Poker Club [Quenched]

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Which version is easier to see the army numbers on?

Poll ended at Thu Oct 02, 2008 6:09 am

Version 12
2
22%
Version 13
7
78%
 
Total votes: 9

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t-o-m
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Re: Poker Club [Quenched]

Post by t-o-m »

yeti_c wrote:So apart from the visibility issues...

Any gameplay issues?

C.

I love the gameplay, bonuses dont sky rocket, and you do get what you set out to get.
Its great.
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Re: Poker Club [Quenched]

Post by PLAYER57832 »

I think I will like this map, but I see a couple small issues:

I just got a pair. Legend says it should earn 4, but I only got 3 (game 3250773)

In general, I am finding it hard to read and find my cards... but I think others have mentioned that.
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edbeard
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Re: Poker Club [Quenched]

Post by edbeard »

PLAYER57832 wrote:I think I will like this map, but I see a couple small issues:

I just got a pair. Legend says it should earn 4, but I only got 3 (game 3250773)

In general, I am finding it hard to read and find my cards... but I think others have mentioned that.


edbeard wrote:not that hard guys. notice that you get 1 army for holding a territory. add this to your bonus and voila. you've got the same total as shown in the legend.
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Re: Poker Club [Quenched]

Post by PLAYER57832 »

edbeard wrote:
PLAYER57832 wrote:I think I will like this map, but I see a couple small issues:

I just got a pair. Legend says it should earn 4, but I only got 3 (game 3250773)

In general, I am finding it hard to read and find my cards... but I think others have mentioned that.


edbeard wrote:not that hard guys. notice that you get 1 army for holding a territory. add this to your bonus and voila. you've got the same total as shown in the legend.



You need to spell this out, because this is not clear in the legend. The legend says you get 4 for a pair, not 3 plus your regular 1.

Also, you need to clarify suit order . That is, when you have 2 Aces, which suit takes precedence. Not everyone plays, and the suit order can vary.
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edbeard
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Re: Poker Club [Quenched]

Post by edbeard »

actually I find it to be perfectly clear.

normally you get three armies no matter how many territories you have. it does say 'no territory bonus' at the bottom of the legend so when you see that you are in fact getting a territory bonus and that when this is combined with the bonus you get in the game log it equals the bonus it says you're supposed to be getting in the legend. now you might say, "edbeard, all those words you put are confusing and are not in fact 'perfectly clear' as you said earlier." Well I'd retort with, "the total number of armies you get to deploy equals the bonus it says you're supposed to get in the legend."


I don't know what you're talking about with suit order because the order of the suits plays no role in poker and it plays no role on the gameplay for this map.
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Major Roadworks
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Re: Poker Club [Quenched]

Post by Major Roadworks »

As a pokerfreak, I love the concept of this map!

Quick question: If a player has less than 5 territories but holds a bonus (e.g. a pair) - should they be given their bonus since technically they don't have a 'hand' of 5 cards? :geek:
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Re: Poker Club [Quenched]

Post by danfrank »

OK,,, this i will direct at edbeard since it is you that has been answering the questions.. The game legend states no territory bonus and yet in the game log it states you are receiving 1 army for holding 2 , 19 , 7 however many territories you may hold.. You always get just 1 army .. Then you have a pair and get 3 for the pair and 1 for the territory bonus that doesnt exist according to legend..Toataling 4 for a pair as the legend states. I am not a computer geek so i can only assume that this confusion is due to how the xml must be written.. Unless one reads this thread they will always be confused. I am suggesting this.. If its possible ,, change the word territory or territories to card and cards and have the legend state +1 for holding any cards .Then minus one from each hand bonus on legend..and omit no territory bonus from legends because there are no territories just cards. something like that ... Just a thought .
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MrBenn
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Re: Poker Club [Quenched]

Post by MrBenn »

danfrank wrote:OK,,, this i will direct at edbeard since it is you that has been answering the questions.. The game legend states no territory bonus and yet in the game log it states you are receiving 1 army for holding 2 , 19 , 7 however many territories you may hold.. You always get just 1 army .. Then you have a pair and get 3 for the pair and 1 for the territory bonus that doesnt exist according to legend..Toataling 4 for a pair as the legend states. I am not a computer geek so i can only assume that this confusion is due to how the xml must be written.. Unless one reads this thread they will always be confused. I am suggesting this.. If its possible ,, change the word territory or territories to card and cards and have the legend state +1 for holding any cards .Then minus one from each hand bonus on legend..and omit no territory bonus from legends because there are no territories just cards. something like that ... Just a thought .

The problem with 'no card bonus' is that cards have another meaning in the context of CC - this would surely lead to more confusion...
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Re: Poker Club [Quenched]

Post by yeti_c »

danfrank wrote:OK,,, this i will direct at edbeard since it is you that has been answering the questions.. The game legend states no territory bonus and yet in the game log it states you are receiving 1 army for holding 2 , 19 , 7 however many territories you may hold.. You always get just 1 army .. Then you have a pair and get 3 for the pair and 1 for the territory bonus that doesnt exist according to legend..Toataling 4 for a pair as the legend states. I am not a computer geek so i can only assume that this confusion is due to how the xml must be written.. Unless one reads this thread they will always be confused. I am suggesting this.. If its possible ,, change the word territory or territories to card and cards and have the legend state +1 for holding any cards .Then minus one from each hand bonus on legend..and omit no territory bonus from legends because there are no territories just cards. something like that ... Just a thought .


