Crazy Maps And Dice?
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- Diamonds14
- Posts: 313
- Joined: Wed Sep 19, 2007 9:08 pm
Dice Intesity?
So the computer randomly assigns your guys an 'intensity level' so one battle your guys will fight like crap and another battle they can do amazingly well? There are no longer completely random dice? What are the levels based on.. if anything? If they have to be in placed (which i dont see why it has to be since dice are a common tool in games to get random numbers from 1-6) but if it has to be in placed why not base it on the amount of troops. If player X has 100 troops and Player Y has 5 the 100 should win fairly easy, instead of this randomness.. but i want it to be completely random.. fair chance for everyone. I really want to see these questions addressed.. this may determine if i continue my premium and/or if i even continuing playing CC.
Lower text is a quotation from the 'Instructions Page: Making a turn"
"You may now assault any opponent's region from one of yours, as long as both regions are adjacent and your assaulting region has a minimum of two troops. This part is optional in that you may choose not to assault anyone.
Each time combat is initiated, the game engine will generate a random intensity level for each troop involved. The outcome is determined by the intensity of the assaulting troops versus the intensity of the repelling troops. There are 6 possible intensity levels that may be assigned, listed here from weakest to strongest:
1. Pathetic
2. Sad
3. Decent
4. Strong
5. Awesome
6. Heroic
The more troops involved on either side, the better the chances that side has of winning. But not all troops in the regions are necessarily involved. To be more specific, the game engine will assigned a random intensity level for each assaulting troop, less 1 troop that stays behind, up to a maximum of 3 troops. Likewise, the game engine will assign a random intensity level for each repelling troop, up to a maximum of 2 troops.
The outcome of combat is determined by comparing the strongest intensity levels of either side. If the assault was stronger, then the repelling region loses a troop. If the repel was stronger or equal, than the assaulting region loses a troop. This process is repeated once more if other troops remain involved on both sides.
If you destroy all of the troops in your opponent's region, you will then have to occupy it right away by advancing some of your troops (but not all and at least 1) from your assaulting region to the conquered region. If you conquer a player's last region, (thus eliminating him/her from the game) the former opponent's spoils become yours!
During this part of your turn, you may assault any adjacent regions, as many times as possible, until you decide to stop. For example, you may assault one or more times from one region, switch to another region and then back to the original."
Lower text is a quotation from the 'Instructions Page: Making a turn"
"You may now assault any opponent's region from one of yours, as long as both regions are adjacent and your assaulting region has a minimum of two troops. This part is optional in that you may choose not to assault anyone.
Each time combat is initiated, the game engine will generate a random intensity level for each troop involved. The outcome is determined by the intensity of the assaulting troops versus the intensity of the repelling troops. There are 6 possible intensity levels that may be assigned, listed here from weakest to strongest:
1. Pathetic
2. Sad
3. Decent
4. Strong
5. Awesome
6. Heroic
The more troops involved on either side, the better the chances that side has of winning. But not all troops in the regions are necessarily involved. To be more specific, the game engine will assigned a random intensity level for each assaulting troop, less 1 troop that stays behind, up to a maximum of 3 troops. Likewise, the game engine will assign a random intensity level for each repelling troop, up to a maximum of 2 troops.
The outcome of combat is determined by comparing the strongest intensity levels of either side. If the assault was stronger, then the repelling region loses a troop. If the repel was stronger or equal, than the assaulting region loses a troop. This process is repeated once more if other troops remain involved on both sides.
If you destroy all of the troops in your opponent's region, you will then have to occupy it right away by advancing some of your troops (but not all and at least 1) from your assaulting region to the conquered region. If you conquer a player's last region, (thus eliminating him/her from the game) the former opponent's spoils become yours!
During this part of your turn, you may assault any adjacent regions, as many times as possible, until you decide to stop. For example, you may assault one or more times from one region, switch to another region and then back to the original."
Completed
Hearts Doubles Tournament.
The Fight Across the Continents Tournament.
Hearts Doubles Tournament.
The Fight Across the Continents Tournament.
- Gold Knight
- Posts: 2749
- Joined: Tue Apr 17, 2007 9:47 am
- Gender: Male
- Location: Out here in these woods...
Re: WTF? Why will this post only last 10 minutes???
Bones2484 wrote:cpurcell wrote:![]()
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Go suck a dick a**wipe! I'm just as much a member here as you, so what right do you have to tell me what to do f*c*er????!!!!!
Enjoy your vacation. I hope complaining about something as trivial as this was worth it.
/wave
The f*c*er has spoken...

