Charleston, SC [Quenched]

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yeti_c
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Re: Charleston, SC (XML- pg.19) [Final Forge]

Post by yeti_c »

Optimus Prime wrote:It's back!! Let's quench it!!


Quickly - before he changes his mind.

C.
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RjBeals
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Re: Charleston, SC (XML- pg.19) [Final Forge]

Post by RjBeals »

yeti_c wrote:
Optimus Prime wrote:It's back!! Let's quench it!!


Quickly - before he changes his mind.

C.


Not funny yeti. why don't you go work with the classic revamp group and leave my thread alone.
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yeti_c
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Re: Charleston, SC (XML- pg.19) [Final Forge]

Post by yeti_c »

RjBeals wrote:Not funny yeti. why don't you go work with the classic revamp group and leave my thread alone.


Ouch - someone got out of bed on the wrong side!

C.
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AndyDufresne
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Re: Charleston, SC (XML- pg.19) [Final Forge]

Post by AndyDufresne »

              Quenching

---The Final Forge period has concluded for the Charleston, SC Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for live play (barring any Lack vetoes).

Conquer Club, enjoy!
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--Andy
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cairnswk
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Re: Charleston, SC [Quenched]

Post by cairnswk »

At last Rj...wasn't it worth coming back just for the satisfaction of seeing this quenched?
It always was a winner...I said that ages ago....Congrats =D> =D> =D> =D> =D>
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edbeard
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Re: Charleston, SC [Quenched]

Post by edbeard »

grtz!
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ZeakCytho
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Re: Charleston, SC [Quenched]

Post by ZeakCytho »

=D>
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Optimus Prime
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Re: Charleston, SC [Quenched]

Post by Optimus Prime »

This will go a long way to making me happy with CC again. :)
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Incandenza
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Re: Charleston, SC [Quenched]

Post by Incandenza »

Congrats, RJ... another gorgeous addition to the canon.
THOTA: dingdingdingdingdingdingBOOM

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
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RjBeals
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Re: Charleston, SC [Quenched]

Post by RjBeals »

Thanks to all who helped development of this map.
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amazzony
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Re: Charleston, SC [Quenched]

Post by amazzony »

Great work, Rj! Congratulations! =D>
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morleyjoe
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Re: Charleston, SC [Quenched]

Post by morleyjoe »

Awesome map - love it! Great work, love the City too!
Joe B.
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Re: Charleston, SC [Quenched]

Post by Joe B. »

The map looks damn good to me, no complaints. Easy to read and see.
hgualandi
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Re: Charleston, SC [Quenched]

Post by hgualandi »

I say get 'er done. I'm interested in the idea.

also, i think bridges would help. after all, that's the mindset in chas. "it's gonna take me four bridges to get there??!! Nevermind, I'll see y'all later."

I haven't played it yet, but i think gameplay would work out pretty well.

word
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RjBeals
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Re: Charleston, SC [Quenched]

Post by RjBeals »

hgualandi wrote:"it's gonna take me four bridges to get there??!!


Ha I know what you mean. I tried to add the Cooper-River / Arthur Ravenel bridge. But I couldn't get the look to fit in with the map style. I hear ya though. Bridges Bridges Everywhere!
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barterer2002
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Re: Charleston, SC [Quenched]

Post by barterer2002 »

So had an interesting issue in this game Game 3392341

Grey was autokilled in The Parade Deck which eliminated him. At that point the turn should pass to the next player (red) but didn't. I assume it will in an hour but am wondering if there is some way that it could have moved the turns along when the auto kill happened instead of having to wait the extra 12 hours. I did also post in suggs and bugs as well but thought I'd post for you guys in case you don't check there.
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Bones2484
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Re: Charleston, SC [Quenched]

Post by Bones2484 »

barterer2002 wrote:So had an interesting issue in this game Game 3392341

Grey was autokilled in The Parade Deck which eliminated him. At that point the turn should pass to the next player (red) but didn't. I assume it will in an hour but am wondering if there is some way that it could have moved the turns along when the auto kill happened instead of having to wait the extra 12 hours. I did also post in suggs and bugs as well but thought I'd post for you guys in case you don't check there.


Wrong map, Bart.
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barterer2002
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Re: Charleston, SC [Quenched]

Post by barterer2002 »

Crap, sorry about that, saw the C and they came out together. #-o I'll copy over to Citidal.
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Tar-Vanimelde
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Re: Charleston, SC [Quenched]

Post by Tar-Vanimelde »

Redacted :)
Last edited by Tar-Vanimelde on Mon Jul 23, 2012 6:47 pm, edited 1 time in total.
Sancus
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Re: Charleston, SC [Quenched]

Post by Sancus »

This is a great map.
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HungrySomali
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Re: Charleston, SC [Quenched]

Post by HungrySomali »

I love this map. Gameplays great and it looks great. One gripe. I have never worn glasses and have above average vision. I literally need to squint and lean in to my monitor to make out some of the names. They are blurry or something. I cant imagine if I actually had vision issues... Anyway, great map.
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RjBeals
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Re: Charleston, SC [Quenched]

Post by RjBeals »

Thanks glad you like it.
The font style was a big point of discussion a while ago. I just couldn't find anything I liked better.
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Gilligan
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Re: Charleston, SC [Quenched]

Post by Gilligan »

HungrySomali wrote:I love this map. Gameplays great and it looks great. One gripe. I have never worn glasses and have above average vision. I literally need to squint and lean in to my monitor to make out some of the names. They are blurry or something. I cant imagine if I actually had vision issues... Anyway, great map.


You could use the larger map, or is it the large map you are having difficulty with?
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HungrySomali
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Re: Charleston, SC [Quenched]

Post by HungrySomali »

I've tried both. The letters just sorta seem to bleed into one another. Not a huge deal. I'll learn the names after a few games and it wont be an issue.
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RjBeals
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Re: Charleston, SC [Quenched]

Post by RjBeals »

HungrySomali wrote:I've tried both. The letters just sorta seem to bleed into one another. Not a huge deal. I'll learn the names after a few games and it wont be an issue.


Sorry HungrySomalia. I used a pixel font so the names would be very clear. I added some shading & drop shadow to them so they would stand out from the background. The "video-game" style font kind of bothered some people, but overall I think the community liked it.

[bigimg]http://www.conquerclub.com/maps/Charleston.L.jpg[/bigimg]
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