[Abandoned] - Switzerland

Abandoned and Vacationed maps. The final resting place, unless you recycle.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
User avatar
yeti_c
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am
Gender: Male

Re: Switzerland v39--Mountain Poll--Sep. 19--PAGE 1+33 [I,GP]

Post by yeti_c »

mibi wrote:Regardless of what the poll and that code monkey says, option #2 is by far the best.


Meh - so so wrong.

C.
Image
Highest score : 2297
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Re: Switzerland v39--Mountain Poll--Sep. 19--PAGE 1+33 [I,GP]

Post by DiM »

the ebola mountains (#1) fit the style of the map much better than #2 simply because there's a lot of bevel going on in the rest of the map.
if it had been a flat style map then no doubt #2 would have been the right choice with a few modifications. make several types of mountains (not just 1 as you have now) and then use variation in size. this way more realistic and eye pleasing results are produced.

anyway on other aspects of the map, i don't like the white borders. not even a bit.
i think you need to redo all the borders to make them smoother and absolutely make them a uniform colour. you don't need different border colours to separate the continents because the continents already have distinctive colours. and if you really insist on having different borders then simply make thin black/grey borders for inside terits and thick black/grey borders for betwen the continents.

i also don't like the bevel used on the legend text and on the neighboring countries text. reduce it and it would be much better
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
MrBenn
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: Switzerland v39--Mountain Poll--Sep. 19--PAGE 1+33 [I,GP]

Post by MrBenn »

Mountains are the bane of many mapmakers!

While I really like your 'stamped' mountains, the contoured ones fit the bevelled map better, hence the reason I've voted for #1.
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
t-o-m
Posts: 2918
Joined: Sat Mar 22, 2008 2:22 pm

Re: Switzerland v39--Mountain Poll--Sep. 19--PAGE 1+33 [I,GP]

Post by t-o-m »

#3's mountains are by far the best, however dont fit the theme of the map.
User avatar
Kaplowitz
Posts: 3088
Joined: Tue May 01, 2007 5:11 pm

Re: Switzerland v39--Mountain Poll--Sep. 19--PAGE 1+33 [I,GP]

Post by Kaplowitz »

DiM, im going to redraw the borders once i decide on mts. :)
Image
User avatar
Kaplowitz
Posts: 3088
Joined: Tue May 01, 2007 5:11 pm

Re: Switzerland v39--Mountain Poll--Sep. 19--PAGE 1+33 [I,GP]

Post by Kaplowitz »

A lot of people said that they like mts2, but they didnt fit the theme.
[bigimg]http://i35.tinypic.com/211uqur.jpg[/bigimg]
Is this good? :)

I also had some various other updates (Mostly what DiM asked for)
Image
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Re: Switzerland v39--Sep. 30--PAGE 1+34 [I,GP]

Post by DiM »

now that most of the bevel is gone the flat mountains fit better on the map.
if you also add different shapes to the mountain range i'll change my vote.
because right now you have the same mountain copy pasted all over and made smaller or larger.
do some other shapes, perhaps one with 2 peaks 1 that resembles a hill, etc.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
RjBeals
Posts: 2506
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA
Contact:

Re: Switzerland v39--Sep. 30--PAGE 1+34 [I,GP]

Post by RjBeals »

I'm partial to this older version myself. I liked the white borders, not the gray. I like the deep red background better. But I like the new title better. I'm still not totally satisfied with either of the mountain ranges.
[bigimg]http://i32.tinypic.com/nphsv5.jpg[/bigimg]
Image
User avatar
Kaplowitz
Posts: 3088
Joined: Tue May 01, 2007 5:11 pm

Re: Switzerland v39--Sep. 30--PAGE 1+34 [I,GP]

Post by Kaplowitz »

RJ, ive never had white borders... :?


[bigimg]http://i34.tinypic.com/2ptugr7.jpg[/bigimg]
-I put some of that red back in, and i think i like it better.
-Took out the mt pic in the BG
-I added some other kinds of mts

Id like to know about:
BG
Mountains
River (yeah it changed a while ago if you didnt notice)
The Flatness
Image
User avatar
ZeakCytho
Posts: 1251
Joined: Wed Sep 12, 2007 4:36 pm

Re: Switzerland v40--Oct. 3--PAGE 1+34 [D,GP]

Post by ZeakCytho »

The background looks too muddy and washed out.

What's with the dots at the bottom of each mountain?

River and flatness are fine.
User avatar
pamoa
Posts: 1242
Joined: Sat Sep 01, 2007 3:18 am
Gender: Male
Location: Confederatio Helvetica

Re: Switzerland v40--Oct. 3--PAGE 1+34 [D,GP]

Post by pamoa »

Frankly graphically this hurts my eyes and particularly the rivers that disappear and reappear, kind of anti-geographical feeling. As I told you long ago, you should not try to please everyone putting a bit of each request in your map you end up with a sluggish graphic compromise like your muddy background. Go for red, go for grey but do it bright.
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
User avatar
Kaplowitz
Posts: 3088
Joined: Tue May 01, 2007 5:11 pm

Re: Switzerland v40--Oct. 3--PAGE 1+34 [D,GP]

Post by Kaplowitz »

Image
Image
User avatar
RjBeals
Posts: 2506
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA
Contact:

Re: Switzerland v40--Oct. 3--PAGE 1+34 [D,GP]

Post by RjBeals »

I have an idea - not meaning to rude. but why don't you start over from scratch? With what you've learned in the process of making this map, you could probably create an even better base version that what you have now, and maybe in the process, satisfy some of the foundry?

