http://www.conquerclub.com/forum/viewtopic.php?t=1412
Monopoly map, open minds please. [Abandoned]
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Are you serious? I wont even think about playing this one, is one of the worst ideas I think... But someone once said Circus Maximus would be more played than classic map... tsc, tsc, tsc. And now, another cricular arena, but with some teleports, compensating the lack of the lateral lanes, if we can say this way. Seriously, playable and good are things very different. I know, I know, lets put it alive, and I can ignore it if I want. But in fact I will be surprised if someone really like it when its alive. I bet this will be one of less played maps. Evil, dont would you like to try other idea instead? Only a suggestion, friend
http://www.conquerclub.com/forum/viewtopic.php?t=1412
http://www.conquerclub.com/forum/viewtopic.php?t=1412

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garionoldwolf
- Posts: 53
- Joined: Sat May 06, 2006 8:12 am
- Location: West Hazleton, PA, USA
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I like the idea for this map, I played Circus Maximus but that wasn't really all that much fun. But, this looks like it would be fun, however, maybe I missed it, but how do you get to the chance and community chest decks?
check out xigames' forum
http://xigames.net/forum
http://xigames.net/forum
traditional board alignment will find more supporters in the end, though I appreciate the playability of knocking out crap like the luxury tax space. Maybe lose one square per side and keep the board square?
Cards in the center of the board are a good touch - if you rotate the card placements 90 degrees you could have the yellow cards closer to the yellow countries, and I doubt anyone would notice the change.
I can't find mention of anyone doing the Clue board as a map. ??
Cards in the center of the board are a good touch - if you rotate the card placements 90 degrees you could have the yellow cards closer to the yellow countries, and I doubt anyone would notice the change.
I can't find mention of anyone doing the Clue board as a map. ??
- gavin_sidhu
- Posts: 1428
- Joined: Mon May 22, 2006 6:16 am
- Location: Brisbane, Australia
- gavin_sidhu
- Posts: 1428
- Joined: Mon May 22, 2006 6:16 am
- Location: Brisbane, Australia
I've always thought this was a good idea but now it is really good
I like the suggestion of making it one way (like Circus Maximus). I think if the jail is to be -1 it should always start off neutral
(and maybe the +1 territory too) or would that mean that there would be loads of other neutral territories too 
small riskopoly
I'm trying to see how small I can get it, so here is a new version with a table background:
I thought the cards were clear. "Connects to any ?" is the text under the Chance deck... this means it can attack or be attacked from any chance square. I guess it could say "Borders any ?" or "Connects to/from any ?" or something like that. Any brillient ideas?
I'd been thinking about the deed cards. My idea is to include the electric/water deed cards (maybe in the empty space just right of the electric company space). It would add two territories and offer a less direct link between the utilities (each utility space would connect to its deed card, and the cards would share a border).
My plan is to put the train legend on a deed card, and the continent legend on an instruction pamphlet... I guess I need to break out a real board and scan some stuff.
I like the idea of getting a bigger bonus the more trains you have, but it looks like the code only allows this 1, 3, 6 progression. Is there a way to do a 1,2,3 progression?
Is there a way to specify neutral armies? I could see putting them in jail and free parking, but I don't know how to do that in the XML.
Does it need more territories? The board has 40 spaces, +1 for jail/just visiting, +2 for card decks, + 7 for the money brings it to 50 territories. I could see including a deed card or two, or replacing some money with deeds, but I don't want to make it too complex.
Yeah, but then the orange cards are moved away from their continent. I think this makes more sense since there is no chance space in the yellow continent...
People seem to either love or hate this idea! Far better than everyone being ambivalent. I can't promise it will be fun to play (yet) but it is fun to design, so that's why I'm doing it.
Remaining questions: -1 for jail (and taxes?)? Clockwise attacks only? Size of space needed for army numbers? More territories (or fewer)? Vote early and often and with feeling!
I think I'll try and get some friends together to play on a real board in the next week or two and see how it plays.
