Archipelago [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
User avatar
ZeakCytho
Posts: 1251
Joined: Wed Sep 12, 2007 4:36 pm

Re: Archipelago v12 (Pg. 1&21) [I, Gp] - New Poll - 7/06

Post by ZeakCytho »

pepperonibread wrote:I don't think the oval circles are going to help, just because of how the xml engine places the army numbers.Take these XML tests for the USSR map:

[Images removed]

Notice how in the second image, the first two digits are centered, but the third one slides off the edge. The site will only center the first two digits, any others are pushed to the right. If you try and make the XML so the triple digits are centered, the double digits won't be. Just making sure you know, as this sometimes gets confusing when you start making the XML :)


Yeah, I pointed that out to Mjinga after she made the images :). A while ago she joked that I shouldn't be allowed to make graphics; now I think I'm entitled to say she shouldn't do army centering :lol:

Anyway, no circles is winning by a landslide, so I don't think it matters all that much. Thanks anyway, though!
User avatar
pepperonibread
Posts: 954
Joined: Sun Jan 28, 2007 4:33 pm
Location: The Former Confederacy

Re: Archipelago v12 (Pg. 1&21) [I, Gp] - New Poll - 7/06

Post by pepperonibread »

ZeakCytho wrote:
pepperonibread wrote:I don't think the oval circles are going to help, just because of how the xml engine places the army numbers.Take these XML tests for the USSR map:

[Images removed]

Notice how in the second image, the first two digits are centered, but the third one slides off the edge. The site will only center the first two digits, any others are pushed to the right. If you try and make the XML so the triple digits are centered, the double digits won't be. Just making sure you know, as this sometimes gets confusing when you start making the XML :)


Yeah, I pointed that out to Mjinga after she made the images :). A while ago she joked that I shouldn't be allowed to make graphics; now I think I'm entitled to say she shouldn't do army centering :lol:

Anyway, no circles is winning by a landslide, so I don't think it matters all that much. Thanks anyway, though!


Yeah, I voted no circles as well, the bright colors on this map should make it easy to do without them. It's looking pretty sweet! :D
Image
User avatar
ZeakCytho
Posts: 1251
Joined: Wed Sep 12, 2007 4:36 pm

Re: Archipelago v12 (Pg. 1&21) [I, Gp] - New Poll - 7/06

Post by ZeakCytho »

pepperonibread wrote:Yeah, I voted no circles as well, the bright colors on this map should make it easy to do without them. It's looking pretty sweet! :D


Thanks! I'll take all the credit, since Mjinga is AWOL again. :D
Mjinga
Posts: 251
Joined: Fri Sep 14, 2007 2:36 pm

Re: Archipelago v12 (Pg. 1&21) [I, Gp] - New Poll - 7/06

Post by Mjinga »

Pffffft! I am not AWOL!

Thank you, peps. :) Yep, there won't be any circles on the final version, I'm thinking.
Reputation cleared. :) Never let it be said that Team CC don't investigate fairly.
Although they take bloody forever to do it...
Mjinga
Posts: 251
Joined: Fri Sep 14, 2007 2:36 pm

Re: Archipelago v14 (Pg. 1&24) [I, Gp] Updated! - 7/11

Post by Mjinga »

Okay, so the poll finished. The lightened mountains and no troop dots were the clear winners in those categories. In the Bishan category, the Lake won by one actual vote over the other options, but for the volcano there were more combined votes in the smoke/no smoke options. Hence, I decided to go with the volcano on Bishan.

Zeak finds the scale difference between the volcano on Bishan and the mountains on Vienlorre irritating. Does this bother anyone else? If so, how do you feel about changing the mountains to more foot-hill looking things, in order to fix it?

Update:
Version 14 (Large)
[bigimg]http://smg.photobucket.com/albums/v238/Rhiannonaecastilla/CC/Maps/Archipelago/ArchMap14.png[/bigimg]

Version 14 With 888s (Large)
[bigimg]http://smg.photobucket.com/albums/v238/Rhiannonaecastilla/CC/Maps/Archipelago/888ArchMap14.png[/bigimg]

Version 14 (Small)
Image

Version 14 With 888s (Small)
Image

Changes In This Version:
1) Volcano Added
2) Mountains Changed
3) Troop Dots Removed
4) Small Version Created

Points of Discussion:
1) Mountains?

