Europa [Quenched]
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- max is gr8
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Re: Europa (New Europe) [I, Gp] p1/49 **Updated**XML**
It has 6 territs with 3 borders and gets 3, yet central europe has the same bonus for 4 territs
‹max is gr8› so you're a tee-total healthy-eating sex-addict?
‹New_rules› Everyone has some bad habits
(4th Jan 2010)
‹New_rules› Everyone has some bad habits
(4th Jan 2010)
Re: Europa (New Europe) [I, Gp] p1/49 **Updated**XML**
Androidz wrote:Why is Italy so diffrent from the other continents? its looks not so good.
I guess you're referring to San Marino/Vatican City? They are two tiny countries wholly surrounded by Italy - as depicted on the map - so there's not too much I can do about that
max is gr8 wrote:It has 6 territs with 3 borders and gets 3, yet central europe has the same bonus for 4 territs
As I just mentioned, San Marino and Vatican City are both enclaves of Italy, which makes Italy a lot easier to hold than Germany, for instance. It will also be fairly easy to expand from the Italian islands to get the Med Island bonus.
Central Europe is pretty exposed - count the number of territories that can attack Germany!
The bonuses are more or less what the bonus spreadsheet/calculator suggested... are you raising this as a problem, or just pointing out that the two areas are very different yet have the same bonus? If it's the former, it would be helpful to know if you have an alternative solution

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
Re: Europa (New Europe) [I, Gp] p1/49 **Updated**XML**
gimil wrote:
Nice work benny![]()
Another nice classic gameplay map on the way
Woop!
yeti_c wrote:Congrats on the Stamp benny.
C.
Thanks

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
Re: Europa (New Europe) [I, Gp] >>p1/45 New Update<<
iancanton wrote:does the sea look a bit darker near scandinavia and lighter in the south? can u make it lighter near scandinavia to contrast with the blue of the latter?
the army shadows are suitably subtle. even on the small version, they do not take over the map. are blue armies clearly distinguishable from scandinavian blue?
can u use internationally-recognised abbreviations for country names instead of made-up ones? below are links to both 2-letter and 3-letter iso codes. the 2-letter codes are in wider everyday use because of the internet, although the united nations uses the 3-letter codes.
http://www.iso.org/iso/country_codes/is ... ements.htm
http://www.un.org/Depts/Cartographic/en ... eoname.pdf
the one that most needs to change is liechtenstein, since lt is the official 2-letter iso code for lithuania, which is also on the map (lt is, for example, used as the lithuanian internet top-level domain code, while li is liechtenstein's equivalent).
http://www.liechtenstein.li/en/fl-staat-gemeinden-vaduz
five other abbreviations on our map are used by different territories as their official iso codes and these are given below.
bh: bahrain
mo: macao
sl: sierra leone
vc: saint vincent & the grenadines
mac: macao
connect the peloponnese peninsula to mainland greece by drawing in the isthmus of corinth on the eastern side, to the right of the army count. at the moment, the peloponnese looks too much like a med island.
http://www.lonelyplanet.com/maps/europe/greece/qwert wrote:I think that Malta,Crete and ciprus must be a part of mediteranean,and Grecce part of Balkan.
if we renamed the balkan states continent as north balkans, then do u think everyone would be satisfied?
transcontinental has 6 territories, of which 3 are border territories. i think +5 (+4 and +1 motherland) is too high: classic africa also has 6 territories, of which 3 are border territories, and is only +3, without the benefit of a sub-bonus as a stepping-stone.
ian.
Must remember this

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
Re: Europa (New Europe) [I, Gp] p1/49 **Updated**XML**
MrBenn wrote:Androidz wrote:Why is Italy so diffrent from the other continents? its looks not so good.
I guess you're referring to San Marino/Vatican City? They are two tiny countries wholly surrounded by Italy - as depicted on the map - so there's not too much I can do about thatmax is gr8 wrote:It has 6 territs with 3 borders and gets 3, yet central europe has the same bonus for 4 territs
As I just mentioned, San Marino and Vatican City are both enclaves of Italy, which makes Italy a lot easier to hold than Germany, for instance. It will also be fairly easy to expand from the Italian islands to get the Med Island bonus.
Central Europe is pretty exposed - count the number of territories that can attack Germany!
The bonuses are more or less what the bonus spreadsheet/calculator suggested... are you raising this as a problem, or just pointing out that the two areas are very different yet have the same bonus? If it's the former, it would be helpful to know if you have an alternative solution
No solution required I don't reckon - bonuses look good to me.
C.

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blakebowling
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Re: Europa (New Europe) [I, Gp] p1/49 **Updated**XML**
gimil wrote:
Nice work benny![]()
Another nice classic gameplay map on the way
wait, how did he get a graphics stamp if he doesn't have a Large Image?
BTW: love the map benn
- Qwert
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Re: Europa (New Europe) [I, Gp, Gr] p1/49 **Updated**XML**
by blakebowling
wait, how did he get a graphics stamp if he doesn't have a Large Image?
Complaining is not good for you,you can get warning for that.

