Oasis [Quenched]

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MrBenn
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Re: Oasis [Quenched]

Post by MrBenn »

wcaclimbing wrote:Enter "/join Oasis" without the quotes on live chat, if you want to. I'll be in there for a while.

One thing I noticed, is it too late to make a change to the XML? I had originally wanted to number the deserts Desert 01, 02, 03, etc. with a 0 in front of the single digits to they all stay in order in the dropdowns.
But we never did that, so the dropdowns are a bit scrambled.
Is it too late to make that change?


EDIT: and Desert 65 has 2 neutrals, but it should only have 1...

That's partially what Beta is for...
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InkL0sed
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Re: Oasis [Quenched]

Post by InkL0sed »

Sad to report some border problems...

[bigimg]http://img145.imageshack.us/img145/903/picture5qq4.png[/bigimg]
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In game chat, yellow says Desert 65 didn't border Kaplo, either...
http://www.conquerclub.com/game.php?game=3651071
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Jippd
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Re: Oasis [Quenched]

Post by Jippd »

2 things

1. Very unclear I couldn't attack from zelda to 64
2. You can attack from 64 to 50...how does that work?
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Re: Oasis [Quenched]

Post by Syjefroi »

Jippd wrote:2 things

1. Very unclear I couldn't attack from zelda to 64
2. You can attack from 64 to 50...how does that work?


Just came here to post this. I took 64, my opponent saw Neutral though. Now he took it from me, and it still shows me as occupying it.
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MrBenn
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Re: Oasis [Quenched]

Post by MrBenn »

InkL0sed wrote:Sad to report some border problems...
In game chat, yellow says Desert 65 didn't border Kaplo, either...


Ink, it looks more like a screen refresh issue. I've checked the borders using BOB's map inspect, and they look fine.

Jippd wrote:2 things
1. Very unclear I couldn't attack from zelda to 64

2. You can attack from 64 to 50...how does that work?

1. Again, border checked, using map inspect, and it looks OK.
2. Can you post a game number so this can be checked...
Syjefroi wrote:Just came here to post this. I took 64, my opponent saw Neutral though. Now he took it from me, and it still shows me as occupying it.

Game number? I suspect this could be a screen-refresh issue??....
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yeti_c
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Re: Oasis [Quenched]

Post by yeti_c »

MrBenn wrote:
InkL0sed wrote:Sad to report some border problems...
In game chat, yellow says Desert 65 didn't border Kaplo, either...


Ink, it looks more like a screen refresh issue. I've checked the borders using BOB's map inspect, and they look fine.


Nope - it's a Co-ordinate in the wrong place for the LARGE map issue.

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Re: Oasis [Quenched]

Post by Jippd »

There are problems all over this map with attacking from one territ to the next terrible!
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Re: Oasis [Quenched]

Post by wcaclimbing »

Jippd wrote:There are problems all over this map with attacking from one territ to the next terrible!


Is the problem around Deserts 60-80? They had lots of problems earlier. maybe we missed one...
You''ll need to be more specific. I haven't found any problems in my games.
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Re: Oasis [Quenched]

Post by yeti_c »

wcaclimbing wrote:
Jippd wrote:There are problems all over this map with attacking from one territ to the next terrible!


Is the problem around Deserts 60-80? They had lots of problems earlier. maybe we missed one...
You''ll need to be more specific. I haven't found any problems in my games.


Check out the Large map - it's borked.

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Re: Oasis [Quenched]

Post by InkL0sed »

yeti_c wrote:
MrBenn wrote:
InkL0sed wrote:Sad to report some border problems...
In game chat, yellow says Desert 65 didn't border Kaplo, either...


Ink, it looks more like a screen refresh issue. I've checked the borders using BOB's map inspect, and they look fine.


Nope - it's a Co-ordinate in the wrong place for the LARGE map issue.

C.


It's not that either, I was using the small map.

If you look in my first screenshot, I was on Oasis of Prosperity in a fog game, and could see all my neighboring territories - except Desert 62, which was still a question mark. Desert 62 showed up in the drop down menu, but when I attacked it, I actually went to Desert 63. Very odd indeed.

PS. Same issue can be seen in the second screenshot. Hmm, I thought I had one shot with BOB showing the border issue, but I guess not...
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Re: Oasis [Quenched]

Post by yeti_c »

I believe the co-ordinate for 65 - is on 61 and vice versa - or something very similar!!

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Re: Oasis [Quenched]

Post by yeti_c »

List of problems... (on large)

55 has 66 co-ords
57 has 56 co-ords
58 has 57 co-ords
59 has 58 co-ords
60 has 59 co-ords
61 has 60 co-ords
62 has 61 co-ords
63 has 62 co-ords
64 has 63 co-ords
65 has 64 co-ords
66 has 65 co-ords

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Re: Oasis [Quenched]

Post by yeti_c »

InkL0sed wrote:It's not that either, I was using the small map.