To Do:
1) Resolve any details
Last edited by Mjinga on Fri Jul 11, 2008 9:39 pm, edited 1 time in total.
Reputation cleared. :) Never let it be said that Team CC don't investigate fairly.
Although they take bloody forever to do it...
User avatar
Kaplowitz
Posts: 3088
Joined: Tue May 01, 2007 5:11 pm

Re: Archipelago v14 (Pg. 1&24) [I, Gp] Updated! - 7/11

Post by Kaplowitz »

Wow
While I was away, the volcano became awesome! :)

Maybe you could try army dots that arent just circles. Give some effects or something!
Image
User avatar
AndyDufresne
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Contact:

Re: Archipelago v14 (Pg. 1&24) [I, Gp] Updated! - 7/11

Post by AndyDufresne »

I like the idea of the Volcano, but it oddly doesn't feel like the rest of the map...I'm not sure why.


--Andy
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: Archipelago v14 (Pg. 1&24) [I, Gp] Updated! - 7/11

Post by cairnswk »

Mjinga and Zeak...before i stamp this could you trim 10 px from the right side of the map and perhaps move the sigs and year over to the left. The map is showing at 640 px and requirements are 630px wide for smal maps.

I'm not sure i like the mountains, the volcano appears good, but the mountains on Vienlorre look like a vein of something i can't describe - no offense just can't think how to describe it. Somehow they still don't match.
I think if you are going to have mountains perhaps some texture of some sort wouldn't go astray to show undulation in the islands counrtryside. Without such, the mountains and volcano seem plonked on the land.

The other aspect i have to comment on is that the inner shadow on all islands except Biceror Isles looks reasonable consistenet, but there appears to be no inner shadow there. Perhaps this should be dark version of yellow to fix that.

Is there any way you can bring some of the army numbers and names of the islands together more. For instance Leraru army number could be moved to the top right of that islands so that the army numbers sit on the right of the island name.

on Inton, can you swap the army numbers and the name, because if ever someone has the map colour turned on and the they have over 100 armies on both Inton and Sakuk, there is going to be a clash of numbers there - Sakuk will overlap Inton. Dodria might also be a challenge.
Perhaps also adjust Eten and Daur in that respect of above-mentioned; also Kelata and Luron Coast, and Seis and Rilok.
I don't think this overlap will apply on the large map, but perhaps adjust that also to be sure they don't overlap.
This adjustment now will ensure you don't have to adjust it later after the map has gone live.

IN the mini-map, you have a large yellow island plus two small islands, but on the map you have five islands. Can you fix this to show five islands in the legend and put the bonus number in the middle of those islands on the mini-map.

Does Rol Keys belong to Isris Islands of is it part of Kalwar. It looks like it is part of Isris....is this clear enough so that people don't have to ask questions when playing the map?

Good work though. Starting to really look good. I like the ocean you've decided on.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
ZeakCytho
Posts: 1251
Joined: Wed Sep 12, 2007 4:36 pm

Re: Archipelago v14 (Pg. 1&24) [I, Gp] Updated! - 7/11

Post by ZeakCytho »

Okay, we'll get to work on that big list of things :D

I think the only one I disagree with is the change in the minimap to make Biceror have 5 islands there - the minimap is a rough copy of the main map, not an exact one. I think having five islands would necessitate shrinking them, thus making the yellow less visible and the whole thing less intuitive. However, we can add a few islands. I'd just like to keep the large one.

On the same note, how do you guys feel about shrinking the Vienlorre minimap island? I've told Mjinga it looks like a blob for the past few months :lol:

Also, how do you guys feel about the vast difference in scale between the volcano and the Vienlorre mountains? It's bugging me a lot :?. I think the only way to solve it is to make one of them a body of water, or make the volcano tiny (which would look bad) or make the mountains huge (which would probably look bad). The best solution may be to make Vienlorre's mountains rivers.

All this will be done once I get back from vacation next Wednesday, though.
bryguy
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Re: Archipelago v14 (Pg. 1&24) [I, Gp] Updated! - 7/11

Post by bryguy »

the mountains/volcano look that they are "detatched" from the ground
User avatar
InkL0sed
Posts: 2370
Joined: Sat Jun 23, 2007 4:06 pm
Gender: Male
Location: underwater
Contact:

Re: Archipelago v14 (Pg. 1&24) [I, Gp] Updated! - 7/11

Post by InkL0sed »

Yes, the scale difference is quite simply horrifying. Go with rivers in Vienlorre, I like that idea.
User avatar
ZeakCytho
Posts: 1251
Joined: Wed Sep 12, 2007 4:36 pm

Re: Archipelago v14 (Pg. 1&24) [I, Gp] Updated! - 7/11

Post by ZeakCytho »

bryguy wrote:the mountains/volcano look that they are "detatched" from the ground

I see how the mountains look detached, but the volcano too? I think the blending on it is fine.

