Clickable Maps :: Version 3.21

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yeti_c
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Re: Clickable Maps :: Version 3.21

Post by yeti_c »

NoSkillzAZ wrote:So... anyone going to address the issue with not being able to use clickable maps now since the site has changed?


Someone already has :roll:

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Re: Clickable Maps :: Version 3.21

Post by FabledIntegral »

uh has it? I just uninstalled and reinstalled CM and it didn't work. I can't deploy or anything, just refresh and begin turn are the only buttons that work.

http://www.conquerclub.com/game.php?game=3494599

happened in that game and it took me by surprise, as did such things as the new dice, "assaulted" and such.
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yeti_c
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Re: Clickable Maps :: Version 3.21

Post by yeti_c »

FabledIntegral wrote:uh has it? I just uninstalled and reinstalled CM and it didn't work. I can't deploy or anything, just refresh and begin turn are the only buttons that work.

http://www.conquerclub.com/game.php?game=3494599

happened in that game and it took me by surprise, as did such things as the new dice, "assaulted" and such.


You're not installing it from the correct link. :roll:

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Re: Clickable Maps :: Version 3.21

Post by kaiser0427 »

clickable maps still not working after updates
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yeti_c
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Re: Clickable Maps :: Version 3.21

Post by yeti_c »

Twill wrote:<update 7 (Twill)>

Edthemaster, the original developer of this thread has gone on (hopefully) temporary walkabouts.
[player]Yeti_C[/player] has taken on the bug squashing task in this post

The most recent Yeti version is at http://userscripts.org/scripts/show/32305 but hopefully ed will return to pick up his fantastic script.

WARNING Version 3.21 below will NOT work on some maps due to recent changes! Use the script above.



:roll: :roll:

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Nanogram
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Re: Clickable Maps :: Version 3.21

Post by Nanogram »

I posted this earlier. Here is is again:

Whenever I right-click on the map, a menu window opens up that says:
View Image
Copy Image
Save Image
Set as Desktop Background
Etc.

It obscures the territories under it and I have to click outside the map to make it go away.

Firefox 3.0.1
Windows XP


Here are two more posts with the same problem:

Molwen wrote:
When using clickable maps in ubuntu a right click on the map still brings up a right click context menu as per a standard web page.


gdeangel wrote:
I am having this same problem and I'm running Firefox. It only does it on my home pc


How do you stop that menu from popping up when you right click?
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Cundy
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Re: Clickable Maps :: Version 3.21

Post by Cundy »

i thought of a couple of good functions that should be added to CM (sorry if they have been said before):

1. holding down "some key" while assaulting the attacks will stop once target stack is <3 (mashing left click with massive armies gets old fast lol)

2: holding down "some key" while forting auto selects the maximum number of armies that can be forted from said stack
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Re: Clickable Maps :: Version 3.21

Post by cspare »

Yeti, maybe you should change the scriptURL in the checkForUpdate function :

Code: Select all

scriptURL = 'http://userscripts.org/scripts/source/32305.user.js'

that way the update check will work again.

On another note, the startpost mentions this feature:
automatically check userscripts.org for updates once per session, and a 'Check for Updates' menu item.

This isn't really true. It actually downloads the *full* script every time you open the game.php file, which generates quite some (useless) datatraffic.
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Re: Clickable Maps :: Version 3.21

Post by yeti_c »

cspare wrote:On another note, the startpost mentions this feature:
automatically check userscripts.org for updates once per session, and a 'Check for Updates' menu item.

This isn't really true. It actually downloads the *full* script every time you open the game.php file, which generates quite some (useless) datatraffic.


Indeed it does... - I originally did something similar for BOB - and then recoded it to download something a lot smaller...

I'll look at remodifying the code to something similar to BOB.

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Last edited by yeti_c on Fri Nov 14, 2008 8:09 am, edited 1 time in total.
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Re: Clickable Maps :: Version 3.21

Post by yeti_c »

cspare wrote:Yeti, maybe you should change the scriptURL in the checkForUpdate function :

Code: Select all

scriptURL = 'http://userscripts.org/scripts/source/32305.user.js'

that way the update check will work again.


Only once someone has downloaded the new script with that in - I was hoping that the original author would return and regain control of the script.

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Re: Clickable Maps :: Version 3.21

Post by cspare »

yeti_c wrote:
cspare wrote:On another note, the startpost mentions this feature:
automatically check userscripts.org for updates once per session, and a 'Check for Updates' menu item.

This isn't really true. It actually downloads the *full* script every time you open the game.php file, which generates quite some (useless) datatraffic.


Indeed it does... - I originally did something similar for BOB - and then recoded it to download something a lot smaller...

I'll look at remodifying the code to something similar to BOB.

