D-Day: Omaha Beach! [Quenched]
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- Aerial Attack
- Posts: 1132
- Joined: Mon Jun 04, 2007 7:59 pm
- Location: Generation One: The Clan
Not a huge deal - after all how many people are going to amass LARGE armies on territory: 916 German Grenadiers 2 ?
I am using the LARGE map.
If you go over into double digits here (with color blind on), the 3rd digit is cut off. Right now I have 25 armies positioned there and with BOB it only says b2. Unless my opponent checks the logs, they might not realize this isn't such a great place to attack.
Here is a link
I guess you need to move the army circle a few pixels left?
I am using the LARGE map.
If you go over into double digits here (with color blind on), the 3rd digit is cut off. Right now I have 25 armies positioned there and with BOB it only says b2. Unless my opponent checks the logs, they might not realize this isn't such a great place to attack.
Here is a link
I guess you need to move the army circle a few pixels left?
I think I found a fortification bug:
2007-10-11 00:06:47 - BeakerWMA fortified Easy Beach 6 with 1 armies from Dog Beach 5
I have no connection from Easy to Dog Beach and the fort was an accident...I could not fort them back.
Game number: 949236
http://www.conquerclub.com/game.php?game=949236
2007-10-11 00:06:47 - BeakerWMA fortified Easy Beach 6 with 1 armies from Dog Beach 5
I have no connection from Easy to Dog Beach and the fort was an accident...I could not fort them back.
Game number: 949236
http://www.conquerclub.com/game.php?game=949236
I am serious...and don't call me Shirley.
BeakerWMA wrote:I think I found a fortification bug:
2007-10-11 00:06:47 - BeakerWMA fortified Easy Beach 6 with 1 armies from Dog Beach 5
I have no connection from Easy to Dog Beach and the fort was an accident...I could not fort them back.
Game number: 949236
http://www.conquerclub.com/game.php?game=949236
its a little complicated but you fortified up around the 916th bunker into the 916th artillery and onto easy beach via the turret then up to easy beach 6
- Aerial Attack
- Posts: 1132
- Joined: Mon Jun 04, 2007 7:59 pm
- Location: Generation One: The Clan
mibi wrote:its a little complicated but you fortified up around the 916th bunker into the 916th artillery and onto easy beach via the turret then up to easy beach 6
I thought the Artillery turrets were Bombard only (don't know why I thought that - no mention here in the forum or on the map itself). That changes the way I plan on using the Artillery from now on.
- Herakilla
- Posts: 4283
- Joined: Fri Jun 09, 2006 8:33 pm
- Location: Wandering the world, spreading Conquerism
Coleman wrote:Yeah, they were written before bombard xml existed and then we like the gameplay too much to want to change it.Herakilla wrote:are the artillery meant to be normal attacks and not bombards?
i learned you could advance when one guy did it to me and if we had known earlier (he didnt know either) he prolly woulda won
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- Aerial Attack
- Posts: 1132
- Joined: Mon Jun 04, 2007 7:59 pm
- Location: Generation One: The Clan
Coleman wrote:Use this to get BOB to work:
http://members.cox.net/gyrigo/CC/conquerclubbob.user.js
Who screwed up the ships?
Guys-
The USS Thomas Jefferson was a Landing Ship at Omaha. The USS Texas was a BB that shelled the beaches and the Arkansas also was on shell patrol. Did no one care to open a history book before making this map?
Dave
The USS Thomas Jefferson was a Landing Ship at Omaha. The USS Texas was a BB that shelled the beaches and the Arkansas also was on shell patrol. Did no one care to open a history book before making this map?
Dave
- jennifermarie
- Posts: 1316
- Joined: Wed Mar 07, 2007 8:07 pm
- Gender: Female
- Location: Indiana, USA
Hey guys, great map, but I just noticed one small issue today. I have the colorblind setting on, and on 916 German Grenadiers 2, whenever i have more than 9 armies on there, i can't see the second number...for example, earlier i had 11 armies there, and it appeared as though there was only 1.
If you could please fix this, i'd be greatly appreciative.
If you could please fix this, i'd be greatly appreciative.
jennifermarie wrote:Hey guys, great map, but I just noticed one small issue today. I have the colorblind setting on, and on 916 German Grenadiers 2, whenever i have more than 9 armies on there, i can't see the second number...for example, earlier i had 11 armies there, and it appeared as though there was only 1.
If you could please fix this, i'd be greatly appreciative.
coleman, can you nudge that xml coord?
- Qwert
- SoC Training Adviser
- Posts: 9262
- Joined: Tue Nov 07, 2006 5:07 pm
- Location: VOJVODINA
- Contact:
Dave415
Joined: 19 Jan 2007
Posts: 1
Location: Cincinnati, OH. USA
Posted: 18 Oct 2007 23:00 Post subject: Who screwed up the ships?
