Peloponnesian War [Done]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
User avatar
Qwert
SoC Training Adviser
Posts: 9262
Joined: Tue Nov 07, 2006 5:07 pm
Location: VOJVODINA
Contact:

Re: Peloponesian wars 431 BC-FRESH UPDATE page 1-2

Post by Qwert »

by Balsiefen on Wed Nov 19, 2008 1:10 am

V Nice update but where are you going to put the army no's for corinthians and megarians?

And the gameplay ideas sound good, it'll be interesting to see them

Good old inset sistem ;)
Any way these is still in developmental stage,i just give image to people can se what can expect.
Image
NEW REVOLUTION-NEW RANKS PRESS THESE LINK viewtopic.php?f=471&t=47578&start=0
el-presidente
Posts: 158
Joined: Fri Sep 19, 2008 2:14 pm

Re: Peloponesian wars 431 BC-FRESH UPDATE page 1-2

Post by el-presidente »

It's fucking genious! It would take great strategy and manovering to conquer and would be a great map for diplomatic battles as well.
User avatar
Mr. Squirrel
Posts: 157
Joined: Fri Nov 02, 2007 3:18 pm
Location: up a tree

Re: Peloponesian wars 431 BC-FRESH UPDATE page 1-2

Post by Mr. Squirrel »

Looks great. I can't wait to see how you develop this map. We need more maps around here with larger numbers of territories.
User avatar
Qwert
SoC Training Adviser
Posts: 9262
Joined: Tue Nov 07, 2006 5:07 pm
Location: VOJVODINA
Contact:

Re: Peloponesian wars 431 BC-FRESH UPDATE page 1-2

Post by Qwert »

by el-presidente on Wed Nov 19, 2008 3:06 am

It's ******* genious! It would take great strategy and manovering to conquer and would be a great map for diplomatic battles as well.

Diplomatic Battles?
Image
NEW REVOLUTION-NEW RANKS PRESS THESE LINK viewtopic.php?f=471&t=47578&start=0
Meditron
Posts: 12
Joined: Sat Apr 28, 2007 8:12 pm

Re: Peloponesian wars 431 BC-FRESH UPDATE page 1-2

Post by Meditron »

Love the starting image, this will be a great a strategic map by the looks of it, lots of maneuvering possibilities as well. Heck I'd even be happy to see it without continent bonuses, just a straight battle to the finish. Also this is way different than the Ancient Greece map now, so I don't think any gimmicks of any kind would really be needed, it'd be a wonderfully strategic straightforward conquest map.
el-presidente
Posts: 158
Joined: Fri Sep 19, 2008 2:14 pm

Re: Peloponesian wars 431 BC-FRESH UPDATE page 1-2

Post by el-presidente »

qwert wrote:
by el-presidente on Wed Nov 19, 2008 3:06 am

It's ******* genious! It would take great strategy and manovering to conquer and would be a great map for diplomatic battles as well.

Diplomatic Battles?



I mean when people have treaties and stuff. When maps have a lot of territories and a lot of borders it makes things hard to hold and so people make alliances and treaties and agreements. It becomes a battle of not only military strategy but a diplomatic war too. The people who form alliances are then faced with the decision of having to break then eventualy and it becomes a battle of who you can trust and who you cant.
User avatar
Qwert
SoC Training Adviser
Posts: 9262
Joined: Tue Nov 07, 2006 5:07 pm
Location: VOJVODINA
Contact:

Re: Peloponesian wars 431 BC-FRESH UPDATE page 1-2

Post by Qwert »

by Meditron on Thu Nov 20, 2008 9:41 pm

Love the starting image, this will be a great a strategic map by the looks of it, lots of maneuvering possibilities as well. Heck I'd even be happy to see it without continent bonuses, just a straight battle to the finish. Also this is way different than the Ancient Greece map now, so I don't think any gimmicks of any kind would really be needed, it'd be a wonderfully strategic straightforward conquest map.

Well these is mine idea that these map dont have continents,so these mean no bonuses for Countries.


I mean when people have treaties and stuff. When maps have a lot of territories and a lot of borders it makes things hard to hold and so people make alliances and treaties and agreements. It becomes a battle of not only military strategy but a diplomatic war too. The people who form alliances are then faced with the decision of having to break then eventualy and it becomes a battle of who you can trust and who you cant.

I see
Image
NEW REVOLUTION-NEW RANKS PRESS THESE LINK viewtopic.php?f=471&t=47578&start=0
Meditron
Posts: 12
Joined: Sat Apr 28, 2007 8:12 pm

Re: Peloponesian wars 431 BC-FRESH UPDATE page 1-2

Post by Meditron »

that's awesome I'm glad to hear there won't be any bonuses, that would be a map I think I'd definitely play on quite a bit, probably be fun for doubles.
User avatar
The Neon Peon
Posts: 2342
Joined: Sat Jun 14, 2008 12:49 pm
Gender: Male

Re: Peloponesian wars 431 BC-FRESH UPDATE page 1-2

Post by The Neon Peon »

Meditron wrote:that's awesome I'm glad to hear there won't be any bonuses, that would be a map I think I'd definitely play on quite a bit, probably be fun for doubles.

