WWII - Eastern Front-statistic page 1 [Quenched]5000 finish
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- gavin_sidhu
- Posts: 1428
- Joined: Mon May 22, 2006 6:16 am
- Location: Brisbane, Australia
- gavin_sidhu
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- Joined: Mon May 22, 2006 6:16 am
- Location: Brisbane, Australia
- happysadfun
- Posts: 1251
- Joined: Mon Jul 10, 2006 9:06 pm
- Location: Haundin at DotSco, Being Sad that Mark Green Lost in Suburban Wisconsin
That looks really nice. Are the arrows one way attack? If so, the two island territories need to able to attack something. Green also needs to be attackable.
If those yellow triangles are mountains they need to be changed, if they're something else I have no idea what they are so also need to be changed.
If those yellow triangles are mountains they need to be changed, if they're something else I have no idea what they are so also need to be changed.
qwert wrote:It's a defens line,why must change?
Arrows is a 2 way atack, and show where in a river can you atack becouse river it's no crossing border of course you can atack teritory with no crossing borders.
It doesn't make sense to me. Can you explain it? What's it supposed to represent? Just doesn't fit with the map in my opinion.
I think it would make more sense to have double headed arrows so it's clear that it is a 2-way attack, not 1-way.
- gavin_sidhu
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- Qwert
- SoC Training Adviser
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Ok i validate comment for arows and tanks in the ocean,
As concern triangle, defens borders
keyogi wrote
It doesn't make sense to me. Can you explain it? What's it supposed to represent? Just doesn't fit with the map in my opinion.
You must say something with argument to i understand.
Here map it's stil work phase

As concern triangle, defens borders
keyogi wrote
It doesn't make sense to me. Can you explain it? What's it supposed to represent? Just doesn't fit with the map in my opinion.
You must say something with argument to i understand.
Here map it's stil work phase

