Conquer 4 [Quenched]

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ZeakCytho
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Re: Conquer 4. Page 1 + 10 [I] [GP]

Post by ZeakCytho »

The inner circles of a lot of the holes on the large look pixely.
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Re: Conquer 4. Page 1 + 9 [I] [GP]

Post by cairnswk »

I still don't think the small legend section has been attended to as the tops of each of these maps are now at different levels, as are the bottoms

But here's your stamp
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gimil wrote:Image

[bigimg]http://i25.photobucket.com/albums/c64/Gimil_01/Conquer-4-animated-LARGE.gif[/bigimg]
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Re: Conquer 4. Page 1 + 10 [I] [GP]

Post by Ditocoaf »

The vertical line... in the large map... it moves! :o
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yeti_c
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Re: Conquer 4. Page 1 + 9 [I] [GP]

Post by yeti_c »

cairnswk wrote:I still don't think the small legend section has been attended to as the tops of each of these maps are now at different levels, as are the bottoms


He's right

Small = the legend is 1 pixel low at the top and 1 pixel low at the bottom - so the entire thing needs moving 1 pixel up.

Large = top is 1 pixel high - and bottom is 3 pixels low.

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Re: Conquer 4. Page 1 + 10 [I] [GP]

Post by yeti_c »

Ditocoaf wrote:The vertical line... in the large map... it moves! :o


That's really quite disturbing!!

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Re: Conquer 4. Page 1 + 10 [I] [GP]

Post by cairnswk »

Could someone fix the [Gr] graphics stamp in the title thanks.
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yeti_c
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Re: Conquer 4. Page 1 + 10 [I] [GP]

Post by yeti_c »

cairnswk wrote:Could someone fix the [Gr] graphics stamp in the title thanks.


Done.

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Re: Conquer 4. Page 1 + 10 [I] [GP] [GR]

Post by gimil »

[bigimg]http://i25.photobucket.com/albums/c64/Gimil_01/Conquer-4-animated-LARGE-1.gif[/bigimg]

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Re: Conquer 4. Page 1 + 11 [I, GP, GR]

Post by cairnswk »

Gimil...animation on the vertical dividing line on small map..is that meant to be there?
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Re: Conquer 4. Page 1 + 11 [I, GP, GR]

Post by gimil »

cairnswk wrote:Gimil...animation on the vertical dividing line on small map..is that meant to be there?


no :(
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Re: Conquer 4. Page 1 + 11 [I, GP, GR]

Post by cicero »

On both sizes.

Of the two horizontal lines dividing up the legend the lower of the two seems to be a few pixels too high in that it is not equidistant from the two elements of legend it separates.

The higher of the two does appear to be equidistant from the two elements of legend it separates. And is more satisfying for that I think?
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Re: Conquer 4. Page 1 + 11 [I, GP, GR]

Post by gimil »

cicero wrote:On both sizes.

Of the two horizontal lines dividing up the legend the lower of the two seems to be a few pixels too high in that it is not equidistant from the two elements of legend it separates.

The higher of the two does appear to be equidistant from the two elements of legend it separates. And is more satisfying for that I think?


Yeti can you translate that to non geek?
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Re: Conquer 4. Page 1 + 11 [I, GP, GR]

Post by lanyards »

I don't like the title much, and the signatures below the title are kinda hard to read.

--lanyards
Last edited by lanyards on Sat Jun 28, 2008 8:23 am, edited 1 time in total.
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Re: Conquer 4. Page 1 + 11 [I, GP, GR]

Post by fireedud »

gimil wrote:
cicero wrote:On both sizes.

Of the two horizontal lines dividing up the legend the lower of the two seems to be a few pixels too high in that it is not equidistant from the two elements of legend it separates.

The higher of the two does appear to be equidistant from the two elements of legend it separates. And is more satisfying for that I think?


Yeti can you translate that to non geek?



I can do it.