There will be bonuses. Just not continent bonuses. Look at the Imperium Romanum map
User avatar
Qwert
SoC Training Adviser
Posts: 9262
Joined: Tue Nov 07, 2006 5:07 pm
Location: VOJVODINA
Contact:

Re: Peloponesian wars 431 BC-FRESH UPDATE page 1-2

Post by Qwert »

There will be bonuses. Just not continent bonuses. Look at the Imperium Romanum map

Yes.its will be territory bonuses,for some specific,famous places,like hold some famouse cities. Or something else.
Image
NEW REVOLUTION-NEW RANKS PRESS THESE LINK viewtopic.php?f=471&t=47578&start=0
Meditron
Posts: 12
Joined: Sat Apr 28, 2007 8:12 pm

Re: Peloponesian wars 431 BC-FRESH UPDATE page 1-2

Post by Meditron »

ah sorry, never played imperium didn't appeal to me so I didn't relize the bonus system worked that way. oh well.
User avatar
Balsiefen
Posts: 2299
Joined: Wed Aug 30, 2006 6:15 am
Gender: Male
Location: The Ford of the Aldar in the East of the Kingdom of Lindissi
Contact:

Re: Peloponesian wars 431 BC-FRESH UPDATE page 1-2

Post by Balsiefen »

For graphics, I'd add just a subtle bit of texturing to the seas to stop it being quite so flat.
User avatar
Qwert
SoC Training Adviser
Posts: 9262
Joined: Tue Nov 07, 2006 5:07 pm
Location: VOJVODINA
Contact:

Re: Peloponesian wars 431 BC-FRESH UPDATE page 1-2

Post by Qwert »

by Balsiefen on Fri Nov 21, 2008 8:24 pm

For graphics, I'd add just a subtle bit of texturing to the seas to stop it being quite so flat.

Textures to sea? Why its these need? I have great sea in IMperium Romanum,without any textures.
Image
NEW REVOLUTION-NEW RANKS PRESS THESE LINK viewtopic.php?f=471&t=47578&start=0
User avatar
Qwert
SoC Training Adviser
Posts: 9262
Joined: Tue Nov 07, 2006 5:07 pm
Location: VOJVODINA
Contact:

Re: Peloponesian wars 431 BC-UPDATE page 1-3 22 november

Post by Qwert »

here we go.After 4 days very patience job,i create more details for these map.
[bigimg]http://i195.photobucket.com/albums/z188/Maqerdan/peloponnesianwar22now.png[/bigimg]
Image
NEW REVOLUTION-NEW RANKS PRESS THESE LINK viewtopic.php?f=471&t=47578&start=0
User avatar
ZeakCytho
Posts: 1251
Joined: Wed Sep 12, 2007 4:36 pm

Re: Peloponesian wars 431 BC-UPDATE page 1-3 22 november

Post by ZeakCytho »

Amazing job qwert! I really like it!
User avatar
Qwert
SoC Training Adviser
Posts: 9262
Joined: Tue Nov 07, 2006 5:07 pm
Location: VOJVODINA
Contact:

Re: Peloponesian wars 431 BC-UPDATE page 1-3 22 november

Post by Qwert »

by ZeakCytho on Sat Nov 22, 2008 11:10 pm

Amazing job qwert! I really like it!

thanks zeak
Image
NEW REVOLUTION-NEW RANKS PRESS THESE LINK viewtopic.php?f=471&t=47578&start=0
whitestazn88
Posts: 3128
Joined: Mon Feb 05, 2007 2:59 pm
Gender: Male
Location: behind you
Contact:

Re: Peloponesian wars 431 BC-UPDATE page 1-3 22 november

Post by whitestazn88 »

it looks really cool so far
User avatar
Qwert
SoC Training Adviser
Posts: 9262
Joined: Tue Nov 07, 2006 5:07 pm
Location: VOJVODINA
Contact:

Re: Peloponesian wars 431 BC-UPDATE page 1-3 22 november

Post by Qwert »

by whitestazn88 on Sat Nov 22, 2008 11:15 pm

it looks really cool so far

Well, now i need to examine Gameplay for these map,also i need to put Bonuses to be equal on map, and if you notice i create 8 starting positions, who will be one way attack(like in Dass sclos). Some icons present Gameplay Objectives(hold some Territory to win a games), and also i need to create inset for corintians.
Image
NEW REVOLUTION-NEW RANKS PRESS THESE LINK viewtopic.php?f=471&t=47578&start=0
User avatar
Qwert
SoC Training Adviser
Posts: 9262
Joined: Tue Nov 07, 2006 5:07 pm
Location: VOJVODINA
Contact:

Re: PELOPONNESIAN WAR 431 BC-UPDATE page 1-3 22 november

Post by Qwert »

ok, new features on map(i work these so fast :mrgreen: )
now we have one way attack,explanation boxes,inset for Corintians and megarians,bonus box.
[bigimg]http://i195.photobucket.com/albums/z188/Maqerdan/peloponnesianwar24nov.png[/bigimg]
Image
NEW REVOLUTION-NEW RANKS PRESS THESE LINK viewtopic.php?f=471&t=47578&start=0
User avatar
Qwert
SoC Training Adviser
Posts: 9262
Joined: Tue Nov 07, 2006 5:07 pm
Location: VOJVODINA
Contact:

