Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

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gimil
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Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Post by gimil »

ImageImageImage

Almost a year ago at the ConquerClub.com map foundry, a team of hard working determined cartographers had quenched one of the most epic and successful maps ever to come through the foundry. [player]gimil[/player], [player]yeti_c[/player] and [player]DiM[/player] went through thick and thin, resistance, fatique and other intolerable challenges to bring the CC community Feudal war. Feudal has to this day been a widly successful map accepted as greatness from much of the CC community.

Today, the 2nd of Spetember 2008, [player]gimil[/player] and [player]yeti_c[/player] return to the foundry to bring you the next stage in out journey through the land of Feudal! Where battle will be more fierce, hardended and epic than ever before. Take your castles, Expand your land, conquer foreign kingdoms. Become Rule of Feudal in:

Idea: gimil
Graphics: gimil
Gameplay: gimil, yeti_c
XML: killing.44

Primary Mapmaker: gimil
Secondary Mapmaker: the.killing.44

Feudal Epic! the sequel to the epic Feudal War

Update 20 - Large + Small
[bigimg]http://i25.photobucket.com/albums/c64/Gimil_01/FeudalEpicL-4.png[/bigimg]
[bigimg]http://i25.photobucket.com/albums/c64/Gimil_01/FeudalEpicS-5.png[/bigimg]

Update 19 - Large + Small
http://i25.photobucket.com/albums/c64/G ... picL-3.png
http://i25.photobucket.com/albums/c64/G ... picS-4.png

Update 18 - Large + Small
http://i25.photobucket.com/albums/c64/G ... picL-3.png
http://i25.photobucket.com/albums/c64/G ... picS-3.png

Update 17 - Large + Small
http://i25.photobucket.com/albums/c64/G ... picL-1.png
http://i25.photobucket.com/albums/c64/G ... picS-2.png

Update 16 - Large + Small
http://i25.photobucket.com/albums/c64/G ... lEpicL.png
http://i25.photobucket.com/albums/c64/G ... picS-1.png

Update 15 - Large + Small
http://i25.photobucket.com/albums/c64/G ... Epic-8.png
http://i25.photobucket.com/albums/c64/G ... lEpicS.png

Update 14
http://i25.photobucket.com/albums/c64/G ... Epic-8.png

Update 13
http://i25.photobucket.com/albums/c64/G ... ic20-7.png

Update 12
http://i25.photobucket.com/albums/c64/G ... copy-1.jpg

Update 11
http://i25.photobucket.com/albums/c64/G ... 20copy.jpg

Update 11
http://i25.photobucket.com/albums/c64/G ... ic20-4.png

Update 10
http://i25.photobucket.com/albums/c64/G ... ic20-3.png

Update 9
http://i25.photobucket.com/albums/c64/G ... ic20-2.png

Update 8
http://i25.photobucket.com/albums/c64/G ... Epic-7.png

Update 7
http://i25.photobucket.com/albums/c64/G ... Epic-5.png

Update 6
http://i25.photobucket.com/albums/c64/G ... Epic-4.png

Update 5
http://i25.photobucket.com/albums/c64/G ... Epic-3.png

IUpdate 4
http://i25.photobucket.com/albums/c64/G ... Epic-1.png

Update 3
http://i25.photobucket.com/albums/c64/G ... Epic-1.png

Update 2
http://i25.photobucket.com/albums/c64/G ... alEpic.png

Update 1
http://i25.photobucket.com/albums/c64/G ... dalate.png

Original Draft
http://i25.photobucket.com/albums/c64/G ... te10-2.png

What you need to know!
1. No. of terrs: 126
2. No. of Continents: N/A
3. Unique Fetures:
  • Bombardment
  • Neutrals
  • Auto-Deploy
  • Continenet Override

Happy mapping guys.
Last edited by gimil on Wed Dec 09, 2009 4:56 am, edited 26 times in total.
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Re: Feudal-ate *The sequal to Feudal War!*