This isn't possible in the XML - the minimum reinforcements that can be set in the XML is 1 - this is to ensure that no player ends up "stale". Sadly of course in this map - that's not possible - as you always get a bonus. - I asked Lack if this limitation could be removed and he said "maybe".

So - yes you have to add the 2 together.

C.
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yeti_c
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Re: Poker Club [Quenched]

Post by yeti_c »

Major Roadworks wrote:As a pokerfreak, I love the concept of this map!

Quick question: If a player has less than 5 territories but holds a bonus (e.g. a pair) - should they be given their bonus since technically they don't have a 'hand' of 5 cards? :geek:


A fair point - but one that I think would make the game a lot harder - hence why I left it as is.

Also - as in some starts - you only have 2 cards - it's a bit harsh to force them to go through at least 9 neutrals til they can get bonuses.

C.
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yeti_c
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Re: Poker Club [Quenched]

Post by yeti_c »

danfrank wrote:Thirdly i think that each player should start with only one two or three territories .. he started a game with a pair on the drop under fog it seemed pretty even because he could not see me... without fog he clearly would have been a favorite...


This has been discussed in the map development - we chose the starting places specifically so that it was only possible to receive a maximum of 2 pair - and only if you're playing 2 or 3 or 4 player - to get that drop you would be very lucky - and if you have pairs - chances are - the other players have pairs - we decided that the +2 bonus that they received for this was negligible with the neutrals on the map. - Above 4 players and it's impossible to receive 2 pair - you may receive 1 pair.

C.
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Re: Poker Club [Quenched]

Post by PLAYER57832 »

yeti_c wrote:
danfrank wrote:OK,,, this i will direct at edbeard since it is you that has been answering the questions.. The game legend states no territory bonus and yet in the game log it states you are receiving 1 army for holding 2 , 19 , 7 however many territories you may hold.. You always get just 1 army .. Then you have a pair and get 3 for the pair and 1 for the territory bonus that doesnt exist according to legend..Toataling 4 for a pair as the legend states. I am not a computer geek so i can only assume that this confusion is due to how the xml must be written.. Unless one reads this thread they will always be confused. I am suggesting this.. If its possible ,, change the word territory or territories to card and cards and have the legend state +1 for holding any cards .Then minus one from each hand bonus on legend..and omit no territory bonus from legends because there are no territories just cards. something like that ... Just a thought .


This isn't possible in the XML - the minimum reinforcements that can be set in the XML is 1 - this is to ensure that no player ends up "stale". Sadly of course in this map - that's not possible - as you always get a bonus. - I asked Lack if this limitation could be removed and he said "maybe".

So - yes you have to add the 2 together.

C.

Then this should be explained as such in the legend. Or you will continue to confuse folks. Anything "not normal" should be explained...


Second: In game 3254290 my opponent got the high card bonus, then I also got it in the next turn. Unless this is a "per person" this should not be possible. That is, is it the overall high card OR just having the high card for that person ... that is, essentially a default bonus? Either way, it should be explained a bit better.
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Re: Poker Club [Quenched]

Post by yeti_c »

PLAYER57832 wrote:
yeti_c wrote:
danfrank wrote:OK,,, this i will direct at edbeard since it is you that has been answering the questions.. The game legend states no territory bonus and yet in the game log it states you are receiving 1 army for holding 2 , 19 , 7 however many territories you may hold.. You always get just 1 army .. Then you have a pair and get 3 for the pair and 1 for the territory bonus that doesnt exist according to legend..Toataling 4 for a pair as the legend states. I am not a computer geek so i can only assume that this confusion is due to how the xml must be written.. Unless one reads this thread they will always be confused. I am suggesting this.. If its possible ,, change the word territory or territories to card and cards and have the legend state +1 for holding any cards .Then minus one from each hand bonus on legend..and omit no territory bonus from legends because there are no territories just cards. something like that ... Just a thought .


This isn't possible in the XML - the minimum reinforcements that can be set in the XML is 1 - this is to ensure that no player ends up "stale". Sadly of course in this map - that's not possible - as you always get a bonus. - I asked Lack if this limitation could be removed and he said "maybe".

So - yes you have to add the 2 together.

C.

Then this should be explained as such in the legend. Or you will continue to confuse folks. Anything "not normal" should be explained...


Possibly - but there's no place to put anything like "sadly we cannot have one bonus in on go due to limitations in the XML - you will receive 1 for territories and the rest for your bonus - it will add up to the bonus shown in the legend".

PLAYER57832 wrote:Second: In game 3254290 my opponent got the high card bonus, then I also got it in the next turn. Unless this is a "per person" this should not be possible. That is, is it the overall high card OR just having the high card for that person ... that is, essentially a default bonus? Either way, it should be explained a bit better.