No you weren't.

The small map has a completely different font - and those screenies are from the large.

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Re: Oasis [Quenched]

Post by MrBenn »

yeti_c wrote:List of problems... (on large)

55 has 66 co-ords
57 has 56 co-ords
58 has 57 co-ords
59 has 58 co-ords
60 has 59 co-ords
61 has 60 co-ords
62 has 61 co-ords
63 has 62 co-ords
64 has 63 co-ords
65 has 64 co-ords
66 has 65 co-ords

C.

I stand corrected.... I'll PM wca and get him to make the changes....
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Re: Oasis [Quenched]

Post by pissedoffsol »

bug in xml.

oasis of loyaltiy can see desert 66.
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Re: Oasis [Quenched]

Post by pissedoffsol »

desert 56 and 66 are mixed up
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Re: Oasis [Quenched]

Post by wcaclimbing »

wtf... I hand-checked and re-wrote all of those right before submitting the XML, because those were all the ones wrong from what Zimmah originally wrote.....

I'll check it out.... maybe the wrong XML got submitted or something....
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Re: Oasis [Quenched]

Post by wcaclimbing »

EDIT: crap... I think Ink and I have found the problem.
It is the coordinates. More specifically, the coordinates of the large version are off by 1 in the 50s-80s deserts... It should just take some copy-paste to get things in the right place. I don't have time tonight, though.
I'll get it fixed first thing tomorrow. I don't have time to do it tonight.

For now, everyone just needs to use the small map. No large map for a few hours, until I get the fix up.
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Re: Oasis [Quenched]

Post by yeti_c »

Didn't I just say that?

yeti_c wrote:List of problems... (on large)

55 has 66 co-ords
57 has 56 co-ords
58 has 57 co-ords
59 has 58 co-ords
60 has 59 co-ords
61 has 60 co-ords
62 has 61 co-ords
63 has 62 co-ords
64 has 63 co-ords
65 has 64 co-ords
66 has 65 co-ords

C.
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Re: Oasis [Quenched]

Post by wcaclimbing »

yeti_c wrote:Didn't I just say that?

yeti_c wrote:List of problems... (on large)

55 has 66 co-ords
57 has 56 co-ords
58 has 57 co-ords
59 has 58 co-ords
60 has 59 co-ords
61 has 60 co-ords
62 has 61 co-ords
63 has 62 co-ords
64 has 63 co-ords
65 has 64 co-ords
66 has 65 co-ords

C.

yeah, you did. Ink and I just played a test game to be sure.
Time for me to fix the problems.
Are there any others, or only the ones you listed?
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Re: Oasis [Quenched]

Post by yeti_c »

wcaclimbing wrote:
yeti_c wrote:Didn't I just say that?

yeti_c wrote:List of problems... (on large)

55 has 66 co-ords
57 has 56 co-ords
58 has 57 co-ords
59 has 58 co-ords
60 has 59 co-ords
61 has 60 co-ords
62 has 61 co-ords
63 has 62 co-ords
64 has 63 co-ords
65 has 64 co-ords
66 has 65 co-ords

C.

yeah, you did. Ink and I just played a test game to be sure.
Time for me to fix the problems.
Are there any others, or only the ones you listed?


I didn't see any problems - I checked most of the desert numbers on the large - and the ones above on small...

I didn't check any of the "fertile land" or "oasis"

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Re: Oasis [Quenched]

Post by wcaclimbing »

ok, I'm in the process of fixing them.

But one question re:
wcaclimbing wrote:One thing I noticed, is it too late to make a change to the XML? I had originally wanted to number the deserts Desert 01, 02, 03, etc. with a 0 in front of the single digits to they all stay in order in the dropdowns.
But we never did that, so the dropdowns are a bit scrambled.


Can I make that change? Or would it mess up all the active games?
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Re: Oasis [Quenched]

Post by yeti_c »

wcaclimbing wrote:ok, I'm in the process of fixing them.

But one question re:
wcaclimbing wrote:One thing I noticed, is it too late to make a change to the XML? I had originally wanted to number the deserts Desert 01, 02, 03, etc. with a 0 in front of the single digits to they all stay in order in the dropdowns.
But we never did that, so the dropdowns are a bit scrambled.


Can I make that change? Or would it mess up all the active games?


As long as you don't change the order of the XML then this will be fine (this goes for the above co-ord swapping too)

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Re: Oasis [Quenched]

Post by LFAW »

Wonderful Wca, seriously, great map
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Re: Oasis [Quenched]

Post by wcaclimbing »

EDIT3: finally, here is the correct one: http://www.sendspace.com/file/9jagld
XML Test shows 0 errors, 0 warnings.

I can't figure out how to get that XML into Map Inspect, though... If one of you could do that and confirm that all the borders are fixed, that would be great.
Last edited by wcaclimbing on Fri Nov 14, 2008 1:55 pm, edited 1 time in total.
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