[Rules] No Deferred Troops for No Spoils Games
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- gavin_sidhu
- Posts: 1428
- Joined: Mon May 22, 2006 6:16 am
- Location: Brisbane, Australia
[Rules] No Deferred Troops for No Spoils Games
There are alot of threads like this, but not exactly like this (well i couldnt find it on the to-do list), but reinforcements should not be multiplied in no card games, as it gives an unfair advantage.
The whole point of no cards is for there to be no suprises, with doubled and tripled armies, the suprises are many. I know some of you are thinking why dont you deploy as if he was going to play his troops, example of why this doesnt work: You own a continent and two of the borders are with a player, normally you would only need 2 more men on that country so he couldn't take it (if he is getting 3 reinforcements per turn), but if the troops are doubled you will need 5 more men then he on your bordering territories, which is a waste of troops that is not wanted in no card games.
The reason i bring this up because someone won a no cards game against me, admitting using the tactic, he called it 'stratergy' check out my feedback.
5/5
The whole point of no cards is for there to be no suprises, with doubled and tripled armies, the suprises are many. I know some of you are thinking why dont you deploy as if he was going to play his troops, example of why this doesnt work: You own a continent and two of the borders are with a player, normally you would only need 2 more men on that country so he couldn't take it (if he is getting 3 reinforcements per turn), but if the troops are doubled you will need 5 more men then he on your bordering territories, which is a waste of troops that is not wanted in no card games.
The reason i bring this up because someone won a no cards game against me, admitting using the tactic, he called it 'stratergy' check out my feedback.
5/5
Highest Score: 1843 Ranking (Australians): 3
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LazarusLong
- Posts: 63
- Joined: Mon Jul 03, 2006 8:42 am
I posted this in another thread but I'll try it again here:
What if the armies from the missed turns get spread out evenly over all teritories for that person. They only get to place the armies for their current turn.
Most of the problem is not knowing where to defend against a double or triple deployment.
I think this would eliminate most of the tactical advantage of missing a turn.
What if the armies from the missed turns get spread out evenly over all teritories for that person. They only get to place the armies for their current turn.
Most of the problem is not knowing where to defend against a double or triple deployment.
I think this would eliminate most of the tactical advantage of missing a turn.
- gavin_sidhu
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LazarusLong
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- gavin_sidhu
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- AndyDufresne
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LazarusLong
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LazarusLong
- Posts: 63
- Joined: Mon Jul 03, 2006 8:42 am