ConquerStats - Ingame analysis

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yeti_c
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Re: ConquerStats - Ingame analysis

Post by yeti_c »

For a pretty graph take a look at this...

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C.
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OliverFA
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Re: ConquerStats - Ingame analysis

Post by OliverFA »

Is that some kind of DNA sequence? LOL!
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yeti_c
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Re: ConquerStats - Ingame analysis

Post by yeti_c »

I would like a graph of total army count over time - however - with the current logging system - I'm pretty sure it's not possible.

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BENJIKAT IS DEAD
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Re: ConquerStats - Ingame analysis

Post by BENJIKAT IS DEAD »

yeti_c wrote:I would like a graph of total army count over time - however - with the current logging system - I'm pretty sure it's not possible.

C.


of course we would all like that!


anyway - this script is awseome, but (intermittently) is causing me a headache. Some of the time, I get a Silverlight install button instead of the graph, when this happens, the whole page seizes up - clickable maps doesn;t work, and neither do the assault, reinforce etc buttons.

I have a feeling that this is Microsoft being crap at compiling for MacOS yet again? - anyone else having this problem?
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cspare
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Re: ConquerStats - Ingame analysis

Post by cspare »

BENJIKAT IS DEAD wrote:I have a feeling that this is Microsoft being crap at compiling for MacOS yet again? - anyone else having this problem?

Hmm too bad ur having troubles. I haven't heard of any other problems yet, but I guess it would have something to do with MacOS yea.
Could you check what version you have installed? You can check by right-mouse clicking on the chart and then click on 'Silverlight configuration'.
Also, according to wikipedia silverlight 2 is only supported on MacOS that runs on an intel CPU: Mac OS 10.4/10.5 Intel. Do you have that?
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Re: ConquerStats - Ingame analysis

Post by cspare »

yeti_c wrote:I would like a graph of total army count over time - however - with the current logging system - I'm pretty sure it's not possible.

C.

Yea that'd be nice but thats not possible as of yet. We all need to push for the gamelog 2.0: http://www.conquerclub.com/forum/viewtopic.php?f=4&t=1552 :)
It's been suggested over 2 years ago now..
cspare
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Re: ConquerStats - Ingame analysis

Post by cspare »

I've just uploaded version 1.3.0 of the script.
Download it here.

New features are:
  • Territories held are now visible in the chart:
    Image
  • The mouse-over tooltip for reinforcements have improved; they now show detailed information:
    Image
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yeti_c
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Re: ConquerStats - Ingame analysis

Post by yeti_c »

Excellent stuff Cspare.

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OliverFA
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Re: ConquerStats - Ingame analysis

Post by OliverFA »

I agree. Excellent stuff. I wonder how I could play without having it!

Congratulations on your great great work, cspare. You are a star!
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Aussierager
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Re: ConquerStats - Ingame analysis

Post by Aussierager »

HI EVERYONE

Dont Mean to be a DOWNER but it would have been NICE to have been TOLD of this ADDON that would have helped ME also

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homes32
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Re: ConquerStats - Ingame analysis

Post by homes32 »

Aussierager wrote:HI EVERYONE

Dont Mean to be a DOWNER but it would have been NICE to have been TOLD of this ADDON that would have helped ME also

[-X [-X [-X [-X

errr. and just how exactly would you like to have been told?? do you want your inbox filling up with random messages from every script developer on CC? having an entire subforum dedicated to plugins and addons isn't enough? if you want email updates on what is going on in the plugins and addons realm click the Subscribe forum link on the bottom of this page.
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pamoa
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Re: ConquerStats - Ingame analysis

Post by pamoa »

What should I do to have your fantastic add-on displayed below game chat. I have to scroll down each turn to read the messages and follow the game at the same time. But your game statistics are only useful sometimes in the game. So for me it would much more comfortable to have it under the game chat. If you think it have to remain were it is displayed now for other players and yourself just tell what should be modified to get it where I want.
Tanks.
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lunatic96
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Re: ConquerStats - Ingame analysis

Post by lunatic96 »

Is there a trick to the mouse-over tool tip, because I can never get it to stay "on" long enough to actually read the information.
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cspare
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Re: ConquerStats - Ingame analysis

Post by cspare »

I've just uploaded version 1.4.0 of the script.
Download it here.