--------------------------------------------------------------------------------
Guys-
The USS Thomas Jefferson was a Landing Ship at Omaha. The USS Texas was a BB that shelled the beaches and the Arkansas also was on shell patrol. Did no one care to open a history book before making this map?
Dave
You Joined 19 jan 2007.Hmmmmm.
If you have something to say,why you not join in map foundry before,and help if something is wrong.
- rebelman
- Posts: 2968
- Joined: Thu Aug 02, 2007 5:24 pm
- Gender: Male
- Location: People's Republic of Cork
- Contact:
Re: Who screwed up the ships?
Dave415 wrote:Guys-
The USS Thomas Jefferson was a Landing Ship at Omaha. The USS Texas was a BB that shelled the beaches and the Arkansas also was on shell patrol. Did no one care to open a history book before making this map?
Dave
if the names were ever changed to fix this what names would you suggst instead. although as the entire map is upside down and they refused to fx that huge error prior to quench the odds on this mistake being fixed are slim enough unfortunately around here accuracy and reality tends to lose out to what looks better
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
- timthetuneman
- Posts: 32
- Joined: Mon Dec 25, 2006 1:59 am
- Gender: Male
D-DAY... and other map improvement ideas...
I think i have probably played more D-DAY games than anyone else (1,000 games)... and I have some GREAT improvements to this map that i IMPLORE you to consider... There is a HUGE PROBLEM with this map... the first player has a HUGE advantage... Here are 3 ideas to fix the problem...
1- In a 2 man game... this map gives 24 territories to each player for 8 armies... this is a HORRIBLE for the 2nd player... All the 1st player has to do is take ONE territory to reduce the 2nd player to 7 armies... PLEASE REDUCE THE NUMBER OF TERRITORIES BY TWO... this will eliminate this easily repairable problem...
2- The NEGATIVE ARMY penalty is just stupid... logically... you should GAIN armies from holding them... they are LIKE HERPES once you have them... can't get rid of them on your own... STUPID... get rid of NEGATIVE ARMIES... instead... GIVE a BONUS army for holding plane and parachute... here is ANOTHER reason to do it... IF one player is lucky enough to have a bonus area (continent)... it INCREASES THE ODDS that the OTHER PLAYER will have a NEGATIVE ARMY... this is TWO reasons to GET RID OF NEGATIVE ARMIES on this map... and... GIVE an army for holding plane and parachute...
3- Whoever goes FIRST... should not be allowed to collect a bonus on his very first turn... this is the most unfair of all situations on all maps... just STUPID... makes the game a BLOWOUT... and NO FUN for whoever goes second...
Repeating the obvious...
1- Reduce total number of territories by 2... This will lessen the 1st players advantage...
2- Eliminate negative armies... and instead... give a bonus army for holding plane and parachute...
3- Do not allow the first player on ANY MAP to collect a bonus on his very first turn...
Think about it... you join a game and go second... the other guy already has a bonus... he gets TEN ARMIES on his first turn and takes say 4 territories from you... you only get SIX ARMIES on your first turn... plus... you have a NEGATIVE ARMY... so you really only get FIVE ARMIES... GAME OVER...!!!!!!
PLEASE FIX THESE OBVIOUS PROBLEMS THAT HAVE SUCH SIMPLE SOLUTIONS...!!!!
1- In a 2 man game... this map gives 24 territories to each player for 8 armies... this is a HORRIBLE for the 2nd player... All the 1st player has to do is take ONE territory to reduce the 2nd player to 7 armies... PLEASE REDUCE THE NUMBER OF TERRITORIES BY TWO... this will eliminate this easily repairable problem...
2- The NEGATIVE ARMY penalty is just stupid... logically... you should GAIN armies from holding them... they are LIKE HERPES once you have them... can't get rid of them on your own... STUPID... get rid of NEGATIVE ARMIES... instead... GIVE a BONUS army for holding plane and parachute... here is ANOTHER reason to do it... IF one player is lucky enough to have a bonus area (continent)... it INCREASES THE ODDS that the OTHER PLAYER will have a NEGATIVE ARMY... this is TWO reasons to GET RID OF NEGATIVE ARMIES on this map... and... GIVE an army for holding plane and parachute...
3- Whoever goes FIRST... should not be allowed to collect a bonus on his very first turn... this is the most unfair of all situations on all maps... just STUPID... makes the game a BLOWOUT... and NO FUN for whoever goes second...
Repeating the obvious...
1- Reduce total number of territories by 2... This will lessen the 1st players advantage...
