Poker Club [Quenched]
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- pinkflaminko
- Posts: 111
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- Location: the tenderloin
Re: Poker Club [Quenched]
nobody voted why did it have to end I would have voted
Re: Poker Club [Quenched]
pinkflaminko wrote:nobody voted why did it have to end I would have voted
Because the map is quenched and in play...
Wrong number of renfort on poker club
Concise description:
Specifics:
This will improve the following aspects of the site:
- [game: 3827076 I recieve 8 armies for a flush +1 at turn 5 but I did not meet the requirements]
Specifics:
- xxxxxxx
This will improve the following aspects of the site:
- xxxxxxx (you can obviously delete this for bug reports)
- xxxxxxx
Re: Wrong number of renfort on poker club
I can't quite tell...
But I'm pretty sure you had five of these cards....
Jack of Clubs King of Clubs 2 of Clubs Queen of Clubs 5 of Clubs 7 of clubs
At the time.
C.
But I'm pretty sure you had five of these cards....
Jack of Clubs King of Clubs 2 of Clubs Queen of Clubs 5 of Clubs 7 of clubs
At the time.
C.

Highest score : 2297
Re: Wrong number of renfort on poker club
yeti_c wrote:I can't quite tell...
But I'm pretty sure you had five of these cards....
Jack of Clubs King of Clubs 2 of Clubs Queen of Clubs 5 of Clubs 7 of clubs
At the time.
C.
He did not have the queen at that time, but yes, he started with the jack, five, and seven of clubs then took the king of clubs in round two and the two of clubs in rounds three and four, but did not hold all five cards until round five.
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ManBungalow
- Posts: 3431
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Re: Wrong number of renfort on poker club
cicero wrote:He did not have the queen at that time, but yes, he started with the jack, five, and seven of clubs then took the king of clubs in round two and the two of clubs in rounds three and four, but did not hold all five cards until round five.
So...is this fixed ?
Last edited by ManBungalow on Fri Dec 12, 2008 12:11 pm, edited 1 time in total.
- cicero
- Posts: 1358
- Joined: Wed Mar 07, 2007 1:51 pm
- Location: with the infected neutrals ... handing out maps to help them find their way to CC
Re: Wrong number of renfort on poker club
Originally posted in Suggestions & Bug Reports. Moved to Foundry Discussion for Foundry moderators to merge with the quenched Poker Club thread in the Map Foundry - Final Forge subforum.
Cicero
Cicero
FREE M-E-Mbership and simple rules. Conquer Club - it's not complicated.
random me statistic @ 13 December 2008 - 1336 posts : 232nd most public posts (not counting Tower of Babble) of all time.
random me statistic @ 13 December 2008 - 1336 posts : 232nd most public posts (not counting Tower of Babble) of all time.
Re: Wrong number of renfort on poker club
I rechecked and I understand now eheh I got 4 clubs and at round 4 I invaded and hold the 3 of club so yes at the begining of turn 5 I got a flush.
thanks guys
thanks guys
Re: Wrong number of renfort on poker club
kaobang wrote:I rechecked and I understand now eheh I got 4 clubs and at round 4 I invaded and hold the 3 of club so yes at the begining of turn 5 I got a flush.
thanks guys
No problems.
C.

Highest score : 2297
Re: Poker Club [Quenched]
There's some interesting discussion about this map going on over here: viewtopic.php?f=57&t=73959