Edit...
I only suggest because we seem to be going in circles... or even in the wrong direction. You have spent so much time trying to adjust this map, but I haven't seen anything in months that is pushing you towards a quench.
Image
Jeff Hardy
Posts: 1338
Joined: Sun Feb 17, 2008 10:22 am
Location: Matt Hardy's account, you can play against me there

Re: Switzerland v40--Oct. 3--PAGE 1+34 [D,GP]

Post by Jeff Hardy »

great map
User avatar
MrBenn
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: Switzerland v40--Oct. 3--PAGE 1+34 [D,GP]

Post by MrBenn »

RjBeals wrote:I have an idea - not meaning to rude. but why don't you start over from scratch? With what you've learned in the process of making this map, you could probably create an even better base version that what you have now, and maybe in the process, satisfy some of the foundry?

Edit...
I only suggest because we seem to be going in circles... or even in the wrong direction. You have spent so much time trying to adjust this map, but I haven't seen anything in months that is pushing you towards a quench.

I think RJ's suggestion is a good one. The map has merit, but has got to a stagnant period... A complete redraw will at least bring a fresh look - you may even find a new style that speaks cuckoo clocks and flugelhorns... ;-)
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Kaplowitz
Posts: 3088
Joined: Tue May 01, 2007 5:11 pm

Re: Switzerland v40--Oct. 3--PAGE 1+34 [D,GP]

Post by Kaplowitz »

Ill do my best, if i get anything worthy of posting, i will
Image
User avatar
RjBeals
Posts: 2506
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA
Contact:

Re: Switzerland v40--Oct. 3--PAGE 1+34 [D,GP]

Post by RjBeals »

Are you okay with that? It was only a suggestion. I wasn't trying to push you to do it.
Image
User avatar
Kaplowitz
Posts: 3088
Joined: Tue May 01, 2007 5:11 pm

Re: Switzerland v40--Oct. 3--PAGE 1+34 [D,GP]

Post by Kaplowitz »

RjBeals wrote:Are you okay with that? It was only a suggestion. I wasn't trying to push you to do it.

Yeah it was a good idea, im getting no where
Image
User avatar
edbeard
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am

Re: Switzerland v40--Oct. 3--PAGE 1+34 [D,GP]

Post by edbeard »

any thoughts on the gameplay situation? I know you've got your stamp but I stand by my previous comments. I can't promise I won't say anything about it again but I'm not trying to harp on this issue.
User avatar
Kaplowitz
Posts: 3088
Joined: Tue May 01, 2007 5:11 pm

Re: Switzerland v40--Oct. 3--PAGE 1+34 [D,GP]

Post by Kaplowitz »

Would something like this look good?
[bigimg]http://i34.tinypic.com/2m61gty.jpg[/bigimg]
[bigimg]http://i33.tinypic.com/vglxky.jpg[/bigimg]



and ed, im thinking about it...i just dont know what to do...
Image
User avatar
edbeard
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am

Re: Switzerland v40--Oct. 3--PAGE 1+34 [D,GP]

Post by edbeard »

a couple of things come to mind

1. Switzerland is a neutral country so no continents. the association I've made is a stretch but it's an idea at least.

2. go old/historical. if present day doesn't present you (I'm just being mean to the non-english native speakers there) with a good option for gameplay, then go back in time.

I looked quickly at the wikipedia page and found a map from 1798. I didn't translate to find out what the 'eck it is but I'm sure that won't be too hard. Find out what it is and do a bit of research. possibly use some of the excess space which your map has to explain a bit of history. here's the map (linked because it's quite large and basically useless unless downsized)

http://upload.wikimedia.org/wikipedia/c ... etik_2.png

maybe split up the lower left continent to give four continents. you might want to do it with the northern area too. whatever works. if your map is smaller in terms of territories, maybe 4 continents is enough

note the white lines which split up those larger areas which will make your territories. of course you'll have to split up some of the larger ones but that's fairly easy to do.


I found a few other maps on that page

http://en.wikipedia.org/wiki/Image:Schw ... a_Adel.svg

that's an image but look at the bottom of the page. there's not a shortage of images for you.
User avatar
RjBeals
Posts: 2506
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA
Contact:

Re: Switzerland v40--Oct. 3--PAGE 1+34 [D,GP]

Post by RjBeals »

Image

That sure is change in direction - looks like it should be hanging in an art gallery. I like it, but not so sure if it would work for a game map. It might just be personal taste - I prefer clean edges & simplicity. Ed offered some great suggestions. I do really like the pain daub background feel. Try to keep that if you can.
Image
User avatar
Kaplowitz
Posts: 3088
Joined: Tue May 01, 2007 5:11 pm

Re: Switzerland v40--Oct. 3--PAGE 1+34 [D,GP]

Post by Kaplowitz »

ed, your no continents idea might be genius... Im thinking maybe a bunch of cities and towns, and different combos will give bonuses?
Image
User avatar
ZeakCytho
Posts: 1251
Joined: Wed Sep 12, 2007 4:36 pm

Re: Switzerland v40--Oct. 3--PAGE 1+34 [D,GP]

Post by ZeakCytho »

:|

I'd prefer this map to keep classic gameplay - but I suppose that idea isn't terrible.
User avatar
edbeard
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am

Re: Switzerland v40--Oct. 3--PAGE 1+34 [D,GP]

Post by edbeard »

I'd prefer going historical and keeping the classic gameplay as well

I have no idea how your city and town idea would work or what'd make it work.
Post Reply

Return to “Recycling Box”