Re: PELOPONNESIAN WAR 431 BC- NEW UPDATE ! page 1-3 24nov

Post by Qwert »

any oppinion?
Image
NEW REVOLUTION-NEW RANKS PRESS THESE LINK viewtopic.php?f=471&t=47578&start=0
asl80
Posts: 208
Joined: Wed Jun 27, 2007 10:07 am

Re: PELOPONNESIAN WAR 431 BC- NEW UPDATE ! page 1-3 24nov

Post by asl80 »

looking brilliant once again qwert ... i'll need some time to check it out properly ... but just quickly ... have you set any value for the "win a war bonus"? - which seems like a agreat concept by the way.
asl80
Posts: 208
Joined: Wed Jun 27, 2007 10:07 am

Re: PELOPONNESIAN WAR 431 BC- NEW UPDATE ! page 1-3 24nov

Post by asl80 »

* all your one way attacks seem un-attackable ... or are these starting positions? (if so they don't need neutral values)

* no bonus regions is good ... stick to the "win a war" bonuses.

* would suggest that the hoplites are autodeploy

*(hehe, i like that the roman ship has made a cross over onto this map)\

*as always - the inset and bonus descriptions will need to be seperated/isolated from the rest of the map a little more ... maybe coup them up a little more tightly in the corner down there.
User avatar
Qwert
SoC Training Adviser
Posts: 9262
Joined: Tue Nov 07, 2006 5:07 pm
Location: VOJVODINA
Contact:

Re: PELOPONNESIAN WAR 431 BC- NEW UPDATE ! page 1-3 24nov

Post by Qwert »

by asl80 on Wed Nov 26, 2008 12:30 am

* all your one way attacks seem un-attackable ... or are these starting positions? (if so they don't need neutral values)

* no bonus regions is good ... stick to the "win a war" bonuses.

* would suggest that the hoplites are autodeploy

*(hehe, i like that the roman ship has made a cross over onto this map)\

*as always - the inset and bonus descriptions will need to be seperated/isolated from the rest of the map a little more ... maybe coup them up a little more tightly in the corner down there.

1.These is start positions,and that why i put one way attack markers(numbers its not neutral values,its only shows how many you have starting positions)
2.Win a war Bonuses?What to say,i thinking that you dont get any bonuses for holding a shields,unfortunatly for these map,all importan cities whas in south,and to close to each others-Sparta,athens,Corintians,Boeotians, so if i get some bonuses for shield,people who conquer peloponessian south will be in big advantage,and i dont want to create these,so its best to stay without bonuses.
3.I will try to do that,space is very big problem.
4.Hoplites-its open for any sugestion,if you have idea where to put hoplites,or if you think that i need more hoplites,you may say.
5.Ships--in these time every body have similar ships,i use ship from Imperium Romanum,and only shange colours.
Image
NEW REVOLUTION-NEW RANKS PRESS THESE LINK viewtopic.php?f=471&t=47578&start=0
User avatar
Qwert
SoC Training Adviser
Posts: 9262
Joined: Tue Nov 07, 2006 5:07 pm
Location: VOJVODINA
Contact:

Re: PELOPONNESIAN WAR 431 BC- NEW UPDATE ! page 1-3 24nov

Post by Qwert »

by asl80 on Wed Nov 26, 2008 12:17 am

looking brilliant once again qwert ... i'll need some time to check it out properly ... but just quickly ... have you set any value for the "win a war bonus"? - which seems like a agreat concept by the way.

These what you say is gameplay objectives,if you "Capture Shields to win a war" these mean that you win a games if you hold all shield. You not need any bonuses,because game is over.
Image
NEW REVOLUTION-NEW RANKS PRESS THESE LINK viewtopic.php?f=471&t=47578&start=0
User avatar
Incandenza
Posts: 4949
Joined: Thu Oct 19, 2006 5:34 pm
Gender: Male
Location: Playing Eschaton with a bucket of old tennis balls

Re: PELOPONNESIAN WAR 431 BC- NEW UPDATE ! page 1-3 24nov

Post by Incandenza »

A few things, qwert:

1. after das schloss, I'm concerned about a map where no one can kill anyone else. In the das schloss revamp cairns put in a couple of helicopters with very high neutrals that would bombard the starting positions, so that way people can still be killed (tho with some difficulty). Why not just have starting positions? They're far enough apart that players will be able to have decent footholds before coming into contact.
2. are you planning on having a connection between sporadians and somewhere on the turkish coast? (maybe the halicarnassans)
3. the starting spots are wildly uneven in terms of access to hoplites, i.e. Dardanians and Skyros have to go only one terit, but the romans and persians have to go a lot farther.
4. do you have some idea what the neutral values will be? that'll help judge the gameplay and flow of the map
5. just to make sure: the objective is to hold all 8 shields, right?
THOTA: dingdingdingdingdingdingBOOM

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
Post Reply

Return to “The Atlas”