Haiti [Quenched]

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yeti_c
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Re: Haiti v13 pg12 [Final Forge]

Post by yeti_c »

edbeard wrote:don't tell anyone but my XML was passed by Forza before I was in FF ;)


Massive difference between having it checked and stamped!?!?

C.
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AndyDufresne
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Re: Haiti v13 pg12 [Final Forge]

Post by AndyDufresne »

Any additional Final thoughts?


--Andy
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edbeard
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Re: Haiti v13 pg12 [Final Forge]

Post by edbeard »

I have one and it's a very final thought
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AndyDufresne
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Re: Haiti v13 pg12 [Final Forge]

Post by AndyDufresne »

              Quenching

---The Final Forge period has concluded for the Haiti Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for live play (barring any Lack vetoes).

Conquer Club, enjoy!
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--Andy
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cairnswk
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Re: Haiti [Quenched]

Post by cairnswk »

Congrats Edbeard. Excellent map! =D> =D> =D> =D>
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yeti_c
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Re: Haiti [Quenched]

Post by yeti_c »

Congrats Ed.

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edbeard
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Re: Haiti [Quenched]

Post by edbeard »

thanks guys. thanks also to those who commented. can't wait to play it. seems likely they'll be put up on monday (going based on past experiences)
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Frop
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Re: Haiti [Quenched]

Post by Frop »

Aw shooks, looks like I'm too late. Just about finished my first game on this map and I have to say it's nice and cozy. I don't think the impassables are apparent enough at first glance though, they're hard to spot even on the larger version. Would it still be possible to make them stick out more?
skater2000
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Re: Haiti [Quenched]

Post by skater2000 »

shouldn't artibonite be worth 4 bonus if u go by the regions it boarders?
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Optimus Prime
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Re: Haiti [Quenched]

Post by Optimus Prime »

Frop wrote:Aw shooks, looks like I'm too late. Just about finished my first game on this map and I have to say it's nice and cozy. I don't think the impassables are apparent enough at first glance though, they're hard to spot even on the larger version. Would it still be possible to make them stick out more?

Yeah, in agreement here. I was playing a game and could have sworn a couple territories were connected, but it turns out they aren't after a closer view. The impassables just don't "pop" out at you like on most maps. Unless you are really paying attention they kind of get lost in there.
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Bones2484
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Re: Haiti [Quenched]

Post by Bones2484 »

Optimus Prime wrote:
Frop wrote:Aw shooks, looks like I'm too late. Just about finished my first game on this map and I have to say it's nice and cozy. I don't think the impassables are apparent enough at first glance though, they're hard to spot even on the larger version. Would it still be possible to make them stick out more?

Yeah, in agreement here. I was playing a game and could have sworn a couple territories were connected, but it turns out they aren't after a closer view. The impassables just don't "pop" out at you like on most maps. Unless you are really paying attention they kind of get lost in there.


Most of the crossings (Hinche - Los Posos, Hinche - Roseau, Bouli - Monet, Desdunes - SaintMarc) use "bridges" when the river crosses between the territories.

The one thing that confused me was the river on North of the map. Why does the border between Paul and Cap Haitien not use the "bridge"? The river obviously continues all the way to the coast, so it's not like it ends as it does between Kenscoff and Jacmel.
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edbeard
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Re: Haiti [Quenched]

Post by edbeard »

I dunno. The rivers to me look way different than the regular borders. They are quite obviously thicker so what else are they gonna be? I can appreciate that a few of you had problems with them but I think they're fine. I agree it's not like "omg those are rivers!" but they are quite obviously thicker and darker.




as for bones' comment, from maps I saw, it's not the same river. I couldn't find a map where those were connected and I looked at quite a few maps.

here's one example

[bigimg]http://www.american.edu/TED/images/haiti.gif[/bigimg]




artibonite is 3 because it's only 4 territories and you can take over one territory to cut down your borders to 3 territories.
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Bones2484
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Re: Haiti [Quenched]

Post by Bones2484 »

Ah, you would be correct.

Well. Just wanted to say that was where I had trouble reading the map at first (and it looks like others are having a problem as well). That's all!
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Jippd
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Re: Haiti [Quenched]

Post by Jippd »

I also came to this thread to specifically complain about the rivers. It is very hard to see, perhaps making the ocean a different shade of blue than the rivers?

It is clear most places but I can see how some are having problems, for me between Pastel and Cotes de Fer is unclear as well, I thought you could attack between those two til I had to look REALLLLLLLLLLLY hard after a deployment on there.
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SuicidalSnowman
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Re: Haiti [Quenched]

Post by SuicidalSnowman »

Well, I see that others are having the same problem. The rivers sometimes looks like territory broders, and the territory borders sometimes look like rivers.

I personally am not concerned about the geography of the map, I just think different fonts or colors on the borders would fix this fine.

Here is he game link, two of us have had this problem

Game 3568873

I would like to say that this map is a ton of fun in 4-6 player terminator style. I think the map has enough connected territories to make mobility easy, but also some really great places to hide. I love the gameplay, but it is hard to read.
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00iCon
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Re: Haiti [Quenched]

Post by 00iCon »

I got a spoil on this map called Cap-Haiten, shouldn't it be Cap-Haitien?

EDIT: line 17 in the XML
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iancanton
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Re: Haiti [Quenched]

Post by iancanton »

almost: it's cap-haïtien, if u look at the reference map that [player]edbeard[/player] uses above. however, i haven't seen [player]edbeard[/player] around here for a while, so it could be some time before this is fixed.

ian. :)
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NOBODYIMPORTANT
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Re: QUICK

Post by NOBODYIMPORTANT »

CatfishJohnson wrote:I like the colors, they are easily seperable, fast play, simple gameplay, i like it


This map brought my win % from 12% to 41%. It's quick and I like that. 2v2 can be finished in 15 minutes or 3 days. It's easy, but can be a bitch against a good player. Sometimes placement will screw you IMMEDIATELY, but overall it's a VERY GOOD map and should be left alone. Only problem I ever found was the so called "random CC dice". You can lose this game in 2-3 turns.
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Re: Haiti [Quenched]

Post by MrBenn »

iancanton wrote:almost: it's cap-haïtien, if u look at the reference map that [player]edbeard[/player] uses above. however, i haven't seen [player]edbeard[/player] around here for a while, so it could be some time before this is fixed.

ian. :)

Since this thread has been bumped is this an XML-typo, or one from the map image too? If it's just the XML it's a simple fix...
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00iCon
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Re: Haiti [Quenched]

Post by 00iCon »

MrBenn wrote:
iancanton wrote:almost: it's cap-haïtien, if u look at the reference map that [player]edbeard[/player] uses above. however, i haven't seen [player]edbeard[/player] around here for a while, so it could be some time before this is fixed.

ian. :)

Since this thread has been bumped is this an XML-typo, or one from the map image too? If it's just the XML it's a simple fix...

00iCon wrote:I got a spoil on this map called Cap-Haiten, shouldn't it be Cap-Haitien?

EDIT: line 17 in the XML
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