xxtig12683xx wrote:yea, my fav part was being in the sewer riding a surfboard and wacking these alien creatures.
shit was badass
Re: Dice Intesity?
I am 100% sure that everything is the same. The only thing that has changed are the image files for the dice. Instead of showing 6 dots, for example, it shows the number 6. Not a big deal.
- Natewolfman
- Posts: 4599
- Joined: Wed Aug 29, 2007 6:37 pm
- Gender: Male
- Location: omaha, NE
Re: Crazy Maps And Dice?
I have to wonder about the dice... can you really copywright what dice look like?
but that aside people should stop complaining! Its only 2 maps, (and personally, not 2 of my favs
) give it time im sure the foundry will come up with a great solution to this!
but that aside people should stop complaining! Its only 2 maps, (and personally, not 2 of my favs
Re: So the dice can be fixed against you?
Diamonds14 wrote:So the computer randomly assigns your guys an 'intensity level' so one battle your guys will fight like crap and another battle they can do amazingly well? There are no longer completely random dice? What are the levels based on.. if anything? If they have to be in placed (which i dont see why it has to be since dice are a common tool in games to get random numbers from 1-6) but if it has to be in placed why not base it on the amount of troops. If player X has 100 troops and Player Y has 5 the 100 should win fairly easy, instead of this randomness.. but i want it to be completely random.. fair chance for everyone. I really want to see these questions addressed.. this may determine if i continue my premium and/or if i even continuing playing CC.
Lower text is a quotation from the 'Instructions Page: Making a turn"
"You may now assault any opponent's region from one of yours, as long as both regions are adjacent and your assaulting region has a minimum of two troops. This part is optional in that you may choose not to assault anyone.
Each time combat is initiated, the game engine will generate a random intensity level for each troop involved. The outcome is determined by the intensity of the assaulting troops versus the intensity of the repelling troops. There are 6 possible intensity levels that may be assigned, listed here from weakest to strongest:
1. Pathetic
2. Sad
3. Decent
4. Strong
5. Awesome
6. Heroic
The more troops involved on either side, the better the chances that side has of winning. But not all troops in the regions are necessarily involved. To be more specific, the game engine will assigned a random intensity level for each assaulting troop, less 1 troop that stays behind, up to a maximum of 3 troops. Likewise, the game engine will assign a random intensity level for each repelling troop, up to a maximum of 2 troops.
The outcome of combat is determined by comparing the strongest intensity levels of either side. If the assault was stronger, then the repelling region loses a troop. If the repel was stronger or equal, than the assaulting region loses a troop. This process is repeated once more if other troops remain involved on both sides.
If you destroy all of the troops in your opponent's region, you will then have to occupy it right away by advancing some of your troops (but not all and at least 1) from your assaulting region to the conquered region. If you conquer a player's last region, (thus eliminating him/her from the game) the former opponent's spoils become yours!
During this part of your turn, you may assault any adjacent regions, as many times as possible, until you decide to stop. For example, you may assault one or more times from one region, switch to another region and then back to the original."
Dude, this is just a Canadian explanation of 'dice'.
Chance favors only the prepared mind.
-Louis Pasteur
-Louis Pasteur
- Kotaro
- Posts: 3467
- Joined: Sat Mar 03, 2007 2:31 pm
- Location: TheJonah: You`re a fucking ruthless, little cunt!
Re: New map & Posts
What the hell? Is this a prank or something?
Re: Classic & Centerscape? WTF is this?
Turn in a set of "spoils"...
I dunno man. This is a bad day.
I dunno man. This is a bad day.

Re: Crazy Maps And Dice?
Thank you twill that is all I needed to know
it is temporary the rest i can get used to
still a lil freaked out tho
it is temporary the rest i can get used to
still a lil freaked out tho
04:42:40 ‹apey› uhoh
04:42:40 ‹ronc8649› uhoh
iAmCaffeine: 4/28/2016. I love how the PL players are getting wet on your wall
04:42:40 ‹ronc8649› uhoh
iAmCaffeine: 4/28/2016. I love how the PL players are getting wet on your wall
Re: New map & Posts
My topic was deleated too, nooooooooooo, what has CC come to, not allowing any revolutionary ideas anymore, we must REVOLT
Re: Crazy Maps And Dice?
thekidstrumpet wrote:I admit the dice stuff is quirky... i don't know what to think of it. Can somebody elaborate on the "assaulting your enemies rules" somewhere?
Nothing about the game mechanics has been changed. You're still rolling dice like you used to, but they changed the lingo to avoid copyright issues.
Of course, I wonder what the problem is with copying the thousands of other games that use dice...
- firstholliday
- Posts: 1338
- Joined: Sat Feb 10, 2007 1:51 pm
- Gender: Male
- Location: Amsterdam (the fun city)
[10-Oct] Server outtage
wtf is happening with the maps????