InkL0sed wrote:Yes, the scale difference is quite simply horrifying. Go with rivers in Vienlorre, I like that idea.

That looks like the easiest way to fix things to me :)
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: Archipelago v14 (Pg. 1&24) [I, Gp] Updated! - 7/11

Post by cairnswk »

ZeakCytho wrote:
bryguy wrote:the mountains/volcano look that they are "detatched" from the ground

I see how the mountains look detached, but the volcano too? I think the blending on it is fine.
....


Zeak...the reason they both looked detached is because there is no texture on the island terts themselves and also because the graduation to the volcano is missing.
If you look at the mountain under the castle on Das Schloss, you'll see that a graduation of some sort is required to make it look realistic; a graduation even if it is in red of the island but gives that appearance of undulation rising to volcano. Same applies to the mountains.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
ZeakCytho
Posts: 1251
Joined: Wed Sep 12, 2007 4:36 pm

Re: Archipelago v14 (Pg. 1&24) [I, Gp] Updated! - 7/11

Post by ZeakCytho »

cairnswk wrote:
ZeakCytho wrote:
bryguy wrote:the mountains/volcano look that they are "detatched" from the ground

I see how the mountains look detached, but the volcano too? I think the blending on it is fine.
....


Zeak...the reason they both looked detached is because there is no texture on the island terts themselves and also because the graduation to the volcano is missing.
If you look at the mountain under the castle on Das Schloss, you'll see that a graduation of some sort is required to make it look realistic; a graduation even if it is in red of the island but gives that appearance of undulation rising to volcano. Same applies to the mountains.


Oh, okay. I think I know what you mean. I hope Mjinga does, since she actually has to fix it :).

Expect an update sometime later this week, when I get back from vacation and Mjinga is done with other work.
bryguy
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Re: Archipelago v14 (Pg. 1&24) [I, Gp] Updated! - 7/11

Post by bryguy »

ZeakCytho wrote:
cairnswk wrote:
ZeakCytho wrote:
bryguy wrote:the mountains/volcano look that they are "detatched" from the ground

I see how the mountains look detached, but the volcano too? I think the blending on it is fine.
....


Zeak...the reason they both looked detached is because there is no texture on the island terts themselves and also because the graduation to the volcano is missing.
If you look at the mountain under the castle on Das Schloss, you'll see that a graduation of some sort is required to make it look realistic; a graduation even if it is in red of the island but gives that appearance of undulation rising to volcano. Same applies to the mountains.


Oh, okay. I think I know what you mean. I hope Mjinga does, since she actually has to fix it :).

Expect an update sometime later this week, when I get back from vacation and Mjinga is done with other work.



reason to me that they look detached, is because the map is flat, except for thos 2 things. Unless you make the rest of it elevated, they are gonna look detached.


edit: something like the mountain and volcano in version 9 would fit the map better.
User avatar
ZeakCytho
Posts: 1251
Joined: Wed Sep 12, 2007 4:36 pm

Re: Archipelago v14 (Pg. 1&24) [I, Gp] Updated! - 7/11

Post by ZeakCytho »

bryguy wrote:reason to me that they look detached, is because the map is flat, except for thos 2 things. Unless you make the rest of it elevated, they are gonna look detached.

edit: something like the mountain and volcano in version 9 would fit the map better.


Well, I can't stand the mountains in version 9, and they were voted against, so they won't be coming back. But we're working on making the mountains look less detached, and resolving the scale issue. Not sure when the next version will be out...probably early next week.
User avatar
jiminski
Posts: 5422
Joined: Tue Feb 20, 2007 3:30 pm
Gender: Female
Location: London

Re: Archipelago v14 (Pg. 1&24) [I, Gp] Updated! - 7/11

Post by jiminski »

well as you you know i prefer the lake option in Bisham but if Mohamed is going to the mountain... perhaps if you make it more angular and pyramidal it would work better? .. perhaps the elevation may be truer to the map... ..

