Japan Map [abandoned]
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I agree with Marv there do need to be stong points where you can hold to defend, but my problem with the map as it originally stood was that it was very much a straight drive east or west, you don't really get to choose where to expand... unless you're stuck in the middle which would make you screwed anyway. And also unlike the Europe map all your defendable points are right beside each other.
Some balance needs to be reached. I think one route between blue and purple and another between the lower left white white province and the top right red province, might do it...
Then as well as solving the East/West linearity you'd have:
White: 4-2 (normal)
Green: 6-5 (very high)
Orange: 6-4 (high)
Purple: 9-5 (high)
Red: 7-4 (high)
Yellow: 4-2 (normal)
Blue: 6-3 (normal)
Combined with some altering of countries/uncrossable borders it might work.
Some balance needs to be reached. I think one route between blue and purple and another between the lower left white white province and the top right red province, might do it...
Then as well as solving the East/West linearity you'd have:
White: 4-2 (normal)
Green: 6-5 (very high)
Orange: 6-4 (high)
Purple: 9-5 (high)
Red: 7-4 (high)
Yellow: 4-2 (normal)
Blue: 6-3 (normal)
Combined with some altering of countries/uncrossable borders it might work.
Frigidus wrote:but now that it's become relatively popular it's suffered the usual downturn in coolness.
Ok I'll study it and make some ammendmants...
So a port between blue and purple, and I'm thinking one between green and the northwestern red country to mean that getting green and white does not put you in an invicible position to storm through with all your troops, you have to defend the port as well.
I'm also thinking a mountain between North-Eastern green and South Eastern green so white still maintains a border but green loses one.
I'll take out the mountains in the middle of red as well...
Anything else anyone thinks I should do?
So a port between blue and purple, and I'm thinking one between green and the northwestern red country to mean that getting green and white does not put you in an invicible position to storm through with all your troops, you have to defend the port as well.
I'm also thinking a mountain between North-Eastern green and South Eastern green so white still maintains a border but green loses one.
I'll take out the mountains in the middle of red as well...
Anything else anyone thinks I should do?
Haydena wrote:I'm also thinking a mountain between North-Eastern green and South Eastern green so white still maintains a border but green loses one.
Huh? You you mean north-west green and south west white? But yeah, those changes sound good, have to actually see the map to be sure...
Also glad to see you're putting so much effort into the map. It's probably tempting to send it off as is, but it's better in the long run to get it right. Keep up the god work.
Frigidus wrote:but now that it's become relatively popular it's suffered the usual downturn in coolness.
Hmm... continent by continent analyses says:
Colour-Territories-Borders
Blue-6-3 (normal)
Yellow-4-2 (normal)
Red-7-4 (high)
Purple-10-5 (normal/high?)
Orange-7-4 (high)
Green-6-4 (high)
White-4-1 (normal)
Seems reasonably balanced... Maybe cut off one of the green to orange borders?
Seems like I'm the only one commenting though, what do others think?
Colour-Territories-Borders
Blue-6-3 (normal)
Yellow-4-2 (normal)
Red-7-4 (high)
Purple-10-5 (normal/high?)
Orange-7-4 (high)
Green-6-4 (high)
White-4-1 (normal)
Seems reasonably balanced... Maybe cut off one of the green to orange borders?
Seems like I'm the only one commenting though, what do others think?
Frigidus wrote:but now that it's become relatively popular it's suffered the usual downturn in coolness.
Let's see...
White has four countries, two of which are borders, and it touches one continent. Taking that one green country reduces it to one defensive point. Looks like a straight two, although a relatively easy one.
Green has six countries, four borders, and three neighboring continents. Probably deserves either a four or a five for that. I might be leaning towards five, since you can't really consolidate its defense points very easily.
Purple has ten countries, five borders, and four neighboring continents. Probably your basic five, although an good argument could be made for six.
Orange has seven countries, four borders, and two neighbors. A three or four, and I'd lean strongly towards four.
Red has seven countries, four borders, and four neighbors. Definitely at least a four; red and orange are pretty similar, so I'd make them both fours.
