Charleston, SC [Quenched]

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Incandenza
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Re: Charleston, SC (pg. 1 & 16) [I]

Post by Incandenza »

Muuuuch better with the larger font. Otherwise I was having to squint and lean in to read some of the terits...
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RjBeals
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Re: Charleston, SC (pg. 1 & 16) [I]

Post by RjBeals »

MOST RECENT MAPS

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[bigimg]http://www.rjbeals.com/charleston/final/Charleston_Large_Rev_B.jpg[/bigimg]



Can I at least get a graphics stamp now? I think this is beyond an idea. It's been a work in progress for almost a year.
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RjBeals
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Re: Charleston, SC (pg. 1 & 16) [I]

Post by RjBeals »

Can I at least get a graphics stamp now? I think this is beyond an idea. It's been a work in progress for almost a year.


Here's where I started.
[bigimg]http://www.rjbeals.com/charleston/Original.jpg[/bigimg]
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MrBenn
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Re: Charleston, SC (pg. 1 & 16) [I]

Post by MrBenn »

Wait wait.. those trees and bridges are so pretty... that early version is heaps better; it looks like you've spent a year taking backward steps.
[/sarcasm]
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yeti_c
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Re: Charleston, SC (pg. 1 & 17) [I]

Post by yeti_c »

Quench.

C.
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AndyDufresne
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Re: Charleston, SC (pg. 1 & 17) [I]

Post by AndyDufresne »

It's looking good, RJ. The new font is much more readable.

And in regards to the signature, I most always endorse small out of the way signatures. :)


--Andy
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RjBeals
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Re: Charleston, SC (pg. 1 & 17) [I]

Post by RjBeals »

Good.. cause I'm pretty much finished with this map ;)
I guess I could start working on xml,
but I would at least like something besides the IDEA's stamp before going forward.
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MrBenn
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Re: Charleston, SC (pg. 1 & 17) [I]

Post by MrBenn »

If I could stamp it, I would ;-)
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Bones2484
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Re: Charleston, SC (pg. 1 & 17) [I]

Post by Bones2484 »

Just wanted to poke my head in and say I love how this map looks. I can't wait for another large map to play some 4v4 games on :)
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Ruben Cassar
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Re: Charleston, SC (pg. 1 & 17) [I]

Post by Ruben Cassar »

Here you go RJ. I think this is ready for gameplay stamping.

Well done!

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RjBeals
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Re: Charleston, SC (pg. 1 & 17) [I]

Post by RjBeals »

:D
Thanks Ruben.
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MrBenn
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Re: Charleston, SC (pg. 1 & 17) [I]

Post by MrBenn »

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Re: Charleston, SC (pg. 1 & 17) [I]

Post by gimil »

And for your troubles:

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yeti_c
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Re: Charleston, SC (pg. 1 & 17) [I,Gr,Gp]

Post by yeti_c »

Nice work RJ...

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lanyards
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Re: Charleston, SC (pg. 1 & 17) [I,Gr,Gp]

Post by lanyards »

Well done Rj. Looks great. Is there a reason similar colors are next to each other? There is a dark yellow then a lighter yellow next to each other, and dark and light purple are close. Is there a reason?

--lanyards
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Re: Charleston, SC (pg. 1 & 17) [I,Gr,Gp]

Post by RjBeals »

lanyards wrote:Well done Rj. Looks great. Is there a reason similar colors are next to each other? There is a dark yellow then a lighter yellow next to each other, and dark and light purple are close. Is there a reason?

--lanyards


Well... originally I was going to have a whole island bonus, similar to world 2.1. but i scrapped that and just left the colors.
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lanyards
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Re: Charleston, SC (pg. 1 & 17) [I,Gr,Gp]

Post by lanyards »

RjBeals wrote:
lanyards wrote:Well done Rj. Looks great. Is there a reason similar colors are next to each other? There is a dark yellow then a lighter yellow next to each other, and dark and light purple are close. Is there a reason?

--lanyards


Well... originally I was going to have a whole island bonus, similar to world 2.1. but i scrapped that and just left the colors.
Thats what I thought. It looks fine now, but maybe it would look a little better if they were more spread out? Or is that too late and hard to switch up the colors?

--lanyards
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Re: Charleston, SC (pg. 1 & 17) [I,Gr,Gp]

Post by RjBeals »

Ohhh... i would rather not start fooling with colors now.
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ZeakCytho
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Re: Charleston, SC (pg. 1 & 17) [I,Gr,Gp]

Post by ZeakCytho »

Quench.
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RjBeals
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Re: Charleston, SC (pg. 1 & 17) [I,Gr,Gp]

Post by RjBeals »

i haven't started the xml yet though. It shall be done soon i hope.
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Re: Charleston, SC (pg. 1 & 17) [I,Gr,Gp]

Post by AndyDufresne »

              Final Forge

---The Charleston, S.C. Map has reached the ‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry Furnace (okay, maybe not) and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. As long as there is still discussion or posts that have yet to be commented on, the map will remain in Final Forge until said discussion has reached the conclusion that the map has reached its final and polished version.

Post questions and concerns if any.

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--Andy
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Re: Charleston, SC (pg. 1 & 17) [Final Forge]

Post by RjBeals »

Thanks Andy - I guess I'll focus on this map to get it quenched. !
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yeti_c
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Re: Charleston, SC (pg. 1 & 17) [Final Forge]

Post by yeti_c »

Nice work RJ.

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Re: Charleston, SC (pg. 1 & 17) [Final Forge]

Post by MrBenn »

Welcome back to the forge...
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Re: Charleston, SC (pg. 1 & 17) [Final Forge]

Post by AndyDufresne »

Hm, any updates, RJ? :D


--Andy
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