Image

edit - i checked it, the angle does not really work .. but the shape may.

don't knock a tryer! ;)

Image

Disclaimer: the above awful mountain has nothing to do with the Map artists.
Last edited by jiminski on Mon Jul 21, 2008 12:53 pm, edited 1 time in total.
Image
User avatar
ccm87
Posts: 6
Joined: Tue Jun 10, 2008 9:39 am

Re: Archipelago v14 (Pg. 1&24) [I, Gp] Updated! - 7/11

Post by ccm87 »

I really like the idea of this map!
=D>
whitestazn88
Posts: 3128
Joined: Mon Feb 05, 2007 2:59 pm
Gender: Male
Location: behind you
Contact:

Re: Archipelago v14 (Pg. 1&24) [I, Gp] Updated! - 7/11

Post by whitestazn88 »

this is an interesting map, but i never asked... is it based on something real? or is it completely made up?
User avatar
ZeakCytho
Posts: 1251
Joined: Wed Sep 12, 2007 4:36 pm

Re: Archipelago v14 (Pg. 1&24) [I, Gp] Updated! - 7/11

Post by ZeakCytho »

Jiminski, I'll let Mjinga respond to your picture, since she's the one making the mountains. Thanks yet again for your help!

ccm87 wrote:I really like the idea of this map!
=D>

:D

whitestazn88 wrote:this is an interesting map, but i never asked... is it based on something real? or is it completely made up?

It's completely fictional. I did a basic sketch of some islands for Mjinga, she came up with a much prettier and fleshed out version, and then I made up names with some help from an online name generator.
User avatar
jiminski
Posts: 5422
Joined: Tue Feb 20, 2007 3:30 pm
Gender: Female
Location: London

Re: Archipelago v14 (Pg. 1&24) [I, Gp] Updated! - 7/11

Post by jiminski »

Now what is happening with my favourite map-in-the-making?
Image
User avatar
ZeakCytho
Posts: 1251
Joined: Wed Sep 12, 2007 4:36 pm

Re: Archipelago v14 (Pg. 1&24) [I, Gp] Updated! - 7/11

Post by ZeakCytho »

It's delayed for a bit because Mjinga is in San Diego for a few days doing stuff, and I don't think anyone would be happy if I did the update ;)
User avatar
ZeakCytho
Posts: 1251
Joined: Wed Sep 12, 2007 4:36 pm

Re: Archipelago v15 (Pg. 1&25) [I, Gp] - Updated 7/26

Post by ZeakCytho »

New Update
Note: army numbers are not centered. This is not an XML test, the numbers were put in by hand. When the XML centering is done, they will be moved around. So don't complain about army numbers that should be moved around, because chances are they will be.

Version 15 (Large)
[bigimg]http://smg.photobucket.com/albums/v238/Rhiannonaecastilla/CC/Maps/Archipelago/ArchMap15.png[/bigimg]

Version 15 With 888s (Large)
[bigimg]http://smg.photobucket.com/albums/v238/Rhiannonaecastilla/CC/Maps/Archipelago/888ArchMap15.png[/bigimg]

Version 15 (Small)
Image

Version 15 With 888s (Small)
Image

Changes In This Version:
1) Volcano Added modified to look not-floating
2) River in Vienlorre reinserted
3) Minimap Biceror island made more like the real map
4) Moved some army circle placements around to avoid the overlap problem Cairns pointed out
5) Added a bit more to the Rol keys to show the blue color more clearly
6) Tweaked a few small islands around the title
7) Darkened the glow on Biceror to make it more visible and similar to other continents\
8] Made the small the correct size.

Points of Discussion:
1) Volcano look good and not-floaty?

To Do:
1) Get the graphics stamp, maybe?
2) XML centering for small version
Mjinga
Posts: 251
Joined: Fri Sep 14, 2007 2:36 pm

Re: Archipelago v15 (Pg. 1&25) [I, Gp] - Updated 7/26

Post by Mjinga »

Sorry I was late with the update, peeps. Had some stuff happen and had to go some places and suchlike.
Reputation cleared. :) Never let it be said that Team CC don't investigate fairly.
Although they take bloody forever to do it...
whitestazn88
Posts: 3128
Joined: Mon Feb 05, 2007 2:59 pm
Gender: Male
Location: behind you
Contact:

Re: Archipelago v15 (Pg. 1&25) [I, Gp] - Updated 7/26

Post by whitestazn88 »

that volcano looks so out of place...
Post Reply

Return to “The Atlas”