Charleston, SC [Quenched]

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ZeakCytho
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Re: Charleston, SC (pg. 1 & 15) [I]

Post by ZeakCytho »

I rather like the color of the Historic District.

I'm still not a huge fan of the font, but oh well, it works and it's legible.
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Kemmler
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Re: Charleston, SC (pg. 1 & 15) [I]

Post by Kemmler »

b-e-a-utiful map

I hope it comes out soon cos I'td be the next cairns - e.g. lots of 1v1 speed on it
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AndyDufresne
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Re: Charleston, SC (pg. 1 & 15) [I]

Post by AndyDufresne »

I'm thinking the game play looks spot on, especially with the last little change. I don't think I'd have anything more to suggest.

On the graphics, I believe the font works for the map. I've got nothing more to say about the map...and that's not a bad thing. :)


--Andy
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RjBeals
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Re: Charleston, SC (pg. 1 & 15) [I]

Post by RjBeals »

Thanks Andy. I'm currently reworking the small map to incorporate the font change, and keeping the army circles. I'll have it posted sometime next week.
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RjBeals
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Re: Charleston, SC (pg. 1 & 15) [I]

Post by RjBeals »

Can we be okay with this small image? I've been trying to get it right for a long time now, but I can't. I ended up resizing the large map down with the legend AND the territory names resized. I know, I know... I normally would never resize text, but I just couldn't get it right on the small map, without changing the font and really changing the feel.

Now.. the small map, the font is a little blurry in spots. But I believe it's clear enough to pass. There's no strange characters, and the names are pretty common so even if you were unsure looking at the map if it's Wando "Fort" or Wando "Port", one look at the xml drop down and it would be cleared up.

If this doesn't fly for the community, I'm not sure what my next step is.
(I've also rearranged some names & army circle placements since last update, thanks to some of WidowMakers suggestions)

[bigimg]http://www.rjbeals.com/charleston/final/Charleston_Large_Rev_B.jpg[/bigimg]

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cairnswk
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Re: Charleston, SC (pg. 1 & 16) [I]

Post by cairnswk »

Rj...this map should have been quenched a long time ago. :)
Don't underestimate the power of the Foundry to hold up a map with lots of changes that are quite un-necessary if you can justify your reasons for not wanting to make those changes. While everyone who comments does have personal opinions, it doesn't mean we have to spend countless hours changing things to satisfy a minority.
Problem now for me though is that the legend font is slightly just too small, and i can hardly read it.
But i won't hold you to changing it, as you've had my support since wayback. ;)
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Blitzaholic
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Re: Charleston, SC (pg. 1 & 16) [I]

Post by Blitzaholic »

this map looks awesome, i want to play it right now :mrgreen:
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RjBeals
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Re: Charleston, SC (pg. 1 & 16) [I]

Post by RjBeals »

cairnswk wrote:Problem now for me though is that the legend font is slightly just too small, and i can hardly read it.


Well that is something I could possibly fix. What about the territory font. Kind of small & blurry, but enough to pass? Thanks for the support cairns.
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whitestazn88
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Re: Charleston, SC (pg. 1 & 16) [I]

Post by whitestazn88 »

its definitely a tad blurry in the small map

in the map, the font is a good size, but not in the legend
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gimil
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Re: Charleston, SC (pg. 1 & 16) [I]

Post by gimil »

I am truly sorry to come with bad news but there is no way I can see the small passing with its current terr names. For me its not a case of barely readable names. I simply cant read it at all.

Sorry I had to be the ass hole. :(


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RjBeals
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Re: Charleston, SC (pg. 1 & 16) [I]

Post by RjBeals »

You're not being an asshole. You're being truthful. I'll keep working on it - I was just fed up yesterday when I posted that.
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cairnswk
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Re: Charleston, SC (pg. 1 & 16) [I]

Post by cairnswk »

RjBeals wrote:
cairnswk wrote:Problem now for me though is that the legend font is slightly just too small, and i can hardly read it.


