Just Gauging Interest: Low Territory Map
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- DublinDoogey
- Posts: 329
- Joined: Tue Feb 28, 2006 7:03 pm
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Just Gauging Interest: Low Territory Map
Just because I'm curious and eager to get back to work on my Alagaesia map I'd like you to respond to the poll.
My thoughts are that now that we have at least two high territory maps, NA and World 2.0, is the foundry ready for a more intimate map, with say, less than 36, maybe even 30 territories. This map would be mainly for three player games, but could be used to create a battle royale feel with only six players.
What does the foundry feel is the lowest the number of territories within a map can go?
My thoughts are that now that we have at least two high territory maps, NA and World 2.0, is the foundry ready for a more intimate map, with say, less than 36, maybe even 30 territories. This map would be mainly for three player games, but could be used to create a battle royale feel with only six players.
What does the foundry feel is the lowest the number of territories within a map can go?
- gavin_sidhu
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- sully800
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I wouldn't ever play it, but if some will that's good enough.
I think a lower number of territories simply increases the amount of luck involved because there are so few attacks that the good and bad streaks don't have time to even out. Especially with 6 players, only starting with 5 or less countries would mean you could basically be out before you start.
But as you said, for 3 player it would work fine.
I think a lower number of territories simply increases the amount of luck involved because there are so few attacks that the good and bad streaks don't have time to even out. Especially with 6 players, only starting with 5 or less countries would mean you could basically be out before you start.
But as you said, for 3 player it would work fine.
I really do think it's a good idea, it'll be a battle for survival right off the bat. I'm just wondering if it would be a good idea to have no continent bonuses. Because, say you have a map where you start with say four territories and you happen to have a continent bonus, that would be extremely unfair. If there are continent bonuses, I feel they should only be of 1 or 2 army values.
In my opinion there are not enough smaller maps, and I would personally like to play some 3 or 4 player games on such a map.
I like the fact there's so many maps to choose from (plus those in development), but I don't think there's enough variation between them. I know my Australia map was critised for having too few countries at some point in development, but why is that a bad thing?
In my opinion there are not enough smaller maps, and I would personally like to play some 3 or 4 player games on such a map.
I like the fact there's so many maps to choose from (plus those in development), but I don't think there's enough variation between them. I know my Australia map was critised for having too few countries at some point in development, but why is that a bad thing?
- gavin_sidhu
- Posts: 1428
- Joined: Mon May 22, 2006 6:16 am
- Location: Brisbane, Australia
No continent bonuses? thats crazy, because the only way to win without continent bonuses is to use number of territory bonuses, and a small map wont have any of that.KEYOGI wrote:I really do think it's a good idea, it'll be a battle for survival right off the bat. I'm just wondering if it would be a good idea to have no continent bonuses. Because, say you have a map where you start with say four territories and you happen to have a continent bonus, that would be extremely unfair. If there are continent bonuses, I feel they should only be of 1 or 2 army values.
In my opinion there are not enough smaller maps, and I would personally like to play some 3 or 4 player games on such a map.
I like the fact there's so many maps to choose from (plus those in development), but I don't think there's enough variation between them. I know my Australia map was critised for having too few countries at some point in development, but why is that a bad thing?
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- happysadfun
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