
[bigimg]http://i395.photobucket.com/albums/pp31/LED_ZEPPELINER/treasuremapv4.jpg[/bigimg]
v3
http://i395.photobucket.com/albums/pp31/LED_ZEPPELINER/treasuremapv3.jpg
v2.2
http://i395.photobucket.com/albums/pp31/LED_ZEPPELINER/treasuremapV22.jpg
v2
http://i395.photobucket.com/albums/pp31/LED_ZEPPELINER/treasuremapV2.jpg
v1
http://i395.photobucket.com/albums/pp31/LED_ZEPPELINER/treasuremap.jpg
changes:
1. look of map
2. impassables
3. borders
4. value of continents
5 objective of map: hold x for 2 turns to win, x starts with 10 neutral units, other territories on Grendelia start with 7 neutral units, and are killing neutrals
Feedback?
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sailorseal
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Re: Treasure Map

Post by sailorseal »

Very nice I like the map feel. Could you do the crinkle paper effect?
LED ZEPPELINER
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Re: Treasure Map

Post by LED ZEPPELINER »

sailorseal wrote:Very nice I like the map feel. Could you do the crinkle paper effect?

i dont know how, anybody?
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the.killing.44
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Re: Treasure Map

Post by the.killing.44 »

Yes, I will IM you.
LED ZEPPELINER
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Re: Treasure Map

Post by LED ZEPPELINER »

Treasure Map
INFO
Name: Treasure Map
Cartographer: LED ZEPPELINER
Territories: 49
Continents: 7
Special Features: hold x for 2 turns to win, x starts with 10 neutral units, other territories on Grendelia start with 7 neutral units, and are killing neutrals
v5
[bigimg]http://i395.photobucket.com/albums/pp31/LED_ZEPPELINER/treasuremapv5.jpg[/bigimg]
v4
http://i395.photobucket.com/albums/pp31/LED_ZEPPELINER/treasuremapv4.jpg
v3
http://i395.photobucket.com/albums/pp31/LED_ZEPPELINER/treasuremapv3.jpg
v2.2
http://i395.photobucket.com/albums/pp31/LED_ZEPPELINER/treasuremapV22.jpg
v2
http://i395.photobucket.com/albums/pp31/LED_ZEPPELINER/treasuremapV2.jpg
v1
http://i395.photobucket.com/albums/pp31/LED_ZEPPELINER/treasuremap.jpg
changes:
1. look of map
2. impassables
3. borders
4. colors of bonuses
5. added docks
Feedback?
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sailorseal
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Re: Treasure Map

Post by sailorseal »

Very nice but a little blurry.
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RjBeals
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Re: Treasure Map

Post by RjBeals »

Are you aware of the size restrictions for maps?
1. SMALL MAP: WIDTH up to 630 px; HEIGHT 600 px
2. LARGE MAP: WIDTH up to 840 px ; HEIGHT 800 px.


Your map is at 1024px × 774px.

The background texture is overwhelming. Sort of looks like a rock. Is that the look you want? Or do you want parchment? I would seriously suggest bringing that contrast down.

So this is an objective map? Hold the treasure territ for 1 complete round any win? If so - it needs to be pointed out on the map somewhere.

Overall the map looks messy. I understand you're going for a "old map" feel - but it needs some work to get there. I think it's a good concept though. I think it would be fun to play.
Image
LED ZEPPELINER
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Re: Treasure Map

Post by LED ZEPPELINER »

RjBeals wrote:Are you aware of the size restrictions for maps?
1. SMALL MAP: WIDTH up to 630 px; HEIGHT 600 px
2. LARGE MAP: WIDTH up to 840 px ; HEIGHT 800 px.


Your map is at 1024px × 774px.

The background texture is overwhelming. Sort of looks like a rock. Is that the look you want? Or do you want parchment? I would seriously suggest bringing that contrast down.

So this is an objective map? Hold the treasure territ for 1 complete round any win? If so - it needs to be pointed out on the map somewhere.

Overall the map looks messy. I understand you're going for a "old map" feel - but it needs some work to get there. I think it's a good concept though. I think it would be fun to play.

oh right sorry about that, i will change it all
LED ZEPPELINER
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Re: Treasure Map

Post by LED ZEPPELINER »

Treasure Map
INFO
Name: Treasure Map
Cartographer: LED ZEPPELINER
Territories: 49
Continents: 7
Special Features: x starts with 10 neutral units, other territories on Grendelia start with 7 neutral units, and are killing neutrals
Objective: hold X for two turns to win
v6
[bigimg]http://i395.photobucket.com/albums/pp31/LED_ZEPPELINER/treasuremapv6.jpg[/bigimg]
v5
http://i395.photobucket.com/albums/pp31/LED_ZEPPELINER/treasuremapv5.jpg
v4
http://i395.photobucket.com/albums/pp31/LED_ZEPPELINER/treasuremapv4.jpg
v3
http://i395.photobucket.com/albums/pp31/LED_ZEPPELINER/treasuremapv3.jpg
v2.2
http://i395.photobucket.com/albums/pp31/LED_ZEPPELINER/treasuremapV22.jpg
v2
http://i395.photobucket.com/albums/pp31/LED_ZEPPELINER/treasuremapV2.jpg
v1
http://i395.photobucket.com/albums/pp31/LED_ZEPPELINER/treasuremap.jpg
changes:
1. backround
2. size
3. added objective
Feedback?
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RjBeals
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Re: Treasure Map

Post by RjBeals »

Here's what I would do:

Thin down the borders. Add grunge on top of the borders so they are not so smooth.
Work on the dock images.