- happysadfun
- Posts: 1251
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- Location: Haundin at DotSco, Being Sad that Mark Green Lost in Suburban Wisconsin
- gavin_sidhu
- Posts: 1428
- Joined: Mon May 22, 2006 6:16 am
- Location: Brisbane, Australia
Lol. Ur map is small, i think you should make the large one first, check out one of the stickies for the dimensions.qwert wrote:wath these is's has with game?
Did generals in Nato with stars at uniform comunist?
If you gain 3000 points in Conquer Club you become General with star sign, probably become a comunist?
Also make your river more obvious.
Highest Score: 1843 Ranking (Australians): 3
- Qwert
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Ok i must to do 1 experiment.
I take 5 maps to compare with my map, these map it's-Ancient Greece-Tamriel-Germany-Europe and Usa.
1 question-Umpasabile borders
No these map have box explain what is Umpasabile borders
2 question- map dimension it's similar with my map.
3 question- Text font these map have to small letters and some it's hard to read especially Tamriel,Germany,Ancient Greece and Usa map.
4 question- Legend Tamriel have wery dificulty read box legend, and usa have to small box legend.
5 question- have these map pass with those problems?.
And for conclusions-If you want say something to improve any map with yours advice you must compare new map with others map who pass "hard recommendation" to be valid for play.
IF you dont belive i can put all those map vith mi in 1 page and present.
I take 5 maps to compare with my map, these map it's-Ancient Greece-Tamriel-Germany-Europe and Usa.
1 question-Umpasabile borders
No these map have box explain what is Umpasabile borders
2 question- map dimension it's similar with my map.
3 question- Text font these map have to small letters and some it's hard to read especially Tamriel,Germany,Ancient Greece and Usa map.
4 question- Legend Tamriel have wery dificulty read box legend, and usa have to small box legend.
5 question- have these map pass with those problems?.
And for conclusions-If you want say something to improve any map with yours advice you must compare new map with others map who pass "hard recommendation" to be valid for play.
IF you dont belive i can put all those map vith mi in 1 page and present.
What are the yellow triangles??? If they are mountains you need to make them look more mountain like. Either way they are ugly and need to be changed.
If the arrows serve no purpose to gameplay they need to be removed. They clutter the map.
The rivers looked better when they were the lighter blue.
I dont understand this comment. Are you saying we have to justify our complaints of your map by comparing it to other maps?
If the arrows serve no purpose to gameplay they need to be removed. They clutter the map.
The rivers looked better when they were the lighter blue.
qwert wrote:And for conclusions-If you want say something to improve any map with yours advice you must compare new map with others map who pass "hard recommendation" to be valid for play.
I dont understand this comment. Are you saying we have to justify our complaints of your map by comparing it to other maps?
- Qwert
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It's a defens line.
Teya wrote
What are the yellow triangles??? If they are mountains you need to make them look more mountain like. Either way they are ugly and need to be changed
You must say something with argument to i understand.
All maps have some imperfection and i can built super perfect map.
Teya wrote
What are the yellow triangles??? If they are mountains you need to make them look more mountain like. Either way they are ugly and need to be changed
You must say something with argument to i understand.
All maps have some imperfection and i can built super perfect map.
- gavin_sidhu
- Posts: 1428
- Joined: Mon May 22, 2006 6:16 am
- Location: Brisbane, Australia
But what do the yellow triangles actually represent? When I think defence line I dont think yellow triangles. They look plain crap.
I said they look ugly. That is my argument.
And yes, all maps have some imperfection, but not all maps that are on the site went though the map foundry.
You might be able to build a "super perfect" map but you need to take into account what everyone says.
In my previous post I said If the arrows serve no purpose to gameplay they need to be removed. They clutter the map.
The rivers looked better when they were the lighter blue.
Are you going to do anything about them? Or even comment on my suggestions?
I said they look ugly. That is my argument.
And yes, all maps have some imperfection, but not all maps that are on the site went though the map foundry.
You might be able to build a "super perfect" map but you need to take into account what everyone says.
In my previous post I said If the arrows serve no purpose to gameplay they need to be removed. They clutter the map.
The rivers looked better when they were the lighter blue.
Are you going to do anything about them? Or even comment on my suggestions?
- Qwert
- SoC Training Adviser
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If want to create a map you must see others maps to know wath you need to work to create a map with fulfil these standard.
In my opinion my map 95% is finish.
Arrows show where you can atack accros umpasabile borders and sea.
Ok if i got 3 negativ message of others i put something else yelow triangle, satisfied.
In my opinion my map 95% is finish.
Arrows show where you can atack accros umpasabile borders and sea.
Ok if i got 3 negativ message of others i put something else yelow triangle, satisfied.
- gavin_sidhu
- Posts: 1428
- Joined: Mon May 22, 2006 6:16 am
- Location: Brisbane, Australia
i dont like yellow triangles.
For the key, make the Extra Bonus 3XStars white, to match the colour of the territories that have that bonus, and instead of having a 3 in a circle, have the three in a star the same style as Moskva, Staljingrad and Lenjingrad.
For the key, make the Extra Bonus 3XStars white, to match the colour of the territories that have that bonus, and instead of having a 3 in a circle, have the three in a star the same style as Moskva, Staljingrad and Lenjingrad.
Highest Score: 1843 Ranking (Australians): 3
- cowshrptrn
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- Joined: Thu Aug 17, 2006 1:15 pm
- Location: wouldn't YOU like to know....
is it jsut me, or does the large image look fuzzy?
For the final version, save it as a jpeg w/ a higher resolution.
Also, for the arrows denoting bdiges, half of them are red and black, the other half are both black, i think it looks kind of strange. You shdoul make them all both black, or all red and black. Perhaps for the unpassable, make a line of machine gun turrets or soemthign more thematically appropriate, the jagged yellow looks assymetrical, and out of place on this map. Othe than that this map is looking really nice.
I'd reduced the bonus for moskva down to about 6or 7 because it only has 4 borders.
Other than that i'd say its fine gameplay wise.
For the final version, save it as a jpeg w/ a higher resolution.
Also, for the arrows denoting bdiges, half of them are red and black, the other half are both black, i think it looks kind of strange. You shdoul make them all both black, or all red and black. Perhaps for the unpassable, make a line of machine gun turrets or soemthign more thematically appropriate, the jagged yellow looks assymetrical, and out of place on this map. Othe than that this map is looking really nice.
I'd reduced the bonus for moskva down to about 6or 7 because it only has 4 borders.
Other than that i'd say its fine gameplay wise.
cowshrptrn wrote:is it jsut me, or does the large image look fuzzy?
For the final version, save it as a jpeg w/ a higher resolution.
Also, for the arrows denoting bdiges, half of them are red and black, the other half are both black, i think it looks kind of strange. You shdoul make them all both black, or all red and black. Perhaps for the unpassable, make a line of machine gun turrets or soemthign more thematically appropriate, the jagged yellow looks assymetrical, and out of place on this map. Othe than that this map is looking really nice.
I'd reduced the bonus for moskva down to about 6or 7 because it only has 4 borders.
Other than that i'd say its fine gameplay wise.
its not just you

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