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pepperonibread
Posts: 954 Joined: Sun Jan 28, 2007 4:33 pm
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by pepperonibread » Thu Aug 21, 2008 7:50 pm
edbeard wrote: sorry man. the wall just feels off. I do also like the version pep posted. I'm not sure if that's an old version or something pep did but I think it's a good idea.
Just upped the contrast a bit on Photoshop.
gimil
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by gimil » Fri Aug 22, 2008 2:14 am
You know, sometimes I think you guys hate me
What do you know about map making, bitch ? natty_dread wrote: I was wrong
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yeti_c
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by yeti_c » Fri Aug 22, 2008 2:39 am
gimil wrote: You know, sometimes I think you guys hate me
Think?!
C.
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gimil
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by gimil » Fri Aug 22, 2008 3:10 pm
How is this wall?
I also increased the contients colours and border colours.
What do you know about map making, bitch ? natty_dread wrote: I was wrong
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RjBeals
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by RjBeals » Fri Aug 22, 2008 3:27 pm
edbeard wrote: s I do also like the version pep posted. I'm not sure if that's an old version or something pep did but I think it's a good idea.
See the 2 compared - this is what I was speaking of.
Edit..
Oh - and i prefer the 3D wall to this new top-view wall.
gimil
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by gimil » Fri Aug 22, 2008 3:34 pm
How is this.
What do you know about map making, bitch ? natty_dread wrote: I was wrong
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MrBenn
Posts: 6880 Joined: Wed Nov 21, 2007 9:32 am
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by MrBenn » Fri Aug 22, 2008 3:36 pm
Hmmm... I think I slightly prefer the brighter version in RJ's epilepsy-inducing example...
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
edbeard
Posts: 2501 Joined: Thu Mar 29, 2007 12:41 am
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by edbeard » Fri Aug 22, 2008 7:07 pm
I like this wall actually. It fits in with the clean/simple way the rest of the map is portrayed.
Mjinga
Posts: 251 Joined: Fri Sep 14, 2007 2:36 pm
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by Mjinga » Fri Aug 22, 2008 11:00 pm
Could you up the contrast a tiny bit more? It seems like the map has been faded, or it's being viewed through a screen. Other than that, love it to pieces.
Reputation cleared.
Never let it be said that Team CC don't investigate fairly.
Although they take bloody forever to do it...
gimil
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by gimil » Sat Aug 23, 2008 4:50 am
When I get home ill up the contrast a little more. But this monitor at work shows a higher contrast than my laptop at home.
What do you know about map making, bitch ? natty_dread wrote: I was wrong
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gimil
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by gimil » Sat Aug 23, 2008 1:11 pm
Contrast upped a little more. Happy bunnies?
What do you know about map making, bitch ? natty_dread wrote: I was wrong
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yeti_c
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by yeti_c » Sat Aug 23, 2008 1:12 pm
Gimil - can you fix a) Dorset b) Donegal c) Hebrides C.
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gimil
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by gimil » Sat Aug 23, 2008 1:15 pm
yeti_c wrote: Gimil - can you fix a) Dorset b) Donegal c) Hebrides C.
What do you know about map making, bitch ? natty_dread wrote: I was wrong
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AndyDufresne
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by AndyDufresne » Sat Aug 23, 2008 1:43 pm
Hebrides territory is still missing its name, isn't it? --Andy
gimil
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by gimil » Sat Aug 23, 2008 1:44 pm
AndyDufresne wrote: Hebrides territory is still missing its name, isn't it? --Andy
What do you know about map making, bitch ? natty_dread wrote: I was wrong
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yeti_c
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by yeti_c » Sat Aug 23, 2008 1:44 pm
AndyDufresne wrote: Hebrides territory is still missing its name, isn't it? --Andy
Yeah - I just told him that in Skype!!
C.
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gimil
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by gimil » Sun Aug 24, 2008 7:10 am
What do you know about map making, bitch ? natty_dread wrote: I was wrong
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Thezzaruz
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by Thezzaruz » Sun Aug 24, 2008 11:00 am
edbeard wrote: I'd like to see the one-way arrows go over the wall to clear up any confusion. that might be really ugly though. And, I'm not a fan of this wall as is.
The added arrows are great for explanatory reasons but they look a bit guff tbh. Is it possible to make the wall into some sort of "M" like shape? Or incorporate the arrows into the walls? (a bit like "Control Tower" or "Hangar A" from the Pearl Harbor map)
gimil wrote: You know, sometimes I think you guys hate me
Only in the nicest of ways.
gimil
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by gimil » Sun Aug 24, 2008 11:02 am
Thezzaruz wrote: edbeard wrote: I'd like to see the one-way arrows go over the wall to clear up any confusion. that might be really ugly though. And, I'm not a fan of this wall as is.
The added arrows are great for explanatory reasons but they look a bit guff tbh. Is it possible to make the wall into some sort of "M" like shape? Or incorporate the arrows into the walls? (a bit like "Control Tower" or "Hangar A" from the Pearl Harbor map)
I disagree with your point and idea we will see what other think thou
What do you know about map making, bitch ? natty_dread wrote: I was wrong
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Androidz
Posts: 1046 Joined: Mon Dec 03, 2007 11:03 am
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by Androidz » Sun Aug 24, 2008 11:07 am
nice revamp gimil:D Ive playd this map lots of time i everytime tought it was a impassible between Lincolnshire + Midlands, to Yourkshire. i guess ive been wrong:D Thx for showing me this. Kinda strange why no one every has attacked me there:S.
ZeakCytho
Posts: 1251 Joined: Wed Sep 12, 2007 4:36 pm
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by ZeakCytho » Sun Aug 24, 2008 12:06 pm
What if you keep the arrows where they are but make them curved, so they look like they're going over the wall?
yeti_c
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by yeti_c » Sun Aug 24, 2008 12:07 pm
ZeakCytho wrote: What if you keep the arrows where they are but make them curved, so they look like they're going over the wall?
That would've worked on the old 3D wall - but not sure it works on the new top down wall??
C.
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ZeakCytho
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by ZeakCytho » Sun Aug 24, 2008 12:09 pm
yeti_c wrote: ZeakCytho wrote: What if you keep the arrows where they are but make them curved, so they look like they're going over the wall?
That would've worked on the old 3D wall - but not sure it works on the new top down wall??
C.
Hmm...I guess not. Something looks out of place about the arrows to me, though.
yeti_c
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by yeti_c » Sun Aug 24, 2008 12:11 pm
ZeakCytho wrote: yeti_c wrote: ZeakCytho wrote: What if you keep the arrows where they are but make them curved, so they look like they're going over the wall?
That would've worked on the old 3D wall - but not sure it works on the new top down wall??
C.
Hmm...I guess not. Something looks out of place about the arrows to me, though.
I think it might be the extra arrow and legend in the sea - do we need that now?
C.
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gimil
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by gimil » Sun Aug 24, 2008 4:41 pm
yeti_c wrote: ZeakCytho wrote: yeti_c wrote: ZeakCytho wrote: What if you keep the arrows where they are but make them curved, so they look like they're going over the wall?
That would've worked on the old 3D wall - but not sure it works on the new top down wall??
C.
Hmm...I guess not. Something looks out of place about the arrows to me, though.
I think it might be the extra arrow and legend in the sea - do we need that now?
C.
Agreed!
What do you know about map making, bitch ? natty_dread wrote: I was wrong
Top Score:2403