Charleston, SC [Quenched]
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- Incandenza
- Posts: 4949
- Joined: Thu Oct 19, 2006 5:34 pm
- Gender: Male
- Location: Playing Eschaton with a bucket of old tennis balls
Re: Charleston, SC (pg. 1 & 16) [I]
Muuuuch better with the larger font. Otherwise I was having to squint and lean in to read some of the terits...
THOTA: dingdingdingdingdingdingBOOM
Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
Re: Charleston, SC (pg. 1 & 16) [I]
MOST RECENT MAPS

[bigimg]http://www.rjbeals.com/charleston/final/Charleston_Large_Rev_B.jpg[/bigimg]
Can I at least get a graphics stamp now? I think this is beyond an idea. It's been a work in progress for almost a year.

[bigimg]http://www.rjbeals.com/charleston/final/Charleston_Large_Rev_B.jpg[/bigimg]
Can I at least get a graphics stamp now? I think this is beyond an idea. It's been a work in progress for almost a year.

Re: Charleston, SC (pg. 1 & 16) [I]
Can I at least get a graphics stamp now? I think this is beyond an idea. It's been a work in progress for almost a year.
Here's where I started.
[bigimg]http://www.rjbeals.com/charleston/Original.jpg[/bigimg]

Re: Charleston, SC (pg. 1 & 16) [I]
Wait wait.. those trees and bridges are so pretty... that early version is heaps better; it looks like you've spent a year taking backward steps.
[/sarcasm]
[/sarcasm]

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
- AndyDufresne
- Posts: 24935
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Re: Charleston, SC (pg. 1 & 17) [I]
It's looking good, RJ. The new font is much more readable.
And in regards to the signature, I most always endorse small out of the way signatures.
--Andy
And in regards to the signature, I most always endorse small out of the way signatures.
--Andy
Re: Charleston, SC (pg. 1 & 17) [I]
Good.. cause I'm pretty much finished with this map
I guess I could start working on xml,
but I would at least like something besides the IDEA's stamp before going forward.
I guess I could start working on xml,
but I would at least like something besides the IDEA's stamp before going forward.

Re: Charleston, SC (pg. 1 & 17) [I]
If I could stamp it, I would 

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
Re: Charleston, SC (pg. 1 & 17) [I]
Just wanted to poke my head in and say I love how this map looks. I can't wait for another large map to play some 4v4 games on 
- Ruben Cassar
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Re: Charleston, SC (pg. 1 & 17) [I]
Here you go RJ. I think this is ready for gameplay stamping.
Well done!

Well done!

Re: Charleston, SC (pg. 1 & 17) [I]

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
- gimil
- Posts: 8599
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- Location: United Kingdom (Scotland)
Re: Charleston, SC (pg. 1 & 17) [I]
And for your troubles:


What do you know about map making, bitch?
Top Score:2403
natty_dread wrote:I was wrong
Top Score:2403
Re: Charleston, SC (pg. 1 & 17) [I,Gr,Gp]
Well done Rj. Looks great. Is there a reason similar colors are next to each other? There is a dark yellow then a lighter yellow next to each other, and dark and light purple are close. Is there a reason?
--lanyards
--lanyards

WANT AN ADVANTAGE WHILE WORKING TOWARDS MEDALS?
https://www.conquerclub.com/forum/viewtopic.php?f=529&t=226714
Re: Charleston, SC (pg. 1 & 17) [I,Gr,Gp]
lanyards wrote:Well done Rj. Looks great. Is there a reason similar colors are next to each other? There is a dark yellow then a lighter yellow next to each other, and dark and light purple are close. Is there a reason?
--lanyards
Well... originally I was going to have a whole island bonus, similar to world 2.1. but i scrapped that and just left the colors.

Re: Charleston, SC (pg. 1 & 17) [I,Gr,Gp]
Thats what I thought. It looks fine now, but maybe it would look a little better if they were more spread out? Or is that too late and hard to switch up the colors?RjBeals wrote:lanyards wrote:Well done Rj. Looks great. Is there a reason similar colors are next to each other? There is a dark yellow then a lighter yellow next to each other, and dark and light purple are close. Is there a reason?
--lanyards
Well... originally I was going to have a whole island bonus, similar to world 2.1. but i scrapped that and just left the colors.
--lanyards

WANT AN ADVANTAGE WHILE WORKING TOWARDS MEDALS?
https://www.conquerclub.com/forum/viewtopic.php?f=529&t=226714
Re: Charleston, SC (pg. 1 & 17) [I,Gr,Gp]
i haven't started the xml yet though. It shall be done soon i hope.

- AndyDufresne
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Re: Charleston, SC (pg. 1 & 17) [I,Gr,Gp]
- Final Forge
---The Charleston, S.C. Map has reached the ‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry Furnace (okay, maybe not) and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. As long as there is still discussion or posts that have yet to be commented on, the map will remain in Final Forge until said discussion has reached the conclusion that the map has reached its final and polished version.
Post questions and concerns if any.

--Andy
Re: Charleston, SC (pg. 1 & 17) [Final Forge]
Thanks Andy - I guess I'll focus on this map to get it quenched. !

Re: Charleston, SC (pg. 1 & 17) [Final Forge]
Welcome back to the forge...

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
- AndyDufresne
- Posts: 24935
- Joined: Fri Mar 03, 2006 8:22 pm
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Re: Charleston, SC (pg. 1 & 17) [Final Forge]
Hm, any updates, RJ? 
--Andy
--Andy