I thought the cards were clear. "Connects to any ?" is the text under the Chance deck... this means it can attack or be attacked from any chance square. I guess it could say "Borders any ?" or "Connects to/from any ?" or something like that. Any brillient ideas?
I'd been thinking about the deed cards. My idea is to include the electric/water deed cards (maybe in the empty space just right of the electric company space). It would add two territories and offer a less direct link between the utilities (each utility space would connect to its deed card, and the cards would share a border).
My plan is to put the train legend on a deed card, and the continent legend on an instruction pamphlet... I guess I need to break out a real board and scan some stuff.
I like the idea of getting a bigger bonus the more trains you have, but it looks like the code only allows this 1, 3, 6 progression. Is there a way to do a 1,2,3 progression?
Is there a way to specify neutral armies? I could see putting them in jail and free parking, but I don't know how to do that in the XML.
Does it need more territories? The board has 40 spaces, +1 for jail/just visiting, +2 for card decks, + 7 for the money brings it to 50 territories. I could see including a deed card or two, or replacing some money with deeds, but I don't want to make it too complex.
if you rotate the card placements 90 degrees you could have the yellow cards closer to the yellow countries, and I doubt anyone would notice the change.
Yeah, but then the orange cards are moved away from their continent. I think this makes more sense since there is no chance space in the yellow continent...
I wont even think about playing this one, is one of the worst ideas I think... wouldn't you like to try another idea instead?
People seem to either love or hate this idea! Far better than everyone being ambivalent. I can't promise it will be fun to play (yet) but it is fun to design, so that's why I'm doing it.
Remaining questions: -1 for jail (and taxes?)? Clockwise attacks only? Size of space needed for army numbers? More territories (or fewer)? Vote early and often and with feeling!
I think I'll try and get some friends together to play on a real board in the next week or two and see how it plays.
- DublinDoogey
- Posts: 329
- Joined: Tue Feb 28, 2006 7:03 pm
- Location: Wisconsin
This map looks nice, and sorry if this has been mentioned before, but how are we on copyright issues?
Other than that too many territories, (42 is the norm, so 50 isn't a huge deal, but I'd prefer to see less) also the last image posted is too small to read.
Other than that too many territories, (42 is the norm, so 50 isn't a huge deal, but I'd prefer to see less) also the last image posted is too small to read.
Frigidus wrote:but now that it's become relatively popular it's suffered the usual downturn in coolness.
- cowshrptrn
- Posts: 838
- Joined: Thu Aug 17, 2006 1:15 pm
- Location: wouldn't YOU like to know....
Reading some of the previous posts, havin it be one lane, with the exception of a few places where you can hop out, this map is one gigantic bottleneck. Perhaps have some dollars outside the board where you can overtake and go around people. Or have all chances and community chests connect to all other chances and community chests in addition to the center card pile. Also, all utilities+taxes connect to all other utilities and taxes. makes it a bit better flow wise.
- Skittlesandmnms
- Posts: 544
- Joined: Tue Sep 12, 2006 12:13 am
- Location: Pyongyang
What would be cool is if the railroads could go to eachother. go to jail-jail (one way) and go-freeparking were able to go back and forth. same w/e the utilities.
maybe luxury and income tax could be like radiated territories in the USApoclypse. same w/ the jail things maybe.
also maybe make random tunnels in the middle(but not so many). this would be cool, because you could have alot of little territories... or make like, the reds and yellows be one big one.
maybe luxury and income tax could be like radiated territories in the USApoclypse. same w/ the jail things maybe.
also maybe make random tunnels in the middle(but not so many). this would be cool, because you could have alot of little territories... or make like, the reds and yellows be one big one.
Vita sine honore vivere not est.
- cowshrptrn
- Posts: 838
- Joined: Thu Aug 17, 2006 1:15 pm
- Location: wouldn't YOU like to know....
is it like circus maximus where you can only move around in one direction?
Would you like it to be that way? Some people seem to think it should and some don't. I think it suggests a real game of monopoly, BUT it might hurt the maps playability. I think 1-way attacks leads to a more aggressive game as you don't have to worry about direct retalliation. Some people probably like that.