Yellow has four countries, two borders, and three neighbors. Looks like a straight two.
Blue's got six countries, three borders, and three neighbors. A pretty standard three.
Looks like there's good flow through the map: there's usually more than one way from point A to point B, even if one of the continents in between is blocked. The one exception is getting to white if green is being held. Between that and how easy it should be to hold white, I suspect that starting in white and expanding into green will be a strong opening.
All in all, it looks fairly balanced. Some folks might argue that it's lacking a "lost continent", but I think purple should fit the bill well enough there, especially with its large number of neighbors who'll probably want a piece of it.
White has four countries, two of which are borders, and it touches one continent. Taking that one green country reduces it to one defensive point. Looks like a straight two, although a relatively easy one.
Green has six countries, four borders, and three neighboring continents. Probably deserves either a four or a five for that. I might be leaning towards five, since you can't really consolidate its defense points very easily.
Purple has ten countries, five borders, and four neighboring continents. Probably your basic five, although an good argument could be made for six.
Orange has seven countries, four borders, and two neighbors. A three or four, and I'd lean strongly towards four.
Red has seven countries, four borders, and four neighbors. Definitely at least a four; red and orange are pretty similar, so I'd make them both fours.
Yellow has four countries, two borders, and three neighbors. Looks like a straight two.
Blue's got six countries, three borders, and three neighbors. A pretty standard three.
Looks like there's good flow through the map: there's usually more than one way from point A to point B, even if one of the continents in between is blocked. The one exception is getting to white if green is being held. Between that and how easy it should be to hold white, I suspect that starting in white and expanding into green will be a strong opening.
All in all, it looks fairly balanced. Some folks might argue that it's lacking a "lost continent", but I think purple should fit the bill well enough there, especially with its large number of neighbors who'll probably want a piece of it.
- thegrimsleeper
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- thegrimsleeper
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I disagree Jota about bonuses. Mine are:
White: 2 (surely)
Green: 4 (surely)
Purple: 6 (maybe even 7)
Orange: 4 (at minimum)
Red: 4 (again!)
Yellow: 2 (of course)
Blue: 3 (surely)
Hmm, we really dont have any big (8-9 countries) continent for a bonus of 5... Purple is a gigantic, bonus of at least 6. Well, maybe green could be 3, so we dont have 3 continents with same bonus.
White: 2 (surely)
Green: 4 (surely)
Purple: 6 (maybe even 7)
Orange: 4 (at minimum)
Red: 4 (again!)
Yellow: 2 (of course)
Blue: 3 (surely)
Hmm, we really dont have any big (8-9 countries) continent for a bonus of 5... Purple is a gigantic, bonus of at least 6. Well, maybe green could be 3, so we dont have 3 continents with same bonus.

Right, If thats ok then I'll just need to add the legend, title, a few more pieces of artwork and work on the xml...
What does everyone think?
What does everyone think?
Last edited by Haydena on Sat May 13, 2006 1:15 pm, edited 1 time in total.
- Dark Shadow
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- Joined: Tue Apr 18, 2006 5:52 pm
I've decided to stick with the paper texture (Sorry Marv
)...
If everyone likes it I'll start on the XML....
Before anyone mentions Jota's post... I forgot, and will edit that

If everyone likes it I'll start on the XML....
Before anyone mentions Jota's post... I forgot, and will edit that

Last edited by Haydena on Fri May 12, 2006 3:02 pm, edited 1 time in total.
- thegrimsleeper
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Can you throw a light glow or shadow behind the country names so they pop a little? And maybe some sort of effect on the compass rose to help it blend with the rest of the image. Matter of fact, I'm really not excited by that compass rose at all; I think you might find one that looks a bit more Japanese... but maybe that's just me.
That samurai at the bottom sure looks familiar...
That samurai at the bottom sure looks familiar...
- thegrimsleeper
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- Joined: Thu Jan 26, 2006 10:40 am
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