Back once again for the renegade master, D4 damager, power to the people. Back once again, (with the ill behavior)(with the ill behavior)(with the ill behavior)(with the ill behavior)
this map looks SO AWESOME!!!! i like the 1 entrance to the caslte bit....makes for an easier defense..and i also like how every caslte is connected by all the neutral "plains"...makes it alot harder to elminate someone... i am looking forward to this THIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIISSSSSSSSSSS MUCH!!!
gimil wrote:Now we just need to wait on oaktown to get in here for a look at gameplay
I still think that you should take off the connections between penis land - I mean Xeu, at Cen 8 and Xeu 13, and swap Xeu and Xeu 13.
Any paticular reason?
I think it provides Rhu and Great with another village too easily (I also think that instead of a bridge being on Cen 2 it should be on Cen 7) as well as giving Rhu closer access to 2 more castles that the other territories don't have. One last thing, I think that the Xeu Ga'h connection should be at Xeu 11, not 7, with the borders being kept the same.
In heaven... Everything is fine, in heaven... Everything is fine, in heaven... Everything is fine... You got your things, and I've got mine.
gimil wrote:Now we just need to wait on oaktown to get in here for a look at gameplay
I still think that you should take off the connections between penis land - I mean Xeu, at Cen 8 and Xeu 13, and swap Xeu and Xeu 13.
Any paticular reason?
I think it provides Rhu and Great with another village too easily (I also think that instead of a bridge being on Cen 2 it should be on Cen 7) as well as giving Rhu closer access to 2 more castles that the other territories don't have. One last thing, I think that the Xeu Ga'h connection should be at Xeu 11, not 7, with the borders being kept the same.
By the time your at the stage of going for your second village you will have to fight your enemy anyway. There is no great advantage to having a second village closer to you. If you go to early you leave yourself spread, anything later you will have to fight for it anyway. What is imprtant is keeping the balance between the two castles that share a village.
gimil wrote:By the time your at the stage of going for your second village you will have to fight your enemy anyway. There is no great advantage to having a second village closer to you. If you go to early you leave yourself spread, anything later you will have to fight for it anyway. What is imprtant is keeping the balance between the two castles that share a village.
Not necessarily. I've had situations where people sit in their castles for quite a while, or assassin games where you might just want to leave your opponent alone and of course you can't forget team games. As it is I think it's unbalanced.
In heaven... Everything is fine, in heaven... Everything is fine, in heaven... Everything is fine... You got your things, and I've got mine.
gimil wrote:By the time your at the stage of going for your second village you will have to fight your enemy anyway. There is no great advantage to having a second village closer to you. If you go to early you leave yourself spread, anything later you will have to fight for it anyway. What is imprtant is keeping the balance between the two castles that share a village.
Not necessarily. I've had situations where people sit in their castles for quite a while, or assassin games where you might just want to leave your opponent alone and of course you can't forget team games. As it is I think it's unbalanced.
We will see what oaktown and others say then act, deal?
gimil wrote:By the time your at the stage of going for your second village you will have to fight your enemy anyway. There is no great advantage to having a second village closer to you. If you go to early you leave yourself spread, anything later you will have to fight for it anyway. What is imprtant is keeping the balance between the two castles that share a village.
Not necessarily. I've had situations where people sit in their castles for quite a while, or assassin games where you might just want to leave your opponent alone and of course you can't forget team games. As it is I think it's unbalanced.
We will see what oaktown and others say then act, deal?
Sure. I'm all for the (unbaised ) expert opinion. I mean, by all rights I'm pretty new to this...
In heaven... Everything is fine, in heaven... Everything is fine, in heaven... Everything is fine... You got your things, and I've got mine.
gimil wrote:By the time your at the stage of going for your second village you will have to fight your enemy anyway. There is no great advantage to having a second village closer to you. If you go to early you leave yourself spread, anything later you will have to fight for it anyway. What is imprtant is keeping the balance between the two castles that share a village.
Not necessarily. I've had situations where people sit in their castles for quite a while, or assassin games where you might just want to leave your opponent alone and of course you can't forget team games. As it is I think it's unbalanced.
We will see what oaktown and others say then act, deal?
Sure. I'm all for the (unbaised ) expert opinion. I mean, by all rights I'm pretty new to this...
And by all rights I suck at gameplay
Thats alright because the graphics stamper is always the pretty one....
Won't having only one territ to defend screw some things up? Since you don't need to defend against either potential attack route, you just capture all the territs then the entire zone might as well be one territ, for defensive purposes anyway. The only difference would be that it's totally up to the dice how quickly you can conquer all the 2's. There's not even the decision of whether or when to attack the second 10 for the extra bonus. And without that "back door" route, foggy games don't keep you guessing at all, like FW does...
Ditocoaf wrote:Won't having only one territ to defend screw some things up? Since you don't need to defend against either potential attack route, you just capture all the territs then the entire zone might as well be one territ, for defensive purposes anyway. The only difference would be that it's totally up to the dice how quickly you can conquer all the 2's. There's not even the decision of whether or when to attack the second 10 for the extra bonus. And without that "back door" route, foggy games don't keep you guessing at all, like FW does...
I completely agree, the one exit has severely limited the strategy imo.
This could be compensated somehow if there were more connections between the outside areas, perhaps... but this would probably require a lot of moving of villages and territories as well.
question: will there only be 3 to deploy if u have all of the kingdom territs? or will it be 4 like the last one? is it possible to make it 4 if u hold all of the kingdom territs?
blackraptor58 wrote:question: will there only be 3 to deploy if u have all of the kingdom territs? or will it be 4 like the last one? is it possible to make it 4 if u hold all of the kingdom territs?
it will be 4, the castle counts as a kingdom terr.