"Your best hand pays your bonus"

C.
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Re: Poker Club [Quenched]

Post by Boss_oss_ss »

PLAYER57832 wrote:
yeti_c wrote:
danfrank wrote:OK,,, this i will direct at edbeard since it is you that has been answering the questions.. The game legend states no territory bonus and yet in the game log it states you are receiving 1 army for holding 2 , 19 , 7 however many territories you may hold.. You always get just 1 army .. Then you have a pair and get 3 for the pair and 1 for the territory bonus that doesnt exist according to legend..Toataling 4 for a pair as the legend states. I am not a computer geek so i can only assume that this confusion is due to how the xml must be written.. Unless one reads this thread they will always be confused. I am suggesting this.. If its possible ,, change the word territory or territories to card and cards and have the legend state +1 for holding any cards .Then minus one from each hand bonus on legend..and omit no territory bonus from legends because there are no territories just cards. something like that ... Just a thought .


This isn't possible in the XML - the minimum reinforcements that can be set in the XML is 1 - this is to ensure that no player ends up "stale". Sadly of course in this map - that's not possible - as you always get a bonus. - I asked Lack if this limitation could be removed and he said "maybe".

So - yes you have to add the 2 together.

C.

Then this should be explained as such in the legend. Or you will continue to confuse folks. Anything "not normal" should be explained...


Second: In game 3254290 my opponent got the high card bonus, then I also got it in the next turn. Unless this is a "per person" this should not be possible. That is, is it the overall high card OR just having the high card for that person ... that is, essentially a default bonus? Either way, it should be explained a bit better.


Well in poker if you don't have a hand all you have is a "high card". That is what it means. This way you always get a minimum of 3 armies!
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Re: Poker Club [Quenched]

Post by Knight2254 »

yeti_c wrote:So apart from the visibility issues...

Any gameplay issues?

C.



A couple suggestions:

If there is a way, perhaps through BoB even, to show what cards you have and what your opponent has. Knowing what cards his full house comes from makes it easier to figure out where to attack. Also, knowing what you have without writing everything down would help you figure out what cards you should focus on. Right now you can do it, but it is difficult to see and hard to follow.
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Re: Poker Club [Quenched]

Post by yeti_c »

Knight2254 wrote:
yeti_c wrote:So apart from the visibility issues...

Any gameplay issues?

C.



A couple suggestions:

If there is a way, perhaps through BoB even, to show what cards you have and what your opponent has. Knowing what cards his full house comes from makes it easier to figure out where to attack. Also, knowing what you have without writing everything down would help you figure out what cards you should focus on. Right now you can do it, but it is difficult to see and hard to follow.


You can see this info in the Textmap (in BOB)?

C.
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Re: Poker Club [Quenched]

Post by clangfield »

Just started a 3 player game - WAY too many neutrals. :x Had no opportunity to attack my opponents - daft.
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Re: Poker Club [Quenched]

Post by barterer2002 »

Game 3250723

Flush is getting me +7 Legend says it should be +8

2008-09-14 19:38:11 - barterer2002 receives 7 armies for holding Flush
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Re: Poker Club [Quenched]

Post by MrBenn »

edbeard wrote:not that hard guys. notice that you get 1 army for holding a territory. add this to your bonus and voila. you've got the same total as shown in the legend.
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Re: Poker Club [Quenched]

Post by barterer2002 »

Ah, sorry I missed that. I read the previous page to see if it had been commented on but didn't want to go through all 50+. Should have read the previous 2, thanks for the quote benn old bean
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Re: Poker Club [Quenched]

Post by happy2seeyou »

I have 10 games going on this map right now. It's looking pretty fun. Do the same cards get picked for every game with 4 player doubles? I
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Re: Poker Club [Quenched]

Post by edbeard »

happy2seeyou wrote:I have 10 games going on this map right now. It's looking pretty fun. Do the same cards get picked for every game with 4 player doubles? I


certain cards were picked out to be the starting areas on the map. all the other cards were made to have a neutral start. they were done so that the best start anyone could have is 2 pair and they made they as unlikely as possible. I can't remember how many starting cards they picked. I believe it was 16 so that every game type starts everyone with a minimum of 2 cards and a max of 5.
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yeti_c
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Re: Poker Club [Quenched]

Post by yeti_c »

edbeard wrote:
happy2seeyou wrote:I have 10 games going on this map right now. It's looking pretty fun. Do the same cards get picked for every game with 4 player doubles? I


certain cards were picked out to be the starting areas on the map. all the other cards were made to have a neutral start. they were done so that the best start anyone could have is 2 pair and they made they as unlikely as possible. I can't remember how many starting cards they picked. I believe it was 16 so that every game type starts everyone with a minimum of 2 cards and a max of 5.


Correct - there is an illustration of the starts on the first page of this thread.

C.
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Re: Poker Club [Quenched]

Post by NoobX2000 »

you shouldn't be able to play "no cards" on this map :D
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Re: Poker Club [Quenched]

Post by watkinsdouglas »

This is a great map, my only concern is that when you are playing as red, it gets really hard to see your troops.

But thanks for the great, original, idea!
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