XML Archive List - DONE
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- max is gr8
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XML Archive List - DONE
The XML to do list - these are based on the thread above however in the case of movement they may not stay the same. If I had my own way they'd have their own sub-forum but
[Yes]
Max Troop Limit
Non-Deployable Territories
[Maybe]
dynamic borders
Multiple Map Images
Variable basic army grant
Key Territories
Fortification But No Attack
Bonus Triggers
Non-Deployable Territory Elimination Rules
[No]
Maximum Armies Territory
Field Marshals and Generals, Fortresses and Siege Towers
Travel Time
Fraction Army Bonuses
Multiple Attacks
Opponent Negative Bonus
Teleport Territories
Bonus Multipliers
Surrounded Attacks
Limited Dice Attack
Paradrops
Set Starting Places
Fortress Places
Random Bonuses
Variable Neutral ResponseWin Odd Changes
Team Continents
Bonus After Conquering
Starting Continents
Forced Game Typed
Different Fonts/Sizes For Armies
Maximum Drop Per Continent
Prority Countries
Connection Bonus
Answered on Post 364
[url=http://www.conquerclub.com/forum/viewtopic.php?f=127&t=17885&st=0&sk=t&sd=a&start=181]Converting Territories
Variable Attack Range[/url]
Multiple Co-ordinates
Triggers For XML
Objective - X units on Y territory
Multiple Ownership Territories
Default Territories
Hold Time Bonus
Limited Bonus
Preset Starting Armies
Preset Player Territories
Continent Bonus Applied to a Territory
Preferred Neutrals
Kindoms & Kingdom Missions
Unanswered:
Percentage Bonus, Collateral Damage & Fear/Pursuit
Food Count
Population Count
Blockading Territories
Decay To Neutral
Conditional Autodeploy
Team deploy areas
Total Unit Retreat
Bonus Reductors
Tweak to Killer Neutral
Varying Objective Hold Time
Increasing Killer Neutrals
Killer Neutral Bombarded Trigger
team objective
Team Bonus
Lots of Androidz Suggestions
Conditional Bombardment, Conditional Neutrals, Constant Killer Neutrals & Scripting Conquering Text
Done:
Territory Bonus Change
Respawning Neutrals
Nested Continents
Auto-Deploy Territories
Starting Neutral Territories
Ranged Attacks (Bombardments)
Objective
Bonus on specific territory
Decay Territories
X for Y
Overrule Continents
Neutral Drop Shuffle
[Yes]
Max Troop Limit
Non-Deployable Territories
[Maybe]
dynamic borders
Multiple Map Images
Variable basic army grant
Key Territories
Fortification But No Attack
Bonus Triggers
Non-Deployable Territory Elimination Rules
[No]
Maximum Armies Territory
Field Marshals and Generals, Fortresses and Siege Towers
Travel Time
Fraction Army Bonuses
Multiple Attacks
Opponent Negative Bonus
Teleport Territories
Bonus Multipliers
Surrounded Attacks
Limited Dice Attack
Paradrops
Set Starting Places
Fortress Places
Random Bonuses
Variable Neutral ResponseWin Odd Changes
Team Continents
Bonus After Conquering
Starting Continents
Forced Game Typed
Different Fonts/Sizes For Armies
Maximum Drop Per Continent
Prority Countries
Connection Bonus
Answered on Post 364
[url=http://www.conquerclub.com/forum/viewtopic.php?f=127&t=17885&st=0&sk=t&sd=a&start=181]Converting Territories
Variable Attack Range[/url]
Multiple Co-ordinates
Triggers For XML
Objective - X units on Y territory
Multiple Ownership Territories
Default Territories
Hold Time Bonus
Limited Bonus
Preset Starting Armies
Preset Player Territories
Continent Bonus Applied to a Territory
Preferred Neutrals
Kindoms & Kingdom Missions
Unanswered:
Percentage Bonus, Collateral Damage & Fear/Pursuit
Food Count
Population Count
Blockading Territories
Decay To Neutral
Conditional Autodeploy
Team deploy areas
Total Unit Retreat
Bonus Reductors
Tweak to Killer Neutral
Varying Objective Hold Time
Increasing Killer Neutrals
Killer Neutral Bombarded Trigger
team objective
Team Bonus
Lots of Androidz Suggestions
Conditional Bombardment, Conditional Neutrals, Constant Killer Neutrals & Scripting Conquering Text
Done:
Territory Bonus Change
Respawning Neutrals
Nested Continents
Auto-Deploy Territories
Starting Neutral Territories
Ranged Attacks (Bombardments)
Objective
Bonus on specific territory
Decay Territories
X for Y
Overrule Continents
Neutral Drop Shuffle
Last edited by max is gr8 on Sun Jul 13, 2008 10:22 am, edited 5 times in total.
‹max is gr8› so you're a tee-total healthy-eating sex-addict?
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- gimil
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Re: XML Archive List - Up to page 3
definetly some great inicitve here, should help the ig guy when he does the next XML update. Keep going, we'll see where it goes.
What do you know about map making, bitch?
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natty_dread wrote:I was wrong
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Re: XML Archive List - Up to page 5
max - this is a great idea... thanks for putting the effort into this 

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Re: XML Archive List - Up to page 5
VNR has a mod label of NO.
so I'm guessing it should go in the NO category, and not in the DONE category, right?