If anyone else tries playing on a real monopoly board, I recommend that Green use the monopoly houses to represent 10 armies, and Red use the hotels, it's fun! I'm also thinking a couple bils should run lengthwise along the edge of the board to join three or four spaces, so you might try that. Let us know how it goes.
This map looks nice, and sorry if this has been mentioned before, but how are we on copyright issues?
Would this hurt Parker Bros sales of Monopoly? If someone wanted to play Monopoly, they couldn't do it here, so: no, not hurting sales.
Are we using Parker Bros. intellectual property to profit? I guess if this was a concern we could find/create some different artwork (train, cop, car, etc.).
I think if C.Club is issued a C&D order it will be over Risk, not Monopoly. But I'm not a lawyer, so it is up to C.Club administration, if they aren't comfortable with it we need to change the map to make it a more generic board game instead of Monopoly specifically.
-EvilOtto
- cowshrptrn
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- AndyDufresne
- Posts: 24935
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- Location: A Banana Palm in Zihuatanejo
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- AndyDufresne
- Posts: 24935
- Joined: Fri Mar 03, 2006 8:22 pm
- Location: A Banana Palm in Zihuatanejo
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copyright
I'm not going to...that's your job!
Does it really make sense for me to donate (more of) my time so that I can offer amateur legal advice to the people/person running Conquer Club?
I'm completely confident of my work being protected by fair use, but since CClub is charging for premium memberships the owner alone is responsible for understanding if their business is legal.
Don't misread this post as angry or disgruntled or anything like that. I own a business myself and I'm just trying to give good advice here: don't rely on legal advice from someone without legal credentials. I am not qualified to officially advise Conquer Club on this matter.
Andy, if you or someone else here wants to do further research you are more than welcome to. Have at it!
-Otto
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garionoldwolf
- Posts: 53
- Joined: Sat May 06, 2006 8:12 am
- Location: West Hazleton, PA, USA
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What Andy is saying is if you want to make this map into a CC map then you need to make sure, not just assume, that it wouldn't be breaking any copyright laws.
check out xigames' forum
http://xigames.net/forum
http://xigames.net/forum
garionoldwolf wrote:What Andy is saying is if you want to make this map into a CC map then you need to make sure, not just assume, that it wouldn't be breaking any copyright laws.
It's not Otto's responsibility to investigate and determine the CC's legal positions - that should be the responsibility of the CC. Otto is simply offering to create a new feature which CC is welcome to use or reject.
Of course, if I thought that the map I was creating might never be used, I'd probably want to establish that before I hours learning to code the thing.
The Monopoly game play itself is public domain. Many companies other than Parker Brothers have produced Monopoly variants, so coming up with a monopoly variant shouldn't be an issue. What may raise concerns is lifting the artwork right off of somebody else's board.
- AndyDufresne
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- Joined: Fri Mar 03, 2006 8:22 pm
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oaktown wrote:garionoldwolf wrote:What Andy is saying is if you want to make this map into a CC map then you need to make sure, not just assume, that it wouldn't be breaking any copyright laws.
It's not Otto's responsibility to investigate and determine the CC's legal positions - that should be the responsibility of the CC. Otto is simply offering to create a new feature which CC is welcome to use or reject.
Of course, if I thought that the map I was creating might never be used, I'd probably want to establish that before I hours learning to code the thing.
The Monopoly game play itself is public domain. Many companies other than Parker Brothers have produced Monopoly variants, so coming up with a monopoly variant shouldn't be an issue. What may raise concerns is lifting the artwork right off of somebody else's board.
The map surely could go all the way through the process of creation, but if there isn't any consent on using the copyrighted property, it'd never make it on the site. Whoever would like to pursue this idea, it's in their interest to investigate and report their findings.
Cartography here at CC, is often more than just slapping down images. I'd say the legailty of it all, falls under the general research, which all maps go through.
--Andy
- Skittlesandmnms
- Posts: 544
- Joined: Tue Sep 12, 2006 12:13 am
- Location: Pyongyang
