If a player misses two turns but takes his third, he gets all the extra men he should've got the previous three turns, right? So why in a doubles game does not a partner with a deadbeater not get all those extras when they get all the places transferred? Basically if someone doesn't play in a doubles game, you're sunk (unless you've been really lucky) because despite the fact that you'll get those units/places, you won't be able to properly reinforce them with however few units you get.
Timothy
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- joeyjordison
- Posts: 1170
- Joined: Wed Apr 19, 2006 9:10 am
joeyjordison wrote:if u hav a partner who deadbeats then u r screwed. u don't get any of thier armies at all so its game over.
What are you talking about? You get all their armies!
In a doubles game the deadbeats armies get transferred to the remaining player, in a trips game the armies go to the teammate who joined the game first (I think thats how trips work). The only armies you miss out on are the 3 per turn he forfeited when he didnt take his turn.
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Hugh.G.Rection
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- MeDeFe
- Posts: 7831
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- Location: Follow the trail of holes in other people's arguments.
imagine the following scenario:
you have 5 countries your partner also has 5 countries.
your partner deadbeats from the start
you suddenly have 10 countries + all the armies on them
now you also want to get an additional 9 armies for a total of 12? This is assuming that your partner wasn't lucky and got a small continent right from the start but didn't play because he was a noob.
You only need to survive for 3 turns and you can be the single strongest player in the game. What more could you ask for?
you have 5 countries your partner also has 5 countries.
your partner deadbeats from the start
you suddenly have 10 countries + all the armies on them
now you also want to get an additional 9 armies for a total of 12? This is assuming that your partner wasn't lucky and got a small continent right from the start but didn't play because he was a noob.
You only need to survive for 3 turns and you can be the single strongest player in the game. What more could you ask for?
- reverend_kyle
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- Location: 1000 post club
- Contact:
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The Wrong Rev. HAS a point in this. I support the idea.
you have 5 countries your partner also has 5 countries.
your partner misses a turn --> you get 6 armies (instead of 3) next turn to keep YOUR TEAM in the game.
- Please notice the other teams ALSO get 6 armies per turn plus they BOTH have a chance to get cards.
when your partner deadbeats, you suddenly have 10 countries + all the armies on them and his 3 armies from his missed turn. It's NOT more than other teams have/get but this keeps you in the game.
After that you are on your own, one player in a team against two players in other teams, with possibility to get only one card per round etc
.
The Wrong Rev. HAS a point in this. I support the idea.
you have 5 countries your partner also has 5 countries.
your partner misses a turn --> you get 6 armies (instead of 3) next turn to keep YOUR TEAM in the game.
- Please notice the other teams ALSO get 6 armies per turn plus they BOTH have a chance to get cards.
when your partner deadbeats, you suddenly have 10 countries + all the armies on them and his 3 armies from his missed turn. It's NOT more than other teams have/get but this keeps you in the game.
After that you are on your own, one player in a team against two players in other teams, with possibility to get only one card per round etc
.
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The Wrong Rev.
- Posts: 2
- Joined: Tue Nov 28, 2006 10:23 am