Re: Europa (New Europe) [I, Gp] p1/49 **Updated**XML**
blakebowling wrote:wait, how did he get a graphics stamp if he doesn't have a Large Image?
How to make a map handbook wrote:To earn your graphics stamp you must comply to the following conditions:1) Image must present itself as clear and legible.
2) The aesthetics must be to a presentable foundry standard and must also satisfy the community at large.
3) Cartographers must ,where possible, reduce any disadvantage that can be caused to a colorblind individual.

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
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Ogrecrusher
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Re: Europa (New Europe) [I, Gp, Gr] p1/49 **Updated**XML**
Just a Thought, maybe you could make the sea connections from England to France/Spain not start from the same place. It makes the France one less obvious in my eyes. Maybe a Dover-Calais one for the French one and leave the Spain one as is.
- AndyDufresne
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Re: Europa (New Europe) [I, Gp, Gr] p1/49 **Updated**XML**
Lets see a large image when you've some time. 
--Andy
--Andy
- gimil
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Re: Europa (New Europe) [I, Gp] p1/49 **Updated**XML**
blakebowling wrote:gimil wrote:
Nice work benny![]()
Another nice classic gameplay map on the way
wait, how did he get a graphics stamp if he doesn't have a Large Image?
BTW: love the map benn
Large isn't part of my criteria for graphics stamp, just small. If you work on a large then I require to see a quick glance at a resized large to determine if the resize will have any major issues.
What do you know about map making, bitch?
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natty_dread wrote:I was wrong
Top Score:2403
Re: Europa (New Europe) [I, Gp, Gr] p1/49 **Updated**XML**
Ogrecrusher wrote:Just a Thought, maybe you could make the sea connections from England to France/Spain not start from the same place. It makes the France one less obvious in my eyes. Maybe a Dover-Calais one for the French one and leave the Spain one as is.
Nice idea... I'll have a look at it

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
Re: Europa (New Europe) [I, Gp, Gr] p1/49 **Updated**XML**
AndyDufresne wrote:Lets see a large image when you've some time.
OK.... here's the small image:

and here's the large:
[bigimg]http://i275.photobucket.com/albums/jj320/bpawley/europe33L.jpg[/bigimg]

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
Re: Europa (New Europe) [I, Gp, Gr] p1/49 **Updated**XML**
mac - looks a bit like "imac"!!!
C.
C.

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- AndyDufresne
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Re: Europa (New Europe) [I, Gp, Gr] p1/49 **Updated**XML**
- Final Forge
---The Europa Map has reached the ‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry Furnace (okay, maybe not) and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. As long as there is still discussion or posts that have yet to be commented on, the map will remain in Final Forge until said discussion has reached the conclusion that the map has reached its final and polished version.
Post questions and concerns if any.

--Andy
Re: Europa (New Europe) p1/49 *Updated*XML* [Final Forge]
Congrats Mr. Benn.. Almost there. This map is sure to be a favorite!

Re: Europa (New Europe) p1/49 *Updated*XML* [Final Forge]
Congrats Benny - hope to see this one up soon.
In europe we spell that "Favourite"!!!!!
C.
RjBeals wrote:Congrats Mr. Benn.. Almost there. This map is sure to be a favorite!
In europe we spell that "Favourite"!!!!!
C.

Highest score : 2297
Re: Europa (New Europe) p1/49 *Updated*XML* [Final Forge]
I got lost for a while... glad to be in the forge though!
I'll get an update together soon
I'll get an update together soon

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
Re: Europa [Final Forge] ***Update on p1/50***
Update!


- All the abbreviations have been replaced with official 3-letter codes
- Some of the territory names have been moved to make them slightly clearer
- The Greek peninsular has been connected via a land bridge.
- Different coloured army numbers have been put on the map to show how it looks... The blue numbers are nice and clear; the most difficult to see are the yellow-on-yellow, but I wouldn't say it's problematic...

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
Re: Europa [Final Forge] ***Update on p1/50***
How should the abbreviated countries by shown in the XML/Game Log?
Personally I'm inclined to go with option C...
- a) ALB - Albania
b) ALB: Albania
c) Albania (ALB)
d) Albania - ALB
e) Albania ALB
f) something else...
Personally I'm inclined to go with option C...

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
Re: Europa [Final Forge] ***Update on p1/50***
I have to agree with the C option
Looking nice, Mr. Benn. :]
Looking nice, Mr. Benn. :]
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- gimil
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Re: Europa [Final Forge] ***Update on p1/50***
It would say option C is your best as well.
For lighter continent I would consider using darker army circles. Just so that there is a bit of contrast between those lighter army numbers, Central Europe, Hellenics, and maybe the baltics and benulux.
For lighter continent I would consider using darker army circles. Just so that there is a bit of contrast between those lighter army numbers, Central Europe, Hellenics, and maybe the baltics and benulux.
What do you know about map making, bitch?
Top Score:2403
natty_dread wrote:I was wrong
Top Score:2403
Re: Europa [Final Forge] ***Update on p1/50***
isn't this the small map? Did you post the large map somewhere yet?

Re: Europa [Final Forge] ***Update on p1/50***
Option C gets my vote too.
Re: Europa [Final Forge] ***Update on p1/50***
RjBeals wrote:isn't this the small map? Did you post the large map somewhere yet?
It's back a page I think...

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that

