[Official] British Isles REVAMP [Quenched]

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pepperonibread
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Re: [Official] British Isles P48 [I, GP, Gr, X] [Final Forge]

Post by pepperonibread »

edbeard wrote:sorry man. the wall just feels off.


I do also like the version pep posted. I'm not sure if that's an old version or something pep did but I think it's a good idea.


Just upped the contrast a bit on Photoshop.
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Re: [Official] British Isles P48 [I, GP, Gr, X] [Final Forge]

Post by gimil »

You know, sometimes I think you guys hate me :P
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Re: [Official] British Isles P48 [I, GP, Gr, X] [Final Forge]

Post by yeti_c »

gimil wrote:You know, sometimes I think you guys hate me :P


Think?!

C.
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Re: [Official] British Isles P48 [I, GP, Gr, X] [Final Forge]

Post by gimil »

Image

How is this wall?

I also increased the contients colours and border colours.
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Re: [Official] British Isles P48 [I, GP, Gr, X] [Final Forge]

Post by RjBeals »

edbeard wrote:s
I do also like the version pep posted. I'm not sure if that's an old version or something pep did but I think it's a good idea.


See the 2 compared - this is what I was speaking of.

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Edit..
Oh - and i prefer the 3D wall to this new top-view wall.
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Re: [Official] British Isles P49 [I, GP, Gr, X] [Final Forge]

Post by gimil »

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How is this.
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Re: [Official] British Isles P49 [I, GP, Gr, X] [Final Forge]

Post by MrBenn »

Hmmm... I think I slightly prefer the brighter version in RJ's epilepsy-inducing example... :?
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Re: [Official] British Isles P49 [I, GP, Gr, X] [Final Forge]

Post by edbeard »

I like this wall actually. It fits in with the clean/simple way the rest of the map is portrayed.
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Re: [Official] British Isles P49 [I, GP, Gr, X] [Final Forge]

Post by Mjinga »

Could you up the contrast a tiny bit more? It seems like the map has been faded, or it's being viewed through a screen.

Other than that, love it to pieces.
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Re: [Official] British Isles P49 [I, GP, Gr, X] [Final Forge]

Post by gimil »

When I get home ill up the contrast a little more. But this monitor at work shows a higher contrast than my laptop at home. :P
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Re: [Official] British Isles P49 [I, GP, Gr, X] [Final Forge]

Post by gimil »

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Contrast upped a little more. Happy bunnies?
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Re: [Official] British Isles P50 [I, GP, Gr, X] [Final Forge]

Post by yeti_c »

Gimil - can you fix
a) Dorset
b) Donegal
c) Hebrides

C.
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Re: [Official] British Isles P50 [I, GP, Gr, X] [Final Forge]

Post by gimil »

yeti_c wrote:Gimil - can you fix
a) Dorset
b) Donegal
c) Hebrides

C.


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Re: [Official] British Isles P50 [I, GP, Gr, X] [Final Forge]

Post by AndyDufresne »

Hebrides territory is still missing its name, isn't it?


--Andy
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Re: [Official] British Isles P50 [I, GP, Gr, X] [Final Forge]

Post by gimil »

AndyDufresne wrote:Hebrides territory is still missing its name, isn't it?


--Andy

:-$
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Re: [Official] British Isles P50 [I, GP, Gr, X] [Final Forge]

Post by yeti_c »

AndyDufresne wrote:Hebrides territory is still missing its name, isn't it?


--Andy


Yeah - I just told him that in Skype!!

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Re: [Official] British Isles P50 [I, GP, Gr, X] [Final Forge]

Post by gimil »

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Re: [Official] British Isles P48 [I, GP, Gr, X] [Final Forge]

Post by Thezzaruz »

edbeard wrote:I'd like to see the one-way arrows go over the wall to clear up any confusion.

that might be really ugly though. And, I'm not a fan of this wall as is.


The added arrows are great for explanatory reasons but they look a bit guff tbh. Is it possible to make the wall into some sort of "M" like shape? Or incorporate the arrows into the walls? (a bit like "Control Tower" or "Hangar A" from the Pearl Harbor map)



gimil wrote:You know, sometimes I think you guys hate me :P


Only in the nicest of ways. ;)
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Re: [Official] British Isles P48 [I, GP, Gr, X] [Final Forge]

Post by gimil »

Thezzaruz wrote:
edbeard wrote:I'd like to see the one-way arrows go over the wall to clear up any confusion.

that might be really ugly though. And, I'm not a fan of this wall as is.


The added arrows are great for explanatory reasons but they look a bit guff tbh. Is it possible to make the wall into some sort of "M" like shape? Or incorporate the arrows into the walls? (a bit like "Control Tower" or "Hangar A" from the Pearl Harbor map)


I disagree with your point and idea we will see what other think thou :D
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Re: [Official] British Isles P50 [I, GP, Gr, X] [Final Forge]

Post by Androidz »

nice revamp gimil:D Ive playd this map lots of time i everytime tought it was a impassible between Lincolnshire + Midlands, to Yourkshire. i guess ive been wrong:D Thx for showing me this.

Kinda strange why no one every has attacked me there:S.
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Re: [Official] British Isles P50 [I, GP, Gr, X] [Final Forge]

Post by ZeakCytho »

What if you keep the arrows where they are but make them curved, so they look like they're going over the wall?
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Re: [Official] British Isles P50 [I, GP, Gr, X] [Final Forge]

Post by yeti_c »

ZeakCytho wrote:What if you keep the arrows where they are but make them curved, so they look like they're going over the wall?


That would've worked on the old 3D wall - but not sure it works on the new top down wall??

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Re: [Official] British Isles P50 [I, GP, Gr, X] [Final Forge]

Post by ZeakCytho »

yeti_c wrote:
ZeakCytho wrote:What if you keep the arrows where they are but make them curved, so they look like they're going over the wall?


That would've worked on the old 3D wall - but not sure it works on the new top down wall??

C.


Hmm...I guess not. Something looks out of place about the arrows to me, though.
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Re: [Official] British Isles P50 [I, GP, Gr, X] [Final Forge]

Post by yeti_c »

ZeakCytho wrote:
yeti_c wrote:
ZeakCytho wrote:What if you keep the arrows where they are but make them curved, so they look like they're going over the wall?


That would've worked on the old 3D wall - but not sure it works on the new top down wall??

C.


Hmm...I guess not. Something looks out of place about the arrows to me, though.


I think it might be the extra arrow and legend in the sea - do we need that now?

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Re: [Official] British Isles P50 [I, GP, Gr, X] [Final Forge]

Post by gimil »

yeti_c wrote:
ZeakCytho wrote:
yeti_c wrote:
ZeakCytho wrote:What if you keep the arrows where they are but make them curved, so they look like they're going over the wall?


That would've worked on the old 3D wall - but not sure it works on the new top down wall??

C.


Hmm...I guess not. Something looks out of place about the arrows to me, though.


I think it might be the extra arrow and legend in the sea - do we need that now?

C.


Agreed!
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