C.


I'd always been wondering how CM could get that many downloads (over 3M now) on userscripts.org, but this explains why:)

Yea BOB's implementation is very nice. I'm using something (very) similar in conquerstats. I'm still considering to improve the implementation a bit though, as it is now the version file gets downloaded over 5000 times a day. Which still doesn't add up to a large sum of data, but the large amount of requests itself does have some impact. Only checking once per session is in fact a nice idea:)
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Re: Clickable Maps :: Version 3.21

Post by Crissipos »

userscripts.org says Clickable maps has 3908037 installs, while there are like 50% less users on Conquer Club? ^^
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Re: Clickable Maps :: Version 3.21

Post by yeti_c »

Crissipos wrote:userscripts.org says Clickable maps has 3908037 installs, while there are like 50% less users on Conquer Club? ^^


Yep - for consistency sake - when I had a similar version of version checker in BOB - it generated 1.5 million downloads in a weekend... (And promptly got removed from userscripts)

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Re: Clickable Maps :: Version 3.21

Post by The Neon Peon »

Where is the setting to make it stop jumping down every click?

I remember seeing that this is a clicky thing, and it is my first day using it.
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Re: Clickable Maps :: Version 3.21

Post by lanyards »

The Neon Peon wrote:Where is the setting to make it stop jumping down every click?

I remember seeing that this is a clicky thing, and it is my first day using it.
I just made the Action Bar float. It is way easier.
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The Neon Peon
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Re: Clickable Maps :: Version 3.21

Post by The Neon Peon »

The "end deploy" on maps like Prison Riot still is done by hand.

Just letting you know. "e" does not work (the end hotkey if anyone has changed theirs)
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Re: Clickable Maps :: Version 3.21

Post by yeti_c »

yeti_c wrote:BTW - I noticed a bug in the original coding - the E key doesn't "End Deployments".

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Re: Clickable Maps :: Version 3.21

Post by endar1077 »

I'm having trouble with the control click. Twice now I've tried it on city moguel and the thing just keeps on attacking even after it reaches the number I give it. There doesn't seem to be a way to abort, either.

Oops, I think i misunderstood who's armies it counts...
Last edited by endar1077 on Thu Jan 29, 2009 3:57 pm, edited 1 time in total.
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Re: Clickable Maps :: Version 3.21

Post by Big Whiskey »

I downloaded the newest version of the clickable maps.#1,I couldn't deploy armies with it,I had to do it manually.#2.When I would attack or fort,the whole page would jump to the bottom.I would have to keep scrolling up after every attack+fort.#3.I also had to keep refreshing (3-6 times) after a attack,then scroll up again as I said b4.Is this happening to any1 else?
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Re: Clickable Maps :: Version 3.21

Post by Big Whiskey »

I just installed it again and same things were still happening.
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The Neon Peon
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Re: Clickable Maps :: Version 3.21

Post by The Neon Peon »

For some reason, when I was taking my turns today, I go to a Coral Coast game, and clickies did not work. I still had the hotkeys and everything, but I could not click on the map. I checked and I could do everything fine in all my other games. Bug?
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Re: Clickable Maps :: Version 3.21

Post by happy2seeyou »

I have not been able to use clickable maps in months. the only thing that works for me is the "b" for begin. :x
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Re: Clickable Maps :: Version 3.21

Post by endar1077 »

hecter wrote:
Bartoli wrote:Is it possible to stop the map from jumping to the bottom??

it gets very annoying, since it slows down the play a lot ... and missclicks are easilly made,

i think it would be a great advancement in the clickable map program

You sure that's not a BOB thing? Play around with the settings till you find the one that you like the most...


Nope, definitely a clicky thing. I don't have BOB installed on this computer and it still jumps down to the dice. I agree that this is VERY annoying, and I've seen complaints about it elsewhere in the forums. Especially considering that Clicky maps require you to be able to click on the map, this should be a very high priority fix. I suppose it isn't a problem on small maps or on machines with huge resolution, but it still seems to be a problem for a lot of people.
Of course, one can't complain too much about a free script as great as this, so I must amend a complaint such as this with a comendation. A huge thanks to the developers. :mrgreen: : )

EDIT: Oh yah, and I realize that you can make the action bar float to overcome this, but that slows everthing down on an old machine. It should be a pretty simple fix to make it NOT jump down to the dice at all, right?
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Re: Clickable Maps :: Version 3.21

Post by Big Whiskey »

I posted this weeks ago and have not heard anything..
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Re: Clickable Maps :: Version 3.21

Post by lancehoch »

I dont have CM, but I believe there is a HUD (heads up display) option on CM or a jump to dice option. Both of those must be turned off.
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