2- Eliminate negative armies... and instead... give a bonus army for holding plane and parachute...
3- Do not allow the first player on ANY MAP to collect a bonus on his very first turn...
Think about it... you join a game and go second... the other guy already has a bonus... he gets TEN ARMIES on his first turn and takes say 4 territories from you... you only get SIX ARMIES on your first turn... plus... you have a NEGATIVE ARMY... so you really only get FIVE ARMIES... GAME OVER...!!!!!!
PLEASE FIX THESE OBVIOUS PROBLEMS THAT HAVE SUCH SIMPLE SOLUTIONS...!!!!
- timthetuneman
- Posts: 32
- Joined: Mon Dec 25, 2006 1:59 am
- Gender: Male
D-DAY... and other map improvement ideas...
I think i have probably played more D-DAY games than anyone else (1,000 games)... and I have some GREAT improvements to this map that i IMPLORE you to consider... There is a HUGE PROBLEM with this map... the first player has a HUGE advantage... Here are 3 ideas to fix the problem...
1- In a 2 man game... this map gives 24 territories to each player for 8 armies... this is a HORRIBLE for the 2nd player... All the 1st player has to do is take ONE territory to reduce the 2nd player to 7 armies... PLEASE REDUCE THE NUMBER OF TERRITORIES BY TWO... this will eliminate this easily repairable problem...
2- The NEGATIVE ARMY penalty is just stupid... logically... you should GAIN armies from holding them... they are LIKE HERPES once you have them... can't get rid of them on your own... STUPID... get rid of NEGATIVE ARMIES... instead... GIVE a BONUS army for holding plane and parachute... here is ANOTHER reason to do it... IF one player is lucky enough to have a bonus area (continent)... it INCREASES THE ODDS that the OTHER PLAYER will have a NEGATIVE ARMY... this is TWO reasons to GET RID OF NEGATIVE ARMIES on this map... and... GIVE an army for holding plane and parachute...
3- Whoever goes FIRST... should not be allowed to collect a bonus on his very first turn... this is the most unfair of all situations on all maps... just STUPID... makes the game a BLOWOUT... and NO FUN for whoever goes second...
Repeating the obvious...
1- Reduce total number of territories by 2... This will lessen the 1st players advantage...
2- Eliminate negative armies... and instead... give a bonus army for holding plane and parachute...
3- Do not allow the first player on ANY MAP to collect a bonus on his very first turn...
Think about it... you join a game and go second... the other guy already has a bonus... he gets TEN ARMIES on his first turn and takes say 4 territories from you... you only get SIX ARMIES on your first turn... plus... you have a NEGATIVE ARMY... so you really only get FIVE ARMIES... GAME OVER...!!!!!!
PLEASE FIX THESE OBVIOUS PROBLEMS THAT HAVE SUCH SIMPLE SOLUTIONS...!!!!
1- In a 2 man game... this map gives 24 territories to each player for 8 armies... this is a HORRIBLE for the 2nd player... All the 1st player has to do is take ONE territory to reduce the 2nd player to 7 armies... PLEASE REDUCE THE NUMBER OF TERRITORIES BY TWO... this will eliminate this easily repairable problem...
2- The NEGATIVE ARMY penalty is just stupid... logically... you should GAIN armies from holding them... they are LIKE HERPES once you have them... can't get rid of them on your own... STUPID... get rid of NEGATIVE ARMIES... instead... GIVE a BONUS army for holding plane and parachute... here is ANOTHER reason to do it... IF one player is lucky enough to have a bonus area (continent)... it INCREASES THE ODDS that the OTHER PLAYER will have a NEGATIVE ARMY... this is TWO reasons to GET RID OF NEGATIVE ARMIES on this map... and... GIVE an army for holding plane and parachute...
3- Whoever goes FIRST... should not be allowed to collect a bonus on his very first turn... this is the most unfair of all situations on all maps... just STUPID... makes the game a BLOWOUT... and NO FUN for whoever goes second...
Repeating the obvious...
1- Reduce total number of territories by 2... This will lessen the 1st players advantage...
2- Eliminate negative armies... and instead... give a bonus army for holding plane and parachute...
3- Do not allow the first player on ANY MAP to collect a bonus on his very first turn...
Think about it... you join a game and go second... the other guy already has a bonus... he gets TEN ARMIES on his first turn and takes say 4 territories from you... you only get SIX ARMIES on your first turn... plus... you have a NEGATIVE ARMY... so you really only get FIVE ARMIES... GAME OVER...!!!!!!
PLEASE FIX THESE OBVIOUS PROBLEMS THAT HAVE SUCH SIMPLE SOLUTIONS...!!!!