Post by t-o-m »

1st post
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Re: Feudal-ate *The sequal to Feudal War!*

Post by t-o-m »

:D

One thing that ive already told you, i dont like the way that there's only one entrance to each castle :(
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Re: Feudal-ate *The sequal to Feudal War!*

Post by MrBenn »

I'm just trying to get my head around how the new kingdom fits/aligns with the former one...
[bigimg]http://i25.photobucket.com/albums/c64/Gimil_01/feudalsmallcopy-8.png[/bigimg]

You've used the same names (sort of), but the castles are in different positiions in relation to each other; the river/lake has moved... it is just a bit confusing :?
Last edited by MrBenn on Tue Sep 02, 2008 9:40 am, edited 2 times in total.
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Re: Feudal-ate *The sequal to Feudal War!*

Post by t-o-m »

Also - I dont like the name :/
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Re: Feudal-ate *The sequal to Feudal War!*

Post by max is gr8 »

Why have you named one town "Hor" is it because it is famous for its prostitution laws
‹max is gr8› so you're a tee-total healthy-eating sex-addict?
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Re: Feudal-ate *The sequal to Feudal War!*

Post by cena-rules »

QUENCH!!!!!!!!!!!!

Ok Im kidding but I like

I still say that hor makes your map sound like a prossie but your scottish so...

anyway Cen rocks
19:41:22 ‹jakewilliams› I was a pedo
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Re: Feudal-ate *The sequal to Feudal War!*

Post by max is gr8 »

Cena stole my joke :o
‹max is gr8› so you're a tee-total healthy-eating sex-addict?
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Re: Feudal-ate *The sequal to Feudal War!*

Post by LFAW »

I LOVE IT!!! :D

Except... 1 entrance per castle...
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Re: Feudal-ate *The sequal to Feudal War!*

Post by lord voldemort »

gameplay for 1v1 will be interesting with the 8 starting points...
andd i agree with wat tom said....about only one entrance
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Re: Feudal-ate *The sequal to Feudal War!*

Post by t-o-m »

cena-rules wrote:QUENCH!!!!!!!!!!!!

Ok Im kidding but I like

I still say that hor makes your map sound like a prossie but your scottish so...

anyway Cen rocks

[-X
Cen rules!
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Re: Feudal-ate *The sequal to Feudal War!*

Post by t-o-m »

Theres a territory in Hor with no number on it.
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Re: Feudal-ate *The sequal to Feudal War!*

Post by cena-rules »

max is gr8 wrote:Cena stole my joke :o


I told him it in chat when I first saw it

YOU STOLE MY JOKE
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Re: Feudal-ate *The sequal to Feudal War!*

Post by Kaplowitz »

I agree with Mr. Benn. Either make it all different, or make it the same but expanded.
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Re: Feudal-ate *The sequal to Feudal War!*

Post by Natewolfman »

Kaplowitz wrote:I agree with Mr. Benn. Either make it all different, or make it the same but expanded.

herehere! looks good though :) and i do like the 1 enterance thing, makes for different gameplay then the first... but i like name consistancy :P perhaps if you make thet wo northern most castles the same as the 2 southern most castles in the first feudal war to make this map seem like its expanding downword
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Re: Feudal-ate *The sequal to Feudal War!*

Post by yeti_c »

Nah - same name castles is a complete non issue.