Well that is something I could possibly fix. What about the territory font...

the small map could do with an increase of a couple of points/picas whatever you're using, but the large map is fine
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RjBeals
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Re: Charleston, SC (pg. 1 & 16) [I]

Post by RjBeals »

It's not that easy though - the font I used was a pixel font only crystal clear at 1 point size (without anti-aliasing). Thats what gives it it's sharpness. But alas, i'll keep on truckin.
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edbeard
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Re: Charleston, SC (pg. 1 & 16) [I]

Post by edbeard »

I agree that the small map text can use some work.

I have a gameplay point though...why is Historical District worth +5 again? I realize it borders 6 continents but it only has 3 borders. Seems like a +4 to me. I suppose others will argue it's in the middle of the map and a pathway continent but I'm sure I buy that so much. I'm not necessarily saying +5 is wrong. I guess I just want a reminder as to why it's a +5.
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RjBeals
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Re: Charleston, SC (pg. 1 & 16) [I]

Post by RjBeals »

I guess mainly because of the 8 territories, and the fact that it's the center of the board. Ed - you know gameplay better than me. If you do not think it's the correct bonus - speak now. It's not too late to change the legend.
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sam_levi_11
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Re: Charleston, SC (pg. 1 & 16) [I]

Post by sam_levi_11 »

i say lower it to +4 however its not a big thing. There are many continents worth 3/4, maybe make another worth +5. N. saint james should be worth 5 for sure. Then maybe make drum island attackable from hobcaw point. This will justify historical having +5.
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edbeard
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Re: Charleston, SC (pg. 1 & 16) [I]

Post by edbeard »

you might be right, RJ. the lower left continent is a +3 but with so many territories (7) it got bumped to a +4. So, bumping an 8 territory continent seems OK too. I mean I think it's borderline either way so the +5 isn't a huge deal. Just one of those 'hard to get but once you get it it's quite good' continents I guess.
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Ruben Cassar
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Re: Charleston, SC (pg. 1 & 16) [I]

Post by Ruben Cassar »

I think the bonuses are fine as they are right now.

There's a decent balance between territories to hold, attack routes and defence routes.
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RjBeals
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Re: Charleston, SC (pg. 1 & 16) [I]

Post by RjBeals »

Image

HERE'S THE LAST IMAGE
Image

Here's what I have so far as far as the territory font. I think I have too much outer glow on some, but overall, it's readable. I had to change font styles to a simple arial. Hope this is getting better.
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Ruben Cassar
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Re: Charleston, SC (pg. 1 & 16) [I]

Post by Ruben Cassar »

The first image is better but I still have to strain my eyes to read it.
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sam_levi_11
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Re: Charleston, SC (pg. 1 & 16) [I]

Post by sam_levi_11 »

the font needs going up a size, and the first colour and font is bettrt
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RjBeals
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Re: Charleston, SC (pg. 1 & 16) [I]

Post by RjBeals »

Image

Okay... Here it is. I'm happy with this. It has the same "darker" feel as the large map. Some text is a bit dark in areas, but I like it that way. I may lighten Folly Beach just a smidge.

Here's the other 2.

RjBeals wrote:Image

HERE'S THE LAST IMAGE
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ZeakCytho
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Re: Charleston, SC (pg. 1 & 16) [I]

Post by ZeakCytho »

My only comment is that your signature is awfully small. Otherwise, it's a beautiful map!
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RjBeals
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Re: Charleston, SC (pg. 1 & 16) [I]

Post by RjBeals »

ZeakCytho wrote:My only comment is that your signature is awfully small. Otherwise, it's a beautiful map!


Thanks Zeak - my sig is kinda small, and Andy brought that up before also. It's fine with me. It fills an empty slot in the legend also. Otherwise it wouldn't look even.
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Ruben Cassar
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Re: Charleston, SC (pg. 1 & 16) [I]

Post by Ruben Cassar »

RjBeals wrote:
ZeakCytho wrote:My only comment is that your signature is awfully small. Otherwise, it's a beautiful map!


Thanks Zeak - my sig is kinda small, and Andy brought that up before also. It's fine with me. It fills an empty slot in the legend also. Otherwise it wouldn't look even.


RJ is such a modest man... :)
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