Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

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ZeakCytho
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Re: Feudal-ate *The sequal to Feudal War!* Update Page 5

Post by ZeakCytho »

I don't like any of the names that have been suggested :(
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Re: Feudal-ate *The sequal to Feudal War!* Update Page 5

Post by DiM »

how about Bello Saeculorum?
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Re: Feudal-ate *The sequal to Feudal War!* Update Page 5

Post by Ethitts »

Feudal Epic is a good name, but it could take away any more expansions on the Feudal series. Feudal Epic is pretty much stating it's the most epic of the feudal wars, and how could that be topped? Doesn't really matter, just thought I'd throw it out there..... Feudal Epic is a great name.
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Re: Feudal-ate *The sequal to Feudal War!* Update Page 5

Post by jiminski »

ZeakCytho wrote:I don't like any of the names that have been suggested :(


Feudal Knights?
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Re: Feudal-ate *The sequal to Feudal War!* Update Page 5

Post by MrBenn »

wikipedia wrote:In the feudal system, demesne (also spelled desmesne; pronounced /dəmeɪn/ [dih-MANE] or /dəmiːn/ [dih-MEEN]; via Old French demeine from Latin dominium[1]) was all the land, not necessarily all contiguous to the manor house, that was retained by a lord for his own use - as distinguished from land "alienated" or granted to others (alieni) as freehold tenants.


How about
  • Feudal Dominion
    or
  • Feudal Realms
I was also going to suggest Feudal Demesnes, but wouldn't have a clue what that was unless I'd just read the above article...
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Re: Feudal-ate *The sequal to Feudal War!* Update Page 5

Post by Try Again »

i guess the quest for the name still continues 8-)
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Re: Feudal-ate *The sequal to Feudal War!* Update Page 5

Post by Me-Da-MiNoRiTY »

I like the castle names all except CLAN RHU.

call the castles MiNoRiTY :mrgreen:

nah but it looks poof to the rest, and what about gorup Fol or Team Yer?
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Re: Feudal-ate *The sequal to Feudal War!* Update Page 5

Post by gimil »

Me-Da-MiNoRiTY wrote:I like the castle names all except CLAN RHU.

call the castles MiNoRiTY :mrgreen:

nah but it looks poof to the rest, and what about gorup Fol or Team Yer?


Your choice of names suck more than mine :mrgreen:

Update:

[bigimg]http://i25.photobucket.com/albums/c64/Gimil_01/FeudalEpic.png[/bigimg]

Chnages:
-Title is now "Feudal Epic"
-Moved about the castles to fit terr names and neutral counts
-Added some sutle colour changes to regions.
-More depth to the river
-Other small tweeks and changes.
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Re: Feudal Epic *The sequal to Feudal War!* Update Page 8

Post by yeti_c »

Nice work Gimil...

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Re: Feudal Epic *The sequal to Feudal War!* Update Page 8

Post by Ditocoaf »

I know this has probably been discussed at length already, but I would also like to throw my own .02 in here about the main gameplay change from the original: 1 entrance per kingdom. It seems to me, that it not only limits the number of strategies, but makes luck (the roll of the dice) incredibly important in the game. If you luck out and capture a large bonus from your kingdom in the first few rounds compared to your opponents, that's a giant advantage. Since there's only one way to expand, all can do in the first few rounds is grab that bonus and then break out of the kingdom.
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Re: Feudal Epic *The sequal to Feudal War!* Update Page 8

Post by hecter »

I don't like the Xeu 13 Ceu 8 connection... I think you should take it out and switch Xeu and Xue 13.
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Re: Feudal Epic *The sequal to Feudal War!* Update Page 8

Post by cena-rules »

hecter wrote:I don't like the Xeu 13 Ceu 8 connection... I think you should take it out and switch Xeu and Xue 13.