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Re: Feudal-ate *The sequal to Feudal War!*

Post by daydream »

man this gave me a total hard-on. well not literaly, but i am very excited about this! Some cool stuff there! i would have to print it out and play around to figure out how the only one entrance thing effects gameplay... although i would tend to agree that two entrances is better. however, i think that if you made everything the same as in the old feudal... well, it would jst be too same :P so the one-entrance thing in my opinion, although gameplay with two is more complex and arguably more interesting, adds to feudalate being its own map. because, effectively, why would you want two maps on which strategy is completely identical? at the same time, you of course dont want to make too big of a change, so the one-entrance thing gives it all a nice touch.
i also find the same names to be a bit confusing, maybe come up with some new ones? it just doesnt work well with the others. but also this is something i can easily get over.

now, to me so far the most interesting question is... how many neutrals do you intend on placing everywhere? other than that, it looks nearly finished to me already! props to you for working it out so nicely before even presenting it!

edit: i also noted that this time you took care not to have any territory bordering two territories with the same numbers. good thinking there! this will save me some misattacks hehe. also there are no longer any two castles that can directly attack each other. i guess that has to be with the only one entrance per kingdom thing. that makes for a more equal drop in every case, however does take away some interesting strategies.
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Re: Feudal-ate *The sequal to Feudal War!*

Post by gimil »

daydream wrote:man this gave me a total hard-on. well not literaly, but i am very excited about this! Some cool stuff there! i would have to print it out and play around to figure out how the only one entrance thing effects gameplay... although i would tend to agree that two entrances is better. however, i think that if you made everything the same as in the old feudal... well, it would jst be too same :P so the one-entrance thing in my opinion, although gameplay with two is more complex and arguably more interesting, adds to feudalate being its own map. because, effectively, why would you want two maps on which strategy is completely identical? at the same time, you of course dont want to make too big of a change, so the one-entrance thing gives it all a nice touch.
i also find the same names to be a bit confusing, maybe come up with some new ones? it just doesnt work well with the others. but also this is something i can easily get over.

Think about it this way, if we had 8 new names for castles, would it feel like feudal?

now, to me so far the most interesting question is... how many neutrals do you intend on placing everywhere? other than that, it looks nearly finished to me already! props to you for working it out so nicely before even presenting it!

Similar to the old one. My current thinking is 2 on kingdom terrs with a 10 at the entrance (same as old), 5 on the villages and 1 on everything else (same as old).

edit: i also noted that this time you took care not to have any territory bordering two territories with the same numbers. good thinking there! this will save me some misattacks hehe. also there are no longer any two castles that can directly attack each other. i guess that has to be with the only one entrance per kingdom thing. that makes for a more equal drop in every case, however does take away some interesting strategies.


Yeah that was a key point brought out when developing the map!
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Re: Feudal-ate *The sequal to Feudal War!*

Post by barterer2002 »

Why does having two terts within a kingdom give you -1 in this one or am I just misreading it (but it sure looks like -1 to me)
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Re: Feudal-ate *The sequal to Feudal War!*

Post by t-o-m »

barterer2002 wrote:Why does having two terts within a kingdom give you -1 in this one or am I just misreading it (but it sure looks like -1 to me)

Its probably a dash
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Re: Feudal-ate *The sequal to Feudal War!*

Post by gimil »

barterer2002 wrote:Why does having two terts within a kingdom give you -1 in this one or am I just misreading it (but it sure looks like -1 to me)


Its suppose to me a + but the pixels ain't playing fair!
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Re: Feudal-ate *The sequal to Feudal War!*

Post by edbeard »

I dunno. It's too much like Famine for me.

:arrow:


I get the name. Feudal War with 8 players. Feudal-ate. I don't like it. I can't think of anything better though.

maps looks good
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Re: Feudal-ate *The sequal to Feudal War!*

Post by InkL0sed »

edbeard wrote:I dunno. It's too much like Famine for me.



Bwahahahaha!
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Re: Feudal-ate *The sequal to Feudal War!*

Post by hecter »

I think my biggest worry is that you'd be ruining a good thing... Y'know? It's like when they release a really good movie, and then the sequel is just awful and it's a real downer!

On that note, good luck! :D
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Re: Feudal-ate *The sequal to Feudal War!*

Post by InkL0sed »

Hor 15 is too small. Shrink some of the territories around it, you have the space...
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