He's saying that the line between All spaces can attack adjacent spaces and Two rows may not share more than one space is too high.
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Re: Conquer 4. Page 1 + 11 [I, GP, GR]

Post by gimil »

fireedud wrote:
gimil wrote:
cicero wrote:On both sizes.

Of the two horizontal lines dividing up the legend the lower of the two seems to be a few pixels too high in that it is not equidistant from the two elements of legend it separates.

The higher of the two does appear to be equidistant from the two elements of legend it separates. And is more satisfying for that I think?


Yeti can you translate that to non geek?



I can do it.

He's saying that the line between All spaces can attack adjacent spaces and Two rows may not share more than one space is too high.



Thanks :lol:

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lanyards
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Re: Conquer 4. Page 1 + 11 [I, GP, GR]

Post by lanyards »

Well, maybe the font, and the star looks stretched a little. It doesn't look that bad actually now. But the names under are hard to read.

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Re: Conquer 4. Page 1 + 11 [I, GP, GR]

Post by gimil »

lanyards wrote:Well, maybe the font, and the star looks stretched a little. It doesn't look that bad actually now. But the names under are hard to read.

--lanyards


Cheers ill see what I can do.
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Re: Conquer 4. Page 1 + 11 [I, GP, GR]

Post by cicero »

gimil wrote:
fireedud wrote:
gimil wrote:
cicero wrote:On both sizes.

Of the two horizontal lines dividing up the legend the lower of the two seems to be a few pixels too high in that it is not equidistant from the two elements of legend it separates.

The higher of the two does appear to be equidistant from the two elements of legend it separates. And is more satisfying for that I think?

Yeti can you translate that to non geek?

He's saying that the line between All spaces can attack adjacent spaces and Two rows may not share more than one space is too high.

Thanks :lol:

LOL :lol: :lol: :lol:


[And of course fireedud was right.]
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Re: Conquer 4. Page 1 + 11 [I, GP, GR]

Post by gimil »

Image

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Re: Conquer 4. Page 1 + 11 [I, GP, GR]

Post by Androidz »

great work.
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Re: Conquer 4. Page 1 + 11 [I, GP, GR]

Post by AndyDufresne »

              Final Forge

---The Conquer 4 Map has reached the ‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry Furnace (okay, maybe not) and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. As long as there is still discussion or posts that have yet to be commented on, the map will remain in Final Forge until said discussion has reached the conclusion that the map has reached its final and polished version.

Post questions and concerns if any.

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--Andy
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yeti_c
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Re: Conquer 4. Page 1 + 11 [Final Forge]

Post by yeti_c »

Wahey - Cheers Andy.

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Re: Conquer 4. Page 1 + 11 [Final Forge]

Post by gimil »

\:D/
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Re: Conquer 4. Page 1 + 11 [Final Forge]

Post by bryguy »

congratz on ff!


wow i havent checked in on this since map ideas... i gotta clear up my RL schedule so i can catch up on everything in the foundry again....


1) what are those small gray circles in the lower right... uh... corner??... or each circle? are they like holes in the white? cause i notice the color of the holes matches the forum background stuff
2) when the circles for the example for the rules light up, the lit up areas look pixely to me. like rough around the edges, but only when they are lit up. You dont need to fix it if you dont want to ;)
3) could you make the veritcal line the sam color/colour as the horizontal lines? it seems right now that it is much darker to me
4) could you make the circle that contains the star in the title more circular? right now its an oval/egg shape with a star cut out


looking good! again, congratz on ff!! =D>
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rocky mountain
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Re: Conquer 4. Page 1 + 11 [Final Forge]

Post by rocky mountain »

can you explain something?
under where it says "two rows may not share more than one space" what does it mean by the = and not = signs? why is 4 good and 2 bad? i thought 1 was good and 2 or 3 was bad... i don't understand what it's trying to say... its kind of confusing...
for the bonuses, does it have to be those exact shapes, or is it like 1 row for 2, 2 rows for 4, 3 rows for 6, 4 rows for 8, and 5 rows for 10? i'm asuming its the last one, but not sure...

by the way, this might be an even quicker forge than luxembourg... good job.
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