In-game statistics [Done]
Moderator: Community Team
In-game statistics [Done]
The ability to view detailed in-game statistics. For example the number of armies per player, the number of territories owned by each player, the projected number of armies to be gained next turn for each player etc.
This would save time needed to figure out these stats and help in better stategy planning.
Priority** (1-5): 3
This would save time needed to figure out these stats and help in better stategy planning.
Priority** (1-5): 3
- Bad Speler
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- sully800
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A user on here named Tr0y created a script that calculates everything you mentioned as well as the number of cards each player has and a (somewhat arbitrary) strength rating. It also puts in a frowning face when you're a eliminated and a star if you win.
Here's a sticky thread that leads to Tr0y's greasemonkey script and a few other useful ones...
http://www.conquerclub.com/forum/viewtopic.php?t=2769
Here's a sticky thread that leads to Tr0y's greasemonkey script and a few other useful ones...
http://www.conquerclub.com/forum/viewtopic.php?t=2769
- Bad Speler
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- AndyDufresne
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strike wolf
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strike wolf
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AndyDufresne wrote:The only features Lack will incorporate from the greasemonkey script is card counts, sortable columns, and status indicators. If you want the other little features you'll have to download the script.
--Andy
Can you make that optional? I actually don't want the card count or any thing like that.
Game statistics
In the CD game of risk II there is a window with game statistics. In this window you can see how many:
- cards each players is holding
- the number of armies a player has
- the number of countries a player is occupying
- .......suggestions.
I am using these statistics in games to make tactical decisions and i am sure if all players would use these statics games would get more interesting e.g. better played.
At this moment i am using a excel sheet to calculate these statistics for those games i judge its important to have them available. But its still a lot of hand work.
In my opinion it would be a very nice feature to be able to have a window in which the statistics can be seen.
I bet some other players have additional statistics they would love to have instantly available to make the nxt move.
What do you guys think?
- cards each players is holding
- the number of armies a player has
- the number of countries a player is occupying
- .......suggestions.
I am using these statistics in games to make tactical decisions and i am sure if all players would use these statics games would get more interesting e.g. better played.
At this moment i am using a excel sheet to calculate these statistics for those games i judge its important to have them available. But its still a lot of hand work.
In my opinion it would be a very nice feature to be able to have a window in which the statistics can be seen.
I bet some other players have additional statistics they would love to have instantly available to make the nxt move.
What do you guys think?
RL download grease monkey
http://www.conquerclub.com/forum/viewtopic.php?t=8801
It does all of the above
http://www.conquerclub.com/forum/viewtopic.php?t=8801
It does all of the above
- lackattack
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Greasemonky Script by Tr0Y
Counts cards, animates the clock, print in-game statistics
http://www.conquerclub.com/forum/viewtopic.php?t=6672
Counts cards, animates the clock, print in-game statistics
http://www.conquerclub.com/forum/viewtopic.php?t=6672
game statistics *Done*
hi, it would be nice to have game statistics shown at end of each turn, like how many army/territory one play have etc
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snoman99991
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- Joined: Tue Apr 10, 2007 6:22 pm
Reinforcement counters
Sometimes when I, or I imagine others, play a newer map, or one we've never played before, I wonder if I have all of the bonuses I see or how many troops I will be getting next turn.
Yes, it's not necessarily an incredibly difficult thing to calculate, but part of playing more than one kind of map at a time is keeping track of which bonuses you have and when.
Do you guys think that a simple little reinforcement counter somewhere on the My Games page, or in the actual battle itself would help? This wouldn't be public, it'd be just for you, and it would be useful in fast paced games, or when you're trying to balance two games at the same time.
Just throwing it out there for you guys to rip it up. Thanks a bunch,
Snoman
Yes, it's not necessarily an incredibly difficult thing to calculate, but part of playing more than one kind of map at a time is keeping track of which bonuses you have and when.
Do you guys think that a simple little reinforcement counter somewhere on the My Games page, or in the actual battle itself would help? This wouldn't be public, it'd be just for you, and it would be useful in fast paced games, or when you're trying to balance two games at the same time.
Just throwing it out there for you guys to rip it up. Thanks a bunch,
Snoman
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darkslider
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Re: In-game statistics [Done]
- happy2seeyou
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Re: In-game statistics [Done]
I don't like that the clock keeps shifting every other second
- lackattack
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Re: In-game statistics [Done]
happy2seeyou wrote:I don't like that the clock keeps shifting every other second
Hey there, happy!
You have to update your BOB - that is what's causing the jump.
- happy2seeyou
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Re: In-game statistics [Done]
lackattack wrote:happy2seeyou wrote:I don't like that the clock keeps shifting every other second
Hey there, happy!
You have to update your BOB - that is what's causing the jump.
ahhhh done.
Re: In-game statistics [Done]
works great thanks,
I only have one problem I'm in a fog of war game and i can see how many territories the other players have! I don't think that is right. it kind of negates the point of fog of war don't you think?
I only have one problem I'm in a fog of war game and i can see how many territories the other players have! I don't think that is right. it kind of negates the point of fog of war don't you think?