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
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Odysseus1984
- Posts: 1
- Joined: Thu Mar 27, 2008 9:45 am
Re: Poker Club [Quenched]
The map 'Poker Club' is unbalanced in my opinion, because the royal flushes are not spread evenly. The one starting in the top left corner has a big chance of getting the royal flush of clubs, where the other royal flush (for example spades) are spread over the whole map. I have to cross the whole map (startin in the bottem right corner) to get the queen of spades for a royal flush. The same holds for diamonds and hearts.
- tattooedude
- Posts: 12
- Joined: Sat Sep 23, 2006 11:43 pm
poker club spoils
wondering what is with the poker club map spoils. i get 1 less than what is listed, if a flush =8 why do i only get 7? am i missing something?
Re: poker club spoils
tattooedude wrote:wondering what is with the poker club map spoils. i get 1 less than what is listed, if a flush =8 why do i only get 7? am i missing something?
Yes, you get one for territories.
Re: poker club spoils
lancehoch wrote:tattooedude wrote:wondering what is with the poker club map spoils. i get 1 less than what is listed, if a flush =8 why do i only get 7? am i missing something?
Yes, you get one for territories.
As someone who loves that particular map, it really should be clarified. There are a lot of folks confused by it.
Re: poker club spoils
Woodruff wrote:As someone who loves that particular map, it really should be clarified. There are a lot of folks confused by it.
I believe that the XML cannot be coded to give 0 troops for a territory count bonus, so the bonus must be broken down into two sections as it is now.
Re: poker club spoils
see it this way:the bonus indicated on that map is the total amount of armies you'll get for holding your territories (for that round)
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
- cicero
- Posts: 1358
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- Location: with the infected neutrals ... handing out maps to help them find their way to CC
Re: poker club spoils
Moved from Suggestions & Bug Reports to Map Foundry.
Foundry Mods please merge with quenched thread.
Cicero
Foundry Mods please merge with quenched thread.
Cicero
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blakebowling
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Re: Poker map
Moved to the Map Foundry, someone there should be able to merge this with the poker map thread. Although as it is already quenched, I highly doubt that it will be changed.
- gimil
- Posts: 8599
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Re: Poker Club [Quenched]
Last two posts merged.
Unless this is a serious, serious concern, I can't see this map changing. After being quenched for so long it is really the map makers discretion as to whether they wish to change the map or not. Unless it is a serious concern.
gimil
Unless this is a serious, serious concern, I can't see this map changing. After being quenched for so long it is really the map makers discretion as to whether they wish to change the map or not. Unless it is a serious concern.
gimil
What do you know about map making, bitch?
Top Score:2403
natty_dread wrote:I was wrong
Top Score:2403
Re: Poker Club [Quenched]
gimil wrote:Last two posts merged.
Unless this is a serious, serious concern, I can't see this map changing. After being quenched for so long it is really the map makers discretion as to whether they wish to change the map or not. Unless it is a serious concern.
gimil
This is serious

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
Re: Poker Club [Quenched]
I agree that that it would be REALLY nice to get some color in those cards. When I mouse over neutral/unknown spoils, I can't see most of them on the map because the white square to indicate where the spoil is is completely on the white card.
However, I came here for a different reason. I looked at the XML and I can't figure out how he coded the starting territs. I see how he did continents and all the stuff about territ locations/borders, but I cannot figure out how he restricted the territs so that they never drop touching each other. Can anyone point me to the lines in the code that make this happen?
However, I came here for a different reason. I looked at the XML and I can't figure out how he coded the starting territs. I see how he did continents and all the stuff about territ locations/borders, but I cannot figure out how he restricted the territs so that they never drop touching each other. Can anyone point me to the lines in the code that make this happen?
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ManBungalow
- Posts: 3431
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- Location: On a giant rock orbiting a star somewhere
Re: Poker Club [Quenched]
Code: Select all
<territory>
<name>4 of Clubs</name>
<borders>
<border>9 of Hearts</border>
<border>King of Diamonds</border>
</borders>
<coordinates>
<smallx>157</smallx>
<smally>132</smally>
<largex>211</largex>
<largey>169</largey>
</coordinates>
<neutral>3</neutral>
</territory>The non-starting regions are simply coded to be 3 neutral.
The rest of the regions are distributed randomly between neutral and all the players.
Yeti did a really good job with the XML.
Re: Poker Club [Quenched]
Yeah, it's some amazing code.
And thanks for the answer.
And thanks for the answer.