Ships: They do not blend in with the map. Either adjust the map to match the ships, or vice-versa. It's fine if you find a ship online & clip it to use as an object, but it shouldn't be glaringly obvious. The map is feeling like it's a hand drawn map, with painted on colors. The ships look like photographs. They don't match. It might be tough, but try zooming in on a ship and outlining it.

Why no territory names? So the XML will be "Grendelia-1, Grendilia-2, Grendilia-3..."? I guess thats fine, just not as fun.

While your grunging up the borders, grunge up the territ colors also. If this was an old treasure map (as the faded stained background implies), then the territ colors would also be faded, not as bold. Maybe add a layer to adjust the color saturation.

Work on the dotted line sea routes and attacking arrows. They also do not look hand drawn, as the rest of the map does.


I'll leave it at that for now. You also must work in some of your own ideas (not that you haven't so far). But instead of just asking for more feedback, maybe list some of the things you are planning on changing on upcoming revisions? Like make the big red X something very cool looking - like maybe a skull in the middle? Dunno -
Image
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RjBeals
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Re: Treasure Map

Post by RjBeals »

BTW - you seem to know what "grunge" is. If not - get some "grunge brushes" like these for photoshop - learn how to use them. :)
Image
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JweezyIII
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Re: Treasure Map

Post by JweezyIII »

I might consider changing the type face.
LED ZEPPELINER
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Re: Treasure Map

Post by LED ZEPPELINER »

JweezyIII wrote:I might consider changing the type face.

whats wrong with it
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the.killing.44
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Re: Treasure Map

Post by the.killing.44 »

I would, too. (a) overused, (b) not treasure-like

http://www.dafonts.com or http://www.1001freefonts.com are good
Last edited by the.killing.44 on Mon Dec 22, 2008 7:45 pm, edited 1 time in total.
el-presidente
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Re: Treasure Map

Post by el-presidente »

I'm 99% sure you can't have it so yo need to hold the objective for 2 turns in the XML.
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Re: Treasure Map

Post by el-presidente »

From the Atlantis map dessucsion:

bryguy wrote:
Premier2k wrote:Poseidon will start neutral, as will everything except for the outer islands. We're considering making this have an objective, such as hold Poseidon for x number of turns.
What do you think?


i like that idea



only problem is you cant set it to have to hold it for x number of turns, you can only have it to have it for 1 turn
LED ZEPPELINER
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Re: Treasure Map

Post by LED ZEPPELINER »

el-presidente wrote:From the Atlantis map dessucsion:

bryguy wrote:
Premier2k wrote:Poseidon will start neutral, as will everything except for the outer islands. We're considering making this have an objective, such as hold Poseidon for x number of turns.
What do you think?


i like that idea



only problem is you cant set it to have to hold it for x number of turns, you can only have it to have it for 1 turn

ok it will be changed to 1 in the newer version
el-presidente
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Re: Treasure Map

Post by el-presidente »

I think some of the territories are too small. (SH4, Most of the Purple)
And the pirate ships should be able to bombard the tresure island, because now they are not very valuable. of attack the green
LED ZEPPELINER
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Re: Treasure Map

Post by LED ZEPPELINER »

Treasure Map v7
INFO
Name: Treasure Map
Cartographer: LED ZEPPELINER
Territories: 49
Continents: 7
Special Features: Boats can bombard any territory on Grendelia except X. x starts with 10 neutral units, other territories on Grendelia start with 7 neutral units, and are killing neutrals
Objective: hold X for two turns to win
v7
[bigimg]http://i395.photobucket.com/albums/pp31/LED_ZEPPELINER/treasuremapv7.jpg[/bigimg]
v6
http://i395.photobucket.com/albums/pp31/LED_ZEPPELINER/treasuremapv6.jpg
v5
http://i395.photobucket.com/albums/pp31/LED_ZEPPELINER/treasuremapv5.jpg
v4
http://i395.photobucket.com/albums/pp31/LED_ZEPPELINER/treasuremapv4.jpg
v3
http://i395.photobucket.com/albums/pp31/LED_ZEPPELINER/treasuremapv3.jpg
v2.2
http://i395.photobucket.com/albums/pp31/LED_ZEPPELINER/treasuremapV22.jpg
v2
http://i395.photobucket.com/albums/pp31/LED_ZEPPELINER/treasuremapV2.jpg
v1
http://i395.photobucket.com/albums/pp31/LED_ZEPPELINER/treasuremap.jpg
changes:
1. Background
2. bombardment feature
3. Borders
Feedback?
rustlemania
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Re: Treasure Map

Post by rustlemania »

This is much better looking than the original draft that I saw. There's still a lot to be done though.
I've got to think it through a bit more before commenting - because there's a lot more you could do with this.

Keep it up though!
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Premier2k
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Re: Treasure Map

Post by Premier2k »

Nice map so far.

I don't like the black lines near the blnus information though. It makes it very hard to read.

Prem.
LED ZEPPELINER
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Re: Treasure Map

Post by LED ZEPPELINER »

Premier2k wrote:Nice map so far.

I don't like the black lines near the blnus information though. It makes it very hard to read.

Prem.

ok
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captainwalrus
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Re: Treasure Map

Post by captainwalrus »

Keep in mind that you are going to need to be able to fit in the numbers for the armies which are about 20 pixels. You need to make some of the territories slightly bigger to accomidate that. THe yellow bonus could also be worth 7 troops. It is 8 terits and 6 borders which generaly is 7. And you don't want anny corners bordering each other like the brown and yellow 3s do. Which brings up the point of territory names. YOu shouldn't have any territory that borders 2 of the same numbr. For example you don't want a territory to border yellow3 and brown 3 since people could acsedentaly atttack the wrong one. this can be fixed by just swiching some names around.
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