New features are:
- There now is a setting to define where ConquerStats should appear on the screen: Above to gamelog or Below the gamechat:
Image

@ pamoa I hope this covers your request, let me know if you need anything else.
cspare
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Re: ConquerStats - Ingame analysis

Post by cspare »

lunatic96 wrote:Is there a trick to the mouse-over tool tip, because I can never get it to stay "on" long enough to actually read the information.

Hmm i'm not sure if there is a trick actually. The tooltip seems to disapear when you move the mouse over the tooltip box. This can happen almost instantly when the tooltip box gets so large it can only appear below your mouse cursor.
The tooltip and chart are provided by an external library, so there is not much I can do. There is a new version of the library coming up though, they might have improved this problem. They fixed a bug "ToolTip did not take correct position in some cases", but I'm not sure it is related.
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pamoa
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Re: ConquerStats - Ingame analysis

Post by pamoa »

cspare wrote:New features are:
- There now is a setting to define where ConquerStats should appear on the screen: Above to gamelog or Below the gamechat

cool, great, perfect, nice, thanks, happy new year :P
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
cspare
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Re: ConquerStats - Ingame analysis

Post by cspare »

I've just uploaded version 1.5.0 of the script.
Download it here.

New features are:
- The reinforcements table now shows the same stat types as the chart: Reinforcements, Bonus, Territory Bonus and Spoils (which was in previous version: Regular Reinforcements, Cashed Cards Armies, Cards Bonusses);
- Fixed strike through style for eliminated players;
- The version update check now only checks once per browser session, instead of every page view;
- Some minor lingo changes (e.g. change Attack to Assault).
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AceArtemis
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Re: ConquerStats - Ingame analysis

Post by AceArtemis »

This is not a major problem, but the word "successful" is spelled wrong.

This table shows the total number of successfull assaults between players.
cspare
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Re: ConquerStats - Ingame analysis

Post by cspare »

AceArtemis wrote:This is not a major problem, but the word "successful" is spelled wrong.

This table shows the total number of successfull assaults between players.

Hehe I never noticed:)
I updated the script, but there is no update notification because its such tiny change:) If you like you can click the 'Latest Version Installed' button to to install it.
Andir
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Re: ConquerStats - Ingame analysis

Post by Andir »

How do I remove the chart?

Microsoft is retarded and couldn't program around Linux if they tried and Moonlight crashes Iceweasel. I've had to disable it for now.

Your post says there are two scripts, but I only see one. Have you changed this?

Edit: I'd be willing to attempt to code up a Flash graph if you could give me details on the interface. I've never done Silverlight and don't plan to anytime soon. Maybe there could be two versions (Flash and Silverlight) of the script...?
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xjia
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Re: ConquerStats - Ingame analysis

Post by xjia »

Hey, thanks for the nice script.

But ive encounter some problem when conquer stats is on.
1.The numbers of troops in 2 region stack.....makes it difficult for me the see how many troops there are.
2.I cannot do futher assault or movement after i take 1 move, i MUST reload my page in order to continue my assault or next move.

Example:
-i attack from A(5 troops) to B(1troops)- i won.
-I move 1 troop to B.
-A region should have 3 troops and B region 2 troops
-BUT A region showed 3 and 5 stack together, and B region 1 and 2 together.
( something like u write a number on top of another)

Sorry for all the problem, hopefully u guys can help me out.

Thank you
Jason.
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xjia
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Re: ConquerStats - Ingame analysis

Post by xjia »

Ive already find out the problem. :)
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pamoa
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Re: ConquerStats - Ingame analysis

Post by pamoa »

I'm having big problem with your wonderful script
it seems he's gone mad since a week or two
as he's displaying data randomly
it seems urgent to have an update
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
cspare
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Re: ConquerStats - Ingame analysis

Post by cspare »

pamoa wrote:I'm having big problem with your wonderful script
it seems he's gone mad since a week or two
as he's displaying data randomly
it seems urgent to have an update

hmm I havent been playing cc lately so I hadn't noticed. I see that there is a new API available since 14-5, do you think that is about the date that conquerstats stopped working properly for you?

Edit: Hmm I've been trying to fix it but I can't find any documentation on what CC changed. One of the things I noticed is that they renamed 'receives' to 'received', which will ofcourse break the script. But even when I fix that it still does not work, so it seems like a guessing game again *sigh*. I don't have time for that.
cspare
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Re: ConquerStats - Ingame analysis

Post by cspare »

I got a list with all changes from Chipv and used it to fix the problems in a new version of ConquerStats (1.5.1). If you download it things should work again. If not, let me know:)
Download it here.
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