Its cen not ceu
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Re: Feudal Epic *The sequal to Feudal War!* Update Page 8

Post by phantomzero »

I can't wait to try this out!!!
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Re: Feudal-ate *The sequal to Feudal War!* Update Page 5

Post by daydream »

daydream wrote:
daydream wrote:double 5's on connecting regions seem a bit overprotective to me. that way unless someone has a castle bordering the same region, you are still protected if you break through your 10 and can snatch a village, while the others are stuck building up in their kingdom because the other player in their territory would take advantage of any breakthrough, if you understand what i mean.


this has still been ignored...
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Re: Feudal Epic *The sequal to Feudal War!* Update Page 8

Post by hecter »

cena-rules wrote:
hecter wrote:I don't like the Xeu 13 Ceu 8 connection... I think you should take it out and switch Xeu and Xue 13.



Its cen not ceu

Sorry...

And ya, maybe just 3 on each river crossing would be better?
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Re: Feudal Epic *The sequal to Feudal War!* Update Page 8

Post by The Neon Peon »

Some territories are huge, Tru 3 is more than double the size of many. I think it could use a split into 2 territories, along with a few others.
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Re: Feudal Epic *The sequal to Feudal War!* Update Page 8

Post by Try Again »

name is bad in my opinoin but that is just me :|
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Re: Feudal Epic *The sequal to Feudal War!* Update Page 8

Post by InkL0sed »

I think the problem with the name has been that there isn't much that can follow "Feudal" other than "War" - since it is, after all, a war.

So, in that light, how about using a synonym of war?

Feudal Carnage
Feudal Strife
Feudal Battle
Feudal Destruction
Bellum Feodium (not absolutely sure that this is correct - it's supposed to mean Feudal War in Latin)

I rather like all of these, especially Feudal Carnage and Feudal Strife.
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ZeakCytho
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Re: Feudal Epic *The sequal to Feudal War!* Update Page 8

Post by ZeakCytho »

Feudal Strife is the first title suggested thus far that I've actually liked.
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Re: Feudal Epic *The sequal to Feudal War!* Update Page 8

Post by n00blet »

Wow....It does indeed look epic. I'm all for the name Feudal Epic.

1 Small problem though:
The legend has a small error with the coloring of the Tri-Feudal border. The legend makes it look as if the Feudal 10 border is a part of the Tri area.

1 Large problem though:
1 entrance per realm? Please say it ain't soooo. Idk how you could make it two entrances with the current setup though....I won't bother going further into that, because in as much as I can tell it has been thoroughly canvassed by the other fans of the Feudal War map.

Best of luck! I can't wait for this map!
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Re: Feudal Epic *The sequal to Feudal War!* Update Page 8

Post by Ditocoaf »

Feudal Conflict?

Feudal Combat?
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Re: Feudal Epic *The sequal to Feudal War!* Update Page 8

Post by hecter »

Also, the Xeu area looks pretty damn penisy if you tilt your head to the left... Not sure if that was intentional or not...
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Re: Feudal Epic *The sequal to Feudal War!* Update Page 8

Post by Try Again »

InkL0sed wrote:I think the problem with the name has been that there isn't much that can follow "Feudal" other than "War" - since it is, after all, a war.

So, in that light, how about using a synonym of war?

Feudal Carnage
Feudal Strife
Feudal Battle
Feudal Destruction
Bellum Feodium (not absolutely sure that this is correct - it's supposed to mean Feudal War in Latin)

I rather like all of these, especially Feudal Carnage and Feudal Strife.

i like Bellum Feodium because it doesn't include feudal
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Re: Feudal Epic *The sequal to Feudal War!* Update Page 8

Post by BeakerWMA »

Not a comment on the name, more on potential gameplay:

Just a thought for the new map (or maybe the next one...hint hint :) ) : anyway, could you make it so that if you lose your Castle, you are eliminated and all your troops go Neutral? (think of it as in Feudal times, the castle has fallen, the King is dead and all the King's armies are loose upon the land). Would make protecting your Castle that much more important and impact strategies greatly.

Great job thus far guys.
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Re: Feudal Epic *The sequal to Feudal War!* Update Page 8

Post by brandoncfi »

Feudal epic is great
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