7 firstholliday 3589 (58%) General 128-2 Netherlands
Re: Crazy Maps And Dice?
Natewolfman wrote:I have to wonder about the dice... can you really copywright what dice look like?
but that aside people should stop complaining! Its only 2 maps, (and personally, not 2 of my favs) give it time im sure the foundry will come up with a great solution to this!
I agree about the dice, but if you think about it... it makes sense. Rolling "dice" to "attack" countries may have been the copyright. So if, instead, you are randomizing the numbers 1-6 you can get away with pretending they aren't dice by merely switching the images without changing the background coding.
-
Darkended Blade
- Posts: 92
- Joined: Fri May 11, 2007 9:43 am
- Location: Over there! *points*
Rather than everyone complain about the map change...
Hold a competition to design the new classic map.
Okay, we are ALL aware of the recent changes to the CC map, dice, and how it is played. We are also all aware that THIS IS OUT OF CC STAFF'S HANDS, so rather than bitch about it all the time, especially about our long lost classic map, I propose that ConquerClub takes this recent event as an opportunity to hold a competition to REDESIGN THE CLASSIC MAP.
While even I am aware there will still be some very stubborn people that will never be happy with anything but the original map, but we all know that we are never getting the map back, so lets not all bitch and whine at the staff about it, and try instead to do something to help rather than hinder the staff - already stressed no doubt from having to move everyones posts about the event (including mine- sorry!
)
Specifics:
This will improve the following aspects of the site:
Opinions?
D.b.
Okay, we are ALL aware of the recent changes to the CC map, dice, and how it is played. We are also all aware that THIS IS OUT OF CC STAFF'S HANDS, so rather than bitch about it all the time, especially about our long lost classic map, I propose that ConquerClub takes this recent event as an opportunity to hold a competition to REDESIGN THE CLASSIC MAP.
While even I am aware there will still be some very stubborn people that will never be happy with anything but the original map, but we all know that we are never getting the map back, so lets not all bitch and whine at the staff about it, and try instead to do something to help rather than hinder the staff - already stressed no doubt from having to move everyones posts about the event (including mine- sorry!
Specifics:
- Advertise a competition to design the map - be it a drawing or artwork
- Have the winning map design created as a map by the map creaters, with our thanks

This will improve the following aspects of the site:
- Stopping everyone complaining. I think that's all that needs to be said.
Opinions?
D.b.
-
skater2000
- Posts: 11
- Joined: Fri Jan 18, 2008 4:04 pm
- Location: Wisconsin
Re: New Classic Map
so... your telling me that just changing the color scheme of the map would not do the trick?
Re: New map & Posts
Kotaro wrote:What the hell? Is this a prank or something?
TRICK OR FUCKING TREAT?
Come on! There has to be a way of making the Classic ConquerClub map unique to CC other than a bunch of purple diamonds and shit!
Army of GOD wrote:This thread is now about my large penis

KLASCICK MAPP SUX!!!! (previously deleated by forum)
I'm not saying what you know im going to say about you know what to keep this post alive.

- TheTrueNorth
- Posts: 1737
- Joined: Tue Jan 29, 2008 12:32 am
- Gender: Male
- Location: Toronto, Canada
Re: New Classic Map
skater2000 wrote:Or would it not have been possible to change the background color so it does not look like other companies maps?
or do a quick modification with the world 2.1 map
(anythings better than that instant headache
- Gold Knight
- Posts: 2749
- Joined: Tue Apr 17, 2007 9:47 am
- Gender: Male
- Location: Out here in these woods...
Re: Crazy Maps And Dice?
Check the home page, doesnt have that same "homey" feeling to it anymore, feels like im in school and am trying figure out a damn puzzle... 

xxtig12683xx wrote:yea, my fav part was being in the sewer riding a surfboard and wacking these alien creatures.
shit was badass
- Mommy2Jesse
- Posts: 9
- Joined: Fri May 23, 2008 7:48 pm
- Gender: Female
- Location: Missouri
- Contact:
Re: New Classic Map
Well,I sure hope we get something else up and running besides what is in place of the Classic Map now. It sucks. 
Re: Classic & Centerscape? WTF is this?
RjBeals wrote:Turn in a set of "spoils"...
I dunno man. This is a bad day.
I think this is what bugs me most. Not the maps (the replacements just being strange), or the dice (which I actually quite like), but the term "spoils". It seems wrong.
Re: New map & Posts
DaGip wrote:Come on! There has to be a way of making the Classic ConquerClub map unique to CC other than a bunch of purple diamonds and shit!
For the love of non-existent god... WAIT. This was done at the last second. Twill has said it will be changed. Give it some time and stop complaining.
- Natali
- Posts: 94
- Joined: Fri Oct 19, 2007 2:37 pm
- Location: Zagreb, near one of the largest cementeries in Europe (Mirogoj)
- Contact:
Re: Crazy Maps And Dice?
Ok, I understand that maps had to be changed in order to avoid legal issues, but dice and words?
This is a definition of the word attack:
Main Entry: 1at·tack
Function: transitive verb
: to begin to affect or to act on injuriously
How can somebody have a copyright protection on a word?
And what about dice? They are a universal tool for all games that use them?
This is stupid to say the least.
Will somebody sue me for this post?
This is a definition of the word attack:
Main Entry: 1at·tack
Function: transitive verb
: to begin to affect or to act on injuriously
How can somebody have a copyright protection on a word?
And what about dice? They are a universal tool for all games that use them?
This is stupid to say the least.
Will somebody sue me for this post?

Personal Best: Major - 2232
Re: Crazy Maps And Dice?
I piss on this shit