- max is gr8
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Re: XML Archive List - Up to page 12
Fixed Mistake And Updated To page 12
‹max is gr8› so you're a tee-total healthy-eating sex-addict?
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WidowMakers
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- max is gr8
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Re: XML Archive List - Up to page 22
Nice to know I have so much support.
Done to page 22.
Done to page 22.
‹max is gr8› so you're a tee-total healthy-eating sex-addict?
‹New_rules› Everyone has some bad habits
(4th Jan 2010)
‹New_rules› Everyone has some bad habits
(4th Jan 2010)
Re: XML Archive List - Up to page 22
Yeah agreed with all of the above - this is a thankless task - so plenty of thanks given to you!!
C.
C.

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- max is gr8
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Re: XML Archive List - Up to page 22
I've not got more than some ideas get in the suggestions. 5!!!
‹max is gr8› so you're a tee-total healthy-eating sex-addict?
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Re: XML Archive List - Up to page 22
--Andy
Re: XML Archive List - Up to page 3
gimil wrote:definetly some great inicitve here, should help the ig guy when he does the next XML update. Keep going, we'll see where it goes.
Gimil
I think something like this deserves to appear in the xml section of MMGTTG.
Fantastic work Max.
I'd like to hover with one question though....Set starting positions.
I know this has been done as i have it in both Das Schloss and Treasures of Galapagos.

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Re: XML Archive List - Up to page 3
cairnswk wrote:I'd like to hover with one question though....Set starting positions.
I know this has been done as i have it in both Das Schloss and Treasures of Galapagos.
He's only made it to page 22 so far...
C.

Highest score : 2297
Re: XML Archive List - Up to page 22
I'll say it again -this is an excellent thing to be doing!
Just wondering... you've got Priority Countires and Connection Bonus on the done list, and I'm not sure that's right - should they be on the unanswered list?
Keep up the good work
Just wondering... you've got Priority Countires and Connection Bonus on the done list, and I'm not sure that's right - should they be on the unanswered list?
Keep up the good work

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Re: XML Archive List - Up to page 22
MrBenn wrote:you've got Priority Countires and Connection Bonus on the done list, and I'm not sure that's right - should they be on the unanswered list?
Actually - they're both NO's
C.

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- DiM
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Re: XML Archive List - Up to page 22
most of my suggestions are unanswered
lack hates me 
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- max is gr8
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Re: XML Archive List - Up to page 22
I've corrected those errors. But I don't think I'll have enough time to do any pages today
‹max is gr8› so you're a tee-total healthy-eating sex-addict?
‹New_rules› Everyone has some bad habits
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Re: XML Archive List - Up to page 22
well done mate, its great work youre doing here 
- max is gr8
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Re: XML Archive List - DONE
I have a suggestion for XML suggestions...
‹max is gr8› so you're a tee-total healthy-eating sex-addict?
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WidowMakers
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Re: XML Archive List - DONE
Great Job max. Hopefully this will allow lack to look over everything much faster and with better results for the next wave of updates.
WM
WM

Re: XML Archive List - DONE
Now we just need to get this list embedded into the 1st post of the XML suggestions sticky, and we're away 
Excellent work max
Excellent work max

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
Re: XML Archive List - DONE
well I linked you to a page where lack marked a bunch of them but at least a few of those are not on your list so I question your 'DONE' marking of this thread.
Re: XML Archive List - DONE
Sorry for necrobumping this ancient thread, but
when will we see these implemented?
max is gr8 wrote:The XML to do list - these are based on the thread above however in the case of movement they may not stay the same. If I had my own way they'd have their own sub-forum but
[Yes]
Max Troop Limit
Non-Deployable Territories
when will we see these implemented?
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Re: XML Archive List - DONE
zimmah wrote:Sorry for necrobumping this ancient thread, butmax is gr8 wrote:The XML to do list - these are based on the thread above however in the case of movement they may not stay the same. If I had my own way they'd have their own sub-forum but
[Yes]
Max Troop Limit
Non-Deployable Territories
when will we see these implemented?
I'll make sure that bigWham is aware about old approved ideas. Said that, Lack label is an old thing and I think bigWham doesn't like the idea to implement xml features just because someone else said "yes".
I think bigWham may be more interested in spending some time to read and reviewing them before to start any type of coding....luckily it seems the new boss is quick in doing his job!
Anyway, the Lack label shouldn't be considered as a "we're going to implement it" anymore. As said I will review all the old "approved" suggestions and I will discuss them with bigWham very soon, it's something I was already working on before my forced break.
For now, what I can say for certainly is that, today, the best way to have a xml suggestion implemented is to post it into the Suggestions forum.
Both ideas sound interesting, if you care to post them there you might have them both implemented, it depends how much interest there's in having such features.
Nobodies